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dockipelago/worlds/duke3d/levels/e3l8.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

226 lines
8.9 KiB
Python

from BaseClasses import Region
from ..base_classes import D3DLevel
class E3L8(D3DLevel):
name = "Hotel Hell"
levelnum = 7
volumenum = 2
keys = ["Blue", "Yellow"]
location_defs = [
{"id": 85, "name": "Shark Tank Atomic Health", "type": "sprite", "density": 1},
{"id": 86, "name": "Shark Tank Scuba Gear 2", "type": "sprite", "density": 4},
{
"id": 99,
"name": "Hallway Night Vision Goggles",
"type": "sprite",
"density": 3,
},
{"id": 152, "name": "Hotel Room Vent Shrinker", "type": "sprite", "density": 0},
{"id": 172, "name": "Yellow Key Card", "type": "sprite", "density": 0},
{"id": 175, "name": "Toilet RPG", "type": "sprite", "density": 0},
{"id": 182, "name": "Dive Board Pipebombs", "type": "sprite", "density": 0},
{"id": 285, "name": "Toilet Atomic Health", "type": "sprite", "density": 1},
{"id": 355, "name": "Outside Vent Steroids", "type": "sprite", "density": 4},
{"id": 358, "name": "Apartment Devastator", "type": "sprite", "density": 3},
{"id": 372, "name": "Blue Key Card", "type": "sprite", "density": 0},
{
"id": 386,
"name": "Trashcan Pipebombs",
"type": "sprite",
"sprite_type": "trashcan",
"density": 3,
},
{"id": 392, "name": "Dumpster Medkit", "type": "sprite", "density": 0},
{"id": 395, "name": "Dumpster Chaingun", "type": "sprite", "density": 4},
{"id": 397, "name": "Ledge Shotgun", "type": "sprite", "density": 3},
{"id": 423, "name": "Streets Atomic Health 1", "type": "sprite", "density": 0},
{"id": 460, "name": "Hotel Room Armor", "type": "sprite", "density": 3},
{"id": 478, "name": "Corner Tripmine 1", "type": "sprite", "density": 1},
{"id": 479, "name": "Corner Tripmine 2", "type": "sprite", "density": 4},
{"id": 564, "name": "Streets Atomic Health 2", "type": "sprite", "density": 4},
{"id": 575, "name": "Shark Tank Pipebombs", "type": "sprite", "density": 4},
{"id": 576, "name": "Shark Tank Medkit", "type": "sprite", "density": 2},
{"id": 577, "name": "Viewpoint Holo Duke", "type": "sprite", "density": 3},
{"id": 592, "name": "Shark Tank Scuba Gear 1", "type": "sprite", "density": 4},
{"id": 596, "name": "Wine Rack Holo Duke", "type": "sprite", "density": 2},
{
"id": 657,
"name": "Lobby Night Vision Goggles",
"type": "sprite",
"density": 1,
},
{"id": 663, "name": "Lobby Armor", "type": "sprite", "density": 3},
{"id": 667, "name": "Lobby Medkit", "type": "sprite", "density": 1},
{"id": 684, "name": "MP Lobby Jetpack", "type": "sprite", "density": 5},
{"id": 685, "name": "MP Staircase Armor", "type": "sprite", "density": 5},
{"id": 688, "name": "MP Streets Chaingun", "type": "sprite", "density": 5},
{"id": 690, "name": "MP Hallway Freezethrower", "type": "sprite", "density": 5},
{"id": 725, "name": "Shark Tank Freezethrower", "type": "sprite", "density": 3},
{
"id": 769,
"name": "Indiana Jones Atomic Health",
"type": "sprite",
"density": 2,
},
{"id": 823, "name": "Exit Pipebombs", "type": "sprite", "density": 0},
{"id": 827, "name": "Jungle Freezethrower", "type": "sprite", "density": 3},
{"id": 138, "name": "Secret Shark Tank", "type": "sector"},
{"id": 155, "name": "Secret Wine Rack", "type": "sector"},
{"id": 284, "name": "Secret Indiana Jones", "type": "sector"},
{"id": 0, "name": "Exit", "type": "exit"},
{"id": 11, "name": "Secret Exit", "type": "exit"},
]
events = ["Windows Opened"]
must_dive = True
def main_region(self) -> Region:
r = self.rules
ret = self.region(self.name, ["Trashcan Pipebombs"])
stadium_elevator = self.region("Stadium Elevator", ["Exit", "Exit Pipebombs"])
