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dockipelago/worlds/gw2/regions.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

61 lines
1.8 KiB
Python

from Utils import parse_yaml
from . import data
from importlib.resources import files
from typing import Dict
from .storylines import storyline_from_str
from .types import MapType, Gw2ItemData, StorylineEnum
group_content = {MapType.FRACTAL, MapType.DUNGEON, MapType.STRIKE_MISSION, MapType.RAID, MapType.PVP}
ten_man_content = {MapType.STRIKE_MISSION, MapType.RAID}
competitive_content = {MapType.PVP, MapType.WVW}
class Map:
id: int
name: str
type: MapType
entrances: set[str]
storylines: set[StorylineEnum]
start: dict[StorylineEnum, str]
item: Gw2ItemData
map_data: Dict[str, Map] = {}
def load_maps():
with files(data).joinpath("Maps.yaml").open() as f:
parsed_data = parse_yaml(f.read())
for value in parsed_data:
gw2_map = Map()
gw2_map.id = value["id"]
gw2_map.name = value["name"]
gw2_map.type = value["type"]
gw2_map.entrances = value["entrances"]
type_str = value["type"].upper()
if type_str == "OPEN WORLD" or type_str == "CITY" or type_str == "CONVERGENCE":
gw2_map.type = MapType.OPEN_WORLD
elif type_str == "STRIKE MISSION":
gw2_map.type = MapType.STRIKE_MISSION
elif type_str == "DRAGON RESPONSE MISSION":
gw2_map.type = MapType.STORY
else:
gw2_map.type = MapType[type_str]
gw2_map.storylines = set()
for storyline in value["storylines"]:
gw2_map.storylines.add(storyline_from_str(storyline))
gw2_map.start = {}
if "start" in value:
for start in value["start"]:
storyline = storyline_from_str(start)
gw2_map.start[storyline] = value["start"][start]
map_data[gw2_map.name] = gw2_map
load_maps()