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823 lines
26 KiB
Python
823 lines
26 KiB
Python
from enum import IntEnum, IntFlag, StrEnum
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class Players(IntEnum):
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REINHARDT = 0
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CARRIE = 1
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CORNELL = 2
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HENRY = 3
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class Costumes(IntEnum):
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NORMAL = 0
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ALTERNATE = 1
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class StageIDs(IntEnum):
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FOGGY = 0
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FOREST = 1
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C_WALL = 2
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VILLA = 3
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OUTER = 4
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TUNNEL = 5
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WATERWAY = 6
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CENTER = 7
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ART = 8
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RUINS = 9
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SCIENCE = 10
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DUEL = 11
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EXECUTION = 12
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SORCERY = 13
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ROOM = 14
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CLOCK = 15
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KEEP = 16
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class StageNames(StrEnum):
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FOGGY = "Foggy Lake"
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FOREST = "Forest of Silence"
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C_WALL = "Castle Wall"
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VILLA = "Villa"
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TUNNEL = "Tunnel"
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WATERWAY = "Underground Waterway"
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OUTER = "The Outer Wall"
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ART = "Art Tower"
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RUINS = "Tower of Ruins"
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CENTER = "Castle Center"
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SCIENCE = "Tower of Science"
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DUEL = "Duel Tower"
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EXECUTION = "Tower of Execution"
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SORCERY = "Tower of Sorcery"
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ROOM = "Room of Clocks"
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CLOCK = "Clock Tower"
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KEEP = "Castle Keep"
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class Items(IntEnum):
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WHITE_JEWEL = 0x01
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RED_JEWEL_S = 0x02
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RED_JEWEL_L = 0x03
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SPECIAL1 = 0x04
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SPECIAL2 = 0x05
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SPECIAL3 = 0x06 # The AP Item in this implementation. All 3 Specials are unused CV64 leftovers in the normal game.
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ROAST_CHICKEN = 0x07
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ROAST_BEEF = 0x08
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HEALING_KIT = 0x09
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PURIFYING = 0x0A
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CURE_AMPOULE = 0x0B
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POWERUP = 0x0C
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KNIFE = 0x0D
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HOLY_WATER = 0x0E
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CROSS = 0x0F
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AXE = 0x10
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THE_CONTRACT = 0x11
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MAGICAL_NITRO = 0x12
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MANDRAGORA = 0x13
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SUN_CARD = 0x14
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MOON_CARD = 0x15
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WINCH_LEVER = 0x16
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OLDREYS_DIARY = 0x17 # Unused in the regular game. Used as a fountain code item in this implementation.
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CREST_HALF_A = 0x18
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CREST_HALF_B = 0x19
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ROSE_BROOCH = 0x1A
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ARCHIVES_KEY = 0x1B
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LEFT_TOWER_KEY = 0x1C
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STOREROOM_KEY = 0x1D
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GARDEN_KEY = 0x1E
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COPPER_KEY = 0x1F
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CHAMBER_KEY = 0x20
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EXECUTION_KEY = 0x21 # Unused CV64 leftover in the regular game. Will probably be the Ice Trap in this.
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DECK_KEY = 0x22
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ROSE_GARDEN_KEY = 0x23
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THORN_KEY = 0x24
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CLOCKTOWER_KEY_C = 0x25
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CLOCKTOWER_KEY_D = 0x26
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ART_TOWER_KEY_1 = 0x27
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ART_TOWER_KEY_2 = 0x28
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CONTROL_ROOM_KEY = 0x29
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WALL_KEY = 0x2A
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CLOCKTOWER_KEY_E = 0x2B
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CLOCKTOWER_KEY_A = 0x2C
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CLOCKTOWER_KEY_B = 0x2D
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FIVE_HUNDRED_GOLD = 0x2E
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THREE_HUNDRED_GOLD = 0x2F
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ONE_HUNDRED_GOLD = 0x30
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# The pickup actor IDs sometimes differ from the regular item IDs. So they all have to be defined separately.
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class Pickups(IntEnum):
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WHITE_JEWEL = 0x01
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RED_JEWEL_S = 0x02
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RED_JEWEL_L = 0x03
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SPECIAL1 = 0x04
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SPECIAL2 = 0x05
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SPECIAL3 = 0x06
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ROAST_CHICKEN = 0x07
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ROAST_BEEF = 0x08
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HEALING_KIT = 0x09
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PURIFYING = 0x0A
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CURE_AMPOULE = 0x0B
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POWERUP = 0x0C
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HOLY_WATER = 0x0D
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CROSS = 0x0E
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AXE = 0x0F
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KNIFE = 0x10
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THE_CONTRACT = 0x11
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MAGICAL_NITRO = 0x12
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MANDRAGORA = 0x13
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SUN_CARD = 0x14
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MOON_CARD = 0x15
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WINCH_LEVER = 0x16
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OLDREYS_DIARY = 0x17
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CREST_HALF_A = 0x18
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CREST_HALF_B = 0x19
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ROSE_BROOCH = 0x1A
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FIVE_HUNDRED_GOLD = 0x1B
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THREE_HUNDRED_GOLD = 0x1C
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ONE_HUNDRED_GOLD = 0x1D
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ARCHIVES_KEY = 0x1E
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LEFT_TOWER_KEY = 0x1F
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STOREROOM_KEY = 0x20
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GARDEN_KEY = 0x21
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COPPER_KEY = 0x22
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CHAMBER_KEY = 0x23
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EXECUTION_KEY = 0x24
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DECK_KEY = 0x25
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ROSE_GARDEN_KEY = 0x26
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THORN_KEY = 0x27
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CLOCKTOWER_KEY_C = 0x28
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CLOCKTOWER_KEY_D = 0x29
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ART_TOWER_KEY_1 = 0x2A
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ART_TOWER_KEY_2 = 0x2B
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CONTROL_ROOM_KEY = 0x2C
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WALL_KEY = 0x2D
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CLOCKTOWER_KEY_E = 0x2E
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CLOCKTOWER_KEY_A = 0x2F
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CLOCKTOWER_KEY_B = 0x30
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class ActorSpawnFlags(IntFlag):
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SPAWN_ONLY_ONCE = 0x0001
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SPAWN_EVERY_OTHER_TIME = 0x0002
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ENEMY_GENERATOR_MAX_CAPPED = 0x0004
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EXTRA_CHECK_FUNC_ENABLED = 0x0008
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SET_FLAG_ON_SPAWN = 0x0010
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SPAWN_IF_FLAG_SET = 0x0020
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CLEAR_FLAG_ON_SPAWN = 0x0040
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SPAWN_IF_FLAG_CLEARED = 0x0080
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EASY = 0x0100
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NORMAL = 0x0200
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HARD = 0x0400
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REINHARDT = 0x0800
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CARRIE = 0x1000
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CORNELL = 0x2000
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HENRY = 0x4000
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END_OF_LIST = 0x8000
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REINHARDT_AND_CARRIE = REINHARDT | CARRIE
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ALL_CHARACTERS = REINHARDT | CARRIE | CORNELL | HENRY
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ALL_DIFFICULTIES = EASY | NORMAL | HARD
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class PickupFlags(IntFlag):
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EXPIRE = 0x0001
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NO_SHINE = 0x0400
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INVISIBLE = 0x0800
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GRAVITY = 0x4000
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HIDDEN = NO_SHINE | INVISIBLE
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class DoorFlags(IntFlag):
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LOCK_ALWAYS = 0x0001 # Can be unlocked if it has a disregard flag set on it and its event flag is set.
