Files
dockipelago/worlds/duke3d/levels/e3l5.py
Jonathan Tinney 7971961166
Some checks failed
Analyze modified files / flake8 (push) Failing after 2m28s
Build / build-win (push) Has been cancelled
Build / build-ubuntu2204 (push) Has been cancelled
ctest / Test C++ ubuntu-latest (push) Has been cancelled
ctest / Test C++ windows-latest (push) Has been cancelled
Analyze modified files / mypy (push) Has been cancelled
Build and Publish Docker Images / Push Docker image to Docker Hub (push) Successful in 5m4s
Native Code Static Analysis / scan-build (push) Failing after 5m2s
type check / pyright (push) Successful in 1m7s
unittests / Test Python 3.11.2 ubuntu-latest (push) Failing after 16m23s
unittests / Test Python 3.12 ubuntu-latest (push) Failing after 28m19s
unittests / Test Python 3.13 ubuntu-latest (push) Failing after 14m49s
unittests / Test hosting with 3.13 on ubuntu-latest (push) Successful in 5m0s
unittests / Test Python 3.13 macos-latest (push) Has been cancelled
unittests / Test Python 3.11 windows-latest (push) Has been cancelled
unittests / Test Python 3.13 windows-latest (push) Has been cancelled
add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

252 lines
8.7 KiB
Python

from BaseClasses import Region
from ..base_classes import D3DLevel
class E3L5(D3DLevel):
name = "Movie Set"
levelnum = 4
volumenum = 2
keys = ["Blue", "Red", "Yellow"]
location_defs = [
{
"id": 0,
"name": "Control Room Night Vision Goggles",
"type": "sprite",
"density": 0,
},
{"id": 9, "name": "Moon Landing Atomic Health", "type": "sprite", "density": 1},
{
"id": 24,
"name": "Vending Machine Night Vision Goggles",
"type": "sprite",
"density": 3,
},
{
"id": 39,
"name": "Spacecraft Night Vision Goggles",
"type": "sprite",
"density": 1,
},
{"id": 40, "name": "Earth Vent Atomic Health", "type": "sprite", "density": 0},
{"id": 41, "name": "Earth Jetpack", "type": "sprite", "density": 2},
{"id": 43, "name": "3DRealms Freezethrower", "type": "sprite", "density": 2},
{"id": 47, "name": "Subway Medkit", "type": "sprite", "density": 4},
{"id": 51, "name": "3DRealms Atomic Health", "type": "sprite", "density": 4},
{"id": 61, "name": "Studio Medkit", "type": "sprite", "density": 1},
{"id": 71, "name": "Yellow Key Card", "type": "sprite", "density": 0},
{"id": 80, "name": "Crate Atomic Health", "type": "sprite", "density": 1},
{"id": 81, "name": "Crate Devastator", "type": "sprite", "density": 2},
{"id": 105, "name": "Red Key Card", "type": "sprite", "density": 0},
{"id": 170, "name": "Moon Landing Chaingun", "type": "sprite", "density": 4},
{
"id": 257,
"name": "Beta Armor",
"type": "sprite",
}, # unreachable development room
{"id": 258, "name": "Blue Key Card", "type": "sprite", "density": 0},
{
"id": 261,
"name": "Beta Holo Duke",
"type": "sprite",
}, # unreachable development room
{"id": 267, "name": "Subway Shotgun", "type": "sprite", "density": 3},
{"id": 268, "name": "Booth Medkit", "type": "sprite", "density": 1},
{
"id": 364,
"name": "Spacecraft Wall Atomic Health",
"type": "sprite",
"density": 3,
},
{"id": 367, "name": "Spacecraft RPG", "type": "sprite", "density": 4},
{"id": 371, "name": "Crash Site Steroids", "type": "sprite", "density": 1},
{"id": 380, "name": "Studio Pipebombs", "type": "sprite", "density": 4},
{"id": 415, "name": "Streets Pipebombs", "type": "sprite", "density": 3},
{"id": 416, "name": "Control Room Tripmine 1", "type": "sprite", "density": 4},
{"id": 417, "name": "Control Room Tripmine 2", "type": "sprite", "density": 4},
{"id": 418, "name": "Earth Shrinker", "type": "sprite", "density": 4},
{
"id": 424,
"name": "Vending Machine Atomic Health 1",
"type": "sprite",
"density": 2,
},
{
"id": 425,
"name": "Vending Machine Atomic Health 2",
"type": "sprite",
"density": 4,
},
{
"id": 426,
"name": "Vending Machine Atomic Health 3",
