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1674 lines
218 KiB
Python
1674 lines
218 KiB
Python
# fmt: off
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"""Stores the Location class and a list of each location in the game."""
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from randomizer.Enums.Items import Items
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from randomizer.Enums.Kongs import Kongs
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from randomizer.Enums.Levels import Levels
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from randomizer.Enums.Locations import Locations
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from randomizer.Enums.MoveTypes import MoveTypes
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from randomizer.Enums.Types import Types
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from randomizer.Enums.VendorType import VendorType
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from randomizer.Enums.Maps import Maps
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class MapIDCombo:
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"""A combination of a map and an associated item ID. If id == -1 and map == 0, has no model 2 item, ignore those."""
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def __init__(self, map=None, id=None, flag=None, kong=Kongs.any):
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"""Initialize with given parameters."""
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self.map = map
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self.id = id
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self.flag = flag
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self.kong = kong
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class Location:
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"""A shufflable location at which a random item can be placed."""
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def __init__(self, level, name, default, location_type, kong=Kongs.any, data=None, logically_relevant=False):
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"""Initialize with given parameters."""
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if data is None:
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data = []
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self.name = name
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self.default = default
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self.type = location_type
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self.item = None
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self.delayedItem = None
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self.constant = False
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self.is_reward = False
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self.map_id_list = None
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self.level = level
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self.kong = kong
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self.logically_relevant = logically_relevant # This is True if this location is needed to derive the logic for another location
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self.placement_index = None
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self.inaccessible = False
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self.smallerShopsInaccessible = False
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self.tooExpensiveInaccessible = False
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if self.type == Types.Shop:
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self.movetype = data[0]
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self.index = data[1]
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self.vendor = data[2]
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lvl_index = self.level
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if lvl_index == Levels.DKIsles:
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lvl_index = 7
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lst = []
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if self.kong < 5:
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lst.append((self.vendor * 40) + (self.kong * 8) + lvl_index)
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else:
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for kong_index in range(5):
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lst.append((self.vendor * 40) + (kong_index * 8) + lvl_index)
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self.placement_index = lst
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elif self.type in (Types.TrainingBarrel, Types.Shockwave):
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self.placement_index = [data[0]]
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elif self.type == Types.Blueprint:
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self.map = data[0]
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level_index = int(self.level)
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if self.level in (Levels.DKIsles, Levels.HideoutHelm):
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level_index = 7
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self.map_id_list = [MapIDCombo(0, -1, 469 + self.kong + (5 * level_index), self.kong)]
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elif self.type in [Types.Medal, Types.IslesMedal] and self.level != Levels.HideoutHelm:
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level_index = int(self.level)
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if self.level == Levels.DKIsles:
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self.map_id_list = [MapIDCombo(0, -1, 0x3C6 + self.kong, self.kong)]
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else:
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self.map_id_list = [MapIDCombo(0, -1, 549 + self.kong + (5 * level_index), self.kong)]
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elif self.type == Types.Hint:
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level_index = int(self.level)
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self.map_id_list = [MapIDCombo(0, -1, 0x384 + self.kong + (5 * level_index), self.kong)]
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elif self.type in (Types.Banana, Types.ToughBanana, Types.Key, Types.NintendoCoin, Types.RarewareCoin, Types.Crown, Types.Medal, Types.Bean, Types.Pearl, Types.Kong, Types.Fairy, Types.RainbowCoin, Types.CrateItem, Types.Enemies, Types.Cranky, Types.Candy, Types.Funky, Types.Snide):
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if data is None:
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self.map_id_list = []
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else:
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self.map_id_list = data
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self.default_mapid_data = self.map_id_list
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# "Reward" locations are locations that require an actor to exist for the location's item - something not all items have
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if self.default_mapid_data is not None and len(self.default_mapid_data) > 0 and type(self.default_mapid_data[0]) is MapIDCombo and self.default_mapid_data[0].id == -1 and self.type != Types.Kong:
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self.is_reward = True
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def PlaceItem(self, spoiler, item):
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"""Place item at this location."""
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self.item = item
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# If we're placing a real move here, lock out mutually exclusive shop locations
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if item != Items.NoItem and self.type == Types.Shop:
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for location in ShopLocationReference[self.level][self.vendor]:
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if spoiler.LocationList[location].smallerShopsInaccessible:
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continue
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# If this is a shared spot, lock out kong-specific locations in this shop
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if self.kong == Kongs.any and spoiler.LocationList[location].kong != Kongs.any:
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spoiler.LocationList[location].inaccessible = True
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# If this is a kong-specific spot, lock out the shared location in this shop
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if self.kong != Kongs.any and spoiler.LocationList[location].kong == Kongs.any:
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spoiler.LocationList[location].inaccessible = True
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break # There's only one shared spot to block
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def PlaceConstantItem(self, spoiler, item):
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"""Place item at this location, and set constant so it's ignored in the spoiler."""
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self.PlaceItem(spoiler, item)
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self.constant = True
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def SetDelayedItem(self, item):
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"""Set an item to be added back later."""
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self.delayedItem = item
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def PlaceDelayedItem(self, spoiler):
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"""Place the delayed item at this location."""
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self.PlaceItem(spoiler, self.delayedItem)
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self.delayedItem = None
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def PlaceDefaultItem(self, spoiler):
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"""Place whatever this location's default (vanilla) item is at it."""
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self.PlaceItem(spoiler, self.default)
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self.constant = True
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def UnplaceItem(self, spoiler):
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"""Unplace an item here, which may affect the placement of other items."""
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self.item = None
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# If this is a shop location, we may have locked out a location we now need to undo
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if self.type == Types.Shop:
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# Check other locations in this shop
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for location_id in ShopLocationReference[self.level][self.vendor]:
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location_obj = spoiler.LocationList[location_id]
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# We always leave locations culled by smaller shops and locations deemed too expensive inaccessible
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if location_obj.smallerShopsInaccessible or location_obj.tooExpensiveInaccessible:
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continue
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if location_obj.kong == Kongs.any and location_obj.inaccessible:
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# If there are no other items remaining in this shop, then we can unlock the shared location
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itemsInThisShop = len([location for location in ShopLocationReference[self.level][self.vendor] if spoiler.LocationList[location].item not in (None, Items.NoItem)])
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if itemsInThisShop == 0:
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location_obj.inaccessible = False
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# Locations are only inaccessible due to lockouts. If any exist, they're because this location caused them to be locked out.
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elif location_obj.inaccessible:
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location_obj.inaccessible = False
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DROPSANITY_FLAG_START = 0x3CC
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LocationListOriginal = {
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# Training Barrel locations
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Locations.IslesVinesTrainingBarrel: Location(Levels.DKIsles, "Isles Vines Training Barrel", Items.Vines, Types.TrainingBarrel, Kongs.any, [123]),
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Locations.IslesSwimTrainingBarrel: Location(Levels.DKIsles, "Isles Dive Training Barrel", Items.Swim, Types.TrainingBarrel, Kongs.any, [120]),
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Locations.IslesOrangesTrainingBarrel: Location(Levels.DKIsles, "Isles Oranges Training Barrel", Items.Oranges, Types.TrainingBarrel, Kongs.any, [121]),
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Locations.IslesBarrelsTrainingBarrel: Location(Levels.DKIsles, "Isles Barrels Training Barrel", Items.Barrels, Types.TrainingBarrel, Kongs.any, [122]),
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# Basic moves that didn't require obtaining in vanilla
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Locations.IslesClimbing: Location(Levels.DKIsles, "Climbing Default Location", Items.Climbing, Types.Climbing, Kongs.any),
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# Pre-Given Moves
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Locations.IslesFirstMove: Location(Levels.DKIsles, "Isles Cranky's First Move", Items.ProgressiveSlam, Types.PreGivenMove),
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Locations.PreGiven_Location00: Location(Levels.DKIsles, "Pre-Given Move (00)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location01: Location(Levels.DKIsles, "Pre-Given Move (01)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location02: Location(Levels.DKIsles, "Pre-Given Move (02)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location03: Location(Levels.DKIsles, "Pre-Given Move (03)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location04: Location(Levels.DKIsles, "Pre-Given Move (04)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location05: Location(Levels.DKIsles, "Pre-Given Move (05)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location06: Location(Levels.DKIsles, "Pre-Given Move (06)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location07: Location(Levels.DKIsles, "Pre-Given Move (07)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location08: Location(Levels.DKIsles, "Pre-Given Move (08)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location09: Location(Levels.DKIsles, "Pre-Given Move (09)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location10: Location(Levels.DKIsles, "Pre-Given Move (10)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location11: Location(Levels.DKIsles, "Pre-Given Move (11)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location12: Location(Levels.DKIsles, "Pre-Given Move (12)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location13: Location(Levels.DKIsles, "Pre-Given Move (13)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location14: Location(Levels.DKIsles, "Pre-Given Move (14)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location15: Location(Levels.DKIsles, "Pre-Given Move (15)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location16: Location(Levels.DKIsles, "Pre-Given Move (16)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location17: Location(Levels.DKIsles, "Pre-Given Move (17)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location18: Location(Levels.DKIsles, "Pre-Given Move (18)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location19: Location(Levels.DKIsles, "Pre-Given Move (19)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location20: Location(Levels.DKIsles, "Pre-Given Move (20)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location21: Location(Levels.DKIsles, "Pre-Given Move (21)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location22: Location(Levels.DKIsles, "Pre-Given Move (22)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location23: Location(Levels.DKIsles, "Pre-Given Move (23)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location24: Location(Levels.DKIsles, "Pre-Given Move (24)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location25: Location(Levels.DKIsles, "Pre-Given Move (25)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location26: Location(Levels.DKIsles, "Pre-Given Move (26)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location27: Location(Levels.DKIsles, "Pre-Given Move (27)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location28: Location(Levels.DKIsles, "Pre-Given Move (28)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location29: Location(Levels.DKIsles, "Pre-Given Move (29)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location30: Location(Levels.DKIsles, "Pre-Given Move (30)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location31: Location(Levels.DKIsles, "Pre-Given Move (31)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location32: Location(Levels.DKIsles, "Pre-Given Move (32)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location33: Location(Levels.DKIsles, "Pre-Given Move (33)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location34: Location(Levels.DKIsles, "Pre-Given Move (34)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location35: Location(Levels.DKIsles, "Pre-Given Move (35)", Items.NoItem, Types.PreGivenMove),
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Locations.PreGiven_Location36: Location(Levels.DKIsles, "Pre-Given Move (36)", Items.NoItem, Types.PreGivenMove),
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# Shop Owners (Dummy Locations)
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Locations.ShopOwner_Location00: Location(Levels.DKIsles, "Pre-Given Shop (0)", Items.Cranky, Types.Cranky, Kongs.any, [MapIDCombo(0, -1, 0x3C2, Kongs.any)]),
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Locations.ShopOwner_Location01: Location(Levels.DKIsles, "Pre-Given Shop (1)", Items.Funky, Types.Funky, Kongs.any, [MapIDCombo(0, -1, 0x3C3, Kongs.any)]),
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Locations.ShopOwner_Location02: Location(Levels.DKIsles, "Pre-Given Shop (2)", Items.Candy, Types.Candy, Kongs.any, [MapIDCombo(0, -1, 0x3C4, Kongs.any)]),
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Locations.ShopOwner_Location03: Location(Levels.DKIsles, "Pre-Given Shop (3)", Items.Snide, Types.Snide, Kongs.any, [MapIDCombo(0, -1, 0x3C5, Kongs.any)]),
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# DK Isles locations
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Locations.IslesDonkeyMedal: Location(Levels.DKIsles, "Isles Donkey Medal", Items.BananaMedal, Types.IslesMedal, Kongs.donkey),
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Locations.IslesDiddyMedal: Location(Levels.DKIsles, "Isles Diddy Medal", Items.BananaMedal, Types.IslesMedal, Kongs.diddy),
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Locations.IslesLankyMedal: Location(Levels.DKIsles, "Isles Lanky Medal", Items.BananaMedal, Types.IslesMedal, Kongs.lanky),
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Locations.IslesTinyMedal: Location(Levels.DKIsles, "Isles Tiny Medal", Items.BananaMedal, Types.IslesMedal, Kongs.tiny),
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Locations.IslesChunkyMedal: Location(Levels.DKIsles, "Isles Chunky Medal", Items.BananaMedal, Types.IslesMedal, Kongs.chunky),
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Locations.IslesDonkeyJapesRock: Location(Levels.DKIsles, "Isles Japes Lobby Entrance Item", Items.GoldenBanana, Types.Banana, Kongs.any, [MapIDCombo(Maps.Isles, 0x4, 381, Kongs.donkey)]), # Can be assigned to other kongs
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Locations.IslesTinyCagedBanana: Location(Levels.DKIsles, "Isles Tiny Feather Cage", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.Isles, 0x2B, 420, Kongs.tiny)]),
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Locations.IslesTinyInstrumentPad: Location(Levels.DKIsles, "Isles Tiny Saxophone Pad", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 425, Kongs.tiny)]),
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Locations.IslesLankyCagedBanana: Location(Levels.DKIsles, "Isles Lanky Grape Cage", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.Isles, 0x2F, 421, Kongs.lanky)]),
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Locations.IslesChunkyCagedBanana: Location(Levels.DKIsles, "Isles Chunky Pineapple Cage", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.Isles, 0x2D, 422, Kongs.chunky)]),
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Locations.IslesChunkyInstrumentPad: Location(Levels.DKIsles, "Isles Chunky Triangle Pad", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 424, Kongs.chunky)]),
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Locations.IslesChunkyPoundtheX: Location(Levels.DKIsles, "Isles Chunky Pound the X", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.Isles, 0x56, 431, Kongs.chunky)]),
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Locations.IslesBananaFairyIsland: Location(Levels.DKIsles, "Isles Fairy (Small Island)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.Isles, -1, 606)]),
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Locations.IslesBananaFairyCrocodisleIsle: Location(Levels.DKIsles, "Isles Fairy (Upper Krem Isles)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.Isles, -1, 607)]),
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Locations.IslesLankyPrisonOrangsprint: Location(Levels.DKIsles, "Isles Lanky Sprint Cage", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.KLumsy, 0x3, 429, Kongs.lanky)]),
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Locations.CameraAndShockwave: Location(Levels.DKIsles, "The Banana Fairy's Gift", Items.CameraAndShockwave, Types.Shockwave, Kongs.tiny, [124]),
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Locations.RarewareBanana: Location(Levels.DKIsles, "Returning the Banana Fairies", Items.GoldenBanana, Types.ToughBanana, Kongs.tiny, [MapIDCombo(Maps.BananaFairyRoom, 0x1E, 301, Kongs.tiny)]),
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Locations.IslesLankyInstrumentPad: Location(Levels.DKIsles, "Isles Lanky Japes Instrument", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 398, Kongs.lanky)]),
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Locations.IslesTinyAztecLobby: Location(Levels.DKIsles, "Isles Tiny Aztec Lobby Barrel", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 402, Kongs.tiny)]),
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Locations.IslesDonkeyCagedBanana: Location(Levels.DKIsles, "Isles Donkey Coconut Cage", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.Isles, 0x4D, 419, Kongs.donkey)]),
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Locations.IslesDiddySnidesLobby: Location(Levels.DKIsles, "Isles Diddy Snides Spring Barrel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 416, Kongs.diddy)]),
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Locations.IslesBattleArena1: Location(Levels.DKIsles, "Isles Battle Arena 1 (Snide's Room: Under Rock)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.SnidesCrown, -1, 615)]),
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Locations.IslesDonkeyInstrumentPad: Location(Levels.DKIsles, "Isles Donkey Bongos Pad", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(0, -1, 404, Kongs.donkey)]),
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Locations.IslesKasplatFactoryLobby: Location(Levels.DKIsles, "Isles Kasplat: Factory Lobby Box", Items.DKIslesTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.FranticFactoryLobby]),
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Locations.IslesBananaFairyFactoryLobby: Location(Levels.DKIsles, "Isles Fairy (Factory Lobby)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.FranticFactoryLobby, -1, 593)]),
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Locations.IslesTinyGalleonLobby: Location(Levels.DKIsles, "Isles Tiny Galleon Lobby Swim", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.GloomyGalleonLobby, 0x9, 403)]),
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Locations.IslesKasplatGalleonLobby: Location(Levels.DKIsles, "Isles Kasplat: Galleon Lobby", Items.DKIslesChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.GloomyGalleonLobby]),
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Locations.IslesDiddyCagedBanana: Location(Levels.DKIsles, "Isles Diddy Peanut Cage", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.Isles, 0x2E, 423, Kongs.diddy)]),
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Locations.IslesDiddySummit: Location(Levels.DKIsles, "Isles Diddy Summit Barrel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 428, Kongs.diddy)]),
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Locations.IslesBattleArena2: Location(Levels.DKIsles, "Isles Battle Arena 2 (Fungi Lobby: Gorilla Gone Box)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.LobbyCrown, -1, 614)]),
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Locations.IslesBananaFairyForestLobby: Location(Levels.DKIsles, "Isles Fairy (Fungi Lobby)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.FungiForestLobby, -1, 594)]),
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Locations.IslesDonkeyLavaBanana: Location(Levels.DKIsles, "Isles Donkey Caves Lava", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CrystalCavesLobby, 0x5, 411, Kongs.donkey)]),
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Locations.IslesDiddyInstrumentPad: Location(Levels.DKIsles, "Isles Diddy Guitar Pad", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 410, Kongs.diddy)]),
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Locations.IslesKasplatCavesLobby: Location(Levels.DKIsles, "Isles Kasplat: Caves Lobby Punch", Items.DKIslesLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.CrystalCavesLobby]),
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Locations.IslesLankyCastleLobby: Location(Levels.DKIsles, "Isles Lanky Castle Lobby Barrel", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 415, Kongs.lanky)]),
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Locations.IslesKasplatCastleLobby: Location(Levels.DKIsles, "Isles Kasplat: Castle Lobby", Items.DKIslesDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.CreepyCastleLobby]),
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Locations.IslesChunkyHelmLobby: Location(Levels.DKIsles, "Isles Chunky Helm Lobby Barrel", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 406, Kongs.chunky)]),
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Locations.IslesKasplatHelmLobby: Location(Levels.DKIsles, "Isles Kasplat: Helm Lobby", Items.DKIslesDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.HideoutHelmLobby]),
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Locations.BananaHoard: Location(Levels.DKIsles, "Banana Hoard", Items.BananaHoard, Types.Constant),
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# Jungle Japes location
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Locations.JapesDonkeyMedal: Location(Levels.JungleJapes, "Japes Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.JapesDiddyMedal: Location(Levels.JungleJapes, "Japes Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.JapesLankyMedal: Location(Levels.JungleJapes, "Japes Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.JapesTinyMedal: Location(Levels.JungleJapes, "Japes Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.JapesChunkyMedal: Location(Levels.JungleJapes, "Japes Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.DiddyKong: Location(Levels.JungleJapes, "Diddy Kong's Cage", Items.Diddy, Types.Kong, Kongs.any, [MapIDCombo(0, -1, 6)], logically_relevant=True),
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Locations.JapesDonkeyFrontofCage: Location(Levels.JungleJapes, "Japes in Front of Diddy Cage", Items.GoldenBanana, Types.Banana, Kongs.any, [MapIDCombo(Maps.JungleJapes, 0x69, 4, Kongs.donkey)], logically_relevant=True), # Can be assigned to other kongs
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Locations.JapesDonkeyFreeDiddy: Location(Levels.JungleJapes, "Japes Free Diddy Item", Items.GoldenBanana, Types.Banana, Kongs.any, [MapIDCombo(Maps.JungleJapes, 0x48, 5, Kongs.donkey)]), # Can be assigned to other kongs
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Locations.JapesDonkeyCagedBanana: Location(Levels.JungleJapes, "Japes Donkey Floor Cage Banana", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.JungleJapes, 0x44, 20, Kongs.donkey)]),
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Locations.JapesDonkeyBaboonBlast: Location(Levels.JungleJapes, "Japes Donkey Baboon Blast", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.JapesBaboonBlast, 1, 3, Kongs.donkey)]),
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Locations.JapesDiddyCagedBanana: Location(Levels.JungleJapes, "Japes Diddy Timed Cage Banana", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.JungleJapes, 0x4D, 18, Kongs.diddy)]),
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Locations.JapesDiddyMountain: Location(Levels.JungleJapes, "Japes Diddy Top of Mountain", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.JungleJapes, 0x52, 23, Kongs.diddy)], logically_relevant=True),