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LOCK_DURING_DAYTIME = 0x0010
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LOCK_DURING_NIGHTTIME = 0x0020
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LOCK_FROM_FRONT_SIDE = 0x0040
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LOCK_FROM_BACK_SIDE = 0x0080
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ITEM_COST_IF_FLAG_UNSET = 0x0100
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EXTRA_CHECK_FUNC_ENABLED = 0x0200 # NOTE: The extra check is NOT disregarded if the disregard flags are satisfied.
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DISREGARD_IF_FLAG_SET = 0x1000
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DISREGARD_IF_FLAG_UNSET = 0x2000 # Only used on Foggy Lake's cargo door, which normally locks after opening it.
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UNLOCK_AND_SET_FLAG = 0x4000
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UNLOCK_AND_UNSET_FLAG = 0x8000 # Completely unused normally.
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LOCKED_BY_KEY = ITEM_COST_IF_FLAG_UNSET | DISREGARD_IF_FLAG_SET | UNLOCK_AND_SET_FLAG
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class Scenes(IntEnum):
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FOREST_OF_SILENCE = 0x00
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CASTLE_WALL_TOWERS = 0x01
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CASTLE_WALL_MAIN = 0x02
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VILLA_FRONT_YARD = 0x03
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VILLA_FOYER = 0x04
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VILLA_LIVING_AREA = 0x05
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VILLA_MAZE = 0x06
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TUNNEL = 0x07
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WATERWAY = 0x08
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CASTLE_CENTER_BASEMENT = 0x09
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CASTLE_CENTER_BOTTOM_ELEV = 0x0A
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CASTLE_CENTER_FACTORY = 0x0B
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CASTLE_CENTER_LIZARD_LAB = 0x0C
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CASTLE_CENTER_LIBRARY = 0x0D
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CASTLE_CENTER_INVENTIONS = 0x0E
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CASTLE_CENTER_TOP_ELEV = 0x0F
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FOGGY_LAKE_ABOVE_DECKS = 0x10
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FOGGY_LAKE_BELOW_DECKS = 0x11
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FOGGY_LAKE_PIER = 0x12
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ALGENIE_MEDUSA_ARENA = 0x13
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CASTLE_KEEP_EXTERIOR = 0x14
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CASTLE_KEEP_DRAC_CHAMBER = 0x15
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ENDING_DUMMY = 0x16
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CLOCK_TOWER_GEAR_CLIMB = 0x17
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CASTLE_KEEP_DESERT = 0x18
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FAN_MEETING_ROOM = 0x19
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VILLA_CRYPT = 0x1A
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ROOM_OF_CLOCKS = 0x1B
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REINHARDT_CARRIE_ENDINGS = 0x1C
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TOWER_OF_SORCERY = 0x1D
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EXECUTION_MAIN = 0x1E
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EXECUTION_SIDE_ROOMS_1 = 0x1F
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EXECUTION_SIDE_ROOMS_2 = 0x20
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SCIENCE_CONVEYORS = 0x21
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SCIENCE_LABS = 0x22
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RUINS_DOOR_MAZE = 0x23
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RUINS_DARK_CHAMBERS = 0x24
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ART_TOWER_MUSEUM = 0x25
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ART_TOWER_CONSERVATORY = 0x26
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DUEL_TOWER = 0x27
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CLOCK_TOWER_ABYSS = 0x28
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CLOCK_TOWER_FACE = 0x29
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THE_OUTER_WALL = 0x2A
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CORNELL_INTRO_VILLAGE = 0x2B
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INTRO_NARRATION = 0x2C
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CORNELL_ENDING_FOREST = 0x2D
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CASTLE_KEEP_VOID = 0x2E
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EMPTY_1 = 0x2F # Between the Castle Keep Void and Test Grid map IDs are these two with no associated data at all.
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EMPTY_2 = 0x30
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TEST_GRID = 0x31 # Unused test map.
