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290 lines
23 KiB
Python
290 lines
23 KiB
Python
# fmt: off
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"""Logic file for shops."""
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from randomizer.Enums.Items import Items
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from randomizer.Enums.Levels import Levels
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from randomizer.Enums.Locations import Locations
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from randomizer.Enums.Regions import Regions
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from randomizer.Enums.HintRegion import HintRegion
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from randomizer.LogicClasses import LocationLogic, Region, TransitionFront
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LogicRegions = {
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Regions.FunkyGeneric: Region("Funky Generic", HintRegion.Error, Levels.Shops, False, None, [], [], []),
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Regions.FunkyJapes: Region("Funky Japes", HintRegion.JapesShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedJapesGun, lambda l: l.CanBuy(Locations.SharedJapesGun)),
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LocationLogic(Locations.CoconutGun, lambda l: l.isdonkey and l.CanBuy(Locations.CoconutGun)),
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LocationLogic(Locations.PeanutGun, lambda l: l.isdiddy and l.CanBuy(Locations.PeanutGun)),
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LocationLogic(Locations.GrapeGun, lambda l: l.islanky and l.CanBuy(Locations.GrapeGun)),
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LocationLogic(Locations.FeatherGun, lambda l: l.istiny and l.CanBuy(Locations.FeatherGun)),
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LocationLogic(Locations.PineappleGun, lambda l: l.ischunky and l.CanBuy(Locations.PineappleGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.FunkyAztec: Region("Funky Aztec", HintRegion.AztecShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedAztecGun, lambda l: l.CanBuy(Locations.SharedAztecGun)),
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LocationLogic(Locations.DonkeyAztecGun, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyAztecGun)),
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LocationLogic(Locations.DiddyAztecGun, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyAztecGun)),
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LocationLogic(Locations.LankyAztecGun, lambda l: l.islanky and l.CanBuy(Locations.LankyAztecGun)),
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LocationLogic(Locations.TinyAztecGun, lambda l: l.istiny and l.CanBuy(Locations.TinyAztecGun)),
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LocationLogic(Locations.ChunkyAztecGun, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyAztecGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.FunkyFactory: Region("Funky Factory", HintRegion.FactoryShops, Levels.Shops, False, None, [
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LocationLogic(Locations.AmmoBelt1, lambda l: l.CanBuy(Locations.AmmoBelt1)),
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LocationLogic(Locations.DonkeyFactoryGun, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyFactoryGun)),
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LocationLogic(Locations.DiddyFactoryGun, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyFactoryGun)),
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LocationLogic(Locations.LankyFactoryGun, lambda l: l.islanky and l.CanBuy(Locations.LankyFactoryGun)),
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LocationLogic(Locations.TinyFactoryGun, lambda l: l.istiny and l.CanBuy(Locations.TinyFactoryGun)),
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LocationLogic(Locations.ChunkyFactoryGun, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyFactoryGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.FunkyGalleon: Region("Funky Galleon", HintRegion.GalleonShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedGalleonGun, lambda l: l.CanBuy(Locations.SharedGalleonGun)),
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LocationLogic(Locations.DonkeyGalleonGun, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyGalleonGun)),
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LocationLogic(Locations.DiddyGalleonGun, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyGalleonGun)),
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LocationLogic(Locations.LankyGalleonGun, lambda l: l.islanky and l.CanBuy(Locations.LankyGalleonGun)),
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LocationLogic(Locations.TinyGalleonGun, lambda l: l.istiny and l.CanBuy(Locations.TinyGalleonGun)),
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LocationLogic(Locations.ChunkyGalleonGun, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyGalleonGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.FunkyForest: Region("Funky Forest", HintRegion.ForestShops, Levels.Shops, False, None, [
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LocationLogic(Locations.HomingAmmo, lambda l: l.CanBuy(Locations.HomingAmmo)),
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LocationLogic(Locations.DonkeyForestGun, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyForestGun)),
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LocationLogic(Locations.DiddyForestGun, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyForestGun)),
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LocationLogic(Locations.LankyForestGun, lambda l: l.islanky and l.CanBuy(Locations.LankyForestGun)),
