Files
dockipelago/worlds/duke3d/levels/e4l5.py
Jonathan Tinney 7971961166
Some checks failed
Analyze modified files / flake8 (push) Failing after 2m28s
Build / build-win (push) Has been cancelled
Build / build-ubuntu2204 (push) Has been cancelled
ctest / Test C++ ubuntu-latest (push) Has been cancelled
ctest / Test C++ windows-latest (push) Has been cancelled
Analyze modified files / mypy (push) Has been cancelled
Build and Publish Docker Images / Push Docker image to Docker Hub (push) Successful in 5m4s
Native Code Static Analysis / scan-build (push) Failing after 5m2s
type check / pyright (push) Successful in 1m7s
unittests / Test Python 3.11.2 ubuntu-latest (push) Failing after 16m23s
unittests / Test Python 3.12 ubuntu-latest (push) Failing after 28m19s
unittests / Test Python 3.13 ubuntu-latest (push) Failing after 14m49s
unittests / Test hosting with 3.13 on ubuntu-latest (push) Successful in 5m0s
unittests / Test Python 3.13 macos-latest (push) Has been cancelled
unittests / Test Python 3.11 windows-latest (push) Has been cancelled
unittests / Test Python 3.13 windows-latest (push) Has been cancelled
add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

217 lines
8.4 KiB
Python

from BaseClasses import Region
from ..base_classes import D3DLevel
class E4L5(D3DLevel):
name = "Pigsty"
levelnum = 4
volumenum = 3
keys = ["Blue", "Red", "Yellow"]
location_defs = [
{"id": 61, "name": "Basement Pipebombs", "type": "sprite", "density": 3},
{"id": 76, "name": "Basement Atomic Health", "type": "sprite", "density": 2},
{"id": 79, "name": "Security Steroids", "type": "sprite", "density": 0},
{"id": 80, "name": "Graffiti Steroids", "type": "sprite", "density": 4},
{"id": 90, "name": "Graffiti Freezethrower", "type": "sprite", "density": 4},
{"id": 91, "name": "Graffiti Devastator", "type": "sprite", "density": 0},
{"id": 92, "name": "Graffiti RPG", "type": "sprite", "density": 3},
{"id": 123, "name": "Yellow Atomic Health", "type": "sprite", "density": 0},
{"id": 142, "name": "MP Yellow Shotgun", "type": "sprite", "density": 5},
{"id": 196, "name": "Basement Tripmine 1", "type": "sprite", "density": 3},
{"id": 197, "name": "Basement Tripmine 2", "type": "sprite", "density": 4},
{"id": 198, "name": "Basement Freezethrower", "type": "sprite", "density": 0},
{"id": 211, "name": "Basement Jetpack", "type": "sprite", "density": 0},
{"id": 260, "name": "Upstairs RPG", "type": "sprite", "density": 0},
{"id": 264, "name": "Upstairs Medkit", "type": "sprite", "density": 4},
{"id": 266, "name": "Bookshelf Atomic Health", "type": "sprite", "density": 2},
{"id": 267, "name": "Red Area Steroids", "type": "sprite", "density": 3},
{"id": 268, "name": "Poster Medkit", "type": "sprite", "density": 2},
{"id": 363, "name": "Blue Key Card", "type": "sprite", "density": 0},
{"id": 441, "name": "Telephone Atomic Health", "type": "sprite", "density": 2},
{"id": 528, "name": "Bookshelf Chaingun 1", "type": "sprite", "density": 3},
{"id": 529, "name": "Bookshelf Chaingun 2", "type": "sprite", "density": 4},
{"id": 530, "name": "Bookshelf Chaingun 3", "type": "sprite", "density": 4},
{"id": 613, "name": "Start Shotgun", "type": "sprite", "density": 0},
{"id": 618, "name": "Start Chaingun", "type": "sprite", "density": 0},
{"id": 717, "name": "Basement Blue Pipebombs", "type": "sprite", "density": 3},
{"id": 751, "name": "Yellow Key Card", "type": "sprite", "density": 0},
{"id": 767, "name": "MP Hangout Jetpack", "type": "sprite", "density": 5},
{"id": 768, "name": "Yellow Shrinker", "type": "sprite", "density": 0},
{"id": 771, "name": "Start Armor", "type": "sprite", "density": 4},
{
"id": 773,
"name": "Upstairs Night Vision Goggles",
"type": "sprite",
"density": 3,
},
{"id": 811, "name": "Start Pipebombs", "type": "sprite", "density": 3},
{"id": 812, "name": "MP Security Armor", "type": "sprite", "density": 5},