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NULL = 0xFF
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class ObjectExecutionFlags(IntFlag):
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MOVE_WITH_COLLISION = 0x01
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ENABLE_COLLISION = 0x02
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TLB_MAP_OVERLAY = 0x04
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UNKNOWN = 0x08
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DESTROY = 0x10
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class Objects(IntEnum):
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GAME_STATE_MGR = 0x01
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DMAMGR = 0x04
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TEST_GRID_SPAWN_ENABLER = 0x06
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GAMEPLAY_MGR = 0x07
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PLAYER_LOADER = 0x08
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MAP_SETUP = 0x09
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GAMENOTE_DELETE = 0x0B
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OPENING = 0x0E
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TITLE_SCREEN = 0x0F
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TITLE_DEMO = 0x10
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GAME_OVER = 0x15
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CUTSCENE_MGR = 0x16
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CUTSCENE_TRIGGER = 0x17
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CASTLE_WALL_LEVER_AND_VILLA_TOP_FOUNTAIN_TEXT_SPOT = 0x18
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NITRO_MANDRAGORA_DISPLAY_SPOT = 0x19
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CASTLE_CENTER_TAKE_MANDRAGORA_TEXT_SPOT = 0x1A
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CASTLE_CENTER_TAKE_NITRO_TEXT_SPOT = 0x1B
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CASTLE_CENTER_HAZARD_DISPOSAL_TEXT_SPOT = 0x1C
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CASTLE_CENTER_CRACKED_WALL_TEXT_SPOT = 0x1D
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CASTLE_CENTER_ELEVATOR_SWITCH_TEXT_SPOT = 0x1E
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VILLA_6AM_ROSE_PATCH_MSG = 0x1F
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VILLA_FOUNTAIN_TOP_SHINE_MSG = 0x20
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VILLA_FOUNTAIN_PUZZLE_MGR = 0x22
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CASTLE_WALL_MISSING_LEVER_MSG = 0x23
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CHILD_HENRY_END_ZONE = 0x25
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CASTLE_CENTER_LIBRARY_PUZZLE_TEXT_SPOT = 0x26
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INTERACTABLE = 0x27
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CAMERA_MGR = 0x88
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PLAYER_CAMERA_CONTROLLER = 0x89
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LIGHT_MGR = 0x8A
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POINT_LIGHT = 0x8C
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PLAYER_REINHARDT = 0x8D
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PLAYER_CARRIE = 0x90
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PLAYER_CORNELL = 0x93
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CORNELL_TRANSFORM_MGR = 0x95
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PLAYER_HENRY = 0x96
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TARGETING_RETICLE = 0xA2
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SUBWEAPON_KNIFE = 0xA3
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SUBWEAPON_HOLY_WATER = 0xA4
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SUBWEAPON_CROSS = 0xA5
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SUBWEAPON_AXE = 0xA6
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NITRO_EXPLOSION = 0xA8
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ENEMY_BAT = 0xA9
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ENEMY_BONE_PILLAR = 0xAA
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ENEMY_SPIDER_WOMAN = 0xAC
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VAMPIRE_SPAWNER = 0xAD
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ENEMY_VAMPIRE_MALE = 0xAE
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NPC_ENEMY_VINCENT = 0xAF
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ENEMY_VAMPIRE_MAID = 0xB0
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ENEMY_VAMPIRE_BUTLER = 0xB1
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ENEMY_VAMPIRE_FEMALE = 0xB2
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ENEMY_WERE_JAGUAR_AND_BULL = 0xB3
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ENEMY_MEDUSA_HEAD = 0xB5
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ENEMY_WERE_TIGER = 0xB6
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ENEMY_DEATH = 0xB7
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ENEMY_DEATH_SCYTHE = 0xB9
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ENEMY_DRACULA = 0xBB
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ENEMY_DRACULA_FIRE_BAT = 0xBD
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DRACULA_FIGHT_MGR = 0xBE
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ENEMY_MALUS_DRACULA = 0xC0
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ENEMY_MALUS_DRACULA_FIREBALL = 0xC1
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NPC_MALUS_CUTSCENE = 0xC3
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NPC_HORSE = 0xC4
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NPC_RENON = 0xC5
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ENEMY_DEMON_RENON = 0xC6
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ENEMY_DEMON_RENON_FIREBALL = 0xC7
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ENEMY_DEATH_AND_RENON_FISH = 0xC8
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ENEMY_ROSA = 0xC9
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ENEMY_CAMILLA = 0xCA
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ENEMY_BEHEMOTH = 0xCB
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ENEMY_WHITE_DRAGON = 0xCC
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ENEMY_CERBERUS = 0xCE
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ENEMY_GARDENER = 0xCF
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ENEMY_STONE_DOG = 0xD0
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NPC_MALUS = 0xD1
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ENEMY_ACTRISE = 0xD2
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ENEMY_CENTIPEDE_DRACULA = 0xD4
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ENEMY_HARPY = 0xD5
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ENEMY_MEDUSA = 0xD6
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ENEMY_CHIMERA_ORTEGA = 0xD7
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ENEMY_SEA_MONSTER = 0xD8
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ENEMY_QUEEN_ALGENIE = 0xD9
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ENEMY_QUEEN_ALGENIE_ABDOMEN = 0xDA
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ENEMY_DRACULA_ULTIMATE = 0xDB
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ENEMY_GIANT_WEREWOLF = 0xDC
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ENEMY_HELL_KNIGHT = 0xDD
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ENEMY_GHOST = 0xDE
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ENEMY_MUD_MAN = 0xDF
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ENEMY_FLYING_SKULL = 0xE3
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ENEMY_SKELETON_WARRIOR = 0xE4
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ENEMY_SNAKE = 0xE5
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ENEMY_GLASS_KNIGHT = 0xE6
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ENEMY_MOTORCYCLE_SKELETON = 0xE7
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ENEMY_LIZARD_MAN = 0xE8
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ENEMY_KING_SKELETON = 0xE9
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ENEMY_MERMAN = 0xEA
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ENEMY_SLIME = 0xEB
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NPC_FERRYMAN = 0xEC
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NPC_ORTEGA = 0xED
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ENEMY_ZOMBIE = 0xEE
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ENEMY_WEREWOLF = 0xEF
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ENEMY_FLEA_MAN = 0xF0
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NPC_CHILD_HENRY = 0xF2
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ENEMY_GILLES_DE_RAIS = 0xF3
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ENEMY_JA_OLDREY_VAMPIRE = 0xF4
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NPC_JA_OLDREY_HUMAN = 0xF5
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NPC_ADA = 0xF6
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NPC_MARY = 0xF7
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NPC_INTRO_GIRL = 0xF8
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NPC_SEA_MONSTER_ARM = 0xF9
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NPC_BOAT = 0xFA
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NPC_GILLES_DE_RAIS_INTRO = 0xFB
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NPC_WOLF_CORNELL = 0xFC
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ENEMY_GENERATOR_1 = 0x102
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ENEMY_GENERATOR_2 = 0x103
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ENEMY_GENERATOR_3 = 0x104
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ENEMY_GENERATOR_PILLAR = 0x105
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EFFECT_MGR = 0x106
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EFFECT_FLAME_EMBERS = 0x112
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EFFECT_SMALL_SLOW_BURST = 0x113
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EFFECT_SMALL_FAST_BURST_1 = 0x114
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EFFECT_SMALL_FAST_BURST_2 = 0x115
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EFFECT_SMALL_FAST_BURST_3 = 0x116
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EFFECT_SMALL_FAST_BURST_4 = 0x117
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EFFECT_ELECTRICITY_1 = 0x118
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EFFECT_ELECTRICITY_2 = 0x119
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EFFECT_ELECTRICITY_3 = 0x11A
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EFFECT_LARGE_SLOW_BURST = 0x11B
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EFFECT_LARGE_FAST_BURST = 0x11C
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EFFECT_FLOOR_LIGHT = 0x11D
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EFFECT_FIREBALL_NO_EMBERS = 0x11E
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EFFECT_FIREBALL_WITH_EMBERS = 0x11F
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EFFECT_EXPANDING_LIGHT_WALL = 0x120
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EFFECT_FADING_RING = 0x121
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EFFECT_IMPACT_SHOCKWAVE = 0x122
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EFFECT_FLAME_LIGHT_RING = 0x123
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EFFECT_LONG_SHADOW = 0x124
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EFFECT_FLICKERING_RING = 0x125
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EFFECT_EMPTY = 0x126
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CORNELL_SHOCKWAVE = 0x127
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ENEMY_ALGENIE_SMALL_SPIDER = 0x164
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ENEMY_DRACULA_ULTIMATE_FISH = 0x175
