forked from mirror/Archipelago
Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
289 lines
9.9 KiB
Python
289 lines
9.9 KiB
Python
import os
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import time
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import unittest
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from dataclasses import dataclass
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from statistics import mean, median, variance, stdev
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from typing import List
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from BaseClasses import get_seed
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from Fill import distribute_items_restrictive, balance_multiworld_progression
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from worlds import AutoWorld
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from ..bases import SVTestCase, setup_multiworld
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from ..options.presets import default_6_x_x, allsanity_no_mods_6_x_x, minimal_locations_maximal_items, allsanity_mods_7_x_x, allsanity_no_mods_7_x_x, \
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default_7_x_x
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default_number_generations = 25
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acceptable_deviation = 4
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@dataclass
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class PerformanceResults:
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case: SVTestCase
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amount_of_players: int
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results: List[float]
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acceptable_mean: float
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def __repr__(self):
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size = size_name(self.amount_of_players)
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total_time = sum(self.results)
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mean_time = mean(self.results)
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median_time = median(self.results)
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stdev_time = stdev(self.results, mean_time)
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variance_time = variance(self.results, mean_time)
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return f"""Generated {len(self.results)} {size} multiworlds in {total_time:.2f} seconds. Average {mean_time:.2f} seconds (Acceptable: {self.acceptable_mean:.2f})
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Mean: {mean_time:.2f} Median: {median_time:.2f} Stdeviation: {stdev_time:.2f} Variance: {variance_time:.4f} Deviation percent: {stdev_time / mean_time:.2%}"""
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class SVPerformanceTestCase(SVTestCase):
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acceptable_time_per_player: float
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results: List[PerformanceResults]
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# Set False to not call the fill in the tests"""
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skip_fill: bool = True
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# Set True to print results as CSV"""
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csv: bool = False
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@classmethod
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def setUpClass(cls) -> None:
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performance_tests_key = "performance"
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if performance_tests_key not in os.environ or os.environ[performance_tests_key] != "True":
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raise unittest.SkipTest("Performance tests disabled")
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super().setUpClass()
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fill_tests_key = "fill"
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if fill_tests_key in os.environ:
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cls.skip_fill = os.environ[fill_tests_key] != "True"
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fixed_seed_key = "fixed_seed"
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if fixed_seed_key in os.environ:
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cls.fixed_seed = bool(os.environ[fixed_seed_key])
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else:
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cls.fixed_seed = False
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number_generations_key = "number_gen"
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if number_generations_key in os.environ:
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cls.number_generations = int(os.environ[number_generations_key])
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else:
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cls.number_generations = default_number_generations
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csv_key = "csv"
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if csv_key in os.environ:
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cls.csv = bool(os.environ[csv_key])
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@classmethod
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def tearDownClass(cls) -> None:
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if cls.csv:
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csved_results = (f"{type(result.case).__name__},{result.amount_of_players},{val:.6f}"
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for result in cls.results for val in result.results)
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for r in csved_results:
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print(r)
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else:
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case = None
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for result in cls.results:
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if type(result.case) is not case:
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case = type(result.case)
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print(case.__name__)
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print(result)
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print()
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super().tearDownClass()
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def performance_test_multiworld(self, options):
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amount_of_players = len(options)
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acceptable_average_time = self.acceptable_time_per_player * amount_of_players
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total_time = 0
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all_times = []
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seeds = [get_seed() for _ in range(self.number_generations)] if not self.fixed_seed else [74898321050311118687] * self.number_generations
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for i, seed in enumerate(seeds):
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with self.subTest(f"Seed: {seed}"):
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time_before = time.time()
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print("Starting world setup")
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multiworld = setup_multiworld(options, seed)
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if not self.skip_fill:
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distribute_items_restrictive(multiworld)
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AutoWorld.call_all(multiworld, 'post_fill')
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if multiworld.players > 1:
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balance_multiworld_progression(multiworld)
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time_after = time.time()
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elapsed_time = time_after - time_before
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total_time += elapsed_time
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all_times.append(elapsed_time)
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print(f"Multiworld {i + 1}/{self.number_generations} [{seed}] generated in {elapsed_time:.4f} seconds")
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# tester.assertLessEqual(elapsed_time, acceptable_average_time * acceptable_deviation)
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self.results.append(PerformanceResults(self, amount_of_players, all_times, acceptable_average_time))
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self.assertLessEqual(mean(all_times), acceptable_average_time)
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def size_name(number_players):
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if number_players == 1:
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return "solo"
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elif number_players == 2:
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return "duo"
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elif number_players == 3:
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return "trio"
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return f"{number_players}-player"
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class TestDefaultOptions6xx(SVPerformanceTestCase):
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acceptable_time_per_player = 2
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options = default_6_x_x()
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results = []
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def test_solo(self):
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_5_player(self):
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_10_player(self):
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestDefaultOptions7xx(SVPerformanceTestCase):
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acceptable_time_per_player = 2
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options = default_7_x_x()
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results = []
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def test_solo(self):
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_5_player(self):
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_10_player(self):
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestMinLocationMaxItems(SVPerformanceTestCase):
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acceptable_time_per_player = 0.3
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options = minimal_locations_maximal_items()
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results = []
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def test_solo(self):
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_5_player(self):
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_10_player(self):
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestAllsanityWithoutMods6xx(SVPerformanceTestCase):
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acceptable_time_per_player = 10
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options = allsanity_no_mods_6_x_x()
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results = []
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def test_solo(self):
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_duo(self):
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_5_player(self):
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_10_player(self):
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestAllsanityWithoutMods7xx(SVPerformanceTestCase):
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acceptable_time_per_player = 10
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options = allsanity_no_mods_7_x_x()
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results = []
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def test_solo(self):
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_5_player(self):
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_10_player(self):
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestAllsanityWithMods7xx(SVPerformanceTestCase):
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acceptable_time_per_player = 25
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options = allsanity_mods_7_x_x()
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results = []
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@unittest.skip
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def test_solo(self):
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_duo(self):
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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