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176 lines
5.4 KiB
Python
176 lines
5.4 KiB
Python
# Foggy Lake
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# Above decks
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fld_above = "Foggy Lake: Above decks"
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# Below decks
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flb_below = "Foggy Lake: Below decks"
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# Pier
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flp_pier = "Foggy Lake: Pier"
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# Forest of Silence
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forest_start = "Forest of Silence: Starting pier"
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forest_half_1 = "Forest of Silence: First half"
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forest_half_2 = "Forest of Silence: Second half"
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forest_end = "Forest of Silence: King Skeleton's end arena"
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# Castle Wall
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# Main
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cw_start = "Castle Wall: Start area"
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cw_dragon_sw = "Castle Wall: White Dragons switch area"
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cw_drac_sw = "Castle Wall: Dracula cutscene switch area"
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cw_save_ramp = "Castle Wall: Save rampart"
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cw_descent = "Castle Wall: Main area descent"
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cw_exit = "Castle Wall: Exit room"
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# Right tower
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cwr_rtower = "Castle Wall: Right tower"
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# Left tower
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cwl_ltower = "Castle Wall: Left tower"
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# Villa
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# Front yard
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villafy_start = "Villa: Dog gates"
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villafy_front_yard = "Villa: Front yard"
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villafy_fountain = "Villa: Midnight fountain"
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# Foyer
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villafo_foyer = "Villa: Foyer"
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villafo_garden = "Villa: Rose garden"
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villafo_serv_recep = "Villa: Foyer servants' reception room"
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# Living area
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villala_living = "Villa: Living area"
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villala_storeroom = "Villa: Storeroom"
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villala_archives = "Villa: Archives"
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# Maze garden
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villam_maze_ent_m = "Villa: Maze main entrance"
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villam_maze_ent_s = "Villa: Maze servant entrance"
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villam_maze_f = "Villa: Front maze"
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villam_maze_r = "Villa: Rear maze"
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villam_garden_f = "Villa: Fenced garden"
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villam_serv_path = "Villa: Servants' path"
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villam_crypt_e = "Villa: Crypt exterior"
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# Villa crypt interior
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villac_crypt_i = "Villa: Crypt interior"
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# Tunnel
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# Main
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tunnel_start = "Tunnel: Starting area"
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tunnel_main = "Tunnel: First half"
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tunnel_end = "Tunnel: Second half"
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# Boss Arena
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tunnelb_arena = "Tunnel: Boss arena"
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# Underground Waterway
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uw_main = "Underground Waterway: Main area"
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uw_end = "Underground Waterway: End"
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# Boss Arena
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uwb_arena = "Underground Waterway: Boss arena"
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# The Outer Wall
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# Face
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towf_face_climb = "The Outer Wall: Wall face climb"
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towf_face_desc = "The Outer Wall: Wall face descent"
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# Slaughterhouse exterior
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towse_slaughter_ext_f = "The Outer Wall: Slaughterhouse exterior front side"
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towse_slaughter_ext_r = "The Outer Wall: Slaughterhouse exterior rear side"
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towse_key_hall = "The Outer Wall: Key elevator hall"
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# Slaughterhouse interior
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towsi_slaughter_int = "The Outer Wall: Slaughterhouse interior"
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# Bowling alley
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towb_bowling = "The Outer Wall: Bowling alley"
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# Harpy rooftops
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towh_harpy_roof = "The Outer Wall: Harpy rooftops"
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# Fan room
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towfr_end = "The Outer Wall fan room"
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# Art Tower
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# Museum
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atm_museum = "Art Tower: Card museum"
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atm_middle = "Art Tower: Middle armor hallway"
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atm_middle_door = "Art Tower: Middle armor hallway behind door"
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# Conservatory
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atc_conservatory = "Art Tower: Chandelier conservatory"
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# Tower of Ruins
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# Door maze
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torm_maze_main = "Tower of Ruins: Door maze main"
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torm_maze_end = "Tower of Ruins: Door maze end"
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# Dark chambers
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torc_dark = "Tower of Ruins: Dark chambers"
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torc_end = "Tower of Ruins: End room top"
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# Castle Center
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# Fan room
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ccfr_fan_room = "Castle Center fan room"
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# Basement
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ccb_basement = "Castle Center basement: Main area"
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ccb_torture_chamber = "Castle Center basement: Torture chamber"
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ccb_behemoth_crack = "Castle Center basement: Behind the seal"
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# Bottom elevator
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ccbe_bottom_elevator = "Castle Center bottom elevator room"
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# Factory floor
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ccff_factory = "Castle Center factory floor"
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# Lizard labs
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ccll_lizard_main = "Castle Center lizard labs: Main area"
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ccll_lizard_crack = "Castle Center lizard labs: Behind cracked wall"
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# Library
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ccl_library = "Castle Center library"
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# Invention area
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ccia_nitro_liz = "Castle Center invention area: Nitro storage lizard side"
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ccia_inventions = "Castle Center invention area: Main area"
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# Top elevator
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ccte_elev_top = "Castle Center elevator top"
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# Tower of Science
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# Cube factory
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toscic_factory = "Tower of Science cube factory"
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# Turret halls
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toscit_halls_start = "Tower of Science turret halls: Starting range"
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toscit_halls_main = "Tower of Science turret halls: Main area"
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toscit_end = "Tower of Science turret halls: Control room"
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# Duel Tower
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dt_start = "Duel Tower: Were-jaguar arena"
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dt_main = "Duel Tower: Main area"
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dt_end = "Duel Tower: End alcove"
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# Tower of Execution
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# Main
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toe_bottom = "Tower of Execution: Main tower bottom floor"
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toe_middle_i = "Tower of Execution: Main tower insert coin balcony"
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toe_middle_k = "Tower of Execution: Main tower knight balcony"
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toe_top = "Tower of Execution: Main tower top floor"
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# Melting pond
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toem_stones = "Tower of Execution: Cultural melting pond"
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# Burning grates
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toeg_grates = "Tower of Execution: Burning grates of Versailles"
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# 1000-blow corridor
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toeb_balls = "Tower of Execution: 1000-blow corridor"
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# Ultimate punishment passage
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toeu_ultimate = "Tower of Execution: Ultimate punishment passage"
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# Tower of Sorcery
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tosor_main = "Tower of Sorcery"
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# Room of Clocks
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# Interior
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roc_int = "Room of Clocks: Interior"
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# Exterior
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roc_ext = "Room of Clocks: Exterior boss roof"
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# Clock Tower
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# Gear climb
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ctgc_start = "Clock Tower: Gear climb"
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ctgc_bpillars = "Clock Tower: Bone pillar chasm"
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ctgc_bpillars_end = "Clock Tower: Bone pillar chasm end"
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# Grand abyss
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ctga_abyss_near = "Clock Tower: Grand abyss near side"
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ctga_abyss_far = "Clock Tower: Grand abyss far side"
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# Clock face area
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ctf_face = "Clock Tower: Clock face area"
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ctf_engine = "Clock Tower: Engine room"
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# Castle Keep
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ck_main = "Castle Keep"
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# Other
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menu = "Menu"
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renon = "Renon's shop"
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