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POURING_LAVA = 0x17E
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ERUPTING_FLAME = 0x17F
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ELECTRIC_DIAMONDS = 0x181
|
|
GAMEPLAY_MENU_MGR = 0x185
|
|
TEXTBOX_WINDOW = 0x186
|
|
HUD = 0x187
|
|
FILE_SELECT = 0x189
|
|
PAUSE_MENU_COMMON = 0x18A
|
|
PAUSE_MENU_ITEMS = 0x18B
|
|
MENU_SCROLL = 0x18D
|
|
TITLE_GRAPHICS = 0x190
|
|
FILE_SELECT_CONTROLLER = 0x194
|
|
CHARACTER_SELECT = 0x196
|
|
STAGE_NAME_DISPLAY = 0x19F
|
|
HENRY_DAYS_TRACKER = 0x1A2
|
|
TEXTBOX = 0x1A7
|
|
TEXTBOX_SELECT_ARROW = 0x1A8
|
|
RENONS_SHOP = 0x1A9
|
|
MAP_GENERAL_MGR = 0x1AB
|
|
MAP_GRID_MGR = 0x1AD
|
|
ACTOR_CREATOR = 0x1AE
|
|
LOADING_ZONE = 0x1AF
|
|
TELEPORT_JEWEL = 0x1B0
|
|
ENVIRONMENT_SOUND_MGR = 0x1B2
|
|
ROOM = 0x1B3
|
|
SCENE_DECORATION_1 = 0x1B6
|
|
SCENE_DECORATION_2 = 0x1B7
|
|
DOOR = 0x1B8
|
|
SLIDING_BARRIER = 0x1B9
|
|
CRUMBLING_FLOOR = 0x1BA
|
|
FLIPPING_PLATFORM = 0x1BC
|
|
SINKING_PLATFORM = 0x1BD
|
|
HORIZONTAL_SPINNING_BAR = 0x1BE
|
|
SPIKE_CRUSHER = 0x1BF
|
|
REPELLER_POINT = 0x1C0
|
|
ELEVATOR = 0x1C2
|
|
PARTICLE_EMITTER = 0x1C3
|
|
MOVING_PLATFORM = 0x1C4
|
|
SWINGING_SCYTHE = 0x1C5
|
|
SCYTHES_SOUND_PLAYER = 0x1C6
|
|
CUTTER_TRAP = 0x1C7
|
|
CUTTER_TRAPS_SOUND_PLAYER = 0x1C8
|
|
GUILLOTINE = 0x1C9
|
|
LIQUID = 0x1CA
|
|
WINDOW_RAIN = 0x1CB
|
|
SOUND_RANGE = 0x1CC
|
|
FLOOR_SWITCH = 0x1CD
|
|
STORM_LIGHTNING_FLASHER = 0x1CE
|
|
HAZARDOUS_MATERIALS_DISPOSAL = 0x1D1
|
|
INTERIOR_SKY = 0x1D2
|
|
SKYBOX = 0x1D3
|
|
LEVER = 0x1D4
|
|
SCENE_DECORATION_3 = 0x1D5
|
|
SCENE_DECORATION_4 = 0x1D7
|
|
SCENE_DECORATION_5 = 0x1D8
|
|
ONE_HIT_BREAKABLE = 0x1D9
|
|
THREE_HIT_BREAKABLE = 0x1DA
|
|
FOREST_END_DRAWBRIDGE = 0x1DB
|
|
FOREST_END_PORTCULLIS = 0x1DC
|
|
FOREST_CHARNEL_COFFIN_LID = 0x1DD
|
|
FOREST_GATE_SEAL = 0x1DE
|
|
FOREST_UNCARVED_STATUE = 0x1DF
|
|
FOREST_UNDERGROUND_PILLAR = 0x1E0
|
|
FOREST_BREAKABLE_WALL = 0x1E1
|
|
FOREST_LIGHTNING_TREE = 0x1E2
|
|
FOREST_WEREWOLF_PIT_EXIT_LEDGE = 0x1E3
|
|
FOREST_ELEVATING_BRIDGE_PIECE = 0x1E4
|
|
FOREST_LIGHTNING_BOLT = 0x1E5
|
|
CASTLE_WALL_TOWERS_FLIPPING_STAIRS = 0x1E6
|
|
CASTLE_WALL_TOWERS_PLATFORMS_MGR = 0x1E7
|
|
CASTLE_WALL_MAIN_GEAR = 0x1E8
|
|
CASTLE_WALL_MAIN_DRAWBRIDGE = 0x1E9
|
|
CASTLE_WALL_MAIN_BACKGROUND_CASTLE_SPAWNER = 0x1EA
|
|
CASTLE_WALL_MAIN_BACKGROUND_CASTLE = 0x1EB
|
|
VILLA_FRONT_YARD_FOUNTAIN_SHINE = 0x1ED
|
|
VILLA_FRONT_YARD_PUZZLE_TEXT_SPOT = 0x1EE
|
|
VILLA_FOYER_ROSES = 0x1EF
|
|
VILLA_FOYER_6AM_ROSE_PATCH = 0x1F0
|
|
VILLA_FOYER_MOON = 0x1F3
|
|
VILLA_LIVING_AREA_WINDOW_CURTAIN = 0x1F4
|
|
VILLA_LIVING_AREA_DINING_TABLE = 0x1F5
|
|
VILLA_LIVING_AREA_MIRROR = 0x1F6
|
|
VILLA_LIVING_AREA_DINING_FALLING_ROSE = 0x1F7
|
|
VILLA_LIVING_AREA_DINING_ROSE_VASE = 0x1F9
|
|
VILLA_LIVING_AREA_MOON = 0x1FB
|
|
VILLA_LIVING_AREA_DIARY = 0x1FC
|
|
VILLA_MAZE_CREST_SPOT = 0x1FD
|
|
TUNNEL_GONDOLA = 0x1FE
|
|
TUNNEL_CONVEYOR = 0x1FF
|
|
TUNNEL_ROCK_CRUSHER = 0x200
|
|
WATERWAY_WATERFALL = 0x201
|
|
CASTLE_CENTER_BASEMENT_SEAL = 0x202
|
|
CASTLE_CENTER_BASEMENT_CRACKED_WALL = 0x203
|
|
CASTLE_CENTER_BASEMENT_BIG_CRYSTAL = 0x204
|
|
CASTLE_CENTER_BASEMENT_CRYSTAL_JEWEL = 0x205
|
|
CASTLE_CENTER_BOTTOM_ELEVATOR_ROOM_ELEVATOR = 0x206
|
|
CASTLE_CENTER_BOTTOM_ELEVATOR_ROOM_DOOR = 0x207
|
|
CASTLE_CENTER_BOTTOM_ELEVATOR_ROOM_STATUE_TEARS = 0x208
|
|
CASTLE_CENTER_BOTTOM_ELEVATOR_ROOM_STATUE_PUDDLE = 0x209
|
|
CASTLE_CENTER_BOTTOM_ELEVATOR_ROOM_STATUE = 0x20A
|
|
CASTLE_CENTER_BOTTOM_ELEVATOR_ROOM_SWITCH_SHINE = 0x20B
|
|
CASTLE_CENTER_FACTORY_COG = 0x20C
|
|
CASTLE_CENTER_FACTORY_DROPPING_PLATFORM = 0x20D
|
|
CASTLE_CENTER_FACTORY_LIZARD_LOCKER = 0x20E
