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dockipelago/worlds/portal2/ItemNames.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

38 lines
1.3 KiB
Python

# game items
portal_gun_1 = "Portal Gun"
portal_gun_2 = "Upgraded Portal Gun"
potatos = "PotatOS"
weighted_cube = "Weighted Cubes"
reflection_cube = "Redirection Cubes"
spherical_cube = "Spherical Cubes"
antique_cube = "Antique Cubes"
button = "Buttons"
old_button = "Antique Buttons"
floor_button = "Floor Buttons"
old_floor_button = "Antique Floor Buttons"
cube_button = "Cube Buttons"
ball_button = "Ball Buttons"
frankenturret = "Frankenturrets"
paint = "Three Gels"
laser = "Lasers"
faith_plate = "Aerial Faith Plates"
funnel = "Excursion Funnels"
bridge = "Hard Light Bridges"
laser_relays = "Laser Relays"
laser_catcher = "Laser Catchers"
turrets = "Turrets"
adventure_core = "Adventure Core"
space_core = "Space Core"
fact_core = "Fact Core"
# junk items
moon_dust = "Moon Dust"
lemon = "Lemon"
slice_of_cake = "Slice of Cake"
# trap items
motion_blur_trap = "Motion Blur Trap" # Adds blur effect to screen for 20 seconds
fizzle_portal_trap = "Fizzle Portal Trap" # Instantly Fizzles all places portals
butter_fingers_trap = "Butter Fingers Trap" # Persistently drops held items for 30 seconds
cube_confetti_trap = "Cube Confetti Trap" # An explosion of colorful cubes at the feet of the player
slippery_floor_trap = "Slippery Floor Trap" # Makes the player have 0 friction with the floor