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Locations.JapesLankyCagedBanana: Location(Levels.JungleJapes, "Japes Lanky Timed Cage Banana", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.JungleJapes, 0x4F, 19, Kongs.lanky)]),
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Locations.JapesTinyCagedBanana: Location(Levels.JungleJapes, "Japes Tiny Timed Cage Banana", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.JungleJapes, 0x4C, 21, Kongs.tiny)]),
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Locations.JapesChunkyBoulder: Location(Levels.JungleJapes, "Japes Chunky Boulder", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 25, Kongs.chunky)]),
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Locations.JapesChunkyCagedBanana: Location(Levels.JungleJapes, "Japes Chunky Timed Cage Banana", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.JungleJapes, 0x50, 22, Kongs.chunky)]),
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Locations.JapesBattleArena: Location(Levels.JungleJapes, "Japes Battle Arena (Near Funky)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.JapesCrown, -1, 609)]),
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Locations.JapesDiddyTunnel: Location(Levels.JungleJapes, "Japes Diddy Peanut Tunnel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.JungleJapes, 0x1E, 31, Kongs.diddy)]),
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Locations.JapesLankyGrapeGate: Location(Levels.JungleJapes, "Japes Lanky Grape Gate Barrel", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 1, Kongs.lanky)]),
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Locations.JapesTinyFeatherGateBarrel: Location(Levels.JungleJapes, "Japes Tiny Feather Gate Barrel", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 2, Kongs.tiny)]),
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Locations.JapesKasplatLeftTunnelNear: Location(Levels.JungleJapes, "Japes Kasplat: Hive Tunnel Lower", Items.JungleJapesDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.JungleJapes]),
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Locations.JapesKasplatLeftTunnelFar: Location(Levels.JungleJapes, "Japes Kasplat: Hive Tunnel Upper", Items.JungleJapesTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.JungleJapes]),
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Locations.JapesTinyStump: Location(Levels.JungleJapes, "Japes Tiny Stump", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.JungleJapes, 0x68, 8, Kongs.tiny)]),
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Locations.JapesChunkyGiantBonusBarrel: Location(Levels.JungleJapes, "Japes Chunky Giant Bonus Barrel", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 28, Kongs.chunky)]),
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Locations.JapesTinyBeehive: Location(Levels.JungleJapes, "Japes Tiny Beehive", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.JapesTinyHive, 0x3F, 9, Kongs.tiny)]),
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Locations.JapesLankySlope: Location(Levels.JungleJapes, "Japes Lanky Slope Barrel", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 11, Kongs.lanky)]),
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Locations.JapesKasplatNearPaintingRoom: Location(Levels.JungleJapes, "Japes Kasplat: Near Painting Room", Items.JungleJapesDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.JungleJapes]),
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Locations.JapesKasplatNearLab: Location(Levels.JungleJapes, "Japes Kasplat: By Lanky Slope Bonus", Items.JungleJapesLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.JungleJapes]),
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Locations.JapesBananaFairyRambiCave: Location(Levels.JungleJapes, "Japes Fairy (Rambi Door Pool)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, 589)]),
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Locations.JapesLankyFairyCave: Location(Levels.JungleJapes, "Japes Lanky Painting Room Zingers", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.JapesLankyCave, 0x4, 10, Kongs.lanky)]),
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Locations.JapesBananaFairyLankyCave: Location(Levels.JungleJapes, "Japes Fairy (Painting Room)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.JapesLankyCave, -1, 590)]),
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Locations.JapesDiddyMinecarts: Location(Levels.JungleJapes, "Japes Diddy Minecart", Items.GoldenBanana, Types.ToughBanana, Kongs.diddy, [MapIDCombo(0, -1, 24, Kongs.diddy)]),
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Locations.JapesChunkyUnderground: Location(Levels.JungleJapes, "Japes Chunky Underground", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.JapesUnderGround, 0x3, 12, Kongs.chunky)]),
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Locations.JapesKasplatUnderground: Location(Levels.JungleJapes, "Japes Kasplat: Underground", Items.JungleJapesChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.JapesUnderGround]),
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Locations.JapesKey: Location(Levels.JungleJapes, "Japes Boss Defeated", Items.JungleJapesKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 26)]), # Can be assigned to any kong
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# Angry Aztec
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Locations.AztecDonkeyMedal: Location(Levels.AngryAztec, "Aztec Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.AztecDiddyMedal: Location(Levels.AngryAztec, "Aztec Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.AztecLankyMedal: Location(Levels.AngryAztec, "Aztec Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.AztecTinyMedal: Location(Levels.AngryAztec, "Aztec Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.AztecChunkyMedal: Location(Levels.AngryAztec, "Aztec Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.AztecDonkeyFreeLlama: Location(Levels.AngryAztec, "Aztec Donkey Free Llama Blast", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.AngryAztec, 0x26, 51, Kongs.donkey)]),
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Locations.AztecChunkyVases: Location(Levels.AngryAztec, "Aztec Chunky Vases", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.AngryAztec, 0x23, 49, Kongs.chunky)]),
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Locations.AztecKasplatSandyBridge: Location(Levels.AngryAztec, "Aztec Kasplat: Behind DK Stone Door", Items.AngryAztecDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.AngryAztec]),
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Locations.AztecKasplatOnTinyTemple: Location(Levels.AngryAztec, "Aztec Kasplat: On Tiny Temple", Items.AngryAztecDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.AngryAztec]),
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Locations.AztecTinyKlaptrapRoom: Location(Levels.AngryAztec, "Aztec Tiny Klaptrap Room", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.AztecTinyTemple, 0x7E, 65, Kongs.tiny)]),
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Locations.AztecChunkyKlaptrapRoom: Location(Levels.AngryAztec, "Aztec Chunky Klaptrap Room", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.AztecTinyTemple, 0x9, 64, Kongs.chunky)]),
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Locations.TinyKong: Location(Levels.AngryAztec, "Tiny Kong's Cage", Items.Tiny, Types.Kong, Kongs.any, [MapIDCombo(0, -1, 66)], logically_relevant=True),
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Locations.AztecDiddyFreeTiny: Location(Levels.AngryAztec, "Aztec Free Tiny Item", Items.GoldenBanana, Types.Banana, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, 0x5B, 67, Kongs.diddy)]), # Can be assigned to other kongs
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Locations.AztecLankyVulture: Location(Levels.AngryAztec, "Aztec Lanky Vulture Shooting", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 68, Kongs.lanky)]),
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Locations.AztecBattleArena: Location(Levels.AngryAztec, "Aztec Battle Arena (Tiny Temple: Vulture Room)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.AztecCrown, -1, 610)]),
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Locations.AztecDonkeyQuicksandCave: Location(Levels.AngryAztec, "Aztec Donkey Sealed Quicksand Tunnel Barrel", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(0, -1, 62, Kongs.donkey)], logically_relevant=True),
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Locations.AztecDiddyRamGongs: Location(Levels.AngryAztec, "Aztec Diddy Ram Gongs", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.AngryAztec, 0xA3, 54, Kongs.diddy)]),
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Locations.AztecDiddyVultureRace: Location(Levels.AngryAztec, "Aztec Diddy Vulture Race", Items.GoldenBanana, Types.ToughBanana, Kongs.diddy, [MapIDCombo(Maps.AngryAztec, 0xEB, 63, Kongs.diddy)]),
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Locations.AztecChunkyCagedBarrel: Location(Levels.AngryAztec, "Aztec Chunky Giant Caged Barrel", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 52, Kongs.chunky)]),
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Locations.AztecKasplatNearLab: Location(Levels.AngryAztec, "Aztec Kasplat: Hunky Chunky Barrel", Items.AngryAztecTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.AngryAztec]),
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Locations.AztecDonkey5DoorTemple: Location(Levels.AngryAztec, "Aztec Donkey 5 Door Temple", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.AztecDonkey5DTemple, 0x6, 57, Kongs.donkey)]),
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Locations.AztecDiddy5DoorTemple: Location(Levels.AngryAztec, "Aztec Diddy 5 Door Temple", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.AztecDiddy5DTemple, 0x6, 56, Kongs.diddy)]),
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Locations.AztecLanky5DoorTemple: Location(Levels.AngryAztec, "Aztec Lanky 5 Door Temple", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 60, Kongs.lanky)]),
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Locations.AztecTiny5DoorTemple: Location(Levels.AngryAztec, "Aztec Tiny 5 Door Temple", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.AztecTiny5DTemple, 0x6, 58, Kongs.tiny)]),
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Locations.AztecBananaFairyTinyTemple: Location(Levels.AngryAztec, "Aztec Fairy (Tiny 5-Door Temple)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, 601)]),
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Locations.AztecChunky5DoorTemple: Location(Levels.AngryAztec, "Aztec Chunky 5 Door Temple", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 59, Kongs.chunky)]),
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Locations.AztecKasplatChunky5DT: Location(Levels.AngryAztec, "Aztec Kasplat: Chunky 5-Door Temple", Items.AngryAztecChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.AztecChunky5DTemple]),
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Locations.AztecTinyBeetleRace: Location(Levels.AngryAztec, "Aztec Tiny Beetle Race", Items.GoldenBanana, Types.ToughBanana, Kongs.tiny, [MapIDCombo(Maps.AztecTinyRace, 0x48, 75, Kongs.tiny)]),
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Locations.LankyKong: Location(Levels.AngryAztec, "Lanky Kong's Cage", Items.Lanky, Types.Kong, Kongs.any, [MapIDCombo(0, -1, 70)], logically_relevant=True),
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Locations.AztecDonkeyFreeLanky: Location(Levels.AngryAztec, "Aztec Free Lanky Item", Items.GoldenBanana, Types.Banana, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, 0x6C, 77, Kongs.donkey)]), # Can be assigned to other kongs
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Locations.AztecLankyLlamaTempleBarrel: Location(Levels.AngryAztec, "Aztec Lanky Llama Temple Barrel", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 73, Kongs.lanky)]),
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Locations.AztecLankyMatchingGame: Location(Levels.AngryAztec, "Aztec Lanky Matching Game", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.AztecLlamaTemple, 0x2B, 72, Kongs.lanky)]),
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Locations.AztecBananaFairyLlamaTemple: Location(Levels.AngryAztec, "Aztec Fairy (Llama Temple)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, 600)]),
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Locations.AztecTinyLlamaTemple: Location(Levels.AngryAztec, "Aztec Tiny Llama Temple Lava Pedestals", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.AztecLlamaTemple, 0xAA, 71, Kongs.tiny)]),
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Locations.AztecKasplatLlamaTemple: Location(Levels.AngryAztec, "Aztec Kasplat: Llama Temple Lava", Items.AngryAztecLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.AztecLlamaTemple]),
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Locations.AztecKey: Location(Levels.AngryAztec, "Aztec Boss Defeated", Items.AngryAztecKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 74)]), # Can be assigned to any kong
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# Frantic Factory locations
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Locations.FactoryDonkeyMedal: Location(Levels.FranticFactory, "Factory Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.FactoryDiddyMedal: Location(Levels.FranticFactory, "Factory Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.FactoryLankyMedal: Location(Levels.FranticFactory, "Factory Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.FactoryTinyMedal: Location(Levels.FranticFactory, "Factory Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.FactoryChunkyMedal: Location(Levels.FranticFactory, "Factory Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.FactoryDonkeyNumberGame: Location(Levels.FranticFactory, "Factory Donkey Number Game", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.FranticFactory, 0x7E, 122, Kongs.donkey)]),
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Locations.FactoryDiddyBlockTower: Location(Levels.FranticFactory, "Factory Diddy Block Tower", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 135, Kongs.diddy)]),
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Locations.FactoryLankyTestingRoomBarrel: Location(Levels.FranticFactory, "Factory Lanky Testing Room Barrel", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 137, Kongs.lanky)]),
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Locations.FactoryTinyDartboard: Location(Levels.FranticFactory, "Factory Tiny Dartboard", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.FranticFactory, 0x82, 124, Kongs.tiny)]),
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Locations.FactoryKasplatBlocks: Location(Levels.FranticFactory, "Factory Kasplat: Block Tower", Items.FranticFactoryChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.FranticFactory]),
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Locations.FactoryBananaFairybyCounting: Location(Levels.FranticFactory, "Factory Fairy (Number Game)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, 602)]),
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Locations.FactoryBananaFairybyFunky: Location(Levels.FranticFactory, "Factory Fairy (Near Funky's)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, 591)]),
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Locations.FactoryDiddyRandD: Location(Levels.FranticFactory, "Factory Diddy Charge Enemies", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.FranticFactory, 0x60, 126, Kongs.diddy)]),
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Locations.FactoryLankyRandD: Location(Levels.FranticFactory, "Factory Lanky Piano Game", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.FranticFactory, 0x3E, 125, Kongs.lanky)]),
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Locations.FactoryChunkyRandD: Location(Levels.FranticFactory, "Factory Chunky Toy Monster", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.FranticFactory, 0x7C, 127, Kongs.chunky)]),
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Locations.FactoryKasplatRandD: Location(Levels.FranticFactory, "Factory Kasplat: Research and Development", Items.FranticFactoryLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.FranticFactory]),
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Locations.FactoryBattleArena: Location(Levels.FranticFactory, "Factory Battle Arena (Under R and D Grate)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.FactoryCrown, -1, 611)]),
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Locations.FactoryTinyCarRace: Location(Levels.FranticFactory, "Factory Tiny Car Race", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.FactoryTinyRace, 0x62, 139, Kongs.tiny)]),
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Locations.FactoryDiddyChunkyRoomBarrel: Location(Levels.FranticFactory, "Factory Diddy Storage Room Barrel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 134, Kongs.diddy)]),
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Locations.FactoryDonkeyPowerHut: Location(Levels.FranticFactory, "Factory Donkey Power Hut", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.FactoryPowerHut, 0x2, 112, Kongs.donkey)]),
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Locations.ChunkyKong: Location(Levels.FranticFactory, "Chunky Kong's Cage", Items.Chunky, Types.Kong, Kongs.any, [MapIDCombo(0, -1, 117)], logically_relevant=True),
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Locations.NintendoCoin: Location(Levels.FranticFactory, "DK Arcade Round 2", Items.NintendoCoin, Types.NintendoCoin, Kongs.donkey, [MapIDCombo(Maps.FranticFactory, 0x13E, 132)]),
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Locations.FactoryDonkeyDKArcade: Location(Levels.FranticFactory, "Factory Donkey DK Arcade Round 1", Items.GoldenBanana, Types.ToughBanana, Kongs.donkey, [MapIDCombo(Maps.FranticFactory, 0x108, 130, Kongs.donkey), MapIDCombo(Maps.FactoryBaboonBlast, 0, 130, Kongs.donkey)]),
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Locations.FactoryLankyFreeChunky: Location(Levels.FranticFactory, "Factory Free Chunky Item", Items.GoldenBanana, Types.Banana, Kongs.any, [MapIDCombo(Maps.FranticFactory, 0x78, 118, Kongs.lanky)]), # Can be assigned to other kongs
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Locations.FactoryTinybyArcade: Location(Levels.FranticFactory, "Factory Tiny Mini by Arcade", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.FranticFactory, 0x23, 123, Kongs.tiny)]),
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Locations.FactoryChunkyDarkRoom: Location(Levels.FranticFactory, "Factory Chunky Dark Room", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.FranticFactory, 0x63, 121, Kongs.chunky)]),
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Locations.FactoryChunkybyArcade: Location(Levels.FranticFactory, "Factory Chunky Barrel by Arcade", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 136, Kongs.chunky)]),
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Locations.FactoryKasplatProductionBottom: Location(Levels.FranticFactory, "Factory Kasplat: Base of Production", Items.FranticFactoryDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.FranticFactory]),
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Locations.FactoryKasplatStorage: Location(Levels.FranticFactory, "Factory Kasplat: Pole to Arcade", Items.FranticFactoryTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.FranticFactory, Kongs.tiny]),
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Locations.FactoryDonkeyCrusherRoom: Location(Levels.FranticFactory, "Factory Donkey Crusher Room", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.FactoryCrusher, 0x7, 128, Kongs.donkey)]),
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Locations.FactoryDiddyProductionRoom: Location(Levels.FranticFactory, "Factory Diddy Production Spring", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.FranticFactory, 0x2C, 113, Kongs.diddy)]),
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Locations.FactoryLankyProductionRoom: Location(Levels.FranticFactory, "Factory Lanky Production Handstand", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.FranticFactory, 0x2A, 115, Kongs.lanky)]),
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Locations.FactoryTinyProductionRoom: Location(Levels.FranticFactory, "Factory Tiny Production Twirl", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 116, Kongs.tiny)]),
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Locations.FactoryChunkyProductionRoom: Location(Levels.FranticFactory, "Factory Chunky Production Timer", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.FranticFactory, 0x29, 114, Kongs.chunky)]),
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Locations.FactoryKasplatProductionTop: Location(Levels.FranticFactory, "Factory Kasplat: Upper Production Pipe", Items.FranticFactoryDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.FranticFactory]),
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Locations.FactoryKey: Location(Levels.FranticFactory, "Factory Boss Defeated", Items.FranticFactoryKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 138)]), # Can be assigned to any kong
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# Gloomy Galleon locations
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Locations.GalleonDonkeyMedal: Location(Levels.GloomyGalleon, "Galleon Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.GalleonDiddyMedal: Location(Levels.GloomyGalleon, "Galleon Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.GalleonLankyMedal: Location(Levels.GloomyGalleon, "Galleon Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.GalleonTinyMedal: Location(Levels.GloomyGalleon, "Galleon Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.GalleonChunkyMedal: Location(Levels.GloomyGalleon, "Galleon Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.GalleonChunkyChest: Location(Levels.GloomyGalleon, "Galleon Chunky Chest", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.GloomyGalleon, 0xE, 182, Kongs.chunky)]),
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Locations.GalleonKasplatNearLab: Location(Levels.GloomyGalleon, "Galleon Kasplat: Past Vines", Items.GloomyGalleonTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.GloomyGalleon]),
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Locations.GalleonBattleArena: Location(Levels.GloomyGalleon, "Galleon Battle Arena (Under Cranky)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.GalleonCrown, -1, 612)]),
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Locations.GalleonBananaFairybyCranky: Location(Levels.GloomyGalleon, "Galleon Fairy (In Punch Chest)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, 592)]),
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Locations.GalleonChunkyCannonGame: Location(Levels.GloomyGalleon, "Galleon Chunky Cannon Game", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.GloomyGalleon, 0x32, 154, Kongs.chunky)]),
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Locations.GalleonKasplatCannons: Location(Levels.GloomyGalleon, "Galleon Kasplat: Cannon Game Room", Items.GloomyGalleonLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.GloomyGalleon]),
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Locations.GalleonDiddyShipSwitch: Location(Levels.GloomyGalleon, "Galleon Diddy Top of Lighthouse", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.GloomyGalleon, 0x2D, 204, Kongs.diddy)]),
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Locations.GalleonLankyEnguardeChest: Location(Levels.GloomyGalleon, "Galleon Lanky Enguarde Chest", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.GloomyGalleon, 0x6B, 192, Kongs.lanky)]),
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Locations.GalleonKasplatLighthouseArea: Location(Levels.GloomyGalleon, "Galleon Kasplat: Lighthouse Alcove", Items.GloomyGalleonDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.GloomyGalleon]),
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Locations.GalleonDonkeyLighthouse: Location(Levels.GloomyGalleon, "Galleon Donkey Lighthouse", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.GalleonLighthouse, 0x2F, 157, Kongs.donkey)]),
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Locations.GalleonTinyPearls: Location(Levels.GloomyGalleon, "Galleon Tiny Mermaid Reward", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.GalleonMermaidRoom, 0xE, 191, Kongs.tiny)]),
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Locations.GalleonChunkySeasick: Location(Levels.GloomyGalleon, "Galleon Chunky Seasick", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.GalleonSickBay, 0x6, 166, Kongs.chunky)]),
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Locations.GalleonDonkeyFreetheSeal: Location(Levels.GloomyGalleon, "Galleon Donkey Free the Seal", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.GloomyGalleon, 0x2E, 193, Kongs.donkey)]),
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Locations.GalleonKasplatNearSub: Location(Levels.GloomyGalleon, "Galleon Kasplat: Musical Cactus", Items.GloomyGalleonChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.GloomyGalleon]),
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Locations.GalleonDonkeySealRace: Location(Levels.GloomyGalleon, "Galleon Donkey Seal Race", Items.GoldenBanana, Types.ToughBanana, Kongs.donkey, [MapIDCombo(Maps.GalleonSealRace, 0x3B, 165, Kongs.donkey)]),
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Locations.GalleonDiddyGoldTower: Location(Levels.GloomyGalleon, "Galleon Diddy Gold Tower Barrel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 163, Kongs.diddy)], logically_relevant=True),
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Locations.GalleonLankyGoldTower: Location(Levels.GloomyGalleon, "Galleon Lanky Gold Tower Barrel", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 164, Kongs.lanky)]),
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Locations.GalleonKasplatGoldTower: Location(Levels.GloomyGalleon, "Galleon Kasplat: Diddy Gold Tower", Items.GloomyGalleonDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.GloomyGalleon]),
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Locations.GalleonTinySubmarine: Location(Levels.GloomyGalleon, "Galleon Tiny Submarine Barrel", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 202, Kongs.tiny)]),
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Locations.GalleonDiddyMechafish: Location(Levels.GloomyGalleon, "Galleon Diddy Mechfish", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.GalleonMechafish, 0xF, 167, Kongs.diddy)]),
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Locations.GalleonLanky2DoorShip: Location(Levels.GloomyGalleon, "Galleon Lanky 2 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.Galleon2DShip, 0x0, 183, Kongs.lanky)]),
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Locations.GalleonTiny2DoorShip: Location(Levels.GloomyGalleon, "Galleon Tiny 2 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 184, Kongs.tiny)]),
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Locations.GalleonDonkey5DoorShip: Location(Levels.GloomyGalleon, "Galleon Donkey 5 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(0, -1, 200, Kongs.donkey)]),
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Locations.GalleonDiddy5DoorShip: Location(Levels.GloomyGalleon, "Galleon Diddy 5 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 198, Kongs.diddy)]),
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Locations.GalleonLanky5DoorShip: Location(Levels.GloomyGalleon, "Galleon Lanky 5 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.Galleon5DShipDiddyLankyChunky, 0xE, 199, Kongs.lanky)]),
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Locations.GalleonTiny5DoorShip: Location(Levels.GloomyGalleon, "Galleon Tiny 5 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.Galleon5DShipDKTiny, 0x21, 201, Kongs.tiny)]),
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Locations.GalleonBananaFairy5DoorShip: Location(Levels.GloomyGalleon, "Galleon Fairy (In Tiny's 5-Door Ship)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDKTiny, -1, 603)]),
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Locations.GalleonChunky5DoorShip: Location(Levels.GloomyGalleon, "Galleon Chunky 5 Door Ship", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 197, Kongs.chunky)]),
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Locations.GalleonPearl0: Location(Levels.GloomyGalleon, "Treasure Chest Far Left Clam", Items.Pearl, Types.Pearl, Kongs.tiny, [MapIDCombo(Maps.GalleonTreasureChest, 0, 186, Kongs.tiny)]),
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Locations.GalleonPearl1: Location(Levels.GloomyGalleon, "Treasure Chest Center Clam", Items.Pearl, Types.Pearl, Kongs.tiny, [MapIDCombo(Maps.GalleonTreasureChest, 1, 187, Kongs.tiny)]),
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Locations.GalleonPearl2: Location(Levels.GloomyGalleon, "Treasure Chest Far Right Clam", Items.Pearl, Types.Pearl, Kongs.tiny, [MapIDCombo(Maps.GalleonTreasureChest, 2, 188, Kongs.tiny)]),
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Locations.GalleonPearl3: Location(Levels.GloomyGalleon, "Treasure Chest Close Right Clam", Items.Pearl, Types.Pearl, Kongs.tiny, [MapIDCombo(Maps.GalleonTreasureChest, 3, 189, Kongs.tiny)]),
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Locations.GalleonPearl4: Location(Levels.GloomyGalleon, "Treasure Chest Close Left Clam", Items.Pearl, Types.Pearl, Kongs.tiny, [MapIDCombo(Maps.GalleonTreasureChest, 4, 190, Kongs.tiny)]),
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Locations.GalleonKey: Location(Levels.GloomyGalleon, "Galleon Boss Defeated", Items.GloomyGalleonKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 168)]), # Can be assigned to any kong
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# Fungi Forest locations