|
|
CASTLE_CENTER_FACTORY_LIZARD_ROOM_MGR = 0x20F
|
|
CASTLE_CENTER_LIZARD_LAB_CRACKED_WALL = 0x210
|
|
CASTLE_CENTER_LIZARD_LAB_FIREBALL_SPITTERS = 0x211
|
|
CASTLE_CENTER_LIBRARY_PUZZLE_STATUE = 0x212
|
|
CASTLE_CENTER_INVENTION_AREA_FIREBALL_SPITTER = 0x213
|
|
CASTLE_CENTER_TOP_ELEVATOR_ROOM_BRIDGE = 0x214
|
|
CASTLE_CENTER_TOP_ELEVATOR_ROOM_CHAIN = 0x215
|
|
FOGGY_LAKE_ABOVE_DECKS_BARREL = 0x216
|
|
FOGGY_LAKE_ABOVE_DECKS_BARREL_PLANK = 0x217
|
|
FOGGY_LAKE_ABOVE_DECKS_ROTATING_MAST = 0x218
|
|
FOGGY_LAKE_ABOVE_DECKS_EXTENDING_BLOCK = 0x219
|
|
FOGGY_LAKE_BELOW_DECKS_BARREL = 0x21B
|
|
FOGGY_LAKE_BELOW_DECKS_BARREL_PLANK = 0x21C
|
|
FOGGY_LAKE_BELOW_DECKS_RISING_CRATE = 0x21D
|
|
FOGGY_LAKE_BELOW_DECKS_RISING_WATER = 0x21E
|
|
FOGGY_LAKE_BELOW_DECKS_SWINGING_LANTERN = 0x21F
|
|
FOGGY_LAKE_BELOW_DECKS_HULL_LEAK = 0x220
|
|
FOGGY_LAKE_PIER_FLOATING_PLATFORM_CRATE = 0x221
|
|
FOGGY_LAKE_PIER_FLOATING_PLATFORM_PLANK = 0x222
|
|
FOGGY_LAKE_PIER_SINKING_SHIP = 0x223
|
|
FOGGY_LAKE_PIER_BRIDGE_SEGMENT = 0x225
|
|
FOGGY_LAKE_PIER_FLOATING_BACKGROUND_OBJECT = 0x226
|
|
CASTLE_KEEP_EXTERIOR_CLOCK_HANDS = 0x228
|
|
CASTLE_KEEP_EXTERIOR_CRUMBLING_PIECE = 0x229
|
|
CASTLE_KEEP_DRAC_CHAMBER_COFFIN_LID = 0x22A
|
|
CLOCK_TOWER_GEAR_CLIMB_WALL_SPIKES = 0x22B
|
|
CLOCK_TOWER_GEAR_CLIMB_LIFT_PLATFORM = 0x22C
|
|
CASTLE_KEEP_DESERT_SKY = 0x22D
|
|
FAN_MEETING_ROOM_FAN = 0x22E
|
|
VILLA_CRYPT_COFFIN_FLOOR = 0x22F
|
|
VILLA_CRYPT_COFFIN_LID = 0x230
|
|
REINHARDT_CARRIE_ENDING_CASTLE_PIECE = 0x231
|
|
REINHARDT_CARRIE_ENDING_GRAVE_CLOUDS = 0x233
|
|
REINHARDT_CARRIE_ENDING_OVERLOOK_MIST = 0x234
|
|
SORCERY_CRYSTALS_RENDERER = 0x236
|
|
SORCERY_RED_VANISHING_CRYSTAL = 0x237
|
|
SORCERY_BLUE_STATIONARY_CRYSTAL = 0x238
|
|
SORCERY_YELLOW_ORBITING_CRYSTAL = 0x239
|
|
ENEMY_SORCERY_BEAM_CRYSTAL = 0x23A
|
|
SORCERY_CRYSTAL_DEBRIS = 0x23B
|
|
SORCERY_PINK_DIAMOND = 0x23C
|
|
SORCERY_CYAN_DIAMOND = 0x23D
|
|
SORCERY_BLUE_DIAMOND = 0x23E
|
|
EXECUTION_SIDE_ROOMS_1_BALL_DROPPER = 0x23F
|
|
EXECUTION_SIDE_ROOMS_1_FALLING_GRATE = 0x240
|
|
EXECUTION_SIDE_ROOMS_2_BALL_DROPPER = 0x241
|
|
SCIENCE_CONVEYORS_CONTAINED_SPECIMEN = 0x242
|
|
SCIENCE_CONVEYORS_PISTON = 0x243
|
|
SCIENCE_CONVEYORS_CHAIN = 0x244
|
|
SCIENCE_CONVEYORS_WHEEL = 0x245
|
|
SCIENCE_CONVEYOR = 0x246
|
|
SCIENCE_CONVEYORS_ZAPPER = 0x247
|
|
SCIENCE_CONVEYORS_CUBE_GENERATOR = 0x248
|
|
SCIENCE_CONVEYORS_FLESH_CUBE = 0x249
|
|
SCIENCE_CONVEYORS_SPIKY_CUBE = 0x24A
|
|
SCIENCE_LABS_CONTAINED_SPECIMEN = 0x24C
|
|
SCIENCE_LABS_PISTON = 0x24D
|
|
SCIENCE_LABS_CHAIN = 0x24E
|
|
SCIENCE_LABS_FIRE_COVER = 0x24F
|
|
SCIENCE_LABS_SECURITY_CRYSTAL_RED_LIGHT = 0x250
|
|
SCIENCE_LABS_FIREBALL_TURRET = 0x251
|
|
ENEMY_GROUND_TURRET = 0x252
|
|
SCIENCE_LABS_SLIDING_TURRET = 0x253
|
|
SCIENCE_LABS_SECURITY_CRYSTAL_TURRET = 0x254
|
|
SCIENCE_LABS_CEILING_TURRET = 0x255
|
|
SCIENCE_LABS_SECURITY_CRYSTAL_FORCE_FIELD = 0x256
|
|
SCIENCE_LABS_CAGE_TRAP = 0x257
|
|
ENEMY_SECURITY_CRYSTAL = 0x258
|
|
RUINS_DOOR_MAZE_TRAP_CELLAR_LOADER = 0x259
|
|
RUINS_DARK_CHAMBERS_SWITCH_PILLAR = 0x25A
|
|
RUINS_DARK_CHAMBERS_DROP_IN_BRIDGE_PIECE = 0x25B
|
|
RUINS_DARK_CHAMBERS_FALLING_ROCK = 0x25C
|
|
RUINS_DARK_CHAMBERS_FACE = 0x25D
|
|
RUINS_DARK_CHAMBERS_ROCK_DEBRIS = 0x25E
|
|
RUINS_DARK_CHAMBERS_ZODIAC_WALL = 0x25F
|
|
RUINS_DARK_CHAMBERS_INCORRECT_ZODIAC_PILLAR = 0x260
|
|
RUINS_DARK_CHAMBERS_PLAIN_ZODIAC_PILLAR = 0x261
|
|
RUINS_DARK_CHAMBERS_CORRECT_ZODIAC_PILLAR = 0x262
|
|
RUINS_DARK_CHAMBERS_BREAKABLE_WALL = 0x263
|
|
RUINS_DARK_CHAMBERS_CRUMBLE_PLATFORM = 0x264
|
|
RUINS_DARK_CHAMBERS_ZODIAC_PILLARS_MGR = 0x265
|
|
ART_TOWER_MUSEUM_MINECART_SPAWNER = 0x266
|
|
ART_TOWER_MUSEUM_DOWNHILL_MINECART = 0x267