"type": "sprite",
"density": 4,
},
{"id": 480, "name": "Moon Landing Jetpack", "type": "sprite", "density": 4},
{"id": 487, "name": "Subway Chaingun", "type": "sprite", "density": 0},
{"id": 88, "name": "Secret Earth Screen", "type": "sector"},
{"id": 149, "name": "Secret Crate", "type": "sector"},
{"id": 183, "name": "Secret Vending Machine", "type": "sector"},
{"id": 195, "name": "Secret 3DRealms", "type": "sector"},
{"id": 0, "name": "Exit", "type": "exit"},
{"id": 10, "name": "Secret Exit", "type": "exit"},
]
events = ["Gate Control"]
def main_region(self) -> Region:
r = self.rules
ret = self.region(
self.name,
[
"Blue Key Card",
"Subway Shotgun",
"Streets Pipebombs",
"Crash Site Steroids",
],
)
subway_entrance = self.region(
"Subway Entrance", ["Exit", "Subway Medkit", "Subway Chaingun"]
)
# This is so easy I refuse to classify it as glitched
self.connect(
ret,
subway_entrance,
self.event("Gate Control")
| (r.can_crouch & r.jump)
| (r.jetpack(50) & r.can_crouch & r.difficulty("medium")),
)
self.restrict("Exit", r.can_use)
start_ledges = self.region(
"Outside Ledges",
[
"Booth Medkit",
"Vending Machine Night Vision Goggles",
"Secret 3DRealms",
"3DRealms Freezethrower",
"3DRealms Atomic Health",
],
)
self.connect(ret, start_ledges, r.jump)
vending_machine = self.region(
"Vending Machine",
[
"Secret Vending Machine",
"Vending Machine Atomic Health 1",
"Vending Machine Atomic Health 2",
"Vending Machine Atomic Health 3",
],
)
self.connect(start_ledges, vending_machine, r.can_use)
studio_floor_storage = self.region("Studio Floor Storage")
# might be possible to do without steroids
self.connect(
ret,
studio_floor_storage,
(self.blue_key & r.can_open)
| (
r.glitched
& r.difficulty("extreme")
& r.fast_sprint
& r.can_jump
& r.tripmine
),
)
studio_floor_set = self.region(
"Studio Floor Set",
[
"Yellow Key Card",
"Moon Landing Chaingun",
"Moon Landing Jetpack",
"Studio Pipebombs",
"Studio Medkit",
"Secret Exit",
"Moon Landing Atomic Health",
],
)
self.connect(
ret,
studio_floor_set,
(r.glitched & r.difficulty("medium") & r.fast_sprint & r.can_crouch)
| (
r.glitched
& r.difficulty("extreme")
& r.fast_sprint
& r.can_jump
& r.tripmine
),
)
self.connect(studio_floor_set, studio_floor_storage, r.can_open | r.jetpack(50))
self.connect(studio_floor_storage, studio_floor_set, r.can_open)
self.restrict("Secret Exit", r.can_use)
self.restrict("Moon Landing Atomic Health", r.jump)
storage_ledges = self.region(
"Studio Ledges",
["Crate Atomic Health"],
)
self.connect(studio_floor_storage, storage_ledges, r.jump)
# can walk through vent
self.connect(storage_ledges, studio_floor_set, r.true)
storage_crate = self.region(
"Storage Crate", ["Secret Crate", "Crate Devastator"]
)
self.connect(storage_ledges, storage_crate, r.can_open)
space_craft = self.region(
"Spacecraft Studio",
[
"Spacecraft Wall Atomic Health",
"Spacecraft RPG",
"Red Key Card",
"Spacecraft Night Vision Goggles",
],
)
self.connect(
studio_floor_storage,
space_craft,
(self.yellow_key & r.can_open)
| (
r.glitched
& r.difficulty("extreme")
& r.fast_sprint
& r.can_jump
& r.tripmine
),
)
earth_secret = self.region(
"Behind the Earth Screen",
[
"Secret Earth Screen",
"Earth Jetpack",
"Earth Shrinker",
"Earth Vent Atomic Health",
],
)
self.connect(space_craft, earth_secret, r.jump)
self.restrict(
"Earth Vent Atomic Health", r.can_jump & r.jetpack(50)
) # This has weird clipping stuff
control_room = self.region("Subway Control Room", ["Gate Control"])
self.connect(studio_floor_set, control_room, self.red_key & r.can_open)
self.restrict("Gate Control", r.can_use)
control_room_ledge = self.region(
"Subway Control Room Ledge",
[
"Control Room Tripmine 1",
"Control Room Tripmine 2",
"Control Room Night Vision Goggles",
],
)
self.connect(control_room, control_room_ledge, r.jump)
return ret