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38 lines
2.2 KiB
Python
38 lines
2.2 KiB
Python
from typing import TYPE_CHECKING
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from .data.LocationsList import exclude_from_trap_placement
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from worlds.generic.Rules import set_rule, add_rule, add_item_rule
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from .data.ItemList import item_multiples_ids
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from .items import ap_id_to_pm_data
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if TYPE_CHECKING:
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from . import PaperMarioWorld
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def set_rules(world: "PaperMarioWorld") -> None:
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world.multiworld.completion_condition[world.player] = lambda state: state.has("STARROD", world.player)
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# Coin gets glitchy graphic on the sign for some reason
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add_item_rule(world.multiworld.get_location("GR Goomba Road 2 On the Sign", world.player),
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lambda item: item.player != world.player or item.name != "Coin")
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# Items in the storeroom in the second Toad Town shop can cause a crash when entering the screen
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# This is caused by the game attempting to spawn a local item that has already been collected
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# While this shouldn't normally be possible, we're going to safeguard this from occurring+
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add_item_rule(world.multiworld.get_location("TT Residental District Storeroom Item 1", world.player),
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lambda item: item.player != world.player or item.id not in item_multiples_ids.keys())
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add_item_rule(world.multiworld.get_location("TT Residental District Storeroom Item 2", world.player),
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lambda item: item.player != world.player or item.id not in item_multiples_ids.keys())
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add_item_rule(world.multiworld.get_location("TT Residental District Storeroom Item 3", world.player),
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lambda item: item.player != world.player or item.id not in item_multiples_ids.keys())
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add_item_rule(world.multiworld.get_location("TT Residental District Storeroom Item 4", world.player),
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lambda item: item.player != world.player or item.id not in item_multiples_ids.keys())
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# Damage traps cannot be in shops or over spinning flowers
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untrappable_locations = list(filter(lambda location: location.name in exclude_from_trap_placement,
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world.multiworld.get_locations(player=world.player)))
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for loc in untrappable_locations:
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add_item_rule(loc, lambda item: item.player != world.player or item.name != "Damage Trap")
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