|
|
ART_TOWER_MUSEUM_ROLLER_PLATFORM = 0x268
|
|
ART_TOWER_MUSEUM_HELL_KNIGHT_DIRECTION_FLAG_SETTER = 0x269
|
|
ART_TOWER_MUSEUM_KEY2_ENEMIES_FLAG_SETTER = 0x26A
|
|
ART_TOWER_CONSERVATORY_FLAMING_MINECART = 0x26B
|
|
ART_TOWER_CONSERVATORY_SWINGING_CHANDELIER = 0x26C
|
|
DUEL_TOWER_VERTICAL_SPIKED_PINWHEEL = 0x26D
|
|
DUEL_TOWER_EXTENDING_LEDGE = 0x26F
|
|
DUEL_TOWER_ARENA_ENEMY_RISER = 0x270
|
|
DUEL_TOWER_ARENA_CEILING = 0x271
|
|
DUEL_TOWER_ARENA_CAGE = 0x272
|
|
DUEL_TOWER_WERE_BULL_FIRE_RING = 0x273
|
|
DUEL_TOWER_MOVING_PLATFORM = 0x274
|
|
DUEL_TOWER_ARENAS_MGR = 0x275
|
|
DUEL_TOWER_ARENA_CEILING_DEBRIS = 0x276
|
|
CLOCK_TOWER_FACE_PENDULUM_PLATFORM = 0x277
|
|
CLOCK_TOWER_FACE_BACKGROUND_COG = 0x278
|
|
CLOCK_TOWER_FACE_CLOCK_HAND = 0x279
|
|
CLOCK_TOWER_FACE_EXTENDING_LEDGE = 0x27A
|
|
OUTER_WALL_HORIZONTAL_SAW = 0x27B
|
|
OUTER_WALL_VERTICAL_SAW = 0x27C
|
|
OUTER_WALL_BOULDER_SPAWNER = 0x27D
|
|
OUTER_WALL_BOULDER = 0x27E
|
|
OUTER_WALL_ROUND_TRANSPORTER = 0x27F
|
|
OUTER_WALL_HARPY_ARENA_TRAPDOOR = 0x280
|
|
INTRO_NARRATION_MOON = 0x281
|
|
CLOCK_TOWER_GEAR_CLIMB_PLATFORM_GEAR = 0x282
|
|
CLOCK_TOWER_ABYSS_PLATFORM_GEAR = 0x283
|
|
CLOCK_TOWER_FACE_PLATFORM_GEAR = 0x284
|
|
END_OF_ACTOR_LIST = 0x7FF
|
|
|
|
|
|
# IDs for the compressed files pointed to by the game's "Nisitenma-Ichigo" table.
|
|
class NIFiles(IntEnum):
|
|
OVERLAY_RANDO_WARP_MENU = 1
|
|
ASSET_DEBUG_FONT = 2
|
|
MAP_FOREST_OF_SILENCE = 3
|
|
MAP_CASTLE_WALL_TOWERS = 4
|
|
MAP_CASTLE_WALL_MAIN = 5
|
|
MAP_VILLA_FRONT_YARD = 6
|
|
MAP_VILLA_FOYER = 7
|
|
MAP_VILLA_LIVING_AREA = 8
|
|
MAP_VILLA_MAZE = 9
|
|
MAP_TUNNEL = 10
|
|
MAP_WATERWAY = 11
|
|
MAP_CASTLE_CENTER_BASEMENT = 12
|
|
MAP_CASTLE_CENTER_BOTTOM_ELEV = 13
|
|
MAP_CASTLE_CENTER_FACTORY = 14
|
|
MAP_CASTLE_CENTER_LIZARD_LAB = 15
|
|
MAP_CASTLE_CENTER_LIBRARY = 16
|
|
MAP_CASTLE_CENTER_INVENTIONS = 17
|
|
MAP_CASTLE_CENTER_TOP_ELEV = 18
|
|
MAP_FOGGY_LAKE_ABOVE_DECKS = 19
|
|
MAP_FOGGY_LAKE_BELOW_DECKS = 20
|
|
MAP_FOGGY_LAKE_PIER = 21
|
|
MAP_SPIDER_MEDUSA_ARENA = 22
|
|
MAP_CASTLE_KEEP_EXTERIOR = 23
|
|
MAP_CASTLE_KEEP_INTERIOR = 24
|
|
MAP_ENDING_DUMMY = 25
|
|
MAP_CLOCK_TOWER_GEAR_CLIMB = 26
|
|
MAP_CASTLE_KEEP_DESERT = 27
|
|
MAP_FAN_MEETING_ROOM = 28
|
|
MAP_VILLA_CRYPT = 29
|
|
MAP_ROOM_OF_CLOCKS = 30
|
|
MAP_REINHARDT_CARRIE_ENDINGS = 31
|
|
MAP_TOWER_OF_SORCERY = 32
|
|
MAP_EXECUTION_MAIN = 33
|
|
MAP_EXECUTION_SIDE_ROOMS_1 = 34
|
|
MAP_EXECUTION_SIDE_ROOMS_2 = 35
|
|
MAP_SCIENCE_CONVEYORS = 36
|
|
MAP_SCIENCE_LABS = 37
|
|
MAP_RUINS_DOOR_MAZE = 38
|
|
MAP_RUINS_DARK_CHAMBERS = 39
|
|
MAP_ART_TOWER_MUSEUM = 40
|
|
MAP_ART_TOWER_CONSERVATORY = 41
|
|
MAP_DUEL_TOWER = 42
|
|
MAP_CLOCK_TOWER_ABYSS = 43
|
|
MAP_CLOCK_TOWER_FACE = 44
|
|
MAP_THE_OUTER_WALL = 45
|
|
MAP_CORNELL_INTRO_VILLAGE = 46
|
|
MAP_INTRO_NARRATION = 47
|
|
MAP_CORNELL_ENDING_FOREST = 48
|
|
MAP_CASTLE_KEEP_VOID = 49
|
|
ASSET_PICKUPS = 50
|
|
ASSET_SKYBOX = 51
|
|
MAP_TEST_GRID = 52
|
|
COLLISION_FOREST_OF_SILENCE = 53
|
|
COLLISION_CASTLE_WALL_TOWERS = 54
|
|
COLLISION_CASTLE_WALL_MAIN = 55
|
|
COLLISION_VILLA_FRONT_YARD = 56
|
|
COLLISION_VILLA_FOYER = 57
|
|
COLLISION_VILLA_LIVING_AREA = 58
|
|
COLLISION_VILLA_MAZE = 59
|
|
COLLISION_TUNNEL = 60
|
|
COLLISION_WATERWAY = 61
|
|
COLLISION_CASTLE_CENTER_BASEMENT = 62
|
|
COLLISION_CASTLE_CENTER_BOTTOM_ELEV = 63
|
|
COLLISION_CASTLE_CENTER_FACTORY = 64
|
|
COLLISION_CASTLE_CENTER_LIZARD_LAB = 65
|
|
COLLISION_CASTLE_CENTER_LIBRARY = 66
|
|
COLLISION_CASTLE_CENTER_INVENTIONS = 67
|
|
COLLISION_CASTLE_CENTER_TOP_ELEV = 68
|
|
COLLISION_FOGGY_LAKE_ABOVE_DECKS = 69
|
|
COLLISION_FOGGY_LAKE_BELOW_DECKS = 70
|
|
COLLISION_FOGGY_LAKE_PIER = 71