# possible to clip over with sprint speed
self.connect(
ret,
stadium_elevator,
r.pipebomb & (r.jump | (r.sprint & r.difficulty("hard"))),
)
self.restrict("Exit", r.can_use)
entrance_ledges = self.region(
"Entrance Ledges",
[
"Ledge Shotgun",
"Blue Key Card",
"Outside Vent Steroids",
],
)
self.connect(ret, entrance_ledges, r.jump)
dumpster = self.region(
"Dumpster",
[
"Dumpster Chaingun",
"Dumpster Medkit",
],
)
# Can step on a pigcops head using debris on the floor
self.connect(ret, dumpster, r.jump | (r.difficulty("hard")))
self.connect(
entrance_ledges,
stadium_elevator,
r.crouch_jump | (r.can_jump & self.event("Windows Opened")),
)
hotel_lobby = self.region(
"Lobby",
[
"Toilet RPG",
"Lobby Medkit",
"MP Streets Chaingun",
"Lobby Armor",
],
)
self.restrict("Lobby Armor", r.jump & r.can_open)
self.restrict(
"Lobby Medkit",
r.can_open | r.glitched & r.can_crouch & r.jump & r.fast_sprint,
)
# This would be so nice to bypass somehow
self.connect(ret, hotel_lobby, self.blue_key & r.can_open)
lobby_side_room = self.region(
"Lobby Side Room", ["MP Lobby Jetpack", "Lobby Night Vision Goggles"]
)
self.connect(hotel_lobby, lobby_side_room, r.can_use)
streets_ledge = self.region(
"Streets Ledge", ["Streets Atomic Health 1", "Streets Atomic Health 2"]
)
# can probably jump on enemies
self.connect(hotel_lobby, streets_ledge, r.jetpack(50))
apartment = self.region(
"Apartment Building", ["Yellow Key Card", "Apartment Devastator"]
)
self.connect(hotel_lobby, apartment, r.jump)
upstairs = self.region(
"Hotel Upstairs",
[
"Hallway Night Vision Goggles",
"MP Hallway Freezethrower",
"Jungle Freezethrower",
"Secret Exit",
"Secret Indiana Jones",
],
)
# can clip up from the broken reception tv
self.connect(
hotel_lobby, upstairs, (self.yellow_key & r.can_open) | r.crouch_jump
)
# can walk out through exploding wall
self.connect(upstairs, streets_ledge, r.true)
self.restrict("Secret Exit", r.can_use)
self.restrict("Secret Indiana Jones", r.can_use)
upstairs_doors = self.region(
"Upstairs Doors",
[
"MP Staircase Armor",
"Secret Wine Rack",
"Wine Rack Holo Duke",
"Secret Shark Tank",
"Shark Tank Scuba Gear 1",
"Shark Tank Pipebombs",
"Shark Tank Medkit",
],
)
self.connect(upstairs, upstairs_doors, r.can_open)
left_hotel_room = self.region("Left Hotel Room")
self.connect(upstairs, left_hotel_room, r.can_open)
self.connect(hotel_lobby, left_hotel_room, r.fast_crouch_jump)
right_hotel_room = self.region("Right Hotel Room", ["Hotel Room Armor"])
self.connect(upstairs, right_hotel_room, r.can_open)
room_vent = self.region("Hotel Room Vent", ["Hotel Room Vent Shrinker"])
self.connect(left_hotel_room, room_vent, r.jump)
self.connect(room_vent, left_hotel_room, r.can_crouch)
self.connect(room_vent, right_hotel_room, r.can_crouch)
upstairs_corner = self.region(
"Upstairs Corner", ["Corner Tripmine 1", "Corner Tripmine 2"]
)
self.connect(upstairs, upstairs_corner, r.can_use)
upstairs_ledges = self.region(
"Upstairs Ledges",
[
"Indiana Jones Atomic Health",
"Dive Board Pipebombs",
"Viewpoint Holo Duke",
"Windows Opened",
],
)
self.connect(upstairs, upstairs_ledges, r.jump)
self.restrict("Indiana Jones Atomic Health", r.can_use)
shark_tank = self.region(
"Shark Tank",
["Shark Tank Freezethrower"],
)
self.connect(upstairs, shark_tank, r.can_dive & r.jump)
shark_tank_wall = self.region(
"Shark Tank Wall", ["Shark Tank Atomic Health", "Shark Tank Scuba Gear 2"]
)
self.connect(shark_tank, shark_tank_wall, r.can_use)
pool = self.region("Inside Pool", ["Toilet Atomic Health"])
# There might be a different way to get here, maybe?
self.connect(upstairs, pool, r.can_dive & r.explosives)
return ret