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dockipelago/worlds/papermario/data/EntranceList.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

50 lines
1.9 KiB
Python

# data for entrances in relevant settings
# entrance name: (area id, map id, exit id), which correspond to the entrance you walk into a room from
bowser_shortened_entrances_rmv = [
# remove these
(22, 26, 0), # Hall to Guard Door 1 -> Guard Door 1
(22, 39, 1), # Guard Door 2 -> Room with Hidden Door 2
(22, 26, 2), # Lower Grand Hall Lower -> Guard Door 1
(22, 22, 0), # Guard Door 2 -> Castle Battlement Lower Door
(22, 48, 0), # Hall to Water Puzzle -> Left Water Puzzle 1F
(22, 49, 1), # Bill Blaster Hall Lower -> Right Water Puzzle 1F
(22, 27, 1), # Castle Battlement Lower Door -> Guard Door 2
(22, 39, 0), # Hidden Passage 1 -> Room with Hidden Door 2
(22, 19, 0), # Upper Grand Hall Upper -> Split Level Hall
(22, 16, 2), # Blue Fire Bridge -> Maze Room Upper
]
bowser_shortened_entrances_add = [
# add these in their place
(22, 27, 0), # Hall to Guard Door 1 -> Guard Door 2
(22, 17, 1), # Guard Door 2 -> Hall to Guard Door 1
(22, 27, 1), # Lower Grand Hall Lower -> Guard Door 2
(22, 13, 0), # Guard Door 2 -> Lower Grand Hall Lower
(22, 47, 0), # Hall to Water Puzzle -> Bill Blaster Hall Lower
(22, 18, 1), # Bill Blaster Hall Lower -> Hall to Water Puzzle
(22, 47, 1), # Castle Battlement Lower Door -> Bill Blaster Hall Upper
(22, 22, 0), # Hidden Passage 1 -> Castle Battlement Lower Door
(22, 36, 0), # Upper Grand Hall Upper -> Blue Fire Bridge
(22, 14, 2), # Blue Fire Bridge -> Upper Grand Hall Upper
]
bowser_boss_rush_entrances_rmv = [
# remove entrances
(22, 21, 4), # Riding Star Ship Scene -> Ship Enter/Exit Scenes
(22, 36, 1) # Fake Peach Hallway -> Blue Fire Bridge
]
bowser_boss_rush_entrances_add = [
# add these in their place
(22, 20, 0), # Riding Star Ship Scene -> Fake Peach Hallway
(5, 8, 2) # Fake Peach Hallway -> Riding Star Ship Scene
]