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Locations.ForestDonkeyMedal: Location(Levels.FungiForest, "Forest Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.ForestDiddyMedal: Location(Levels.FungiForest, "Forest Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.ForestLankyMedal: Location(Levels.FungiForest, "Forest Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.ForestTinyMedal: Location(Levels.FungiForest, "Forest Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.ForestChunkyMedal: Location(Levels.FungiForest, "Forest Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.ForestChunkyMinecarts: Location(Levels.FungiForest, "Forest Chunky Minecart", Items.GoldenBanana, Types.ToughBanana, Kongs.chunky, [MapIDCombo(0, -1, 215, Kongs.chunky)]),
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Locations.ForestDiddyTopofMushroom: Location(Levels.FungiForest, "Forest Diddy Top of Mushroom Barrel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 211, Kongs.diddy)]),
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Locations.ForestTinyMushroomBarrel: Location(Levels.FungiForest, "Forest Tiny Mushroom Barrel", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 227, Kongs.tiny)]),
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Locations.ForestDonkeyBaboonBlast: Location(Levels.FungiForest, "Forest Donkey Baboon Blast", Items.GoldenBanana, Types.ToughBanana, Kongs.donkey, [MapIDCombo(Maps.FungiForest, 0x39, 254, Kongs.donkey)]),
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Locations.ForestKasplatLowerMushroomExterior: Location(Levels.FungiForest, "Forest Kasplat: Low Mushroom Exterior", Items.FungiForestTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.FungiForest]),
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Locations.ForestDonkeyMushroomCannons: Location(Levels.FungiForest, "Forest Donkey Mushroom Cannons", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.ForestGiantMushroom, 0x3, 228, Kongs.donkey)]),
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Locations.ForestKasplatInsideMushroom: Location(Levels.FungiForest, "Forest Kasplat: Inside Giant Mushroom", Items.FungiForestDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.ForestGiantMushroom]),
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Locations.ForestKasplatUpperMushroomExterior: Location(Levels.FungiForest, "Forest Kasplat: Mushroom Night Door", Items.FungiForestChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.FungiForest]),
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Locations.ForestBattleArena: Location(Levels.FungiForest, "Forest Battle Arena (Giant Mushroom High Ladder Platform)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.ForestCrown, -1, 613)]),
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Locations.ForestChunkyFacePuzzle: Location(Levels.FungiForest, "Forest Chunky Face Puzzle", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.ForestChunkyFaceRoom, 0x2, 225, Kongs.chunky)]),
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Locations.ForestLankyZingers: Location(Levels.FungiForest, "Forest Lanky Zinger Bounce", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.ForestLankyZingersRoom, 0x0, 226, Kongs.lanky)]),
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Locations.ForestLankyColoredMushrooms: Location(Levels.FungiForest, "Forest Lanky Colored Mushroom Slam", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 224, Kongs.lanky)]),
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Locations.ForestDiddyOwlRace: Location(Levels.FungiForest, "Forest Diddy Owl Race", Items.GoldenBanana, Types.ToughBanana, Kongs.diddy, [MapIDCombo(0, -1, 250, Kongs.diddy)]),
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Locations.ForestLankyRabbitRace: Location(Levels.FungiForest, "Forest Lanky Rabbit Race", Items.GoldenBanana, Types.ToughBanana, Kongs.lanky, [MapIDCombo(Maps.FungiForest, 0x57, 249)]),
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Locations.ForestKasplatOwlTree: Location(Levels.FungiForest, "Forest Kasplat: Under Owl Tree", Items.FungiForestLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.FungiForest]),
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Locations.ForestTinyAnthill: Location(Levels.FungiForest, "Forest Tiny Anthill Banana", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.ForestAnthill, 0x0, 205, Kongs.tiny)]),
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Locations.ForestDonkeyMill: Location(Levels.FungiForest, "Forest Donkey Mill Levers", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.FungiForest, 0x2B, 219, Kongs.donkey), MapIDCombo(Maps.ForestMillFront, 0xA, 219, Kongs.donkey)]),
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Locations.ForestDiddyCagedBanana: Location(Levels.FungiForest, "Forest Diddy Winch Cage", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.FungiForest, 0x28, 214, Kongs.diddy)]),
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Locations.ForestTinySpiderBoss: Location(Levels.FungiForest, "Forest Tiny Spider Boss", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.ForestSpider, 0x1, 247, Kongs.tiny)]),
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Locations.ForestChunkyKegs: Location(Levels.FungiForest, "Forest Chunky Keg Crushing", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.ForestMillFront, 0xD, 221, Kongs.chunky)]),
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Locations.ForestDiddyRafters: Location(Levels.FungiForest, "Forest Diddy Dark Rafters", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.ForestRafters, 0x3, 216, Kongs.diddy)]),
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Locations.ForestBananaFairyRafters: Location(Levels.FungiForest, "Forest Fairy (Dark Rafters)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.ForestRafters, -1, 595)]),
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Locations.ForestLankyAttic: Location(Levels.FungiForest, "Forest Lanky Attic Shooting", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.ForestMillAttic, 0x2, 217, Kongs.lanky)]),
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Locations.ForestKasplatNearBarn: Location(Levels.FungiForest, "Forest Kasplat: Behind DK's Barn", Items.FungiForestDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.FungiForest]),
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Locations.ForestDonkeyBarn: Location(Levels.FungiForest, "Forest Donkey Thornvine Barn Barrel", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(0, -1, 235, Kongs.donkey)]),
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Locations.ForestBananaFairyThornvines: Location(Levels.FungiForest, "Forest Fairy (Thornvine Barn)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.ForestThornvineBarn, -1, 596)]),
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Locations.ForestTinyBeanstalk: Location(Levels.FungiForest, "Forest Tiny Top of the Beanstalk", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.FungiForest, 0x50, 209, Kongs.tiny)]),
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Locations.ForestChunkyApple: Location(Levels.FungiForest, "Forest Chunky Apple Rescue", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.FungiForest, 0x3E, 253, Kongs.chunky)]),
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Locations.ForestBean: Location(Levels.FungiForest, "Forest Second Anthill Reward", Items.Bean, Types.Bean, Kongs.tiny, [MapIDCombo(Maps.ForestAnthill, 0x5, 0x300, Kongs.tiny)]),
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Locations.ForestKey: Location(Levels.FungiForest, "Forest Boss Defeated", Items.FungiForestKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 236)]), # Can be assigned to any kong
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# Crystal Caves locations
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Locations.CavesDonkeyMedal: Location(Levels.CrystalCaves, "Caves Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.CavesDiddyMedal: Location(Levels.CrystalCaves, "Caves Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.CavesLankyMedal: Location(Levels.CrystalCaves, "Caves Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.CavesTinyMedal: Location(Levels.CrystalCaves, "Caves Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.CavesChunkyMedal: Location(Levels.CrystalCaves, "Caves Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.CavesDonkeyBaboonBlast: Location(Levels.CrystalCaves, "Caves Donkey Baboon Blast", Items.GoldenBanana, Types.ToughBanana, Kongs.donkey, [MapIDCombo(Maps.CrystalCaves, 0x32, 298, Kongs.donkey)]),
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Locations.CavesDiddyJetpackBarrel: Location(Levels.CrystalCaves, "Caves Diddy Jetpack Barrel", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 294, Kongs.diddy)]),
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Locations.CavesTinyCaveBarrel: Location(Levels.CrystalCaves, "Caves Tiny Mini Cave Barrel", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 295, Kongs.tiny)], logically_relevant=True),
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Locations.CavesTinyMonkeyportIgloo: Location(Levels.CrystalCaves, "Caves Tiny Monkeyport Igloo", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.CrystalCaves, 0x29, 297, Kongs.tiny)]),
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Locations.CavesChunkyGorillaGone: Location(Levels.CrystalCaves, "Caves Chunky Gorilla Gone", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.CrystalCaves, 0x3E, 268, Kongs.chunky)]),
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Locations.CavesKasplatNearLab: Location(Levels.CrystalCaves, "Caves Kasplat: Near Ice Castle", Items.CrystalCavesDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.CrystalCaves]),
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Locations.CavesKasplatNearFunky: Location(Levels.CrystalCaves, "Caves Kasplat: Mini Room by Funky", Items.CrystalCavesDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.CrystalCaves]),
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Locations.CavesKasplatPillar: Location(Levels.CrystalCaves, "Caves Kasplat: On the Pillar", Items.CrystalCavesLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.CrystalCaves]),
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Locations.CavesKasplatNearCandy: Location(Levels.CrystalCaves, "Caves Kasplat: By the Far Warp 2", Items.CrystalCavesTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.CrystalCaves]),
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Locations.CavesLankyBeetleRace: Location(Levels.CrystalCaves, "Caves Lanky Beetle Race", Items.GoldenBanana, Types.ToughBanana, Kongs.lanky, [MapIDCombo(Maps.CavesLankyRace, 0x1, 259, Kongs.lanky)]),
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Locations.CavesLankyCastle: Location(Levels.CrystalCaves, "Caves Lanky Ice Castle Slam Challenge", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.CavesFrozenCastle, 0x10, 271, Kongs.lanky)]),
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Locations.CavesChunkyTransparentIgloo: Location(Levels.CrystalCaves, "Caves Chunky Transparent Igloo", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.CrystalCaves, 0x28, 270, Kongs.chunky)]),
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Locations.CavesKasplatOn5DI: Location(Levels.CrystalCaves, "Caves Kasplat: On 5-Door Igloo", Items.CrystalCavesChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.CrystalCaves]),
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Locations.CavesDonkey5DoorIgloo: Location(Levels.CrystalCaves, "Caves Donkey 5 Door Igloo", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CavesDonkeyIgloo, 0x1, 275, Kongs.donkey)]),
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Locations.CavesDiddy5DoorIgloo: Location(Levels.CrystalCaves, "Caves Diddy 5 Door Igloo", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.CavesDiddyIgloo, 0x1, 274, Kongs.diddy)]),
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Locations.CavesLanky5DoorIgloo: Location(Levels.CrystalCaves, "Caves Lanky 5 Door Igloo", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.CavesLankyIgloo, 0x3, 281, Kongs.lanky)]),
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Locations.CavesTiny5DoorIgloo: Location(Levels.CrystalCaves, "Caves Tiny 5 Door Igloo", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.CavesTinyIgloo, 0x2, 279, Kongs.tiny)]),
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Locations.CavesBananaFairyIgloo: Location(Levels.CrystalCaves, "Caves Fairy (Tiny Igloo)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.CavesTinyIgloo, -1, 597)]),
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Locations.CavesChunky5DoorIgloo: Location(Levels.CrystalCaves, "Caves Chunky 5 Door Igloo", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.CavesChunkyIgloo, 0x0, 278, Kongs.chunky)]),
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Locations.CavesDonkeyRotatingCabin: Location(Levels.CrystalCaves, "Caves Donkey Rotating Cabin", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CavesRotatingCabin, 0x1, 276, Kongs.donkey)]),
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Locations.CavesBattleArena: Location(Levels.CrystalCaves, "Caves Battle Arena (Rotating Room: Left Portion)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.CavesCrown, -1, 616)]),
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Locations.CavesDonkey5DoorCabin: Location(Levels.CrystalCaves, "Caves Donkey 5 Door Cabin", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CavesDonkeyCabin, 0x8, 261, Kongs.donkey)]),
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Locations.CavesDiddy5DoorCabinLower: Location(Levels.CrystalCaves, "Caves Diddy 5 Door Cabin Lower", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.CavesDiddyLowerCabin, 0x1, 262, Kongs.diddy)]),
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Locations.CavesDiddy5DoorCabinUpper: Location(Levels.CrystalCaves, "Caves Diddy 5 Door Cabin Upper", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.CavesDiddyUpperCabin, 0x4, 293, Kongs.diddy)]),
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Locations.CavesBananaFairyCabin: Location(Levels.CrystalCaves, "Caves Fairy (Diddy Candles Cabin)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.CavesDiddyUpperCabin, -1, 608)]),
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Locations.CavesLanky1DoorCabin: Location(Levels.CrystalCaves, "Caves Lanky Sprint Cabin", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.CavesLankyCabin, 0x1, 264, Kongs.lanky)]),
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Locations.CavesTiny5DoorCabin: Location(Levels.CrystalCaves, "Caves Tiny 5 Door Cabin", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.CavesTinyCabin, 0x0, 260, Kongs.tiny)]),
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Locations.CavesChunky5DoorCabin: Location(Levels.CrystalCaves, "Caves Chunky 5 Door Cabin", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 263, Kongs.chunky)]),
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Locations.CavesKey: Location(Levels.CrystalCaves, "Caves Boss Defeated", Items.CrystalCavesKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 292)]), # Can be assigned to any kong
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# Creepy Castle locations
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Locations.CastleDonkeyMedal: Location(Levels.CreepyCastle, "Castle Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey),
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Locations.CastleDiddyMedal: Location(Levels.CreepyCastle, "Castle Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy),
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Locations.CastleLankyMedal: Location(Levels.CreepyCastle, "Castle Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky),
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Locations.CastleTinyMedal: Location(Levels.CreepyCastle, "Castle Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny),
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Locations.CastleChunkyMedal: Location(Levels.CreepyCastle, "Castle Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky),
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Locations.CastleDiddyAboveCastle: Location(Levels.CreepyCastle, "Castle Diddy Above Castle", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 350, Kongs.diddy)]),
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Locations.CastleKasplatHalfway: Location(Levels.CreepyCastle, "Castle Kasplat: Near Upper Warp 2", Items.CreepyCastleLankyBlueprint, Types.Blueprint, Kongs.lanky, [Maps.CreepyCastle]),
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Locations.CastleKasplatLowerLedge: Location(Levels.CreepyCastle, "Castle Kasplat: On a lone platform", Items.CreepyCastleTinyBlueprint, Types.Blueprint, Kongs.tiny, [Maps.CreepyCastle]),
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Locations.CastleDonkeyTree: Location(Levels.CreepyCastle, "Castle Donkey Tree Sniping", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CastleTree, 0x8, 320, Kongs.donkey)]),
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Locations.CastleChunkyTree: Location(Levels.CreepyCastle, "Castle Chunky Tree Sniping Barrel", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 319, Kongs.chunky)]),
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Locations.CastleKasplatTree: Location(Levels.CreepyCastle, "Castle Kasplat: Inside the Tree", Items.CreepyCastleDonkeyBlueprint, Types.Blueprint, Kongs.donkey, [Maps.CastleTree]),
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Locations.CastleBananaFairyTree: Location(Levels.CreepyCastle, "Castle Fairy (Tree Sniper Room)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.CastleTree, -1, 605)]),
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Locations.CastleDonkeyLibrary: Location(Levels.CreepyCastle, "Castle Donkey Library", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CastleLibrary, 0x3, 313, Kongs.donkey)]),
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Locations.CastleDiddyBallroom: Location(Levels.CreepyCastle, "Castle Diddy Ballroom", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(0, -1, 305, Kongs.diddy)]),
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Locations.CastleBananaFairyBallroom: Location(Levels.CreepyCastle, "Castle Fairy (Near Car Race)", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.CastleMuseum, -1, 604)]),
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Locations.CastleTinyCarRace: Location(Levels.CreepyCastle, "Castle Tiny Car Race", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.CastleTinyRace, 0x1, 325, Kongs.tiny)]),
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Locations.CastleLankyTower: Location(Levels.CreepyCastle, "Castle Lanky Tower", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 306, Kongs.lanky)]),
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Locations.CastleLankyGreenhouse: Location(Levels.CreepyCastle, "Castle Lanky Greenhouse", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.CastleGreenhouse, 0x1, 323, Kongs.lanky)]),
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Locations.CastleBattleArena: Location(Levels.CreepyCastle, "Castle Battle Arena (Greenhouse: Center)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.CastleCrown, -1, 617)]),
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Locations.CastleTinyTrashCan: Location(Levels.CreepyCastle, "Castle Tiny Trash Can", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.CastleTrashCan, 0x4, 351, Kongs.tiny)]),
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Locations.CastleChunkyShed: Location(Levels.CreepyCastle, "Castle Chunky Shed", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.CastleShed, 0x6, 322, Kongs.chunky)]),
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Locations.CastleChunkyMuseum: Location(Levels.CreepyCastle, "Castle Chunky Museum", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(Maps.CastleMuseum, 0x7, 314, Kongs.chunky)]),
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Locations.CastleKasplatCrypt: Location(Levels.CreepyCastle, "Castle Kasplat: Lower Cave Center", Items.CreepyCastleDiddyBlueprint, Types.Blueprint, Kongs.diddy, [Maps.CastleLowerCave]),
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Locations.CastleDiddyCrypt: Location(Levels.CreepyCastle, "Castle Diddy Crypt", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.CastleCrypt, 0x8, 310, Kongs.diddy)]),
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Locations.CastleChunkyCrypt: Location(Levels.CreepyCastle, "Castle Chunky Crypt", Items.GoldenBanana, Types.Banana, Kongs.chunky, [MapIDCombo(0, -1, 311, Kongs.chunky)]),
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Locations.CastleDonkeyMinecarts: Location(Levels.CreepyCastle, "Castle Donkey Minecart", Items.GoldenBanana, Types.ToughBanana, Kongs.donkey, [MapIDCombo(0, -1, 318, Kongs.donkey)]),
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Locations.CastleLankyMausoleum: Location(Levels.CreepyCastle, "Castle Lanky Mausoleum", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(Maps.CastleMausoleum, 0x3, 308, Kongs.lanky)]),
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Locations.CastleTinyMausoleum: Location(Levels.CreepyCastle, "Castle Tiny Mausoleum", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(Maps.CastleMausoleum, 0xD, 309, Kongs.tiny)]),
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Locations.CastleTinyOverChasm: Location(Levels.CreepyCastle, "Castle Tiny Over Chasm", Items.GoldenBanana, Types.Banana, Kongs.tiny, [MapIDCombo(0, -1, 315, Kongs.tiny)]),
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Locations.CastleKasplatNearCandy: Location(Levels.CreepyCastle, "Castle Kasplat: Near Candy's", Items.CreepyCastleChunkyBlueprint, Types.Blueprint, Kongs.chunky, [Maps.CastleUpperCave]),
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Locations.CastleDonkeyDungeon: Location(Levels.CreepyCastle, "Castle Donkey Dungeon", Items.GoldenBanana, Types.Banana, Kongs.donkey, [MapIDCombo(Maps.CastleDungeon, 0xF, 326, Kongs.donkey)]),
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Locations.CastleDiddyDungeon: Location(Levels.CreepyCastle, "Castle Diddy Dungeon", Items.GoldenBanana, Types.Banana, Kongs.diddy, [MapIDCombo(Maps.CastleDungeon, 0xD, 353, Kongs.diddy)]),
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Locations.CastleLankyDungeon: Location(Levels.CreepyCastle, "Castle Lanky Dungeon", Items.GoldenBanana, Types.Banana, Kongs.lanky, [MapIDCombo(0, -1, 316, Kongs.lanky)]),
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Locations.CastleKey: Location(Levels.CreepyCastle, "Castle Boss Defeated", Items.CreepyCastleKey, Types.Key, Kongs.any, [MapIDCombo(0, -1, 317)]), # Can be assigned to any kong
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# Hideout Helm locations
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Locations.HelmDonkey1: Location(Levels.HideoutHelm, "Helm Donkey Barrel 1", Items.HelmDonkey1, Types.Constant, Kongs.donkey),
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Locations.HelmDonkey2: Location(Levels.HideoutHelm, "Helm Donkey Barrel 2", Items.HelmDonkey2, Types.Constant, Kongs.donkey),
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Locations.HelmDiddy1: Location(Levels.HideoutHelm, "Helm Diddy Barrel 1", Items.HelmDiddy1, Types.Constant, Kongs.diddy),
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Locations.HelmDiddy2: Location(Levels.HideoutHelm, "Helm Diddy Barrel 2", Items.HelmDiddy2, Types.Constant, Kongs.diddy),
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Locations.HelmLanky1: Location(Levels.HideoutHelm, "Helm Lanky Barrel 1", Items.HelmLanky1, Types.Constant, Kongs.lanky),
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Locations.HelmLanky2: Location(Levels.HideoutHelm, "Helm Lanky Barrel 2", Items.HelmLanky2, Types.Constant, Kongs.lanky),
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Locations.HelmTiny1: Location(Levels.HideoutHelm, "Helm Tiny Barrel 1", Items.HelmTiny1, Types.Constant, Kongs.tiny),
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Locations.HelmTiny2: Location(Levels.HideoutHelm, "Helm Tiny Barrel 2", Items.HelmTiny2, Types.Constant, Kongs.tiny),
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Locations.HelmChunky1: Location(Levels.HideoutHelm, "Helm Chunky Barrel 1", Items.HelmChunky1, Types.Constant, Kongs.chunky),
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Locations.HelmChunky2: Location(Levels.HideoutHelm, "Helm Chunky Barrel 2", Items.HelmChunky2, Types.Constant, Kongs.chunky),
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Locations.HelmBattleArena: Location(Levels.HideoutHelm, "Helm Battle Arena (Top of Blast-o-Matic)", Items.BattleCrown, Types.Crown, Kongs.any, [MapIDCombo(Maps.HelmCrown, -1, 618)]),
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Locations.HelmDonkeyMedal: Location(Levels.HideoutHelm, "Helm Donkey Medal", Items.BananaMedal, Types.Medal, Kongs.donkey, [MapIDCombo(Maps.HideoutHelm, 0x5D, 584, Kongs.donkey)]),
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Locations.HelmChunkyMedal: Location(Levels.HideoutHelm, "Helm Chunky Medal", Items.BananaMedal, Types.Medal, Kongs.chunky, [MapIDCombo(Maps.HideoutHelm, 0x5E, 588, Kongs.chunky)]),
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Locations.HelmTinyMedal: Location(Levels.HideoutHelm, "Helm Tiny Medal", Items.BananaMedal, Types.Medal, Kongs.tiny, [MapIDCombo(Maps.HideoutHelm, 0x60, 587, Kongs.tiny)]),
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Locations.HelmLankyMedal: Location(Levels.HideoutHelm, "Helm Lanky Medal", Items.BananaMedal, Types.Medal, Kongs.lanky, [MapIDCombo(Maps.HideoutHelm, 0x5F, 586, Kongs.lanky)]),
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Locations.HelmDiddyMedal: Location(Levels.HideoutHelm, "Helm Diddy Medal", Items.BananaMedal, Types.Medal, Kongs.diddy, [MapIDCombo(Maps.HideoutHelm, 0x61, 585, Kongs.diddy)]),
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Locations.HelmBananaFairy1: Location(Levels.HideoutHelm, "Helm Fairy (Key 8 Room (1))", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, 598)]),
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Locations.HelmBananaFairy2: Location(Levels.HideoutHelm, "Helm Fairy (Key 8 Room (2))", Items.BananaFairy, Types.Fairy, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, 599)]),
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Locations.HelmKey: Location(Levels.HideoutHelm, "The End of Helm", Items.HideoutHelmKey, Types.Key, Kongs.any, [MapIDCombo(Maps.HideoutHelm, 0x5A, 380)]),
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# Normal shop locations
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Locations.SimianSlam: Location(Levels.DKIsles, "DK Isles Cranky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Slam, 1, VendorType.Cranky]),
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Locations.BaboonBlast: Location(Levels.JungleJapes, "Japes Cranky Donkey", Items.BaboonBlast, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 1, VendorType.Cranky]),
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Locations.ChimpyCharge: Location(Levels.JungleJapes, "Japes Cranky Diddy", Items.ChimpyCharge, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 1, VendorType.Cranky]),
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Locations.Orangstand: Location(Levels.JungleJapes, "Japes Cranky Lanky", Items.Orangstand, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 1, VendorType.Cranky]),
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Locations.MiniMonkey: Location(Levels.JungleJapes, "Japes Cranky Tiny", Items.MiniMonkey, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 1, VendorType.Cranky]),
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Locations.HunkyChunky: Location(Levels.JungleJapes, "Japes Cranky Chunky", Items.HunkyChunky, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 1, VendorType.Cranky]),
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Locations.CoconutGun: Location(Levels.JungleJapes, "Japes Funky Donkey", Items.Coconut, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 1, VendorType.Funky]),
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Locations.PeanutGun: Location(Levels.JungleJapes, "Japes Funky Diddy", Items.Peanut, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 1, VendorType.Funky]),
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Locations.GrapeGun: Location(Levels.JungleJapes, "Japes Funky Lanky", Items.Grape, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 1, VendorType.Funky]),
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Locations.FeatherGun: Location(Levels.JungleJapes, "Japes Funky Tiny", Items.Feather, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 1, VendorType.Funky]),
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Locations.PineappleGun: Location(Levels.JungleJapes, "Japes Funky Chunky", Items.Pineapple, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 1, VendorType.Funky]),
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Locations.StrongKong: Location(Levels.AngryAztec, "Aztec Cranky Donkey", Items.StrongKong, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 2, VendorType.Cranky]),
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Locations.RocketbarrelBoost: Location(Levels.AngryAztec, "Aztec Cranky Diddy", Items.RocketbarrelBoost, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 2, VendorType.Cranky]),
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Locations.Bongos: Location(Levels.AngryAztec, "Aztec Candy Donkey", Items.Bongos, Types.Shop, Kongs.donkey, [MoveTypes.Instruments, 1, VendorType.Candy]),
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Locations.Guitar: Location(Levels.AngryAztec, "Aztec Candy Diddy", Items.Guitar, Types.Shop, Kongs.diddy, [MoveTypes.Instruments, 1, VendorType.Candy]),
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Locations.Trombone: Location(Levels.AngryAztec, "Aztec Candy Lanky", Items.Trombone, Types.Shop, Kongs.lanky, [MoveTypes.Instruments, 1, VendorType.Candy]),
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Locations.Saxophone: Location(Levels.AngryAztec, "Aztec Candy Tiny", Items.Saxophone, Types.Shop, Kongs.tiny, [MoveTypes.Instruments, 1, VendorType.Candy]),
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Locations.Triangle: Location(Levels.AngryAztec, "Aztec Candy Chunky", Items.Triangle, Types.Shop, Kongs.chunky, [MoveTypes.Instruments, 1, VendorType.Candy]),
