Files
dockipelago/worlds/stardew_valley/test/assertion/world_assert.py
Jouramie da48af60dc Stardew Valley: add assert_can_reach_region_* for better tests (#4556)
* add assert_reach_region_*; refactor existing assert_reach_location_* to allow string

* rename asserts
2025-02-04 08:27:23 +01:00

84 lines
3.8 KiB
Python

from typing import List
from unittest import TestCase
from BaseClasses import MultiWorld, ItemClassification
from .rule_assert import RuleAssertMixin
from ... import StardewItem
from ...items import items_by_group, Group
from ...locations import LocationTags, locations_by_tag
def get_all_item_names(multiworld: MultiWorld) -> List[str]:
return [item.name for item in multiworld.itempool]
def get_all_location_names(multiworld: MultiWorld) -> List[str]:
return [location.name for location in multiworld.get_locations() if location.address is not None]
class WorldAssertMixin(RuleAssertMixin, TestCase):
def assert_victory_exists(self, multiworld: MultiWorld):
self.assertIn(StardewItem("Victory", ItemClassification.progression, None, 1), multiworld.get_items())
def assert_can_reach_victory(self, multiworld: MultiWorld):
victory = multiworld.find_item("Victory", 1)
self.assert_rule_true(victory.access_rule, multiworld.state)
def assert_cannot_reach_victory(self, multiworld: MultiWorld):
victory = multiworld.find_item("Victory", 1)
self.assert_rule_false(victory.access_rule, multiworld.state)
def assert_item_was_necessary_for_victory(self, item: StardewItem, multiworld: MultiWorld):
self.assert_can_reach_victory(multiworld)
multiworld.state.remove(item)
self.assert_cannot_reach_victory(multiworld)
multiworld.state.collect(item, prevent_sweep=False)
self.assert_can_reach_victory(multiworld)
def assert_item_was_not_necessary_for_victory(self, item: StardewItem, multiworld: MultiWorld):
self.assert_can_reach_victory(multiworld)
multiworld.state.remove(item)
self.assert_can_reach_victory(multiworld)
multiworld.state.collect(item, prevent_sweep=False)
self.assert_can_reach_victory(multiworld)
def assert_can_win(self, multiworld: MultiWorld):
self.assert_victory_exists(multiworld)
self.assert_can_reach_victory(multiworld)
def assert_same_number_items_locations(self, multiworld: MultiWorld):
non_event_locations = [location for location in multiworld.get_locations() if location.address is not None]
self.assertEqual(len(multiworld.itempool), len(non_event_locations))
def assert_can_reach_everything(self, multiworld: MultiWorld):
for location in multiworld.get_locations():
self.assert_can_reach_location(location, multiworld.state)
def assert_basic_checks(self, multiworld: MultiWorld):
self.assert_same_number_items_locations(multiworld)
non_event_items = [item for item in multiworld.get_items() if item.code]
for item in non_event_items:
multiworld.state.collect(item)
self.assert_can_win(multiworld)
self.assert_can_reach_everything(multiworld)
def assert_basic_checks_with_subtests(self, multiworld: MultiWorld):
with self.subTest("same_number_items_locations"):
self.assert_same_number_items_locations(multiworld)
non_event_items = [item for item in multiworld.get_items() if item.code]
for item in non_event_items:
multiworld.state.collect(item)
with self.subTest("can_win"):
self.assert_can_win(multiworld)
with self.subTest("can_reach_everything"):
self.assert_can_reach_everything(multiworld)
def assert_no_ginger_island_content(self, multiworld: MultiWorld):
ginger_island_items = [item_data.name for item_data in items_by_group[Group.GINGER_ISLAND]]
ginger_island_locations = [location_data.name for location_data in locations_by_tag[LocationTags.GINGER_ISLAND]]
for item in multiworld.get_items():
self.assertNotIn(item.name, ginger_island_items)
for location in multiworld.get_locations():
self.assertNotIn(location.name, ginger_island_locations)