|
|
COLLISION_SPIDER_MEDUSA_ARENA = 72
|
|
COLLISION_CASTLE_KEEP_EXTERIOR = 73
|
|
COLLISION_CASTLE_KEEP_INTERIOR = 74
|
|
COLLISION_CLOCK_TOWER_GEAR_CLIMB = 75
|
|
COLLISION_CASTLE_KEEP_DESERT = 76
|
|
COLLISION_FAN_MEETING_ROOM = 77
|
|
COLLISION_VILLA_CRYPT = 78
|
|
COLLISION_ROOM_OF_CLOCKS = 79
|
|
COLLISION_TOWER_OF_SORCERY = 80
|
|
COLLISION_EXECUTION_MAIN = 81
|
|
COLLISION_EXECUTION_SIDE_ROOMS_1 = 82
|
|
COLLISION_EXECUTION_SIDE_ROOMS_2 = 83
|
|
COLLISION_SCIENCE_CONVEYORS = 84
|
|
COLLISION_SCIENCE_LABS = 85
|
|
COLLISION_RUINS_DOOR_MAZE = 86
|
|
COLLISION_RUINS_DARK_CHAMBERS = 87
|
|
COLLISION_ART_TOWER_MUSEUM = 88
|
|
COLLISION_ART_TOWER_CONSERVATORY = 89
|
|
COLLISION_DUEL_TOWER = 90
|
|
COLLISION_CLOCK_TOWER_ABYSS = 91
|
|
COLLISION_CLOCK_TOWER_FACE = 92
|
|
COLLISION_THE_OUTER_WALL = 93
|
|
COLLISION_CASTLE_KEEP_VOID = 94
|
|
COLLISION_TEST_GRID = 95
|
|
ASSET_REINHARDT = 96
|
|
ASSET_REINHARD_ALT = 97
|
|
ASSET_REINHARD_WHIPS = 98
|
|
ASSET_REINHARDT_SWORD = 99
|
|
ASSET_CARRIE_ALT = 100
|
|
ASSET_CARRIE = 101
|
|
ASSET_CORNELL = 102
|
|
ASSET_CORNELL_ALT = 103
|
|
ASSET_WOLF_CORNELL = 104
|
|
ASSET_WOLF_CORNELL_ALT = 105
|
|
ASSET_HENRY = 106
|
|
ASSET_HENRY_GUN = 107
|
|
ASSET_ACTRISE = 108
|
|
ASSET_DRACULA_ULTIMATE = 118
|
|
ASSET_SKELETON_WARRIOR = 127
|
|
ASSET_GLASS_KNIGHT = 129
|
|
ASSET_KING_SKELETON = 133
|
|
ASSET_ZOMBIE = 147
|
|
ASSET_GILLES_DE_RAIS = 151
|
|
ASSET_VAMPIRE_MALE = 152
|
|
ASSET_ADA = 154
|
|
ASSET_INTRO_GIRL = 156
|
|
ASSET_SPIDER_WOMAN = 162
|
|
ASSET_MALUS = 166
|
|
ASSET_MALUS_HORSE = 167
|
|
ASSET_ROSA = 168
|
|
ASSET_CAMILLA = 170
|
|
ASSET_GARDENER = 176
|
|
ASSET_KONAMI_LOGOS = 199
|
|
ASSET_FONT = 200
|
|
ASSET_EXPANSION_PAK = 206
|
|
OVERLAY_ACTRISE = 228
|
|
OVERLAY_HARPY = 235
|
|
OVERLAY_MEDUSA = 236
|
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OVERLAY_CHIMERA_ORTEGA = 237
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OVERLAY_SEA_MONSTER = 238
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OVERLAY_QUEEN_ALGENIE = 239
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OVERLAY_DRACULA_ULTIMATE = 241
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OVERLAY_GIANT_WEREWOLF = 242
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OVERLAY_SKELETON_WARRIOR = 248
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OVERLAY_GLASS_KNIGHT = 250
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OVERLAY_LIZARD_MEN = 252
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OVERLAY_KING_SKELETON = 253
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OVERLAY_DEATH = 255
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OVERLAY_DEMON_RENON = 258
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OVERLAY_SLIME = 259
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OVERLAY_VAMPIRE_SPAWNER = 261
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OVERLAY_MALE_VAMPIRES = 262
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OVERLAY_VINCENT = 263
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OVERLAY_FEMALE_VAMPIRES = 266
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OVERLAY_WERE_JAGUAR_AND_BULL = 268
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OVERLAY_ZOMBIE = 271
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OVERLAY_WEREWOLF = 272
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OVERLAY_CHILD_HENRY = 275
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OVERLAY_ADA = 279
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OVERLAY_MARY = 280
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OVERLAY_INTRO_GIRL = 281
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OVERLAY_SPIDER_WOMAN = 289