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LocationLogic(Locations.TinyForestGun, lambda l: l.istiny and l.CanBuy(Locations.TinyForestGun)),
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LocationLogic(Locations.ChunkyForestGun, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyForestGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.FunkyCaves: Region("Funky Caves", HintRegion.CavesShops, Levels.Shops, False, None, [
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LocationLogic(Locations.AmmoBelt2, lambda l: l.CanBuy(Locations.AmmoBelt2)),
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LocationLogic(Locations.DonkeyCavesGun, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyCavesGun)),
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LocationLogic(Locations.DiddyCavesGun, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyCavesGun)),
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LocationLogic(Locations.LankyCavesGun, lambda l: l.islanky and l.CanBuy(Locations.LankyCavesGun)),
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LocationLogic(Locations.TinyCavesGun, lambda l: l.istiny and l.CanBuy(Locations.TinyCavesGun)),
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LocationLogic(Locations.ChunkyCavesGun, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyCavesGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.FunkyCastle: Region("Funky Castle", HintRegion.CastleShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SniperSight, lambda l: l.CanBuy(Locations.SniperSight)),
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LocationLogic(Locations.DonkeyCastleGun, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyCastleGun)),
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LocationLogic(Locations.DiddyCastleGun, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyCastleGun)),
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LocationLogic(Locations.LankyCastleGun, lambda l: l.islanky and l.CanBuy(Locations.LankyCastleGun)),
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LocationLogic(Locations.TinyCastleGun, lambda l: l.istiny and l.CanBuy(Locations.TinyCastleGun)),
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LocationLogic(Locations.ChunkyCastleGun, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyCastleGun)),
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], [], [
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TransitionFront(Regions.FunkyGeneric, lambda l: False),
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]),
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Regions.CandyGeneric: Region("Candy Generic", HintRegion.Error, Levels.Shops, False, None, [], [], []),
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Regions.CandyAztec: Region("Candy Aztec", HintRegion.AztecShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedAztecInstrument, lambda l: l.CanBuy(Locations.SharedAztecInstrument)),
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LocationLogic(Locations.Bongos, lambda l: l.isdonkey and l.CanBuy(Locations.Bongos)),
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LocationLogic(Locations.Guitar, lambda l: l.isdiddy and l.CanBuy(Locations.Guitar)),
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LocationLogic(Locations.Trombone, lambda l: l.islanky and l.CanBuy(Locations.Trombone)),
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LocationLogic(Locations.Saxophone, lambda l: l.istiny and l.CanBuy(Locations.Saxophone)),
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LocationLogic(Locations.Triangle, lambda l: l.ischunky and l.CanBuy(Locations.Triangle)),
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], [], [
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TransitionFront(Regions.CandyGeneric, lambda l: False),
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]),
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Regions.CandyFactory: Region("Candy Factory", HintRegion.FactoryShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedFactoryInstrument, lambda l: l.CanBuy(Locations.SharedFactoryInstrument)),
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LocationLogic(Locations.DonkeyFactoryInstrument, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyFactoryInstrument)),
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LocationLogic(Locations.DiddyFactoryInstrument, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyFactoryInstrument)),
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LocationLogic(Locations.LankyFactoryInstrument, lambda l: l.islanky and l.CanBuy(Locations.LankyFactoryInstrument)),
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LocationLogic(Locations.TinyFactoryInstrument, lambda l: l.istiny and l.CanBuy(Locations.TinyFactoryInstrument)),
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LocationLogic(Locations.ChunkyFactoryInstrument, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyFactoryInstrument)),
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], [], [
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TransitionFront(Regions.CandyGeneric, lambda l: False),
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]),
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Regions.CandyGalleon: Region("Candy Galleon", HintRegion.GalleonShops, Levels.Shops, False, None, [
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LocationLogic(Locations.MusicUpgrade1, lambda l: l.CanBuy(Locations.MusicUpgrade1)),
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LocationLogic(Locations.DonkeyGalleonInstrument, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyGalleonInstrument)),
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LocationLogic(Locations.DiddyGalleonInstrument, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyGalleonInstrument)),