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Locations.GorillaGrab: Location(Levels.FranticFactory, "Factory Cranky Donkey", Items.GorillaGrab, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 3, VendorType.Cranky]),
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Locations.SimianSpring: Location(Levels.FranticFactory, "Factory Cranky Diddy", Items.SimianSpring, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 3, VendorType.Cranky]),
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Locations.BaboonBalloon: Location(Levels.FranticFactory, "Factory Cranky Lanky", Items.BaboonBalloon, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 2, VendorType.Cranky]),
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Locations.PonyTailTwirl: Location(Levels.FranticFactory, "Factory Cranky Tiny", Items.PonyTailTwirl, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 2, VendorType.Cranky]),
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Locations.PrimatePunch: Location(Levels.FranticFactory, "Factory Cranky Chunky", Items.PrimatePunch, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 2, VendorType.Cranky]),
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Locations.AmmoBelt1: Location(Levels.FranticFactory, "Factory Funky Shared", Items.ProgressiveAmmoBelt, Types.Shop, Kongs.any, [MoveTypes.AmmoBelt, 1, VendorType.Funky]),
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Locations.MusicUpgrade1: Location(Levels.GloomyGalleon, "Galleon Candy Shared", Items.ProgressiveInstrumentUpgrade, Types.Shop, Kongs.any, [MoveTypes.Instruments, 2, VendorType.Candy]),
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Locations.SuperSimianSlam: Location(Levels.FungiForest, "Forest Cranky Shared", Items.ProgressiveSlam, Types.Shop, Kongs.any, [MoveTypes.Slam, 2, VendorType.Cranky]),
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Locations.HomingAmmo: Location(Levels.FungiForest, "Forest Funky Shared", Items.HomingAmmo, Types.Shop, Kongs.any, [MoveTypes.Guns, 2, VendorType.Funky]),
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Locations.OrangstandSprint: Location(Levels.CrystalCaves, "Caves Cranky Lanky", Items.OrangstandSprint, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 3, VendorType.Cranky]),
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Locations.Monkeyport: Location(Levels.CrystalCaves, "Caves Cranky Tiny", Items.Monkeyport, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 3, VendorType.Cranky]),
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Locations.GorillaGone: Location(Levels.CrystalCaves, "Caves Cranky Chunky", Items.GorillaGone, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 3, VendorType.Cranky]),
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Locations.AmmoBelt2: Location(Levels.CrystalCaves, "Caves Funky Shared", Items.ProgressiveAmmoBelt, Types.Shop, Kongs.any, [MoveTypes.AmmoBelt, 2, VendorType.Funky]),
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Locations.ThirdMelon: Location(Levels.CrystalCaves, "Caves Candy Shared", Items.ProgressiveInstrumentUpgrade, Types.Shop, Kongs.any, [MoveTypes.Instruments, 3, VendorType.Candy]),
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Locations.SuperDuperSimianSlam: Location(Levels.CreepyCastle, "Castle Cranky Shared", Items.ProgressiveSlam, Types.Shop, Kongs.any, [MoveTypes.Slam, 3, VendorType.Cranky]),
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Locations.SniperSight: Location(Levels.CreepyCastle, "Castle Funky Shared", Items.SniperSight, Types.Shop, Kongs.any, [MoveTypes.Guns, 3, VendorType.Funky]),
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Locations.MusicUpgrade2: Location(Levels.CreepyCastle, "Castle Candy Shared", Items.ProgressiveInstrumentUpgrade, Types.Shop, Kongs.any, [MoveTypes.Instruments, 4, VendorType.Candy]),
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Locations.RarewareCoin: Location(Levels.Shops, "Jetpac", Items.RarewareCoin, Types.RarewareCoin, Kongs.any, [MapIDCombo(Maps.Cranky, 0x2, 379)]),
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# Additional shop locations for randomized moves- Index doesn't really matter, just set to 0
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# Japes
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Locations.SharedJapesPotion: Location(Levels.JungleJapes, "Japes Cranky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.SharedJapesGun: Location(Levels.JungleJapes, "Japes Funky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Guns, 0, VendorType.Funky]),
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# Aztec
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Locations.SharedAztecPotion: Location(Levels.AngryAztec, "Aztec Cranky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.LankyAztecPotion: Location(Levels.AngryAztec, "Aztec Cranky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.TinyAztecPotion: Location(Levels.AngryAztec, "Aztec Cranky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.ChunkyAztecPotion: Location(Levels.AngryAztec, "Aztec Cranky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.SharedAztecGun: Location(Levels.AngryAztec, "Aztec Funky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DonkeyAztecGun: Location(Levels.AngryAztec, "Aztec Funky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DiddyAztecGun: Location(Levels.AngryAztec, "Aztec Funky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.LankyAztecGun: Location(Levels.AngryAztec, "Aztec Funky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.TinyAztecGun: Location(Levels.AngryAztec, "Aztec Funky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.ChunkyAztecGun: Location(Levels.AngryAztec, "Aztec Funky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.SharedAztecInstrument: Location(Levels.AngryAztec, "Aztec Candy Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Instruments, 0, VendorType.Candy]),
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# Factory
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Locations.SharedFactoryPotion: Location(Levels.FranticFactory, "Factory Cranky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DonkeyFactoryGun: Location(Levels.FranticFactory, "Factory Funky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DiddyFactoryGun: Location(Levels.FranticFactory, "Factory Funky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.LankyFactoryGun: Location(Levels.FranticFactory, "Factory Funky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.TinyFactoryGun: Location(Levels.FranticFactory, "Factory Funky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.ChunkyFactoryGun: Location(Levels.FranticFactory, "Factory Funky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.SharedFactoryInstrument: Location(Levels.FranticFactory, "Factory Candy Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.DonkeyFactoryInstrument: Location(Levels.FranticFactory, "Factory Candy Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.DiddyFactoryInstrument: Location(Levels.FranticFactory, "Factory Candy Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.LankyFactoryInstrument: Location(Levels.FranticFactory, "Factory Candy Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.TinyFactoryInstrument: Location(Levels.FranticFactory, "Factory Candy Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.ChunkyFactoryInstrument: Location(Levels.FranticFactory, "Factory Candy Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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# Galleon
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Locations.SharedGalleonPotion: Location(Levels.GloomyGalleon, "Galleon Cranky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DonkeyGalleonPotion: Location(Levels.GloomyGalleon, "Galleon Cranky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DiddyGalleonPotion: Location(Levels.GloomyGalleon, "Galleon Cranky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.LankyGalleonPotion: Location(Levels.GloomyGalleon, "Galleon Cranky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.TinyGalleonPotion: Location(Levels.GloomyGalleon, "Galleon Cranky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.ChunkyGalleonPotion: Location(Levels.GloomyGalleon, "Galleon Cranky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.SharedGalleonGun: Location(Levels.GloomyGalleon, "Galleon Funky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DonkeyGalleonGun: Location(Levels.GloomyGalleon, "Galleon Funky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DiddyGalleonGun: Location(Levels.GloomyGalleon, "Galleon Funky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.LankyGalleonGun: Location(Levels.GloomyGalleon, "Galleon Funky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.TinyGalleonGun: Location(Levels.GloomyGalleon, "Galleon Funky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.ChunkyGalleonGun: Location(Levels.GloomyGalleon, "Galleon Funky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DonkeyGalleonInstrument: Location(Levels.GloomyGalleon, "Galleon Candy Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.DiddyGalleonInstrument: Location(Levels.GloomyGalleon, "Galleon Candy Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.LankyGalleonInstrument: Location(Levels.GloomyGalleon, "Galleon Candy Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.TinyGalleonInstrument: Location(Levels.GloomyGalleon, "Galleon Candy Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.ChunkyGalleonInstrument: Location(Levels.GloomyGalleon, "Galleon Candy Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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# Forest
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|
Locations.DonkeyForestPotion: Location(Levels.FungiForest, "Forest Cranky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DiddyForestPotion: Location(Levels.FungiForest, "Forest Cranky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.LankyForestPotion: Location(Levels.FungiForest, "Forest Cranky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.TinyForestPotion: Location(Levels.FungiForest, "Forest Cranky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.ChunkyForestPotion: Location(Levels.FungiForest, "Forest Cranky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DonkeyForestGun: Location(Levels.FungiForest, "Forest Funky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DiddyForestGun: Location(Levels.FungiForest, "Forest Funky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.LankyForestGun: Location(Levels.FungiForest, "Forest Funky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.TinyForestGun: Location(Levels.FungiForest, "Forest Funky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.ChunkyForestGun: Location(Levels.FungiForest, "Forest Funky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 0, VendorType.Funky]),
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# Caves
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Locations.SharedCavesPotion: Location(Levels.CrystalCaves, "Caves Cranky Shared", Items.NoItem, Types.Shop, Kongs.any, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DonkeyCavesPotion: Location(Levels.CrystalCaves, "Caves Cranky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DiddyCavesPotion: Location(Levels.CrystalCaves, "Caves Cranky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DonkeyCavesGun: Location(Levels.CrystalCaves, "Caves Funky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DiddyCavesGun: Location(Levels.CrystalCaves, "Caves Funky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.LankyCavesGun: Location(Levels.CrystalCaves, "Caves Funky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.TinyCavesGun: Location(Levels.CrystalCaves, "Caves Funky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.ChunkyCavesGun: Location(Levels.CrystalCaves, "Caves Funky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DonkeyCavesInstrument: Location(Levels.CrystalCaves, "Caves Candy Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.DiddyCavesInstrument: Location(Levels.CrystalCaves, "Caves Candy Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.LankyCavesInstrument: Location(Levels.CrystalCaves, "Caves Candy Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.TinyCavesInstrument: Location(Levels.CrystalCaves, "Caves Candy Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.ChunkyCavesInstrument: Location(Levels.CrystalCaves, "Caves Candy Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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# Castle
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Locations.DonkeyCastlePotion: Location(Levels.CreepyCastle, "Castle Cranky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DiddyCastlePotion: Location(Levels.CreepyCastle, "Castle Cranky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.LankyCastlePotion: Location(Levels.CreepyCastle, "Castle Cranky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.TinyCastlePotion: Location(Levels.CreepyCastle, "Castle Cranky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.ChunkyCastlePotion: Location(Levels.CreepyCastle, "Castle Cranky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DonkeyCastleGun: Location(Levels.CreepyCastle, "Castle Funky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DiddyCastleGun: Location(Levels.CreepyCastle, "Castle Funky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.LankyCastleGun: Location(Levels.CreepyCastle, "Castle Funky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.TinyCastleGun: Location(Levels.CreepyCastle, "Castle Funky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.ChunkyCastleGun: Location(Levels.CreepyCastle, "Castle Funky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Guns, 0, VendorType.Funky]),
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Locations.DonkeyCastleInstrument: Location(Levels.CreepyCastle, "Castle Candy Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.DiddyCastleInstrument: Location(Levels.CreepyCastle, "Castle Candy Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.LankyCastleInstrument: Location(Levels.CreepyCastle, "Castle Candy Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.TinyCastleInstrument: Location(Levels.CreepyCastle, "Castle Candy Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Instruments, 0, VendorType.Candy]),
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Locations.ChunkyCastleInstrument: Location(Levels.CreepyCastle, "Castle Candy Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Instruments, 0, VendorType.Candy]),
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# Isles
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Locations.DonkeyIslesPotion: Location(Levels.DKIsles, "DK Isles Cranky Donkey", Items.NoItem, Types.Shop, Kongs.donkey, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.DiddyIslesPotion: Location(Levels.DKIsles, "DK Isles Cranky Diddy", Items.NoItem, Types.Shop, Kongs.diddy, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.LankyIslesPotion: Location(Levels.DKIsles, "DK Isles Cranky Lanky", Items.NoItem, Types.Shop, Kongs.lanky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.TinyIslesPotion: Location(Levels.DKIsles, "DK Isles Cranky Tiny", Items.NoItem, Types.Shop, Kongs.tiny, [MoveTypes.Moves, 0, VendorType.Cranky]),
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Locations.ChunkyIslesPotion: Location(Levels.DKIsles, "DK Isles Cranky Chunky", Items.NoItem, Types.Shop, Kongs.chunky, [MoveTypes.Moves, 0, VendorType.Cranky]),
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# Blueprints
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Locations.TurnInDKIslesDonkeyBlueprint: Location(Levels.Shops, "Turn In DK Isles Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInDKIslesDiddyBlueprint: Location(Levels.Shops, "Turn In DK Isles Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInDKIslesLankyBlueprint: Location(Levels.Shops, "Turn In DK Isles Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInDKIslesTinyBlueprint: Location(Levels.Shops, "Turn In DK Isles Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInDKIslesChunkyBlueprint: Location(Levels.Shops, "Turn In DK Isles Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInJungleJapesDonkeyBlueprint: Location(Levels.Shops, "Turn In Jungle Japes Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInJungleJapesDiddyBlueprint: Location(Levels.Shops, "Turn In Jungle Japes Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInJungleJapesLankyBlueprint: Location(Levels.Shops, "Turn In Jungle Japes Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInJungleJapesTinyBlueprint: Location(Levels.Shops, "Turn In Jungle Japes Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInJungleJapesChunkyBlueprint: Location(Levels.Shops, "Turn In Jungle Japes Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInAngryAztecDonkeyBlueprint: Location(Levels.Shops, "Turn In Angry Aztec Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInAngryAztecDiddyBlueprint: Location(Levels.Shops, "Turn In Angry Aztec Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInAngryAztecLankyBlueprint: Location(Levels.Shops, "Turn In Angry Aztec Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInAngryAztecTinyBlueprint: Location(Levels.Shops, "Turn In Angry Aztec Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInAngryAztecChunkyBlueprint: Location(Levels.Shops, "Turn In Angry Aztec Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInFranticFactoryDonkeyBlueprint: Location(Levels.Shops, "Turn In Frantic Factory Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInFranticFactoryDiddyBlueprint: Location(Levels.Shops, "Turn In Frantic Factory Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInFranticFactoryLankyBlueprint: Location(Levels.Shops, "Turn In Frantic Factory Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInFranticFactoryTinyBlueprint: Location(Levels.Shops, "Turn In Frantic Factory Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInFranticFactoryChunkyBlueprint: Location(Levels.Shops, "Turn In Frantic Factory Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInGloomyGalleonDonkeyBlueprint: Location(Levels.Shops, "Turn In Gloomy Galleon Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInGloomyGalleonDiddyBlueprint: Location(Levels.Shops, "Turn In Gloomy Galleon Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInGloomyGalleonLankyBlueprint: Location(Levels.Shops, "Turn In Gloomy Galleon Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInGloomyGalleonTinyBlueprint: Location(Levels.Shops, "Turn In Gloomy Galleon Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInGloomyGalleonChunkyBlueprint: Location(Levels.Shops, "Turn In Gloomy Galleon Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInFungiForestDonkeyBlueprint: Location(Levels.Shops, "Turn In Fungi Forest Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInFungiForestDiddyBlueprint: Location(Levels.Shops, "Turn In Fungi Forest Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInFungiForestLankyBlueprint: Location(Levels.Shops, "Turn In Fungi Forest Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInFungiForestTinyBlueprint: Location(Levels.Shops, "Turn In Fungi Forest Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInFungiForestChunkyBlueprint: Location(Levels.Shops, "Turn In Fungi Forest Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInCrystalCavesDonkeyBlueprint: Location(Levels.Shops, "Turn In Crystal Caves Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInCrystalCavesDiddyBlueprint: Location(Levels.Shops, "Turn In Crystal Caves Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInCrystalCavesLankyBlueprint: Location(Levels.Shops, "Turn In Crystal Caves Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInCrystalCavesTinyBlueprint: Location(Levels.Shops, "Turn In Crystal Caves Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInCrystalCavesChunkyBlueprint: Location(Levels.Shops, "Turn In Crystal Caves Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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Locations.TurnInCreepyCastleDonkeyBlueprint: Location(Levels.Shops, "Turn In Creepy Castle Donkey Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.donkey),
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Locations.TurnInCreepyCastleDiddyBlueprint: Location(Levels.Shops, "Turn In Creepy Castle Diddy Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.diddy),
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Locations.TurnInCreepyCastleLankyBlueprint: Location(Levels.Shops, "Turn In Creepy Castle Lanky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.lanky),
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Locations.TurnInCreepyCastleTinyBlueprint: Location(Levels.Shops, "Turn In Creepy Castle Tiny Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.tiny),
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Locations.TurnInCreepyCastleChunkyBlueprint: Location(Levels.Shops, "Turn In Creepy Castle Chunky Blueprint", Items.GoldenBanana, Types.BlueprintBanana, Kongs.chunky),
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# Hint Doors
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Locations.JapesDonkeyDoor: Location(Levels.JungleJapes, "Japes Donkey Hint Door", Items.JapesDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.JapesDiddyDoor: Location(Levels.JungleJapes, "Japes Diddy Hint Door", Items.JapesDiddyHint, Types.Hint, Kongs.diddy),
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Locations.JapesLankyDoor: Location(Levels.JungleJapes, "Japes Lanky Hint Door", Items.JapesLankyHint, Types.Hint, Kongs.lanky),
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Locations.JapesTinyDoor: Location(Levels.JungleJapes, "Japes Tiny Hint Door", Items.JapesTinyHint, Types.Hint, Kongs.tiny),
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Locations.JapesChunkyDoor: Location(Levels.JungleJapes, "Japes Chunky Hint Door", Items.JapesChunkyHint, Types.Hint, Kongs.chunky),
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Locations.AztecDonkeyDoor: Location(Levels.AngryAztec, "Aztec Donkey Hint Door", Items.AztecDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.AztecDiddyDoor: Location(Levels.AngryAztec, "Aztec Diddy Hint Door", Items.AztecDiddyHint, Types.Hint, Kongs.diddy),
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Locations.AztecLankyDoor: Location(Levels.AngryAztec, "Aztec Lanky Hint Door", Items.AztecLankyHint, Types.Hint, Kongs.lanky),
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Locations.AztecTinyDoor: Location(Levels.AngryAztec, "Aztec Tiny Hint Door", Items.AztecTinyHint, Types.Hint, Kongs.tiny),
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Locations.AztecChunkyDoor: Location(Levels.AngryAztec, "Aztec Chunky Hint Door", Items.AztecChunkyHint, Types.Hint, Kongs.chunky),
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Locations.FactoryDonkeyDoor: Location(Levels.FranticFactory, "Factory Donkey Hint Door", Items.FactoryDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.FactoryDiddyDoor: Location(Levels.FranticFactory, "Factory Diddy Hint Door", Items.FactoryDiddyHint, Types.Hint, Kongs.diddy),
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Locations.FactoryLankyDoor: Location(Levels.FranticFactory, "Factory Lanky Hint Door", Items.FactoryLankyHint, Types.Hint, Kongs.lanky),
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Locations.FactoryTinyDoor: Location(Levels.FranticFactory, "Factory Tiny Hint Door", Items.FactoryTinyHint, Types.Hint, Kongs.tiny),
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Locations.FactoryChunkyDoor: Location(Levels.FranticFactory, "Factory Chunky Hint Door", Items.FactoryChunkyHint, Types.Hint, Kongs.chunky),
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Locations.GalleonDonkeyDoor: Location(Levels.GloomyGalleon, "Galleon Donkey Hint Door", Items.GalleonDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.GalleonDiddyDoor: Location(Levels.GloomyGalleon, "Galleon Diddy Hint Door", Items.GalleonDiddyHint, Types.Hint, Kongs.diddy),
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Locations.GalleonLankyDoor: Location(Levels.GloomyGalleon, "Galleon Lanky Hint Door", Items.GalleonLankyHint, Types.Hint, Kongs.lanky),
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Locations.GalleonTinyDoor: Location(Levels.GloomyGalleon, "Galleon Tiny Hint Door", Items.GalleonTinyHint, Types.Hint, Kongs.tiny),
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Locations.GalleonChunkyDoor: Location(Levels.GloomyGalleon, "Galleon Chunky Hint Door", Items.GalleonChunkyHint, Types.Hint, Kongs.chunky),
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Locations.ForestDonkeyDoor: Location(Levels.FungiForest, "Forest Donkey Hint Door", Items.ForestDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.ForestDiddyDoor: Location(Levels.FungiForest, "Forest Diddy Hint Door", Items.ForestDiddyHint, Types.Hint, Kongs.diddy),
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Locations.ForestLankyDoor: Location(Levels.FungiForest, "Forest Lanky Hint Door", Items.ForestLankyHint, Types.Hint, Kongs.lanky),
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Locations.ForestTinyDoor: Location(Levels.FungiForest, "Forest Tiny Hint Door", Items.ForestTinyHint, Types.Hint, Kongs.tiny),
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Locations.ForestChunkyDoor: Location(Levels.FungiForest, "Forest Chunky Hint Door", Items.ForestChunkyHint, Types.Hint, Kongs.chunky),
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Locations.CavesDonkeyDoor: Location(Levels.CrystalCaves, "Caves Donkey Hint Door", Items.CavesDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.CavesDiddyDoor: Location(Levels.CrystalCaves, "Caves Diddy Hint Door", Items.CavesDiddyHint, Types.Hint, Kongs.diddy),
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Locations.CavesLankyDoor: Location(Levels.CrystalCaves, "Caves Lanky Hint Door", Items.CavesLankyHint, Types.Hint, Kongs.lanky),
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Locations.CavesTinyDoor: Location(Levels.CrystalCaves, "Caves Tiny Hint Door", Items.CavesTinyHint, Types.Hint, Kongs.tiny),
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Locations.CavesChunkyDoor: Location(Levels.CrystalCaves, "Caves Chunky Hint Door", Items.CavesChunkyHint, Types.Hint, Kongs.chunky),
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Locations.CastleDonkeyDoor: Location(Levels.CreepyCastle, "Castle Donkey Hint Door", Items.CastleDonkeyHint, Types.Hint, Kongs.donkey),
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Locations.CastleDiddyDoor: Location(Levels.CreepyCastle, "Castle Diddy Hint Door", Items.CastleDiddyHint, Types.Hint, Kongs.diddy),
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Locations.CastleLankyDoor: Location(Levels.CreepyCastle, "Castle Lanky Hint Door", Items.CastleLankyHint, Types.Hint, Kongs.lanky),
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Locations.CastleTinyDoor: Location(Levels.CreepyCastle, "Castle Tiny Hint Door", Items.CastleTinyHint, Types.Hint, Kongs.tiny),
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Locations.CastleChunkyDoor: Location(Levels.CreepyCastle, "Castle Chunky Hint Door", Items.CastleChunkyHint, Types.Hint, Kongs.chunky),
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# Progressive Hints
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Locations.ProgressiveHint_01: Location(Levels.JungleJapes, "Progressive Hint 1", Items.JapesDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_02: Location(Levels.JungleJapes, "Progressive Hint 2", Items.JapesDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_03: Location(Levels.JungleJapes, "Progressive Hint 3", Items.JapesLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_04: Location(Levels.JungleJapes, "Progressive Hint 4", Items.JapesTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_05: Location(Levels.JungleJapes, "Progressive Hint 5", Items.JapesChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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Locations.ProgressiveHint_06: Location(Levels.AngryAztec, "Progressive Hint 6", Items.AztecDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_07: Location(Levels.AngryAztec, "Progressive Hint 7", Items.AztecDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_08: Location(Levels.AngryAztec, "Progressive Hint 8", Items.AztecLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_09: Location(Levels.AngryAztec, "Progressive Hint 9", Items.AztecTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_10: Location(Levels.AngryAztec, "Progressive Hint 10", Items.AztecChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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Locations.ProgressiveHint_11: Location(Levels.FranticFactory, "Progressive Hint 11", Items.FactoryDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_12: Location(Levels.FranticFactory, "Progressive Hint 12", Items.FactoryDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_13: Location(Levels.FranticFactory, "Progressive Hint 13", Items.FactoryLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_14: Location(Levels.FranticFactory, "Progressive Hint 14", Items.FactoryTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_15: Location(Levels.FranticFactory, "Progressive Hint 15", Items.FactoryChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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Locations.ProgressiveHint_16: Location(Levels.GloomyGalleon, "Progressive Hint 16", Items.GalleonDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_17: Location(Levels.GloomyGalleon, "Progressive Hint 17", Items.GalleonDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_18: Location(Levels.GloomyGalleon, "Progressive Hint 18", Items.GalleonLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_19: Location(Levels.GloomyGalleon, "Progressive Hint 19", Items.GalleonTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_20: Location(Levels.GloomyGalleon, "Progressive Hint 20", Items.GalleonChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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Locations.ProgressiveHint_21: Location(Levels.FungiForest, "Progressive Hint 21", Items.ForestDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_22: Location(Levels.FungiForest, "Progressive Hint 22", Items.ForestDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_23: Location(Levels.FungiForest, "Progressive Hint 23", Items.ForestLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_24: Location(Levels.FungiForest, "Progressive Hint 24", Items.ForestTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_25: Location(Levels.FungiForest, "Progressive Hint 25", Items.ForestChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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Locations.ProgressiveHint_26: Location(Levels.CrystalCaves, "Progressive Hint 26", Items.CavesDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_27: Location(Levels.CrystalCaves, "Progressive Hint 27", Items.CavesDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_28: Location(Levels.CrystalCaves, "Progressive Hint 28", Items.CavesLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_29: Location(Levels.CrystalCaves, "Progressive Hint 29", Items.CavesTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_30: Location(Levels.CrystalCaves, "Progressive Hint 30", Items.CavesChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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Locations.ProgressiveHint_31: Location(Levels.CreepyCastle, "Progressive Hint 31", Items.CastleDonkeyHint, Types.ProgressiveHint, Kongs.donkey),
