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54 lines
2.1 KiB
Python
54 lines
2.1 KiB
Python
"""Stores information about levels, currently specifically used for assigning keys."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from randomizer.Enums.Items import Items
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from randomizer.Enums.Levels import Levels
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from randomizer.Enums.Locations import Locations
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from randomizer.Enums.Transitions import Transitions
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class LevelInfo:
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"""Class which stores some information about levels."""
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def __init__(self, TransitionTo: Transitions, TransitionFrom: Transitions, KeyLocation: Locations, KeyItem: Items) -> None:
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"""Initialize with given parameters."""
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self.TransitionTo = TransitionTo
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self.TransitionsFrom = TransitionFrom
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self.KeyLocation = KeyLocation
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self.KeyItem = KeyItem
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LevelInfoList = {
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Levels.JungleJapes: LevelInfo(Transitions.IslesMainToJapesLobby, Transitions.IslesJapesLobbyToMain, Locations.JapesKey, Items.JungleJapesKey),
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Levels.AngryAztec: LevelInfo(Transitions.IslesMainToAztecLobby, Transitions.IslesAztecLobbyToMain, Locations.AztecKey, Items.AngryAztecKey),
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Levels.FranticFactory: LevelInfo(
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Transitions.IslesMainToFactoryLobby,
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Transitions.IslesFactoryLobbyToMain,
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Locations.FactoryKey,
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Items.FranticFactoryKey,
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),
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Levels.GloomyGalleon: LevelInfo(
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Transitions.IslesMainToGalleonLobby,
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Transitions.IslesGalleonLobbyToMain,
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Locations.GalleonKey,
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Items.GloomyGalleonKey,
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),
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Levels.FungiForest: LevelInfo(
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Transitions.IslesMainToForestLobby,
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Transitions.IslesForestLobbyToMain,
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Locations.ForestKey,
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Items.FungiForestKey,
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),
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Levels.CrystalCaves: LevelInfo(Transitions.IslesMainToCavesLobby, Transitions.IslesCavesLobbyToMain, Locations.CavesKey, Items.CrystalCavesKey),
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Levels.CreepyCastle: LevelInfo(
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Transitions.IslesMainToCastleLobby,
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Transitions.IslesCastleLobbyToMain,
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Locations.CastleKey,
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Items.CreepyCastleKey,
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),
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Levels.HideoutHelm: LevelInfo(Transitions.IslesMainToHelmLobby, Transitions.IslesHelmLobbyToMain, Locations.HelmKey, Items.HideoutHelmKey),
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}
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