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LocationLogic(Locations.LankyGalleonInstrument, lambda l: l.islanky and l.CanBuy(Locations.LankyGalleonInstrument)),
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LocationLogic(Locations.TinyGalleonInstrument, lambda l: l.istiny and l.CanBuy(Locations.TinyGalleonInstrument)),
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LocationLogic(Locations.ChunkyGalleonInstrument, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyGalleonInstrument)),
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], [], [
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TransitionFront(Regions.CandyGeneric, lambda l: False),
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]),
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Regions.CandyCaves: Region("Candy Caves", HintRegion.CavesShops, Levels.Shops, False, None, [
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LocationLogic(Locations.ThirdMelon, lambda l: l.CanBuy(Locations.ThirdMelon)),
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LocationLogic(Locations.DonkeyCavesInstrument, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyCavesInstrument)),
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LocationLogic(Locations.DiddyCavesInstrument, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyCavesInstrument)),
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LocationLogic(Locations.LankyCavesInstrument, lambda l: l.islanky and l.CanBuy(Locations.LankyCavesInstrument)),
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LocationLogic(Locations.TinyCavesInstrument, lambda l: l.istiny and l.CanBuy(Locations.TinyCavesInstrument)),
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LocationLogic(Locations.ChunkyCavesInstrument, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyCavesInstrument)),
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], [], [
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TransitionFront(Regions.CandyGeneric, lambda l: False),
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]),
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Regions.CandyCastle: Region("Candy Castle", HintRegion.CastleShops, Levels.Shops, False, None, [
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LocationLogic(Locations.MusicUpgrade2, lambda l: l.CanBuy(Locations.MusicUpgrade2)),
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LocationLogic(Locations.DonkeyCastleInstrument, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyCastleInstrument)),
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LocationLogic(Locations.DiddyCastleInstrument, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyCastleInstrument)),
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LocationLogic(Locations.LankyCastleInstrument, lambda l: l.islanky and l.CanBuy(Locations.LankyCastleInstrument)),
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LocationLogic(Locations.TinyCastleInstrument, lambda l: l.istiny and l.CanBuy(Locations.TinyCastleInstrument)),
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LocationLogic(Locations.ChunkyCastleInstrument, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyCastleInstrument)),
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], [], [
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TransitionFront(Regions.CandyGeneric, lambda l: False),
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]),
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Regions.CrankyGeneric: Region("Cranky Generic", HintRegion.Jetpac, Levels.Shops, False, None, [
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LocationLogic(Locations.RarewareCoin, lambda l: l.CanGetRarewareCoin()),
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], [], []),
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Regions.CrankyJapes: Region("Cranky Japes", HintRegion.JapesShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedJapesPotion, lambda l: l.CanBuy(Locations.SharedJapesPotion)),
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LocationLogic(Locations.BaboonBlast, lambda l: l.isdonkey and l.CanBuy(Locations.BaboonBlast)),
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LocationLogic(Locations.ChimpyCharge, lambda l: l.isdiddy and l.CanBuy(Locations.ChimpyCharge)),
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LocationLogic(Locations.Orangstand, lambda l: l.islanky and l.CanBuy(Locations.Orangstand)),
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LocationLogic(Locations.MiniMonkey, lambda l: l.istiny and l.CanBuy(Locations.MiniMonkey)),
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LocationLogic(Locations.HunkyChunky, lambda l: l.ischunky and l.CanBuy(Locations.HunkyChunky)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyAztec: Region("Cranky Aztec", HintRegion.AztecShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedAztecPotion, lambda l: l.CanBuy(Locations.SharedAztecPotion)),
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LocationLogic(Locations.StrongKong, lambda l: l.isdonkey and l.CanBuy(Locations.StrongKong)),
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LocationLogic(Locations.RocketbarrelBoost, lambda l: l.isdiddy and l.CanBuy(Locations.RocketbarrelBoost)),
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LocationLogic(Locations.LankyAztecPotion, lambda l: l.islanky and l.CanBuy(Locations.LankyAztecPotion)),
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LocationLogic(Locations.TinyAztecPotion, lambda l: l.istiny and l.CanBuy(Locations.TinyAztecPotion)),