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Locations.ProgressiveHint_32: Location(Levels.CreepyCastle, "Progressive Hint 32", Items.CastleDiddyHint, Types.ProgressiveHint, Kongs.diddy),
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Locations.ProgressiveHint_33: Location(Levels.CreepyCastle, "Progressive Hint 33", Items.CastleLankyHint, Types.ProgressiveHint, Kongs.lanky),
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Locations.ProgressiveHint_34: Location(Levels.CreepyCastle, "Progressive Hint 34", Items.CastleTinyHint, Types.ProgressiveHint, Kongs.tiny),
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Locations.ProgressiveHint_35: Location(Levels.CreepyCastle, "Progressive Hint 35", Items.CastleChunkyHint, Types.ProgressiveHint, Kongs.chunky),
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# Rainbow Coins - Has to be in order of map index
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Locations.RainbowCoin_Location00: Location(Levels.JungleJapes, "Japes Dirt: Painting Hill", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, 0x29E)]), # Painting Hill
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Locations.RainbowCoin_Location01: Location(Levels.AngryAztec, "Aztec Dirt: Chunky Temple", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.AztecChunky5DTemple, -1, 0x29F)]), # Chunky 5DT
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Locations.RainbowCoin_Location02: Location(Levels.FranticFactory, "Factory Dirt: Dark Room", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, 0x2A0)]), # Dark Room
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Locations.RainbowCoin_Location03: Location(Levels.DKIsles, "Isles Dirt: Cabin Isle", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.Isles, -1, 0x2A1)]), # Fungi Entrance
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Locations.RainbowCoin_Location04: Location(Levels.DKIsles, "Isles Dirt: Under Caves Lobby", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.Isles, -1, 0x2A2)]), # Caves Slope
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Locations.RainbowCoin_Location05: Location(Levels.DKIsles, "Isles Dirt: Aztec Roof", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.Isles, -1, 0x2A3)]), # Aztec Roof
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Locations.RainbowCoin_Location06: Location(Levels.AngryAztec, "Aztec Dirt: Oasis", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, 0x2A4)]), # Oasis
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Locations.RainbowCoin_Location07: Location(Levels.FungiForest, "Forest Dirt: Mills Grass", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, 0x2A5)]), # Isotarge Coin
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Locations.RainbowCoin_Location08: Location(Levels.FungiForest, "Forest Dirt: Beanstalk", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, 0x2A6)]), # Beanstalk
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Locations.RainbowCoin_Location09: Location(Levels.GloomyGalleon, "Galleon Dirt: Lighthouse", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.GalleonLighthouse, -1, 0x2A7)]), # Lighthouse
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Locations.RainbowCoin_Location10: Location(Levels.CrystalCaves, "Caves Dirt: Giant Kosha", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, 0x2A8)]), # Giant Kosha
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Locations.RainbowCoin_Location11: Location(Levels.CreepyCastle, "Castle Dirt: Top Floor", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, 0x2A9)]), # Castle Top
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Locations.RainbowCoin_Location12: Location(Levels.DKIsles, "Isles Dirt: Back of Prison", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.KLumsy, -1, 0x2AA)]), # K. Lumsy
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Locations.RainbowCoin_Location13: Location(Levels.DKIsles, "Isles Dirt: Training Grounds Rear Tunnel", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.TrainingGrounds, -1, 0x2AB)]), # Back of TG
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Locations.RainbowCoin_Location14: Location(Levels.DKIsles, "Isles Dirt: Banana Hoard", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.TrainingGrounds, -1, 0x2AC)]), # Banana Hoard
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Locations.RainbowCoin_Location15: Location(Levels.DKIsles, "Isles Dirt: Castle Lobby", Items.RainbowCoin, Types.RainbowCoin, Kongs.any, [MapIDCombo(Maps.CreepyCastleLobby, -1, 0x2AD)]), # Castle Lobby
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Locations.MelonCrate_Location00: Location(Levels.JungleJapes, "Japes Crate: Behind the Mountain", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, 0x3AC)]), # Japes behind mountain
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Locations.MelonCrate_Location01: Location(Levels.JungleJapes, "Japes Crate: In the Rambi Cave", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, 0x3AD)]), # Japes near cb boulder
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Locations.MelonCrate_Location02: Location(Levels.AngryAztec, "Aztec Crate: Llama Temple Entrance", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, 0x3AE)]), # Llama Temple
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Locations.MelonCrate_Location03: Location(Levels.FranticFactory, "Factory Crate: Near Funky", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, 0x3AF)]), # Factory near funky
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Locations.MelonCrate_Location04: Location(Levels.FranticFactory, "Factory Crate: Near Candy", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, 0x3B0)]), # Factory near candy/cranky
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Locations.MelonCrate_Location05: Location(Levels.GloomyGalleon, "Galleon Crate: Near Cactus", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, 0x3B1)]), # Galleon near cactus
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Locations.MelonCrate_Location06: Location(Levels.AngryAztec, "Aztec Crate: On Llama Temple", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, 0x3B2)]), # Aztec on Llama
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Locations.MelonCrate_Location07: Location(Levels.AngryAztec, "Aztec Crate: Near Gong Tower", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, 0x3B3)]), # Aztec near gong tower
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Locations.MelonCrate_Location08: Location(Levels.FungiForest, "Forest Crate: Near Owl Tree", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, 0x3B4)]), # Fungi near owl tree
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Locations.MelonCrate_Location09: Location(Levels.FungiForest, "Forest Crate: Near Thornvine Barn", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, 0x3B5)]), # Fungi near DK barn
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Locations.MelonCrate_Location10: Location(Levels.FungiForest, "Forest Crate: Behind Dark Attic", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, 0x3B6)]), # Fungi behind dark attic
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Locations.MelonCrate_Location11: Location(Levels.FungiForest, "Forest Crate: In Thornvine Barn", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.ForestThornvineBarn, -1, 0x3B7)]), # Fungi in DK Barn
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Locations.MelonCrate_Location12: Location(Levels.CreepyCastle, "Castle Crate: Behind Mausoleum Entrance", Items.CrateMelon, Types.CrateItem, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, 0x3B8)]), # Crypt behind Mausoleum entrance
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Locations.JapesMainEnemy_Start: Location(Levels.JungleJapes, "Jungle Japes Enemy: Start", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x0)]),
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Locations.JapesMainEnemy_DiddyCavern: Location(Levels.JungleJapes, "Jungle Japes Enemy: Diddy Cavern", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x1)]),
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Locations.JapesMainEnemy_Tunnel0: Location(Levels.JungleJapes, "Jungle Japes Enemy: Tunnel (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x2)]),
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Locations.JapesMainEnemy_Tunnel1: Location(Levels.JungleJapes, "Jungle Japes Enemy: Tunnel (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x3)]),
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Locations.JapesMainEnemy_Storm0: Location(Levels.JungleJapes, "Jungle Japes Enemy: Storm (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x4)]),
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Locations.JapesMainEnemy_Storm1: Location(Levels.JungleJapes, "Jungle Japes Enemy: Storm (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x5)]),
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Locations.JapesMainEnemy_Storm2: Location(Levels.JungleJapes, "Jungle Japes Enemy: Storm (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x6)]),
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Locations.JapesMainEnemy_Hive0: Location(Levels.JungleJapes, "Jungle Japes Enemy: Hive (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x7)]),
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Locations.JapesMainEnemy_Hive1: Location(Levels.JungleJapes, "Jungle Japes Enemy: Hive (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x8)]),
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Locations.JapesMainEnemy_Hive2: Location(Levels.JungleJapes, "Jungle Japes Enemy: Hive (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x9)]),
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Locations.JapesMainEnemy_Hive3: Location(Levels.JungleJapes, "Jungle Japes Enemy: Hive (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0xa)]),
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Locations.JapesMainEnemy_Hive4: Location(Levels.JungleJapes, "Jungle Japes Enemy: Hive (4)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0xb)]),
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Locations.JapesMainEnemy_KilledInDemo: Location(Levels.JungleJapes, "Jungle Japes Enemy: Killed In Demo", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0xc)]),
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Locations.JapesMainEnemy_NearUnderground: Location(Levels.JungleJapes, "Jungle Japes Enemy: Near Underground", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0xd)]),
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Locations.JapesMainEnemy_NearPainting0: Location(Levels.JungleJapes, "Jungle Japes Enemy: Near Painting (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0xe)]),
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Locations.JapesMainEnemy_NearPainting1: Location(Levels.JungleJapes, "Jungle Japes Enemy: Near Painting (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0xf)]),
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Locations.JapesMainEnemy_NearPainting2: Location(Levels.JungleJapes, "Jungle Japes Enemy: Near Painting (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x10)]),
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Locations.JapesMainEnemy_Mountain: Location(Levels.JungleJapes, "Jungle Japes Enemy: Mountain", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x11)]),
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Locations.JapesMainEnemy_FeatherTunnel: Location(Levels.JungleJapes, "Jungle Japes Enemy: Feather Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x12)]),
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Locations.JapesMainEnemy_MiddleTunnel: Location(Levels.JungleJapes, "Jungle Japes Enemy: Middle Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapes, -1, DROPSANITY_FLAG_START + 0x13)]),
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Locations.JapesLobbyEnemy_Enemy0: Location(Levels.DKIsles, "Jungle Japes Lobby Enemy: Enemy (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapesLobby, -1, DROPSANITY_FLAG_START + 0x14)]),
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Locations.JapesLobbyEnemy_Enemy1: Location(Levels.DKIsles, "Jungle Japes Lobby Enemy: Enemy (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JungleJapesLobby, -1, DROPSANITY_FLAG_START + 0x15)]),
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# Locations.JapesPaintingEnemy_Gauntlet0: Location(Levels.JungleJapes, "Japes Lanky Cave Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesLankyCave, -1, DROPSANITY_FLAG_START + 0x16)]),
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# Locations.JapesPaintingEnemy_Gauntlet1: Location(Levels.JungleJapes, "Japes Lanky Cave Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesLankyCave, -1, DROPSANITY_FLAG_START + 0x17)]),
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# Locations.JapesPaintingEnemy_Gauntlet2: Location(Levels.JungleJapes, "Japes Lanky Cave Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesLankyCave, -1, DROPSANITY_FLAG_START + 0x18)]),
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# Locations.JapesPaintingEnemy_Gauntlet3: Location(Levels.JungleJapes, "Japes Lanky Cave Enemy: Gauntlet3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesLankyCave, -1, DROPSANITY_FLAG_START + 0x19)]),
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# Locations.JapesPaintingEnemy_Gauntlet4: Location(Levels.JungleJapes, "Japes Lanky Cave Enemy: Gauntlet4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesLankyCave, -1, DROPSANITY_FLAG_START + 0x1a)]),
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Locations.JapesMountainEnemy_Start0: Location(Levels.JungleJapes, "Japes Mountain Enemy: Start (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x1b)]),
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Locations.JapesMountainEnemy_Start1: Location(Levels.JungleJapes, "Japes Mountain Enemy: Start (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x1c)]),
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Locations.JapesMountainEnemy_Start2: Location(Levels.JungleJapes, "Japes Mountain Enemy: Start (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x1d)]),
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Locations.JapesMountainEnemy_Start3: Location(Levels.JungleJapes, "Japes Mountain Enemy: Start (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x1e)]),
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Locations.JapesMountainEnemy_Start4: Location(Levels.JungleJapes, "Japes Mountain Enemy: Start (4)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x1f)]),
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Locations.JapesMountainEnemy_NearGateSwitch0: Location(Levels.JungleJapes, "Japes Mountain Enemy: Near Gate Switch (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x20)]),
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Locations.JapesMountainEnemy_NearGateSwitch1: Location(Levels.JungleJapes, "Japes Mountain Enemy: Near Gate Switch (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x21)]),
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Locations.JapesMountainEnemy_HiLo: Location(Levels.JungleJapes, "Japes Mountain Enemy: Hi Lo", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x22)]),
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Locations.JapesMountainEnemy_Conveyor0: Location(Levels.JungleJapes, "Japes Mountain Enemy: Conveyor (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x23)]),
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Locations.JapesMountainEnemy_Conveyor1: Location(Levels.JungleJapes, "Japes Mountain Enemy: Conveyor (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesMountain, -1, DROPSANITY_FLAG_START + 0x24)]),
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Locations.JapesShellhiveEnemy_FirstRoom: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: First Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x25)]),
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Locations.JapesShellhiveEnemy_SecondRoom0: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Second Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x26)]),
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Locations.JapesShellhiveEnemy_SecondRoom1: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Second Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x27)]),
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Locations.JapesShellhiveEnemy_ThirdRoom0: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Third Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x28)]),
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Locations.JapesShellhiveEnemy_ThirdRoom1: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Third Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x29)]),
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Locations.JapesShellhiveEnemy_ThirdRoom2: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Third Room (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x2a)]),
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Locations.JapesShellhiveEnemy_ThirdRoom3: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Third Room (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x2b)]),
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Locations.JapesShellhiveEnemy_MainRoom: Location(Levels.JungleJapes, "Japes Tiny Hive Enemy: Main Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.JapesTinyHive, -1, DROPSANITY_FLAG_START + 0x2c)]),
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Locations.AztecMainEnemy_VaseRoom0: Location(Levels.AngryAztec, "Angry Aztec Enemy: Vase Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x2d)]),
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Locations.AztecMainEnemy_VaseRoom1: Location(Levels.AngryAztec, "Angry Aztec Enemy: Vase Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x2e)]),
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Locations.AztecMainEnemy_TunnelPad0: Location(Levels.AngryAztec, "Angry Aztec Enemy: Tunnel Pad (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x2f)]),
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Locations.AztecMainEnemy_TunnelCage0: Location(Levels.AngryAztec, "Angry Aztec Enemy: Tunnel Cage (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x30)]),
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Locations.AztecMainEnemy_TunnelCage1: Location(Levels.AngryAztec, "Angry Aztec Enemy: Tunnel Cage (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x31)]),
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Locations.AztecMainEnemy_TunnelCage2: Location(Levels.AngryAztec, "Angry Aztec Enemy: Tunnel Cage (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x32)]),
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Locations.AztecMainEnemy_StartingTunnel0: Location(Levels.AngryAztec, "Angry Aztec Enemy: Starting Tunnel (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x33)]),
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Locations.AztecMainEnemy_StartingTunnel1: Location(Levels.AngryAztec, "Angry Aztec Enemy: Starting Tunnel (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x34)]),
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Locations.AztecMainEnemy_OasisDoor: Location(Levels.AngryAztec, "Angry Aztec Enemy: Oasis Door", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x35)]),
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Locations.AztecMainEnemy_TunnelCage3: Location(Levels.AngryAztec, "Angry Aztec Enemy: Tunnel Cage (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x36)]),
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Locations.AztecMainEnemy_OutsideLlama: Location(Levels.AngryAztec, "Angry Aztec Enemy: Outside Llama", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x37)]),
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Locations.AztecMainEnemy_OutsideTower: Location(Levels.AngryAztec, "Angry Aztec Enemy: Outside Tower", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x38)]),
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Locations.AztecMainEnemy_TunnelPad1: Location(Levels.AngryAztec, "Angry Aztec Enemy: Tunnel Pad (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x39)]),
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Locations.AztecMainEnemy_NearCandy: Location(Levels.AngryAztec, "Angry Aztec Enemy: Near Candy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3a)]),
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Locations.AztecMainEnemy_AroundTotem: Location(Levels.AngryAztec, "Angry Aztec Enemy: Around Totem", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3b)]),
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Locations.AztecMainEnemy_StartingTunnel2: Location(Levels.AngryAztec, "Angry Aztec Enemy: Starting Tunnel (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3c)]),
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Locations.AztecMainEnemy_StartingTunnel3: Location(Levels.AngryAztec, "Angry Aztec Enemy: Starting Tunnel (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3d)]),
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Locations.AztecMainEnemy_OutsideSnide: Location(Levels.AngryAztec, "Angry Aztec Enemy: Outside Snide", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3e)]),
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Locations.AztecMainEnemy_Outside5DT: Location(Levels.AngryAztec, "Angry Aztec Enemy: Outside 5DT", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3f)]),
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Locations.AztecMainEnemy_NearSnoopTunnel: Location(Levels.AngryAztec, "Angry Aztec Enemy: Near Sealed Quicksand Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x40)]),
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# Locations.AztecLobbyEnemy_Pad0: Location(Levels.DKIsles, "Angry Aztec Lobby Enemy: Pad0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztecLobby, -1, DROPSANITY_FLAG_START + 0x41)]),
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# Locations.AztecLobbyEnemy_Pad1: Location(Levels.DKIsles, "Angry Aztec Lobby Enemy: Pad1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztecLobby, -1, DROPSANITY_FLAG_START + 0x42)]),
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Locations.AztecDK5DTEnemy_StartTrap0: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: Start Trap (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x43)]),
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Locations.AztecDK5DTEnemy_StartTrap1: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: Start Trap (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x44)]),
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Locations.AztecDK5DTEnemy_StartTrap2: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: Start Trap (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x45)]),
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Locations.AztecDK5DTEnemy_EndTrap0: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: End Trap (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x46)]),
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Locations.AztecDK5DTEnemy_EndTrap1: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: End Trap (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x47)]),
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Locations.AztecDK5DTEnemy_EndTrap2: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: End Trap (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x48)]),
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Locations.AztecDK5DTEnemy_EndPath0: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: End Path (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x49)]),
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Locations.AztecDK5DTEnemy_EndPath1: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: End Path (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x4a)]),
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Locations.AztecDK5DTEnemy_StartPath: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: Start Path", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x4b)]),
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Locations.AztecDiddy5DTEnemy_EndTrap0: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: End Trap (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x4c)]),
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Locations.AztecDiddy5DTEnemy_EndTrap1: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: End Trap (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x4d)]),
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Locations.AztecDiddy5DTEnemy_EndTrap2: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: End Trap (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x4e)]),
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Locations.AztecDiddy5DTEnemy_StartLeft0: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: Start Left (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x4f)]),
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Locations.AztecDiddy5DTEnemy_StartLeft1: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: Start Left (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x50)]),
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Locations.AztecDiddy5DTEnemy_Reward: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: Reward", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x51)]),
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Locations.AztecDiddy5DTEnemy_SecondSwitch: Location(Levels.AngryAztec, "Aztec Diddy 5DTemple Enemy: Second Switch", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDiddy5DTemple, -1, DROPSANITY_FLAG_START + 0x52)]),
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Locations.AztecLanky5DTEnemy_JoiningPaths: Location(Levels.AngryAztec, "Aztec Lanky 5DTemple Enemy: Joining Paths", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLanky5DTemple, -1, DROPSANITY_FLAG_START + 0x53)]),
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Locations.AztecLanky5DTEnemy_EndTrap: Location(Levels.AngryAztec, "Aztec Lanky 5DTemple Enemy: End Trap", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLanky5DTemple, -1, DROPSANITY_FLAG_START + 0x54)]),
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Locations.AztecLanky5DTEnemy_Reward: Location(Levels.AngryAztec, "Aztec Lanky 5DTemple Enemy: Reward", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLanky5DTemple, -1, DROPSANITY_FLAG_START + 0x55)]),
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Locations.AztecTiny5DTEnemy_StartRightFront: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Start Right Front", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x56)]),
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Locations.AztecTiny5DTEnemy_StartLeftBack: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Start Left Back", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x57)]),
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Locations.AztecTiny5DTEnemy_StartRightBack: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Start Right Back", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x58)]),
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Locations.AztecTiny5DTEnemy_StartLeftFront: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Start Left Front", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x59)]),
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Locations.AztecTiny5DTEnemy_Reward0: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Reward (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x5a)]),
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Locations.AztecTiny5DTEnemy_Reward1: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Reward (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x5b)]),
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Locations.AztecTiny5DTEnemy_DeadEnd0: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Dead End (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x5c)]),
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Locations.AztecTiny5DTEnemy_DeadEnd1: Location(Levels.AngryAztec, "Aztec Tiny 5DTemple Enemy: Dead End (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTiny5DTemple, -1, DROPSANITY_FLAG_START + 0x5d)]),
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Locations.AztecChunky5DTEnemy_StartRight: Location(Levels.AngryAztec, "Aztec Chunky 5DTemple Enemy: Start Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecChunky5DTemple, -1, DROPSANITY_FLAG_START + 0x5e)]),
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Locations.AztecChunky5DTEnemy_StartLeft: Location(Levels.AngryAztec, "Aztec Chunky 5DTemple Enemy: Start Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecChunky5DTemple, -1, DROPSANITY_FLAG_START + 0x5f)]),