{"id": 813, "name": "MP Security Shotgun", "type": "sprite", "density": 5},
{"id": 841, "name": "Unreachable Holo Duke", "type": "sprite"},
{"id": 854, "name": "Red Key Card", "type": "sprite", "density": 0},
{"id": 5, "name": "Secret Telephone", "type": "sector"},
{"id": 56, "name": "Secret Poster", "type": "sector"},
{"id": 123, "name": "Secret Bookshelf", "type": "sector"},
{"id": 465, "name": "Secret Graffiti", "type": "sector"},
{"id": 469, "name": "Secret Basement", "type": "sector"},
{"id": 0, "name": "Exit", "type": "exit"},
{"id": 11, "name": "Secret Exit", "type": "exit"},
]
def main_region(self) -> Region:
r = self.rules
ret = self.region(
self.name,
[
"Start Shotgun",
"Start Chaingun",
"Start Armor",
"Start Pipebombs",
],
)
tele_secret = self.region(
"Secret Telephone",
[
"Secret Telephone",
"Telephone Atomic Health",
],
)
# Item can be barely grabbed without getting stuck
self.connect(ret, tele_secret, r.can_jump & r.can_use)
graffiti_secret = self.region(
"Secret Graffiti",
[
"Secret Graffiti",
"Graffiti Steroids",
"Graffiti Freezethrower",
"Graffiti Devastator",
"Graffiti RPG",
],
)
self.connect(ret, graffiti_secret, r.jetpack(100))
early_basement = self.region(
"Early Basement",
[
"Basement Pipebombs",
"Basement Jetpack",
],
)
past_car = self.region(
"Lobby past car",
[
"Basement Tripmine 1",
"Basement Tripmine 2",
"Basement Freezethrower",
"Basement Atomic Health",
"Secret Basement",
"Upstairs RPG",
"Upstairs Medkit",
"Upstairs Night Vision Goggles",
"Blue Key Card",
],
)
self.restrict("Secret Basement", r.can_use)
self.restrict("Basement Atomic Health", r.can_use)
# Can walk off the stairs on top, a bit tricky without sprint
# Other entry leads through manhole cover
self.connect(ret, past_car, r.can_open & (r.sr50 | r.jump))
self.connect(ret, early_basement, r.explosives)
self.connect(early_basement, past_car, r.can_open)
security_mons_upper = self.region(
"Security Monitors Upper",
[
"Security Steroids",
"MP Security Armor",
"MP Security Shotgun",
],
)
# Can diagonal walk into security monitors and use crouch to clip up
# Requires difficult sr50 without sprint
self.connect(
past_car,
security_mons_upper,
r.can_sprint & r.difficulty("medium") | r.difficulty("hard") | r.jump,
)
blue_key_area = self.region(
"Blue Key Area",
[
"Secret Bookshelf",
"Bookshelf Atomic Health",
"Bookshelf Chaingun 1",
"Bookshelf Chaingun 2",
"Bookshelf Chaingun 3",
],
)
self.connect(past_car, blue_key_area, self.blue_key & r.can_open)
# Can clip through basement blue key door with roid crouch jump
basement_blue_area = self.region(
"Basement Blue Area",
[
"Basement Blue Pipebombs",
"Red Key Card",
],
)
self.connect(
past_car,
basement_blue_area,
self.blue_key | (r.difficulty("medium") & r.crouch_jump & r.steroids),
)
red_key_area = self.region(
"Red Key Area",
[
"Red Area Steroids",
"Yellow Key Card",
],
)
self.connect(past_car, red_key_area, self.red_key & r.can_open)
poster_secret = self.region(
"Poster Secret Area",
[
"Secret Poster",
"Poster Medkit",
],
)
# Strafe up the terminal on the right to get into the poster secret
self.connect(
red_key_area, poster_secret, r.can_open & (r.jump | r.difficulty("hard"))
)
yellow_key_area = self.region(
"Yellow Key Area",
[
"Yellow Shrinker",
"MP Yellow Shotgun",
"Yellow Atomic Health",
],
)
self.connect(ret, yellow_key_area, self.yellow_key & r.can_open)
secret_exit_area = self.region(
"Secret Exit Area",
[
"Secret Exit",
],
)
self.restrict("Secret Exit", r.can_use)
self.connect(yellow_key_area, secret_exit_area, r.jump)
hangout_room = self.region(
"Hangout Room",
[
"MP Hangout Jetpack",
"Exit",
],
)
self.restrict("Exit", r.can_use)
self.connect(yellow_key_area, hangout_room, r.jump)
# This location is unreachable behind a wall that's supposed to blow up:
# {"id": 841, "name": "Unreachable Holo Duke", "type": "sprite"},
return ret