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LocationLogic(Locations.ChunkyAztecPotion, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyAztecPotion)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyFactory: Region("Cranky Factory", HintRegion.FactoryShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedFactoryPotion, lambda l: l.CanBuy(Locations.SharedFactoryPotion)),
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LocationLogic(Locations.GorillaGrab, lambda l: l.isdonkey and l.CanBuy(Locations.GorillaGrab)),
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LocationLogic(Locations.SimianSpring, lambda l: l.isdiddy and l.CanBuy(Locations.SimianSpring)),
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LocationLogic(Locations.BaboonBalloon, lambda l: l.islanky and l.CanBuy(Locations.BaboonBalloon)),
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LocationLogic(Locations.PonyTailTwirl, lambda l: l.istiny and l.CanBuy(Locations.PonyTailTwirl)),
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LocationLogic(Locations.PrimatePunch, lambda l: l.ischunky and l.CanBuy(Locations.PrimatePunch)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyGalleon: Region("Cranky Galleon", HintRegion.GalleonShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedGalleonPotion, lambda l: l.CanBuy(Locations.SharedGalleonPotion)),
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LocationLogic(Locations.DonkeyGalleonPotion, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyGalleonPotion)),
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LocationLogic(Locations.DiddyGalleonPotion, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyGalleonPotion)),
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LocationLogic(Locations.LankyGalleonPotion, lambda l: l.islanky and l.CanBuy(Locations.LankyGalleonPotion)),
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LocationLogic(Locations.TinyGalleonPotion, lambda l: l.istiny and l.CanBuy(Locations.TinyGalleonPotion)),
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LocationLogic(Locations.ChunkyGalleonPotion, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyGalleonPotion)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyForest: Region("Cranky Forest", HintRegion.ForestShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SuperSimianSlam, lambda l: l.CanBuy(Locations.SuperSimianSlam)),
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LocationLogic(Locations.DonkeyForestPotion, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyForestPotion)),
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LocationLogic(Locations.DiddyForestPotion, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyForestPotion)),
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LocationLogic(Locations.LankyForestPotion, lambda l: l.islanky and l.CanBuy(Locations.LankyForestPotion)),
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LocationLogic(Locations.TinyForestPotion, lambda l: l.istiny and l.CanBuy(Locations.TinyForestPotion)),
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LocationLogic(Locations.ChunkyForestPotion, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyForestPotion)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyCaves: Region("Cranky Caves", HintRegion.CavesShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SharedCavesPotion, lambda l: l.CanBuy(Locations.SharedCavesPotion)),
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LocationLogic(Locations.OrangstandSprint, lambda l: l.islanky and l.CanBuy(Locations.OrangstandSprint)),
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LocationLogic(Locations.Monkeyport, lambda l: l.istiny and l.CanBuy(Locations.Monkeyport)),
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LocationLogic(Locations.GorillaGone, lambda l: l.ischunky and l.CanBuy(Locations.GorillaGone)),
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LocationLogic(Locations.DonkeyCavesPotion, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyCavesPotion)),
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LocationLogic(Locations.DiddyCavesPotion, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyCavesPotion)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyCastle: Region("Cranky Castle", HintRegion.CastleShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SuperDuperSimianSlam, lambda l: l.CanBuy(Locations.SuperDuperSimianSlam)),
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LocationLogic(Locations.DonkeyCastlePotion, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyCastlePotion)),
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LocationLogic(Locations.DiddyCastlePotion, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyCastlePotion)),
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LocationLogic(Locations.LankyCastlePotion, lambda l: l.islanky and l.CanBuy(Locations.LankyCastlePotion)),
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LocationLogic(Locations.TinyCastlePotion, lambda l: l.istiny and l.CanBuy(Locations.TinyCastlePotion)),
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LocationLogic(Locations.ChunkyCastlePotion, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyCastlePotion)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.CrankyIsles: Region("Cranky Isles", HintRegion.IslesShops, Levels.Shops, False, None, [
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LocationLogic(Locations.SimianSlam, lambda l: l.CanBuy(Locations.SimianSlam)),
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LocationLogic(Locations.DonkeyIslesPotion, lambda l: l.isdonkey and l.CanBuy(Locations.DonkeyIslesPotion)),
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LocationLogic(Locations.DiddyIslesPotion, lambda l: l.isdiddy and l.CanBuy(Locations.DiddyIslesPotion)),