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Locations.AztecChunky5DTEnemy_SecondRight: Location(Levels.AngryAztec, "Aztec Chunky 5DTemple Enemy: Second Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecChunky5DTemple, -1, DROPSANITY_FLAG_START + 0x60)]),
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Locations.AztecChunky5DTEnemy_SecondLeft: Location(Levels.AngryAztec, "Aztec Chunky 5DTemple Enemy: Second Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecChunky5DTemple, -1, DROPSANITY_FLAG_START + 0x61)]),
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Locations.AztecChunky5DTEnemy_Reward: Location(Levels.AngryAztec, "Aztec Chunky 5DTemple Enemy: Reward", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecChunky5DTemple, -1, DROPSANITY_FLAG_START + 0x62)]),
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Locations.AztecLlamaEnemy_KongFreeInstrument: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Kong Free Instrument", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x63)]),
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Locations.AztecLlamaEnemy_DinoInstrument: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Dino Instrument", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x64)]),
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# Locations.AztecLlamaEnemy_Matching0: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Matching0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x65)]),
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# Locations.AztecLlamaEnemy_Matching1: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Matching1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x66)]),
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Locations.AztecLlamaEnemy_Right: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x67)]),
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Locations.AztecLlamaEnemy_Left: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x68)]),
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Locations.AztecLlamaEnemy_MelonCrate: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Melon Crate", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x69)]),
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Locations.AztecLlamaEnemy_SlamSwitch: Location(Levels.AngryAztec, "Aztec Llama Temple Enemy: Slam Switch", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecLlamaTemple, -1, DROPSANITY_FLAG_START + 0x6a)]),
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# Locations.AztecTempleEnemy_Rotating00: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x6b)]),
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# Locations.AztecTempleEnemy_Rotating01: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x6c)]),
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# Locations.AztecTempleEnemy_Rotating02: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x6d)]),
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# Locations.AztecTempleEnemy_Rotating03: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x6e)]),
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# Locations.AztecTempleEnemy_Rotating04: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating04", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x6f)]),
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# Locations.AztecTempleEnemy_Rotating05: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating05", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x70)]),
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# Locations.AztecTempleEnemy_Rotating06: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating06", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x71)]),
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# Locations.AztecTempleEnemy_Rotating07: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating07", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x72)]),
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# Locations.AztecTempleEnemy_Rotating08: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating08", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x73)]),
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# Locations.AztecTempleEnemy_Rotating09: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating09", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x74)]),
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# Locations.AztecTempleEnemy_Rotating10: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating10", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x75)]),
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# Locations.AztecTempleEnemy_Rotating11: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating11", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x76)]),
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# Locations.AztecTempleEnemy_Rotating12: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating12", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x77)]),
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# Locations.AztecTempleEnemy_Rotating13: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating13", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x78)]),
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# Locations.AztecTempleEnemy_Rotating14: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating14", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x79)]),
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# Locations.AztecTempleEnemy_Rotating15: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Rotating15", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x7a)]),
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# Locations.AztecTempleEnemy_MiniRoom00: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Mini Room00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x7b)]),
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# Locations.AztecTempleEnemy_MiniRoom01: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Mini Room01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x7c)]),
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# Locations.AztecTempleEnemy_MiniRoom02: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Mini Room02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x7d)]),
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# Locations.AztecTempleEnemy_MiniRoom03: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Mini Room03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x7e)]),
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Locations.AztecTempleEnemy_GuardRotating0: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Guard Rotating (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x7f)]),
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Locations.AztecTempleEnemy_GuardRotating1: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Guard Rotating (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x80)]),
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Locations.AztecTempleEnemy_MainRoom0: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Main Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x81)]),
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Locations.AztecTempleEnemy_MainRoom1: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Main Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x82)]),
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Locations.AztecTempleEnemy_MainRoom2: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Main Room (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x83)]),
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Locations.AztecTempleEnemy_KongRoom0: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Kong Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x84)]),
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Locations.AztecTempleEnemy_KongRoom1: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Kong Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x85)]),
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Locations.AztecTempleEnemy_KongRoom2: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Kong Room (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x86)]),
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Locations.AztecTempleEnemy_KongRoom3: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Kong Room (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x87)]),
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Locations.AztecTempleEnemy_KongRoom4: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Kong Room (4)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x88)]),
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# Locations.AztecTempleEnemy_Underwater: Location(Levels.AngryAztec, "Aztec Tiny Temple Enemy: Underwater", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecTinyTemple, -1, DROPSANITY_FLAG_START + 0x89)]),
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Locations.FactoryMainEnemy_CandyCranky0: Location(Levels.FranticFactory, "Frantic Factory Enemy: Candy Cranky (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x8a)]),
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Locations.FactoryMainEnemy_CandyCranky1: Location(Levels.FranticFactory, "Frantic Factory Enemy: Candy Cranky (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x8b)]),
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Locations.FactoryMainEnemy_LobbyLeft: Location(Levels.FranticFactory, "Frantic Factory Enemy: Lobby Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x8c)]),
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Locations.FactoryMainEnemy_LobbyRight: Location(Levels.FranticFactory, "Frantic Factory Enemy: Lobby Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x8d)]),
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Locations.FactoryMainEnemy_StorageRoom: Location(Levels.FranticFactory, "Frantic Factory Enemy: Storage Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x8e)]),
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Locations.FactoryMainEnemy_BlockTower0: Location(Levels.FranticFactory, "Frantic Factory Enemy: Block Tower (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x8f)]),
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Locations.FactoryMainEnemy_BlockTower1: Location(Levels.FranticFactory, "Frantic Factory Enemy: Block Tower (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x90)]),
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Locations.FactoryMainEnemy_BlockTower2: Location(Levels.FranticFactory, "Frantic Factory Enemy: Block Tower (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x91)]),
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Locations.FactoryMainEnemy_TunnelToHatch: Location(Levels.FranticFactory, "Frantic Factory Enemy: Tunnel To Hatch", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x92)]),
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Locations.FactoryMainEnemy_TunnelToProd0: Location(Levels.FranticFactory, "Frantic Factory Enemy: Tunnel To Prod (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x93)]),
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Locations.FactoryMainEnemy_TunnelToProd1: Location(Levels.FranticFactory, "Frantic Factory Enemy: Tunnel To Prod (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x94)]),
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Locations.FactoryMainEnemy_TunnelToBlockTower: Location(Levels.FranticFactory, "Frantic Factory Enemy: Tunnel To Block Tower", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x95)]),
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Locations.FactoryMainEnemy_TunnelToRace0: Location(Levels.FranticFactory, "Frantic Factory Enemy: Tunnel To Race (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x96)]),
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Locations.FactoryMainEnemy_TunnelToRace1: Location(Levels.FranticFactory, "Frantic Factory Enemy: Tunnel To Race (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x97)]),
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Locations.FactoryMainEnemy_LowWarp4: Location(Levels.FranticFactory, "Frantic Factory Enemy: Low Warp 4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x98)]),
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Locations.FactoryMainEnemy_DiddySwitch: Location(Levels.FranticFactory, "Frantic Factory Enemy: Diddy Switch", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x99)]),
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Locations.FactoryMainEnemy_ToBlockTowerTunnel: Location(Levels.FranticFactory, "Frantic Factory Enemy: To Block Tower Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x9a)]),
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Locations.FactoryMainEnemy_DarkRoom0: Location(Levels.FranticFactory, "Frantic Factory Enemy: Dark Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x9b)]),
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Locations.FactoryMainEnemy_DarkRoom1: Location(Levels.FranticFactory, "Frantic Factory Enemy: Dark Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x9c)]),
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# Locations.FactoryMainEnemy_BHDM0: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x9d)]),
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# Locations.FactoryMainEnemy_BHDM1: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x9e)]),
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# Locations.FactoryMainEnemy_BHDM2: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0x9f)]),
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# Locations.FactoryMainEnemy_BHDM3: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa0)]),
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# Locations.FactoryMainEnemy_BHDM4: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa1)]),
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# Locations.FactoryMainEnemy_BHDM5: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM5", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa2)]),
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# Locations.FactoryMainEnemy_BHDM6: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM6", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa3)]),
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# Locations.FactoryMainEnemy_BHDM7: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM7", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa4)]),
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# Locations.FactoryMainEnemy_BHDM8: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM8", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa5)]),
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# Locations.FactoryMainEnemy_BHDM9: Location(Levels.FranticFactory, "Frantic Factory Enemy: BHDM9", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa6)]),
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# Locations.FactoryMainEnemy_1342Gauntlet0: Location(Levels.FranticFactory, "Frantic Factory Enemy: 1342Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa7)]),
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# Locations.FactoryMainEnemy_1342Gauntlet1: Location(Levels.FranticFactory, "Frantic Factory Enemy: 1342Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa8)]),
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# Locations.FactoryMainEnemy_1342Gauntlet2: Location(Levels.FranticFactory, "Frantic Factory Enemy: 1342Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xa9)]),
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# Locations.FactoryMainEnemy_3124Gauntlet0: Location(Levels.FranticFactory, "Frantic Factory Enemy: 3124Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xaa)]),
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# Locations.FactoryMainEnemy_3124Gauntlet1: Location(Levels.FranticFactory, "Frantic Factory Enemy: 3124Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xab)]),
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# Locations.FactoryMainEnemy_3124Gauntlet2: Location(Levels.FranticFactory, "Frantic Factory Enemy: 3124Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xac)]),
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# Locations.FactoryMainEnemy_4231Gauntlet0: Location(Levels.FranticFactory, "Frantic Factory Enemy: 4231Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xad)]),
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# Locations.FactoryMainEnemy_4231Gauntlet1: Location(Levels.FranticFactory, "Frantic Factory Enemy: 4231Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactory, -1, DROPSANITY_FLAG_START + 0xae)]),
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Locations.FactoryLobbyEnemy_Enemy0: Location(Levels.DKIsles, "Frantic Factory Lobby Enemy: Enemy (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FranticFactoryLobby, -1, DROPSANITY_FLAG_START + 0xaf)]),
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Locations.GalleonMainEnemy_ChestRoom0: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Chest Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb0)]),
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Locations.GalleonMainEnemy_ChestRoom1: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Chest Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb1)]),
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Locations.GalleonMainEnemy_NearVineCannon: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Near Vine Cannon", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb2)]),
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Locations.GalleonMainEnemy_CrankyCannon: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Cranky Cannon", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb3)]),
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# Locations.GalleonMainEnemy_Submarine: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Submarine", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb4)]),
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# Locations.GalleonMainEnemy_5DS0: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: 5DS0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb5)]),
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# Locations.GalleonMainEnemy_5DS1: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: 5DS1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb6)]),
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Locations.GalleonMainEnemy_PeanutTunnel: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Peanut Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb7)]),
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Locations.GalleonMainEnemy_CoconutTunnel: Location(Levels.GloomyGalleon, "Gloomy Galleon Enemy: Coconut Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GloomyGalleon, -1, DROPSANITY_FLAG_START + 0xb8)]),
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Locations.GalleonLighthouseEnemy_Enemy0: Location(Levels.GloomyGalleon, "Galleon Lighthouse Enemy: Enemy (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GalleonLighthouse, -1, DROPSANITY_FLAG_START + 0xb9)]),
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Locations.GalleonLighthouseEnemy_Enemy1: Location(Levels.GloomyGalleon, "Galleon Lighthouse Enemy: Enemy (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GalleonLighthouse, -1, DROPSANITY_FLAG_START + 0xba)]),
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# Locations.Galleon5DSDLCEnemy_Diddy: Location(Levels.GloomyGalleon, "Galleon5DShip Diddy Lanky Chunky Enemy: Diddy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDiddyLankyChunky, -1, DROPSANITY_FLAG_START + 0xbb)]),
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# Locations.Galleon5DSDLCEnemy_Chunky: Location(Levels.GloomyGalleon, "Galleon5DShip Diddy Lanky Chunky Enemy: Chunky", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDiddyLankyChunky, -1, DROPSANITY_FLAG_START + 0xbc)]),
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# Locations.Galleon5DSDLCEnemy_Lanky: Location(Levels.GloomyGalleon, "Galleon5DShip Diddy Lanky Chunky Enemy: Lanky", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDiddyLankyChunky, -1, DROPSANITY_FLAG_START + 0xbd)]),
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# Locations.Galleon5DSDTEnemy_DK0: Location(Levels.GloomyGalleon, "Galleon5DShip DKTiny Enemy: DK0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDKTiny, -1, DROPSANITY_FLAG_START + 0xbe)]),
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# Locations.Galleon5DSDTEnemy_DK1: Location(Levels.GloomyGalleon, "Galleon5DShip DKTiny Enemy: DK1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDKTiny, -1, DROPSANITY_FLAG_START + 0xbf)]),
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# Locations.Galleon5DSDTEnemy_DK2: Location(Levels.GloomyGalleon, "Galleon5DShip DKTiny Enemy: DK2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDKTiny, -1, DROPSANITY_FLAG_START + 0xc0)]),
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# Locations.Galleon5DSDTEnemy_TinyCage: Location(Levels.GloomyGalleon, "Galleon5DShip DKTiny Enemy: Tiny Cage", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDKTiny, -1, DROPSANITY_FLAG_START + 0xc1)]),
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# Locations.Galleon5DSDTEnemy_TinyBed: Location(Levels.GloomyGalleon, "Galleon5DShip DKTiny Enemy: Tiny Bed", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon5DShipDKTiny, -1, DROPSANITY_FLAG_START + 0xc2)]),
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# Locations.Galleon2DSEnemy_Tiny0: Location(Levels.GloomyGalleon, "Galleon2DShip Enemy: Tiny0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon2DShip, -1, DROPSANITY_FLAG_START + 0xc3)]),
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# Locations.Galleon2DSEnemy_Tiny1: Location(Levels.GloomyGalleon, "Galleon2DShip Enemy: Tiny1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Galleon2DShip, -1, DROPSANITY_FLAG_START + 0xc4)]),
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# Locations.GalleonSubEnemy_Enemy0: Location(Levels.GloomyGalleon, "Galleon Submarine Enemy: Enemy0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GalleonSubmarine, -1, DROPSANITY_FLAG_START + 0xc5)]),
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# Locations.GalleonSubEnemy_Enemy1: Location(Levels.GloomyGalleon, "Galleon Submarine Enemy: Enemy1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GalleonSubmarine, -1, DROPSANITY_FLAG_START + 0xc6)]),
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# Locations.GalleonSubEnemy_Enemy2: Location(Levels.GloomyGalleon, "Galleon Submarine Enemy: Enemy2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GalleonSubmarine, -1, DROPSANITY_FLAG_START + 0xc7)]),
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# Locations.GalleonSubEnemy_Enemy3: Location(Levels.GloomyGalleon, "Galleon Submarine Enemy: Enemy3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.GalleonSubmarine, -1, DROPSANITY_FLAG_START + 0xc8)]),
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Locations.ForestMainEnemy_HollowTree0: Location(Levels.FungiForest, "Fungi Forest Enemy: Hollow Tree (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xc9)]),
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Locations.ForestMainEnemy_HollowTree1: Location(Levels.FungiForest, "Fungi Forest Enemy: Hollow Tree (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xca)]),
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Locations.ForestMainEnemy_HollowTreeEntrance: Location(Levels.FungiForest, "Fungi Forest Enemy: Hollow Tree Entrance", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xcb)]),
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Locations.ForestMainEnemy_TreeMelonCrate0: Location(Levels.FungiForest, "Fungi Forest Enemy: Tree Melon Crate (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xcc)]),
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Locations.ForestMainEnemy_TreeMelonCrate1: Location(Levels.FungiForest, "Fungi Forest Enemy: Tree Melon Crate (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xcd)]),
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Locations.ForestMainEnemy_TreeMelonCrate2: Location(Levels.FungiForest, "Fungi Forest Enemy: Tree Melon Crate (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xce)]),
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# Locations.ForestMainEnemy_AppleGauntlet0: Location(Levels.FungiForest, "Fungi Forest Enemy: Apple Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xcf)]),
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# Locations.ForestMainEnemy_AppleGauntlet1: Location(Levels.FungiForest, "Fungi Forest Enemy: Apple Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd0)]),
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# Locations.ForestMainEnemy_AppleGauntlet2: Location(Levels.FungiForest, "Fungi Forest Enemy: Apple Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd1)]),
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# Locations.ForestMainEnemy_AppleGauntlet3: Location(Levels.FungiForest, "Fungi Forest Enemy: Apple Gauntlet3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd2)]),
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Locations.ForestMainEnemy_NearBeanstalk0: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Beanstalk (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd3)]),
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Locations.ForestMainEnemy_NearBeanstalk1: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Beanstalk (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd4)]),
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Locations.ForestMainEnemy_GreenTunnel: Location(Levels.FungiForest, "Fungi Forest Enemy: Green Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd5)]),
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Locations.ForestMainEnemy_NearLowWarp5: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Low Warp 5", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd6)]),
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Locations.ForestMainEnemy_NearPinkTunnelBounceTag: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Pink Tunnel Bounce Tag", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd7)]),
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Locations.ForestMainEnemy_NearGMRocketbarrel: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Giant Mushroom Rocketbarrel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd8)]),
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Locations.ForestMainEnemy_BetweenYellowTunnelAndRB: Location(Levels.FungiForest, "Fungi Forest Enemy: Between Yellow Tunnel And RB", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xd9)]),
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Locations.ForestMainEnemy_NearCranky: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Cranky", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xda)]),
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Locations.ForestMainEnemy_NearPinkTunnelGM: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Pink Tunnel Giant Mushroom", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xdb)]),
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Locations.ForestMainEnemy_GMRearTag: Location(Levels.FungiForest, "Fungi Forest Enemy: Giant Mushroom Rear Tag", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xdc)]),
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Locations.ForestMainEnemy_NearFacePuzzle: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Face Puzzle", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xdd)]),
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Locations.ForestMainEnemy_NearCrown: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Crown", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xde)]),
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Locations.ForestMainEnemy_NearHighWarp5: Location(Levels.FungiForest, "Fungi Forest Enemy: Near High Warp 5", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xdf)]),
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Locations.ForestMainEnemy_TopOfMushroom: Location(Levels.FungiForest, "Fungi Forest Enemy: Top Of Mushroom", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe0)]),
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Locations.ForestMainEnemy_NearAppleDropoff: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Apple Dropoff", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe1)]),
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Locations.ForestMainEnemy_NearDKPortal: Location(Levels.FungiForest, "Fungi Forest Enemy: Near DKPortal", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe2)]),
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Locations.ForestMainEnemy_NearWellTag: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Well Tag", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe3)]),
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Locations.ForestMainEnemy_YellowTunnel0: Location(Levels.FungiForest, "Fungi Forest Enemy: Yellow Tunnel (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe4)]),
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Locations.ForestMainEnemy_YellowTunnel1: Location(Levels.FungiForest, "Fungi Forest Enemy: Yellow Tunnel (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe5)]),
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Locations.ForestMainEnemy_YellowTunnel2: Location(Levels.FungiForest, "Fungi Forest Enemy: Yellow Tunnel (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe6)]),
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Locations.ForestMainEnemy_YellowTunnel3: Location(Levels.FungiForest, "Fungi Forest Enemy: Yellow Tunnel (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe7)]),
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Locations.ForestMainEnemy_NearSnide: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Snide", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe8)]),
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Locations.ForestMainEnemy_NearIsoCoin: Location(Levels.FungiForest, "Fungi Forest Enemy: Near the hidden Rainbow Coin", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xe9)]),