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OVERLAY_WERE_TIGER = 290
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OVERLAY_TRUE_DRACULA = 291
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OVERLAY_DRACULA_FIGHT_MGR = 292
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OVERLAY_DRACULA = 294
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OVERLAY_MALUS_CUTSCENE = 296
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OVERLAY_MALUS_HORSE = 297
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OVERLAY_ROSA = 298
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OVERLAY_CAMILLA = 299
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OVERLAY_BEHEMOTH = 300
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OVERLAY_WHITE_DRAGONS = 301
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OVERLAY_CERBERUS = 303
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OVERLAY_GARDENER = 304
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OVERLAY_STONE_DOG = 305
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OVERLAY_PAUSE_MENU = 327
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OVERLAY_TITLE_SCREEN = 332
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OVERLAY_HENRY_NG_INITIALIZER = 335
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OVERLAY_EXPANSION_PAK_SCREEN = 337
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OVERLAY_GAME_OVER_SCREEN = 339
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OVERLAY_FILE_SELECT_CONTROLLER = 340
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OVERLAY_NECRONOMICON = 343
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|
OVERLAY_CHARACTER_SELECT = 344
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|
OVERLAY_GAMENOTE_DELETE_SCREEN = 351
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|
OVERLAY_MAP_NAME_DISPLAY = 354
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|
OVERLAY_HENRY_DAYS_LEFT = 357
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|
OVERLAY_RENONS_SHOP = 361
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|
OVERLAY_LIBRARY_PUZZLE = 363
|
|
OVERLAY_TAKE_MANDRAGORA_TEXTBOX = 365
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OVERLAY_TAKE_NITRO_TEXTBOX = 366
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OVERLAY_NITRO_DISPOSAL_TEXTBOX = 367
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OVERLAY_INGREDIENT_SET_TEXTBOX = 368
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|
OVERLAY_6AM_ROSE_PATCH_TEXTBOX = 370
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|
OVERLAY_FOUNTAIN_TOP_SHINE_TEXTBOX = 371
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|
OVERLAY_FOUNTAIN_PUZZLE = 373
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|
OVERLAY_CS_FOREST_DRAWBRIDGE_LOWERS = 379
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|
OVERLAY_CS_VILLA_FOYER_VAMPIRE = 382
|
|
OVERLAY_CS_RENONS_DEPARTURE = 403
|
|
OVERLAY_CS_DRACULA_BATTLE_INTRO = 404
|
|
OVERLAY_CS_DRACULA_DEFEATED = 405
|
|
OVERLAY_CS_CASTLE_CRUMBLING = 415
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|
OVERLAY_CS_WATCHING_CASTLE_CRUMBLE = 417
|
|
OVERLAY_CS_BAD_ENDING_MALUS_APPEARS = 418
|
|
OVERLAY_CS_HENRY_ENDING = 425
|
|
OVERLAY_CS_1ST_REIN_CARRIE_CRYPT_VAMPIRE = 427
|
|
OVERLAY_CS_FOUND_A_HIDDEN_PATH = 429
|
|
OVERLAY_CS_DRACULA_ULTIMATE_DEFEATED = 436
|
|
OVERLAY_CS_DEATH_DEFEATED = 441
|
|
OVERLAY_CS_ORTEGA_DEFEATED = 449
|
|
OVERLAY_CS_ACTRISE_DEFEATED = 458
|
|
OVERLAY_CS_INTRO_NARRATION_COMMON = 468
|
|
OVERLAY_CS_INTRO_NARRATION_REINHARDT_CARRIE = 469
|
|
OVERLAY_CS_INTRO_NARRATION_HENRY = 470
|
|
OVERLAY_CS_INTRO_NARRATION_CORNELL = 471
|