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LocationLogic(Locations.LankyIslesPotion, lambda l: l.islanky and l.CanBuy(Locations.LankyIslesPotion)),
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LocationLogic(Locations.TinyIslesPotion, lambda l: l.istiny and l.CanBuy(Locations.TinyIslesPotion)),
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LocationLogic(Locations.ChunkyIslesPotion, lambda l: l.ischunky and l.CanBuy(Locations.ChunkyIslesPotion)),
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], [], [
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TransitionFront(Regions.CrankyGeneric, lambda l: True),
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]),
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Regions.Snide: Region("Snide", HintRegion.Error, Levels.Shops, False, None, [
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LocationLogic(Locations.TurnInDKIslesDonkeyBlueprint, lambda l: Items.DKIslesDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInDKIslesDiddyBlueprint, lambda l: Items.DKIslesDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInDKIslesLankyBlueprint, lambda l: Items.DKIslesLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInDKIslesTinyBlueprint, lambda l: Items.DKIslesTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInDKIslesChunkyBlueprint, lambda l: Items.DKIslesChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInJungleJapesDonkeyBlueprint, lambda l: Items.JungleJapesDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInJungleJapesDiddyBlueprint, lambda l: Items.JungleJapesDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInJungleJapesLankyBlueprint, lambda l: Items.JungleJapesLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInJungleJapesTinyBlueprint, lambda l: Items.JungleJapesTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInJungleJapesChunkyBlueprint, lambda l: Items.JungleJapesChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInAngryAztecDonkeyBlueprint, lambda l: Items.AngryAztecDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInAngryAztecDiddyBlueprint, lambda l: Items.AngryAztecDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInAngryAztecLankyBlueprint, lambda l: Items.AngryAztecLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInAngryAztecTinyBlueprint, lambda l: Items.AngryAztecTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInAngryAztecChunkyBlueprint, lambda l: Items.AngryAztecChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInFranticFactoryDonkeyBlueprint, lambda l: Items.FranticFactoryDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInFranticFactoryDiddyBlueprint, lambda l: Items.FranticFactoryDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInFranticFactoryLankyBlueprint, lambda l: Items.FranticFactoryLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInFranticFactoryTinyBlueprint, lambda l: Items.FranticFactoryTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInFranticFactoryChunkyBlueprint, lambda l: Items.FranticFactoryChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInGloomyGalleonDonkeyBlueprint, lambda l: Items.GloomyGalleonDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInGloomyGalleonDiddyBlueprint, lambda l: Items.GloomyGalleonDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInGloomyGalleonLankyBlueprint, lambda l: Items.GloomyGalleonLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInGloomyGalleonTinyBlueprint, lambda l: Items.GloomyGalleonTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInGloomyGalleonChunkyBlueprint, lambda l: Items.GloomyGalleonChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInFungiForestDonkeyBlueprint, lambda l: Items.FungiForestDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInFungiForestDiddyBlueprint, lambda l: Items.FungiForestDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInFungiForestLankyBlueprint, lambda l: Items.FungiForestLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInFungiForestTinyBlueprint, lambda l: Items.FungiForestTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInFungiForestChunkyBlueprint, lambda l: Items.FungiForestChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInCrystalCavesDonkeyBlueprint, lambda l: Items.CrystalCavesDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInCrystalCavesDiddyBlueprint, lambda l: Items.CrystalCavesDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInCrystalCavesLankyBlueprint, lambda l: Items.CrystalCavesLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInCrystalCavesTinyBlueprint, lambda l: Items.CrystalCavesTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInCrystalCavesChunkyBlueprint, lambda l: Items.CrystalCavesChunkyBlueprint in l.Blueprints and l.ischunky),
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LocationLogic(Locations.TurnInCreepyCastleDonkeyBlueprint, lambda l: Items.CreepyCastleDonkeyBlueprint in l.Blueprints and l.isdonkey),
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LocationLogic(Locations.TurnInCreepyCastleDiddyBlueprint, lambda l: Items.CreepyCastleDiddyBlueprint in l.Blueprints and l.isdiddy),
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LocationLogic(Locations.TurnInCreepyCastleLankyBlueprint, lambda l: Items.CreepyCastleLankyBlueprint in l.Blueprints and l.islanky),
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LocationLogic(Locations.TurnInCreepyCastleTinyBlueprint, lambda l: Items.CreepyCastleTinyBlueprint in l.Blueprints and l.istiny),
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LocationLogic(Locations.TurnInCreepyCastleChunkyBlueprint, lambda l: Items.CreepyCastleChunkyBlueprint in l.Blueprints and l.ischunky),
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], [], []),
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}
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