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Locations.ForestMainEnemy_NearBBlast: Location(Levels.FungiForest, "Fungi Forest Enemy: Near BBlast", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xea)]),
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Locations.ForestMainEnemy_NearDarkAttic: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Dark Attic", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xeb)]),
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Locations.ForestMainEnemy_NearWellExit: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Well Exit", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xec)]),
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Locations.ForestMainEnemy_NearBlueTunnel: Location(Levels.FungiForest, "Fungi Forest Enemy: Near Blue Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xed)]),
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Locations.ForestMainEnemy_Thornvine0: Location(Levels.FungiForest, "Fungi Forest Enemy: Thornvine (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xee)]),
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Locations.ForestMainEnemy_Thornvine1: Location(Levels.FungiForest, "Fungi Forest Enemy: Thornvine (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xef)]),
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Locations.ForestMainEnemy_Thornvine2: Location(Levels.FungiForest, "Fungi Forest Enemy: Thornvine (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xf0)]),
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Locations.ForestMainEnemy_ThornvineEntrance: Location(Levels.FungiForest, "Fungi Forest Enemy: Thornvine Entrance", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.FungiForest, -1, DROPSANITY_FLAG_START + 0xf1)]),
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Locations.ForestAnthillEnemy_Gauntlet0: Location(Levels.FungiForest, "Forest Anthill Enemy: Gauntlet (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestAnthill, -1, DROPSANITY_FLAG_START + 0xf2)]),
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Locations.ForestAnthillEnemy_Gauntlet1: Location(Levels.FungiForest, "Forest Anthill Enemy: Gauntlet (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestAnthill, -1, DROPSANITY_FLAG_START + 0xf3)]),
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Locations.ForestAnthillEnemy_Gauntlet2: Location(Levels.FungiForest, "Forest Anthill Enemy: Gauntlet (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestAnthill, -1, DROPSANITY_FLAG_START + 0xf4)]),
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Locations.ForestAnthillEnemy_Gauntlet3: Location(Levels.FungiForest, "Forest Anthill Enemy: Gauntlet (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestAnthill, -1, DROPSANITY_FLAG_START + 0xf5)]),
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Locations.ForestWinchEnemy_Enemy: Location(Levels.FungiForest, "Forest Winch Room Enemy: Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestWinchRoom, -1, DROPSANITY_FLAG_START + 0xf6)]),
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Locations.ForestThornBarnEnemy_Enemy: Location(Levels.FungiForest, "Forest Thornvine Barn Enemy: Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestThornvineBarn, -1, DROPSANITY_FLAG_START + 0xf7)]),
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Locations.ForestMillFrontEnemy_Enemy: Location(Levels.FungiForest, "Forest Mill Front Enemy: Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestMillFront, -1, DROPSANITY_FLAG_START + 0xf8)]),
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Locations.ForestMillRearEnemy_Enemy: Location(Levels.FungiForest, "Forest Mill Back Enemy: Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestMillBack, -1, DROPSANITY_FLAG_START + 0xf9)]),
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Locations.ForestGMEnemy_AboveNightDoor: Location(Levels.FungiForest, "Forest Giant Mushroom Enemy: Above Night Door", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestGiantMushroom, -1, DROPSANITY_FLAG_START + 0xfa)]),
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Locations.ForestGMEnemy_Path0: Location(Levels.FungiForest, "Forest Giant Mushroom Enemy: Path (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestGiantMushroom, -1, DROPSANITY_FLAG_START + 0xfb)]),
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Locations.ForestGMEnemy_Path1: Location(Levels.FungiForest, "Forest Giant Mushroom Enemy: Path (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestGiantMushroom, -1, DROPSANITY_FLAG_START + 0xfc)]),
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# Locations.ForestLankyAtticEnemy_Gauntlet0: Location(Levels.FungiForest, "Forest Mill Attic Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestMillAttic, -1, DROPSANITY_FLAG_START + 0xfd)]),
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# Locations.ForestLankyAtticEnemy_Gauntlet1: Location(Levels.FungiForest, "Forest Mill Attic Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestMillAttic, -1, DROPSANITY_FLAG_START + 0xfe)]),
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# Locations.ForestLankyAtticEnemy_Gauntlet2: Location(Levels.FungiForest, "Forest Mill Attic Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestMillAttic, -1, DROPSANITY_FLAG_START + 0xff)]),
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Locations.ForestLeapEnemy_Enemy0: Location(Levels.FungiForest, "Forest Lanky Zingers Room Enemy: Enemy (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestLankyZingersRoom, -1, DROPSANITY_FLAG_START + 0x100)]),
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Locations.ForestLeapEnemy_Enemy1: Location(Levels.FungiForest, "Forest Lanky Zingers Room Enemy: Enemy (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestLankyZingersRoom, -1, DROPSANITY_FLAG_START + 0x101)]),
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Locations.ForestFacePuzzleEnemy_Enemy: Location(Levels.FungiForest, "Forest Chunky Face Room Enemy: Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestChunkyFaceRoom, -1, DROPSANITY_FLAG_START + 0x102)]),
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# Locations.ForestSpiderEnemy_Gauntlet0: Location(Levels.FungiForest, "Forest Spider Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestSpider, -1, DROPSANITY_FLAG_START + 0x103)]),
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# Locations.ForestSpiderEnemy_Gauntlet1: Location(Levels.FungiForest, "Forest Spider Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestSpider, -1, DROPSANITY_FLAG_START + 0x104)]),
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# Locations.ForestSpiderEnemy_Gauntlet2: Location(Levels.FungiForest, "Forest Spider Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.ForestSpider, -1, DROPSANITY_FLAG_START + 0x105)]),
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Locations.CavesMainEnemy_Start: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Start", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x106)]),
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Locations.CavesMainEnemy_NearIceCastle: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Near Ice Castle", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x107)]),
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Locations.CavesMainEnemy_Outside5DC: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Outside 5DC", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x108)]),
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Locations.CavesMainEnemy_1DCWaterfall: Location(Levels.CrystalCaves, "Crystal Caves Enemy: 1DC Waterfall", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x109)]),
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Locations.CavesMainEnemy_NearFunky: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Near Funky", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x10a)]),
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Locations.CavesMainEnemy_NearSnide: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Near Snide", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x10b)]),
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Locations.CavesMainEnemy_NearBonusRoom: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Near Bonus Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x10c)]),
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Locations.CavesMainEnemy_1DCHeadphones: Location(Levels.CrystalCaves, "Crystal Caves Enemy: 1DC Headphones", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x10d)]),
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# Locations.CavesMainEnemy_GiantKosha: Location(Levels.CrystalCaves, "Crystal Caves Enemy: Giant Kosha", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CrystalCaves, -1, DROPSANITY_FLAG_START + 0x10e)]),
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Locations.Caves5DIDKEnemy_Right: Location(Levels.CrystalCaves, "Caves Donkey Igloo Enemy: Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyIgloo, -1, DROPSANITY_FLAG_START + 0x10f)]),
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Locations.Caves5DIDKEnemy_Left: Location(Levels.CrystalCaves, "Caves Donkey Igloo Enemy: Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyIgloo, -1, DROPSANITY_FLAG_START + 0x110)]),
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# Locations.Caves5DILankyEnemy_First0: Location(Levels.CrystalCaves, "Caves Lanky Igloo Enemy: First (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyIgloo, -1, DROPSANITY_FLAG_START + 0x111)]),
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# Locations.Caves5DILankyEnemy_First1: Location(Levels.CrystalCaves, "Caves Lanky Igloo Enemy: First (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyIgloo, -1, DROPSANITY_FLAG_START + 0x112)]),
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# Locations.Caves5DILankyEnemy_Second0: Location(Levels.CrystalCaves, "Caves Lanky Igloo Enemy: Second (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyIgloo, -1, DROPSANITY_FLAG_START + 0x113)]),
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# Locations.Caves5DILankyEnemy_Second1: Location(Levels.CrystalCaves, "Caves Lanky Igloo Enemy: Second (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyIgloo, -1, DROPSANITY_FLAG_START + 0x114)]),
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# Locations.Caves5DILankyEnemy_Second2: Location(Levels.CrystalCaves, "Caves Lanky Igloo Enemy: Second (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyIgloo, -1, DROPSANITY_FLAG_START + 0x115)]),
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Locations.Caves5DITinyEnemy_BigEnemy: Location(Levels.CrystalCaves, "Caves Tiny Igloo Enemy: Big Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesTinyIgloo, -1, DROPSANITY_FLAG_START + 0x116)]),
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# Locations.Caves5DIChunkyEnemy_Gauntlet00: Location(Levels.CrystalCaves, "Caves Chunky Igloo Enemy: Gauntlet00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesChunkyIgloo, -1, DROPSANITY_FLAG_START + 0x117)]),
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# Locations.Caves5DIChunkyEnemy_Gauntlet01: Location(Levels.CrystalCaves, "Caves Chunky Igloo Enemy: Gauntlet01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesChunkyIgloo, -1, DROPSANITY_FLAG_START + 0x118)]),
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# Locations.Caves5DIChunkyEnemy_Gauntlet02: Location(Levels.CrystalCaves, "Caves Chunky Igloo Enemy: Gauntlet02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesChunkyIgloo, -1, DROPSANITY_FLAG_START + 0x119)]),
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# Locations.Caves5DIChunkyEnemy_Gauntlet03: Location(Levels.CrystalCaves, "Caves Chunky Igloo Enemy: Gauntlet03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesChunkyIgloo, -1, DROPSANITY_FLAG_START + 0x11a)]),
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# Locations.Caves5DIChunkyEnemy_Gauntlet04: Location(Levels.CrystalCaves, "Caves Chunky Igloo Enemy: Gauntlet04", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesChunkyIgloo, -1, DROPSANITY_FLAG_START + 0x11b)]),
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Locations.Caves1DCEnemy_Near: Location(Levels.CrystalCaves, "Caves Lanky Cabin Enemy: Near", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyCabin, -1, DROPSANITY_FLAG_START + 0x11c)]),
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# Locations.Caves1DCEnemy_Far: Location(Levels.CrystalCaves, "Caves Lanky Cabin Enemy: Far", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesLankyCabin, -1, DROPSANITY_FLAG_START + 0x11d)]),
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# Locations.Caves5DCDKEnemy_Gauntlet0: Location(Levels.CrystalCaves, "Caves Donkey Cabin Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyCabin, -1, DROPSANITY_FLAG_START + 0x11e)]),
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# Locations.Caves5DCDKEnemy_Gauntlet1: Location(Levels.CrystalCaves, "Caves Donkey Cabin Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyCabin, -1, DROPSANITY_FLAG_START + 0x11f)]),
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# Locations.Caves5DCDKEnemy_Gauntlet2: Location(Levels.CrystalCaves, "Caves Donkey Cabin Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyCabin, -1, DROPSANITY_FLAG_START + 0x120)]),
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# Locations.Caves5DCDKEnemy_Gauntlet3: Location(Levels.CrystalCaves, "Caves Donkey Cabin Enemy: Gauntlet3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyCabin, -1, DROPSANITY_FLAG_START + 0x121)]),
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# Locations.Caves5DCDKEnemy_Gauntlet4: Location(Levels.CrystalCaves, "Caves Donkey Cabin Enemy: Gauntlet4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyCabin, -1, DROPSANITY_FLAG_START + 0x122)]),
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# Locations.Caves5DCDKEnemy_Gauntlet5: Location(Levels.CrystalCaves, "Caves Donkey Cabin Enemy: Gauntlet5", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDonkeyCabin, -1, DROPSANITY_FLAG_START + 0x123)]),
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# Locations.Caves5DCDiddyLowEnemy_CloseRight: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Close Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x124)]),
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# Locations.Caves5DCDiddyLowEnemy_FarRight: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Far Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x125)]),
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# Locations.Caves5DCDiddyLowEnemy_CloseLeft: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Close Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x126)]),
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# Locations.Caves5DCDiddyLowEnemy_FarLeft: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Far Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x127)]),
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# Locations.Caves5DCDiddyLowEnemy_Center0: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Center0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x128)]),
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# Locations.Caves5DCDiddyLowEnemy_Center1: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Center1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x129)]),
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# Locations.Caves5DCDiddyLowEnemy_Center2: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Center2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x12a)]),
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# Locations.Caves5DCDiddyLowEnemy_Center3: Location(Levels.CrystalCaves, "Caves Diddy Lower Cabin Enemy: Center3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyLowerCabin, -1, DROPSANITY_FLAG_START + 0x12b)]),
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# Locations.Caves5DCDiddyUpperEnemy_Enemy0: Location(Levels.CrystalCaves, "Caves Diddy Upper Cabin Enemy: Enemy (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyUpperCabin, -1, DROPSANITY_FLAG_START + 0x12c)]),
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# Locations.Caves5DCDiddyUpperEnemy_Enemy1: Location(Levels.CrystalCaves, "Caves Diddy Upper Cabin Enemy: Enemy (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesDiddyUpperCabin, -1, DROPSANITY_FLAG_START + 0x12d)]),
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# Locations.Caves5DCTinyEnemy_Gauntlet0: Location(Levels.CrystalCaves, "Caves Tiny Cabin Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesTinyCabin, -1, DROPSANITY_FLAG_START + 0x12e)]),
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# Locations.Caves5DCTinyEnemy_Gauntlet1: Location(Levels.CrystalCaves, "Caves Tiny Cabin Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesTinyCabin, -1, DROPSANITY_FLAG_START + 0x12f)]),
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# Locations.Caves5DCTinyEnemy_Gauntlet2: Location(Levels.CrystalCaves, "Caves Tiny Cabin Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesTinyCabin, -1, DROPSANITY_FLAG_START + 0x130)]),
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# Locations.Caves5DCTinyEnemy_Gauntlet3: Location(Levels.CrystalCaves, "Caves Tiny Cabin Enemy: Gauntlet3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesTinyCabin, -1, DROPSANITY_FLAG_START + 0x131)]),
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# Locations.Caves5DCTinyEnemy_Gauntlet4: Location(Levels.CrystalCaves, "Caves Tiny Cabin Enemy: Gauntlet4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CavesTinyCabin, -1, DROPSANITY_FLAG_START + 0x132)]),
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Locations.CastleMainEnemy_NearBridge0: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Bridge (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x133)]),
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Locations.CastleMainEnemy_NearBridge1: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Bridge (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x134)]),
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Locations.CastleMainEnemy_WoodenExtrusion0: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Wooden Extrusion (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x135)]),
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Locations.CastleMainEnemy_WoodenExtrusion1: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Wooden Extrusion (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x136)]),
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Locations.CastleMainEnemy_NearShed: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Shed", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x137)]),
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Locations.CastleMainEnemy_NearLibrary: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Library", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x138)]),
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Locations.CastleMainEnemy_NearTower: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Tower", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x139)]),
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Locations.CastleMainEnemy_MuseumSteps: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Museum Steps", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x13a)]),
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Locations.CastleMainEnemy_NearLowCave: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Low Cave", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x13b)]),
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Locations.CastleMainEnemy_PathToLowKasplat: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Path To Low Kasplat", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x13c)]),
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Locations.CastleMainEnemy_LowTnS: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Low TnS", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x13d)]),
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Locations.CastleMainEnemy_PathToDungeon: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Path To Dungeon", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x13e)]),
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Locations.CastleMainEnemy_NearHeadphones: Location(Levels.CreepyCastle, "Creepy Castle Enemy: Near Headphones", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastle, -1, DROPSANITY_FLAG_START + 0x13f)]),
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Locations.CastleLobbyEnemy_Left: Location(Levels.DKIsles, "Creepy Castle Lobby Enemy: Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastleLobby, -1, DROPSANITY_FLAG_START + 0x140)]),
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Locations.CastleLobbyEnemy_FarRight: Location(Levels.DKIsles, "Creepy Castle Lobby Enemy: Far Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastleLobby, -1, DROPSANITY_FLAG_START + 0x141)]),
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Locations.CastleLobbyEnemy_NearRight: Location(Levels.DKIsles, "Creepy Castle Lobby Enemy: Near Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CreepyCastleLobby, -1, DROPSANITY_FLAG_START + 0x142)]),
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# Locations.CastleBallroomEnemy_Board00: Location(Levels.CreepyCastle, "Castle Ballroom Enemy: Board00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBallroom, -1, DROPSANITY_FLAG_START + 0x143)]),
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# Locations.CastleBallroomEnemy_Board01: Location(Levels.CreepyCastle, "Castle Ballroom Enemy: Board01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBallroom, -1, DROPSANITY_FLAG_START + 0x144)]),
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# Locations.CastleBallroomEnemy_Board02: Location(Levels.CreepyCastle, "Castle Ballroom Enemy: Board02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBallroom, -1, DROPSANITY_FLAG_START + 0x145)]),
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# Locations.CastleBallroomEnemy_Board03: Location(Levels.CreepyCastle, "Castle Ballroom Enemy: Board03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBallroom, -1, DROPSANITY_FLAG_START + 0x146)]),
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# Locations.CastleBallroomEnemy_Board04: Location(Levels.CreepyCastle, "Castle Ballroom Enemy: Board04", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBallroom, -1, DROPSANITY_FLAG_START + 0x147)]),
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Locations.CastleBallroomEnemy_Start: Location(Levels.CreepyCastle, "Castle Ballroom Enemy: Start", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBallroom, -1, DROPSANITY_FLAG_START + 0x148)]),
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Locations.CastleDungeonEnemy_FaceRoom: Location(Levels.CreepyCastle, "Castle Dungeon Enemy: Face Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleDungeon, -1, DROPSANITY_FLAG_START + 0x149)]),
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Locations.CastleDungeonEnemy_ChairRoom: Location(Levels.CreepyCastle, "Castle Dungeon Enemy: Chair Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleDungeon, -1, DROPSANITY_FLAG_START + 0x14a)]),
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Locations.CastleDungeonEnemy_OutsideLankyRoom: Location(Levels.CreepyCastle, "Castle Dungeon Enemy: Outside Lanky Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleDungeon, -1, DROPSANITY_FLAG_START + 0x14b)]),
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# Locations.CastleShedEnemy_Gauntlet00: Location(Levels.CreepyCastle, "Castle Shed Enemy: Gauntlet00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleShed, -1, DROPSANITY_FLAG_START + 0x14c)]),
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# Locations.CastleShedEnemy_Gauntlet01: Location(Levels.CreepyCastle, "Castle Shed Enemy: Gauntlet01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleShed, -1, DROPSANITY_FLAG_START + 0x14d)]),
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# Locations.CastleShedEnemy_Gauntlet02: Location(Levels.CreepyCastle, "Castle Shed Enemy: Gauntlet02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleShed, -1, DROPSANITY_FLAG_START + 0x14e)]),
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# Locations.CastleShedEnemy_Gauntlet03: Location(Levels.CreepyCastle, "Castle Shed Enemy: Gauntlet03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleShed, -1, DROPSANITY_FLAG_START + 0x14f)]),
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# Locations.CastleShedEnemy_Gauntlet04: Location(Levels.CreepyCastle, "Castle Shed Enemy: Gauntlet04", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleShed, -1, DROPSANITY_FLAG_START + 0x150)]),
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Locations.CastleLowCaveEnemy_NearCrypt: Location(Levels.CreepyCastle, "Castle Lower Cave Enemy: Near Crypt", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, DROPSANITY_FLAG_START + 0x151)]),
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Locations.CastleLowCaveEnemy_StairRight: Location(Levels.CreepyCastle, "Castle Lower Cave Enemy: Stair Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, DROPSANITY_FLAG_START + 0x152)]),
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Locations.CastleLowCaveEnemy_StairLeft: Location(Levels.CreepyCastle, "Castle Lower Cave Enemy: Stair Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, DROPSANITY_FLAG_START + 0x153)]),
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Locations.CastleLowCaveEnemy_NearMausoleum: Location(Levels.CreepyCastle, "Castle Lower Cave Enemy: Near Mausoleum", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, DROPSANITY_FLAG_START + 0x154)]),
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Locations.CastleLowCaveEnemy_NearFunky: Location(Levels.CreepyCastle, "Castle Lower Cave Enemy: Near Funky", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, DROPSANITY_FLAG_START + 0x155)]),
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Locations.CastleLowCaveEnemy_NearTag: Location(Levels.CreepyCastle, "Castle Lower Cave Enemy: Near Tag", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLowerCave, -1, DROPSANITY_FLAG_START + 0x156)]),
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Locations.CastleCryptEnemy_DiddyCoffin0: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Diddy Coffin (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x157)]),
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Locations.CastleCryptEnemy_DiddyCoffin1: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Diddy Coffin (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x158)]),
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Locations.CastleCryptEnemy_DiddyCoffin2: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Diddy Coffin (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x159)]),
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Locations.CastleCryptEnemy_DiddyCoffin3: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Diddy Coffin (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x15a)]),
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Locations.CastleCryptEnemy_ChunkyCoffin0: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Chunky Coffin (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x15b)]),
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Locations.CastleCryptEnemy_ChunkyCoffin1: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Chunky Coffin (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x15c)]),
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Locations.CastleCryptEnemy_ChunkyCoffin2: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Chunky Coffin (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x15d)]),
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Locations.CastleCryptEnemy_ChunkyCoffin3: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Chunky Coffin (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x15e)]),
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Locations.CastleCryptEnemy_MinecartEntry: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Minecart Entry", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x15f)]),
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Locations.CastleCryptEnemy_Fork: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Fork", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x160)]),
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Locations.CastleCryptEnemy_NearDiddy: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Near Diddy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x161)]),
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Locations.CastleCryptEnemy_NearChunky: Location(Levels.CreepyCastle, "Castle Crypt Enemy: Near Chunky", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleCrypt, -1, DROPSANITY_FLAG_START + 0x162)]),
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Locations.CastleMausoleumEnemy_TinyPath: Location(Levels.CreepyCastle, "Castle Mausoleum Enemy: Tiny Path", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMausoleum, -1, DROPSANITY_FLAG_START + 0x163)]),
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Locations.CastleMausoleumEnemy_LankyPath0: Location(Levels.CreepyCastle, "Castle Mausoleum Enemy: Lanky Path (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMausoleum, -1, DROPSANITY_FLAG_START + 0x164)]),
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Locations.CastleMausoleumEnemy_LankyPath1: Location(Levels.CreepyCastle, "Castle Mausoleum Enemy: Lanky Path (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMausoleum, -1, DROPSANITY_FLAG_START + 0x165)]),
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Locations.CastleUpperCaveEnemy_NearDungeon: Location(Levels.CreepyCastle, "Castle Upper Cave Enemy: Near Dungeon", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleUpperCave, -1, DROPSANITY_FLAG_START + 0x166)]),
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# Locations.CastleUpperCaveEnemy_Pit: Location(Levels.CreepyCastle, "Castle Upper Cave Enemy: Pit", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleUpperCave, -1, DROPSANITY_FLAG_START + 0x167)]),
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|
Locations.CastleUpperCaveEnemy_NearPit: Location(Levels.CreepyCastle, "Castle Upper Cave Enemy: Near Pit", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleUpperCave, -1, DROPSANITY_FLAG_START + 0x168)]),
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Locations.CastleUpperCaveEnemy_NearEntrance: Location(Levels.CreepyCastle, "Castle Upper Cave Enemy: Near Entrance", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleUpperCave, -1, DROPSANITY_FLAG_START + 0x169)]),
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# Locations.CastleKKOEnemy_CenterEnemy: Location(Levels.CreepyCastle, "Castle Boss Enemy: Center Enemy", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBoss, -1, DROPSANITY_FLAG_START + 0x16a)]),
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# Locations.CastleKKOEnemy_WaterEnemy00: Location(Levels.CreepyCastle, "Castle Boss Enemy: Water Enemy00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBoss, -1, DROPSANITY_FLAG_START + 0x16b)]),
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|
# Locations.CastleKKOEnemy_WaterEnemy01: Location(Levels.CreepyCastle, "Castle Boss Enemy: Water Enemy01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBoss, -1, DROPSANITY_FLAG_START + 0x16c)]),
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# Locations.CastleKKOEnemy_WaterEnemy02: Location(Levels.CreepyCastle, "Castle Boss Enemy: Water Enemy02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBoss, -1, DROPSANITY_FLAG_START + 0x16d)]),
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# Locations.CastleKKOEnemy_WaterEnemy03: Location(Levels.CreepyCastle, "Castle Boss Enemy: Water Enemy03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleBoss, -1, DROPSANITY_FLAG_START + 0x16e)]),
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|
# Locations.CastleLibraryEnemy_Gauntlet00: Location(Levels.CreepyCastle, "Castle Library Enemy: Gauntlet00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x16f)]),
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# Locations.CastleLibraryEnemy_Gauntlet01: Location(Levels.CreepyCastle, "Castle Library Enemy: Gauntlet01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x170)]),
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# Locations.CastleLibraryEnemy_Gauntlet02: Location(Levels.CreepyCastle, "Castle Library Enemy: Gauntlet02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x171)]),
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# Locations.CastleLibraryEnemy_Gauntlet03: Location(Levels.CreepyCastle, "Castle Library Enemy: Gauntlet03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x172)]),
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|
# Locations.CastleLibraryEnemy_Corridor00: Location(Levels.CreepyCastle, "Castle Library Enemy: Corridor00", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x173)]),
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|
# Locations.CastleLibraryEnemy_Corridor01: Location(Levels.CreepyCastle, "Castle Library Enemy: Corridor01", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x174)]),
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|
# Locations.CastleLibraryEnemy_Corridor02: Location(Levels.CreepyCastle, "Castle Library Enemy: Corridor02", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x175)]),
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|
# Locations.CastleLibraryEnemy_Corridor03: Location(Levels.CreepyCastle, "Castle Library Enemy: Corridor03", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x176)]),
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|
# Locations.CastleLibraryEnemy_Corridor04: Location(Levels.CreepyCastle, "Castle Library Enemy: Corridor04", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x177)]),
|
|
# Locations.CastleLibraryEnemy_Corridor05: Location(Levels.CreepyCastle, "Castle Library Enemy: Corridor05", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x178)]),
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|
Locations.CastleLibraryEnemy_ForkLeft0: Location(Levels.CreepyCastle, "Castle Library Enemy: Fork Left (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x179)]),
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Locations.CastleLibraryEnemy_ForkLeft1: Location(Levels.CreepyCastle, "Castle Library Enemy: Fork Left (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x17a)]),
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Locations.CastleLibraryEnemy_ForkCenter: Location(Levels.CreepyCastle, "Castle Library Enemy: Fork Center", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x17b)]),
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|
Locations.CastleLibraryEnemy_ForkRight: Location(Levels.CreepyCastle, "Castle Library Enemy: Fork Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleLibrary, -1, DROPSANITY_FLAG_START + 0x17c)]),
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|
Locations.CastleMuseumEnemy_MainFloor0: Location(Levels.CreepyCastle, "Castle Museum Enemy: Main Floor (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMuseum, -1, DROPSANITY_FLAG_START + 0x17d)]),
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Locations.CastleMuseumEnemy_MainFloor1: Location(Levels.CreepyCastle, "Castle Museum Enemy: Main Floor (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMuseum, -1, DROPSANITY_FLAG_START + 0x17e)]),
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Locations.CastleMuseumEnemy_MainFloor2: Location(Levels.CreepyCastle, "Castle Museum Enemy: Main Floor (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMuseum, -1, DROPSANITY_FLAG_START + 0x17f)]),
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|
Locations.CastleMuseumEnemy_MainFloor3: Location(Levels.CreepyCastle, "Castle Museum Enemy: Main Floor (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMuseum, -1, DROPSANITY_FLAG_START + 0x180)]),
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|
Locations.CastleMuseumEnemy_Start: Location(Levels.CreepyCastle, "Castle Museum Enemy: Start", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleMuseum, -1, DROPSANITY_FLAG_START + 0x181)]),
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# Locations.CastleTowerEnemy_Gauntlet0: Location(Levels.CreepyCastle, "Castle Tower Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTower, -1, DROPSANITY_FLAG_START + 0x182)]),
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|
# Locations.CastleTowerEnemy_Gauntlet1: Location(Levels.CreepyCastle, "Castle Tower Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTower, -1, DROPSANITY_FLAG_START + 0x183)]),
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# Locations.CastleTowerEnemy_Gauntlet2: Location(Levels.CreepyCastle, "Castle Tower Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTower, -1, DROPSANITY_FLAG_START + 0x184)]),
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# Locations.CastleTowerEnemy_Gauntlet3: Location(Levels.CreepyCastle, "Castle Tower Enemy: Gauntlet3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTower, -1, DROPSANITY_FLAG_START + 0x185)]),
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|
# Locations.CastleTowerEnemy_Gauntlet4: Location(Levels.CreepyCastle, "Castle Tower Enemy: Gauntlet4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTower, -1, DROPSANITY_FLAG_START + 0x186)]),
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# Locations.CastleTrashEnemy_Gauntlet0: Location(Levels.CreepyCastle, "Castle Trash Can Enemy: Gauntlet0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTrashCan, -1, DROPSANITY_FLAG_START + 0x187)]),
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|
# Locations.CastleTrashEnemy_Gauntlet1: Location(Levels.CreepyCastle, "Castle Trash Can Enemy: Gauntlet1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTrashCan, -1, DROPSANITY_FLAG_START + 0x188)]),
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|
# Locations.CastleTrashEnemy_Gauntlet2: Location(Levels.CreepyCastle, "Castle Trash Can Enemy: Gauntlet2", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTrashCan, -1, DROPSANITY_FLAG_START + 0x189)]),
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# Locations.CastleTrashEnemy_Gauntlet3: Location(Levels.CreepyCastle, "Castle Trash Can Enemy: Gauntlet3", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTrashCan, -1, DROPSANITY_FLAG_START + 0x18a)]),
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# Locations.CastleTrashEnemy_Gauntlet4: Location(Levels.CreepyCastle, "Castle Trash Can Enemy: Gauntlet4", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTrashCan, -1, DROPSANITY_FLAG_START + 0x18b)]),
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|
Locations.CastleTreeEnemy_StartRoom0: Location(Levels.CreepyCastle, "Castle Tree Enemy: Start Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTree, -1, DROPSANITY_FLAG_START + 0x18c)]),
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Locations.CastleTreeEnemy_StartRoom1: Location(Levels.CreepyCastle, "Castle Tree Enemy: Start Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.CastleTree, -1, DROPSANITY_FLAG_START + 0x18d)]),
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Locations.HelmMainEnemy_Start0: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Start (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x18e)]),
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Locations.HelmMainEnemy_Start1: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Start (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x18f)]),
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Locations.HelmMainEnemy_Hill: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Hill", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x190)]),
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Locations.HelmMainEnemy_SwitchRoom0: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Switch Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x191)]),
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Locations.HelmMainEnemy_SwitchRoom1: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Switch Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x192)]),
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Locations.HelmMainEnemy_MiniRoom0: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Mini Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x193)]),
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|
Locations.HelmMainEnemy_MiniRoom1: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Mini Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x194)]),
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|
Locations.HelmMainEnemy_MiniRoom2: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Mini Room (2)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x195)]),
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Locations.HelmMainEnemy_MiniRoom3: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Mini Room (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x196)]),
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|
Locations.HelmMainEnemy_DKRoom: Location(Levels.HideoutHelm, "Hideout Helm Enemy: DKRoom", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x197)]),
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|
Locations.HelmMainEnemy_ChunkyRoom0: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Chunky Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x198)]),
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|
Locations.HelmMainEnemy_ChunkyRoom1: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Chunky Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x199)]),
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|
Locations.HelmMainEnemy_TinyRoom: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Tiny Room", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x19a)]),
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|
Locations.HelmMainEnemy_LankyRoom0: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Lanky Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x19b)]),
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|
Locations.HelmMainEnemy_LankyRoom1: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Lanky Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x19c)]),
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Locations.HelmMainEnemy_DiddyRoom0: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Diddy Room (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x19d)]),
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Locations.HelmMainEnemy_DiddyRoom1: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Diddy Room (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x19e)]),
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Locations.HelmMainEnemy_NavRight: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Nav Right", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x19f)]),
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Locations.HelmMainEnemy_NavLeft: Location(Levels.HideoutHelm, "Hideout Helm Enemy: Nav Left", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.HideoutHelm, -1, DROPSANITY_FLAG_START + 0x1a0)]),
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Locations.IslesMainEnemy_PineappleCage0: Location(Levels.DKIsles, "Isles Enemy: Pineapple Cage (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a1)]),
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|
Locations.IslesMainEnemy_FungiCannon0: Location(Levels.DKIsles, "Isles Enemy: Fungi Cannon (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a2)]),
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Locations.IslesMainEnemy_JapesEntrance: Location(Levels.DKIsles, "Isles Enemy: Japes Entrance", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a3)]),
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Locations.IslesMainEnemy_MonkeyportPad: Location(Levels.DKIsles, "Isles Enemy: Monkeyport Pad", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a4)]),
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Locations.IslesMainEnemy_UpperFactoryPath: Location(Levels.DKIsles, "Isles Enemy: Upper Factory Path", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a5)]),
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Locations.IslesMainEnemy_NearAztec: Location(Levels.DKIsles, "Isles Enemy: Near Aztec", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a6)]),
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|
Locations.IslesMainEnemy_FungiCannon1: Location(Levels.DKIsles, "Isles Enemy: Fungi Cannon (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a7)]),
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Locations.IslesMainEnemy_PineappleCage1: Location(Levels.DKIsles, "Isles Enemy: Pineapple Cage (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a8)]),
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Locations.IslesMainEnemy_LowerFactoryPath0: Location(Levels.DKIsles, "Isles Enemy: Lower Factory Path (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1a9)]),
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Locations.IslesMainEnemy_LowerFactoryPath1: Location(Levels.DKIsles, "Isles Enemy: Lower Factory Path (1)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.Isles, -1, DROPSANITY_FLAG_START + 0x1aa)]),
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}
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TrainingBarrelLocations = {
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|
Locations.IslesSwimTrainingBarrel,
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|
Locations.IslesVinesTrainingBarrel,
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|
Locations.IslesBarrelsTrainingBarrel,
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|
Locations.IslesOrangesTrainingBarrel,
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|
}
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|
DonkeyMoveLocations = {
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|
Locations.BaboonBlast,
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|
Locations.StrongKong,
|
|
Locations.GorillaGrab,
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|
Locations.CoconutGun,
|
|
Locations.Bongos,
|
|
Locations.DonkeyGalleonPotion,
|
|
Locations.DonkeyForestPotion,
|
|
Locations.DonkeyCavesPotion,
|
|
Locations.DonkeyCastlePotion,
|
|
Locations.DonkeyAztecGun,
|
|
Locations.DonkeyFactoryGun,
|
|
Locations.DonkeyGalleonGun,
|
|
Locations.DonkeyForestGun,
|
|
Locations.DonkeyCavesGun,
|
|
Locations.DonkeyCastleGun,
|
|
Locations.DonkeyFactoryInstrument,
|
|
Locations.DonkeyGalleonInstrument,
|
|
Locations.DonkeyCavesInstrument,
|
|
Locations.DonkeyCastleInstrument,
|
|
Locations.DonkeyIslesPotion,
|
|
}
|
|
DiddyMoveLocations = {
|
|
Locations.ChimpyCharge,
|
|
Locations.RocketbarrelBoost,
|
|
Locations.SimianSpring,
|
|
Locations.PeanutGun,
|
|
Locations.Guitar,
|
|
Locations.DiddyGalleonPotion,
|
|
Locations.DiddyForestPotion,
|
|
Locations.DiddyCavesPotion,
|
|
Locations.DiddyCastlePotion,
|
|
Locations.DiddyAztecGun,
|
|
Locations.DiddyFactoryGun,
|
|
Locations.DiddyGalleonGun,
|
|
Locations.DiddyForestGun,
|
|
Locations.DiddyCavesGun,
|
|
Locations.DiddyCastleGun,
|
|
Locations.DiddyFactoryInstrument,
|
|
Locations.DiddyGalleonInstrument,
|
|
Locations.DiddyCavesInstrument,
|
|
Locations.DiddyCastleInstrument,
|
|
Locations.DiddyIslesPotion,
|
|
}
|
|
LankyMoveLocations = {
|
|
Locations.Orangstand,
|
|
Locations.BaboonBalloon,
|
|
Locations.OrangstandSprint,
|
|
Locations.GrapeGun,
|
|
Locations.Trombone,
|
|
Locations.LankyAztecPotion,
|
|
Locations.LankyGalleonPotion,
|
|
Locations.LankyForestPotion,
|
|
Locations.LankyCastlePotion,
|
|
Locations.LankyAztecGun,
|
|
Locations.LankyFactoryGun,
|
|
Locations.LankyGalleonGun,
|
|
Locations.LankyForestGun,
|
|
Locations.LankyCavesGun,
|
|
Locations.LankyCastleGun,
|
|
Locations.LankyFactoryInstrument,
|
|
Locations.LankyGalleonInstrument,
|
|
Locations.LankyCavesInstrument,
|
|
Locations.LankyCastleInstrument,
|
|
Locations.LankyIslesPotion,
|
|
}
|
|
TinyMoveLocations = {
|
|
Locations.MiniMonkey,
|
|
Locations.PonyTailTwirl,
|
|
Locations.Monkeyport,
|
|
Locations.FeatherGun,
|
|
Locations.Saxophone,
|
|
Locations.TinyAztecPotion,
|
|
Locations.TinyGalleonPotion,
|
|
Locations.TinyForestPotion,
|
|
Locations.TinyCastlePotion,
|
|
Locations.TinyAztecGun,
|
|
Locations.TinyFactoryGun,
|
|
Locations.TinyGalleonGun,
|
|
Locations.TinyForestGun,
|
|
Locations.TinyCavesGun,
|
|
Locations.TinyCastleGun,
|
|
Locations.TinyFactoryInstrument,
|
|
Locations.TinyGalleonInstrument,
|
|
Locations.TinyCavesInstrument,
|
|
Locations.TinyCastleInstrument,
|
|
Locations.TinyIslesPotion,
|
|
Locations.CameraAndShockwave,
|
|
}
|
|
ChunkyMoveLocations = {
|
|
Locations.HunkyChunky,
|
|
Locations.PrimatePunch,
|
|
Locations.GorillaGone,
|
|
Locations.PineappleGun,
|
|
Locations.Triangle,
|
|
Locations.ChunkyAztecPotion,
|
|
Locations.ChunkyGalleonPotion,
|
|
Locations.ChunkyForestPotion,
|
|
Locations.ChunkyCastlePotion,
|
|
Locations.ChunkyAztecGun,
|
|
Locations.ChunkyFactoryGun,
|
|
Locations.ChunkyGalleonGun,
|
|
Locations.ChunkyForestGun,
|
|
Locations.ChunkyCavesGun,
|
|
Locations.ChunkyCastleGun,
|
|
Locations.ChunkyFactoryInstrument,
|
|
Locations.ChunkyGalleonInstrument,
|
|
Locations.ChunkyCavesInstrument,
|
|
Locations.ChunkyCastleInstrument,
|
|
Locations.ChunkyIslesPotion,
|
|
}
|
|
SharedMoveLocations = {
|
|
Locations.SimianSlam,
|
|
Locations.SuperSimianSlam,
|
|
Locations.SuperDuperSimianSlam,
|
|
Locations.SniperSight,
|
|
Locations.HomingAmmo,
|
|
Locations.AmmoBelt1,
|
|
Locations.AmmoBelt2,
|
|
Locations.MusicUpgrade1,
|
|
Locations.ThirdMelon,
|
|
Locations.MusicUpgrade2,
|
|
Locations.SharedJapesPotion,
|
|
Locations.SharedJapesGun,
|
|
Locations.SharedAztecPotion,
|
|
Locations.SharedAztecGun,
|
|
Locations.SharedAztecInstrument,
|
|
Locations.SharedFactoryPotion,
|
|
Locations.SharedFactoryInstrument,
|
|
Locations.SharedGalleonPotion,
|
|
Locations.SharedGalleonGun,
|
|
Locations.SharedCavesPotion,
|
|
Locations.IslesSwimTrainingBarrel,
|
|
Locations.IslesVinesTrainingBarrel,
|
|
Locations.IslesBarrelsTrainingBarrel,
|
|
Locations.IslesOrangesTrainingBarrel,
|
|
Locations.CameraAndShockwave,
|
|
}
|
|
SharedShopLocations = {
|
|
Locations.SimianSlam,
|
|
Locations.SuperSimianSlam,
|
|
Locations.SuperDuperSimianSlam,
|
|
Locations.SniperSight,
|
|
Locations.HomingAmmo,
|
|
Locations.AmmoBelt1,
|
|
Locations.AmmoBelt2,
|
|
Locations.MusicUpgrade1,
|
|
Locations.ThirdMelon,
|
|
Locations.MusicUpgrade2,
|
|
Locations.SharedJapesPotion,
|
|
Locations.SharedJapesGun,
|
|
Locations.SharedAztecPotion,
|
|
Locations.SharedAztecGun,
|
|
Locations.SharedAztecInstrument,
|
|
Locations.SharedFactoryPotion,
|
|
Locations.SharedFactoryInstrument,
|
|
Locations.SharedGalleonPotion,
|
|
Locations.SharedGalleonGun,
|
|
Locations.SharedCavesPotion,
|
|
}
|
|
PreGivenLocations = {
|
|
Locations.IslesFirstMove,
|
|
Locations.IslesClimbing,
|
|
Locations.PreGiven_Location00,
|
|
Locations.PreGiven_Location01,
|
|
Locations.PreGiven_Location02,
|
|
Locations.PreGiven_Location03,
|
|
Locations.PreGiven_Location04,
|
|
Locations.PreGiven_Location05,
|
|
Locations.PreGiven_Location06,
|
|
Locations.PreGiven_Location07,
|
|
Locations.PreGiven_Location08,
|
|
Locations.PreGiven_Location09,
|
|
Locations.PreGiven_Location10,
|
|
Locations.PreGiven_Location11,
|
|
Locations.PreGiven_Location12,
|
|
Locations.PreGiven_Location13,
|
|
Locations.PreGiven_Location14,
|
|
Locations.PreGiven_Location15,
|
|
Locations.PreGiven_Location16,
|
|
Locations.PreGiven_Location17,
|
|
Locations.PreGiven_Location18,
|
|
Locations.PreGiven_Location19,
|
|
Locations.PreGiven_Location20,
|
|
Locations.PreGiven_Location21,
|
|
Locations.PreGiven_Location22,
|
|
Locations.PreGiven_Location23,
|
|
Locations.PreGiven_Location24,
|
|
Locations.PreGiven_Location25,
|
|
Locations.PreGiven_Location26,
|
|
Locations.PreGiven_Location27,
|
|
Locations.PreGiven_Location28,
|
|
Locations.PreGiven_Location29,
|
|
Locations.PreGiven_Location30,
|
|
Locations.PreGiven_Location31,
|
|
Locations.PreGiven_Location32,
|
|
Locations.PreGiven_Location33,
|
|
Locations.PreGiven_Location34,
|
|
Locations.PreGiven_Location35,
|
|
Locations.PreGiven_Location36,
|
|
}
|
|
|
|
WrinklyHintLocations = {
|
|
Locations.JapesDonkeyDoor,
|
|
Locations.JapesDiddyDoor,
|
|
Locations.JapesLankyDoor,
|
|
Locations.JapesTinyDoor,
|
|
Locations.JapesChunkyDoor,
|
|
Locations.AztecDonkeyDoor,
|
|
Locations.AztecDiddyDoor,
|
|
Locations.AztecLankyDoor,
|
|
Locations.AztecTinyDoor,
|
|
Locations.AztecChunkyDoor,
|
|
Locations.FactoryDonkeyDoor,
|
|
Locations.FactoryDiddyDoor,
|
|
Locations.FactoryLankyDoor,
|
|
Locations.FactoryTinyDoor,
|
|
Locations.FactoryChunkyDoor,
|
|
Locations.GalleonDonkeyDoor,
|
|
Locations.GalleonDiddyDoor,
|
|
Locations.GalleonLankyDoor,
|
|
Locations.GalleonTinyDoor,
|
|
Locations.GalleonChunkyDoor,
|
|
Locations.ForestDonkeyDoor,
|
|
Locations.ForestDiddyDoor,
|
|
Locations.ForestLankyDoor,
|
|
Locations.ForestTinyDoor,
|
|
Locations.ForestChunkyDoor,
|
|
Locations.CavesDonkeyDoor,
|
|
Locations.CavesDiddyDoor,
|
|
Locations.CavesLankyDoor,
|
|
Locations.CavesTinyDoor,
|
|
Locations.CavesChunkyDoor,
|
|
Locations.CastleDonkeyDoor,
|
|
Locations.CastleDiddyDoor,
|
|
Locations.CastleLankyDoor,
|
|
Locations.CastleTinyDoor,
|
|
Locations.CastleChunkyDoor,
|
|
}
|
|
|
|
ProgressiveHintLocations = {
|
|
Locations.ProgressiveHint_01,
|
|
Locations.ProgressiveHint_02,
|
|
Locations.ProgressiveHint_03,
|
|
Locations.ProgressiveHint_04,
|
|
Locations.ProgressiveHint_05,
|
|
Locations.ProgressiveHint_06,
|
|
Locations.ProgressiveHint_07,
|
|
Locations.ProgressiveHint_08,
|
|
Locations.ProgressiveHint_09,
|
|
Locations.ProgressiveHint_10,
|
|
Locations.ProgressiveHint_11,
|
|
Locations.ProgressiveHint_12,
|
|
Locations.ProgressiveHint_13,
|
|
Locations.ProgressiveHint_14,
|
|
Locations.ProgressiveHint_15,
|
|
Locations.ProgressiveHint_16,
|
|
Locations.ProgressiveHint_17,
|
|
Locations.ProgressiveHint_18,
|
|
Locations.ProgressiveHint_19,
|
|
Locations.ProgressiveHint_20,
|
|
Locations.ProgressiveHint_21,
|
|
Locations.ProgressiveHint_22,
|
|
Locations.ProgressiveHint_23,
|
|
Locations.ProgressiveHint_24,
|
|
Locations.ProgressiveHint_25,
|
|
Locations.ProgressiveHint_26,
|
|
Locations.ProgressiveHint_27,
|
|
Locations.ProgressiveHint_28,
|
|
Locations.ProgressiveHint_29,
|
|
Locations.ProgressiveHint_30,
|
|
Locations.ProgressiveHint_31,
|
|
Locations.ProgressiveHint_32,
|
|
Locations.ProgressiveHint_33,
|
|
Locations.ProgressiveHint_34,
|
|
Locations.ProgressiveHint_35,
|
|
}
|
|
|
|
# Dictionary to speed up lookups of related shop locations
|
|
ShopLocationReference = {}
|
|
ShopLocationReference[Levels.JungleJapes] = {}
|
|
ShopLocationReference[Levels.JungleJapes][VendorType.Cranky] = [
|
|
Locations.BaboonBlast,
|
|
Locations.ChimpyCharge,
|
|
Locations.Orangstand,
|
|
Locations.MiniMonkey,
|
|
Locations.HunkyChunky,
|
|
Locations.SharedJapesPotion,
|
|
]
|
|
ShopLocationReference[Levels.JungleJapes][VendorType.Funky] = [
|
|
Locations.CoconutGun,
|
|
Locations.PeanutGun,
|
|
Locations.GrapeGun,
|
|
Locations.FeatherGun,
|
|
Locations.PineappleGun,
|
|
Locations.SharedJapesGun,
|
|
]
|
|
ShopLocationReference[Levels.AngryAztec] = {}
|
|
ShopLocationReference[Levels.AngryAztec][VendorType.Cranky] = [
|
|
Locations.StrongKong,
|
|
Locations.RocketbarrelBoost,
|
|
Locations.LankyAztecPotion,
|
|
Locations.TinyAztecPotion,
|
|
Locations.ChunkyAztecPotion,
|
|
Locations.SharedAztecPotion,
|
|
]
|
|
ShopLocationReference[Levels.AngryAztec][VendorType.Candy] = [
|
|
Locations.Bongos,
|
|
Locations.Guitar,
|
|
Locations.Trombone,
|
|
Locations.Saxophone,
|
|
Locations.Triangle,
|
|
Locations.SharedAztecInstrument,
|
|
]
|
|
ShopLocationReference[Levels.AngryAztec][VendorType.Funky] = [
|
|
Locations.DonkeyAztecGun,
|
|
Locations.DiddyAztecGun,
|
|
Locations.LankyAztecGun,
|
|
Locations.TinyAztecGun,
|
|
Locations.ChunkyAztecGun,
|
|
Locations.SharedAztecGun,
|
|
]
|
|
ShopLocationReference[Levels.FranticFactory] = {}
|
|
ShopLocationReference[Levels.FranticFactory][VendorType.Cranky] = [
|
|
Locations.GorillaGrab,
|
|
Locations.SimianSpring,
|
|
Locations.BaboonBalloon,
|
|
Locations.PonyTailTwirl,
|
|
Locations.PrimatePunch,
|
|
Locations.SharedFactoryPotion,
|
|
]
|
|
ShopLocationReference[Levels.FranticFactory][VendorType.Candy] = [
|
|
Locations.DonkeyFactoryInstrument,
|
|
Locations.DiddyFactoryInstrument,
|
|
Locations.LankyFactoryInstrument,
|
|
Locations.TinyFactoryInstrument,
|
|
Locations.ChunkyFactoryInstrument,
|
|
Locations.SharedFactoryInstrument,
|
|
]
|
|
ShopLocationReference[Levels.FranticFactory][VendorType.Funky] = [
|
|
Locations.DonkeyFactoryGun,
|
|
Locations.DiddyFactoryGun,
|
|
Locations.LankyFactoryGun,
|
|
Locations.TinyFactoryGun,
|
|
Locations.ChunkyFactoryGun,
|
|
Locations.AmmoBelt1,
|
|
]
|
|
ShopLocationReference[Levels.GloomyGalleon] = {}
|
|
ShopLocationReference[Levels.GloomyGalleon][VendorType.Cranky] = [
|
|
Locations.DonkeyGalleonPotion,
|
|
Locations.DiddyGalleonPotion,
|
|
Locations.LankyGalleonPotion,
|
|
Locations.TinyGalleonPotion,
|
|
Locations.ChunkyGalleonPotion,
|
|
Locations.SharedGalleonPotion,
|
|
]
|
|
ShopLocationReference[Levels.GloomyGalleon][VendorType.Candy] = [
|
|
Locations.DonkeyGalleonInstrument,
|
|
Locations.DiddyGalleonInstrument,
|
|
Locations.LankyGalleonInstrument,
|
|
Locations.TinyGalleonInstrument,
|
|
Locations.ChunkyGalleonInstrument,
|
|
Locations.MusicUpgrade1,
|
|
]
|
|
ShopLocationReference[Levels.GloomyGalleon][VendorType.Funky] = [
|
|
Locations.DonkeyGalleonGun,
|
|
Locations.DiddyGalleonGun,
|
|
Locations.LankyGalleonGun,
|
|
Locations.TinyGalleonGun,
|
|
Locations.ChunkyGalleonGun,
|
|
Locations.SharedGalleonGun,
|
|
]
|
|
ShopLocationReference[Levels.FungiForest] = {}
|
|
ShopLocationReference[Levels.FungiForest][VendorType.Cranky] = [
|
|
Locations.DonkeyForestPotion,
|
|
Locations.DiddyForestPotion,
|
|
Locations.LankyForestPotion,
|
|
Locations.TinyForestPotion,
|
|
Locations.ChunkyForestPotion,
|
|
Locations.SuperSimianSlam,
|
|
]
|
|
ShopLocationReference[Levels.FungiForest][VendorType.Funky] = [
|
|
Locations.DonkeyForestGun,
|
|
Locations.DiddyForestGun,
|
|
Locations.LankyForestGun,
|
|
Locations.TinyForestGun,
|
|
Locations.ChunkyForestGun,
|
|
Locations.HomingAmmo,
|
|
]
|
|
ShopLocationReference[Levels.CrystalCaves] = {}
|
|
ShopLocationReference[Levels.CrystalCaves][VendorType.Cranky] = [
|
|
Locations.DonkeyCavesPotion,
|
|
Locations.DiddyCavesPotion,
|
|
Locations.OrangstandSprint,
|
|
Locations.Monkeyport,
|
|
Locations.GorillaGone,
|
|
Locations.SharedCavesPotion,
|
|
]
|
|
ShopLocationReference[Levels.CrystalCaves][VendorType.Candy] = [
|
|
Locations.DonkeyCavesInstrument,
|
|
Locations.DiddyCavesInstrument,
|
|
Locations.LankyCavesInstrument,
|
|
Locations.TinyCavesInstrument,
|
|
Locations.ChunkyCavesInstrument,
|
|
Locations.ThirdMelon,
|
|
]
|
|
ShopLocationReference[Levels.CrystalCaves][VendorType.Funky] = [
|
|
Locations.DonkeyCavesGun,
|
|
Locations.DiddyCavesGun,
|
|
Locations.LankyCavesGun,
|
|
Locations.TinyCavesGun,
|
|
Locations.ChunkyCavesGun,
|
|
Locations.AmmoBelt2,
|
|
]
|
|
ShopLocationReference[Levels.CreepyCastle] = {}
|
|
ShopLocationReference[Levels.CreepyCastle][VendorType.Cranky] = [
|
|
Locations.DonkeyCastlePotion,
|
|
Locations.DiddyCastlePotion,
|
|
Locations.LankyCastlePotion,
|
|
Locations.TinyCastlePotion,
|
|
Locations.ChunkyCastlePotion,
|
|
Locations.SuperDuperSimianSlam,
|
|
]
|
|
ShopLocationReference[Levels.CreepyCastle][VendorType.Candy] = [
|
|
Locations.DonkeyCastleInstrument,
|
|
Locations.DiddyCastleInstrument,
|
|
Locations.LankyCastleInstrument,
|
|
Locations.TinyCastleInstrument,
|
|
Locations.ChunkyCastleInstrument,
|
|
Locations.MusicUpgrade2,
|
|
]
|
|
ShopLocationReference[Levels.CreepyCastle][VendorType.Funky] = [
|
|
Locations.DonkeyCastleGun,
|
|
Locations.DiddyCastleGun,
|
|
Locations.LankyCastleGun,
|
|
Locations.TinyCastleGun,
|
|
Locations.ChunkyCastleGun,
|
|
Locations.SniperSight,
|
|
]
|
|
ShopLocationReference[Levels.DKIsles] = {}
|
|
ShopLocationReference[Levels.DKIsles][VendorType.Cranky] = [Locations.DonkeyIslesPotion, Locations.DiddyIslesPotion, Locations.LankyIslesPotion, Locations.TinyIslesPotion, Locations.ChunkyIslesPotion, Locations.SimianSlam]
|