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dockipelago/worlds/cvlod/data/ent_names.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

260 lines
12 KiB
Python

# Foggy Lake
# Decks
fld_to_below = "Foggy Lake above decks: Deck door"
# Below decks
flb_from_below = "Foggy Lake below decks: Deck door"
flb_sink = "Foggy Lake below decks: Sink the ship"
# Pier
flp_end = "Foggy Lake pier: Exit door"
# Forest of Silence
forest_king_skeleton_1 = "Forest of Silence: Defeat King Skeleton 1"
forest_dbridge_gate = "Forest of Silence: Descending bridge gate"
forest_reverse_leap = "Forest of Silence: Reverse leap of faith"
forest_final_switch = "Forest of Silence: Final switch gate"
forest_end = "Forest of Silence: End drawbridge"
# Castle Wall
# Main
cw_start = "Castle Wall main: Start portcullis"
cw_portcullis_c = "Castle Wall main: Central portcullis"
cw_lt_door_b = "Castle Wall main: Left Tower bottom door"
cw_rt_door_b = "Castle Wall main: Right Tower bottom door"
cw_lt_door_t = "Castle Wall main: Left Tower top door"
cw_rt_door_t = "Castle Wall main: Right Tower top door"
cw_dragon_drop = "Castle Wall main: Drop to save rampart from White Dragons"
cw_drac_drop = "Castle Wall main: Drop to descent from Dracula"
cw_drac_leap = "Castle Wall main: Leap to save rampart from Dracula"
cw_save_drop = "Castle Wall main: Drop to descent from save rampart"
cw_desc_drop = "Castle Wall main: Drop to start from descent"
cw_end = "Castle Wall main: End portcullis"
# Right Tower
cwr_bottom = "Castle Wall right tower: Bottom door"
cwr_top = "Castle Wall right tower: Top door"
# Left Tower
cwl_bottom = "Castle Wall left tower: Bottom door"
cwl_top = "Castle Wall left tower: Top door"
# Villa
# Front Yard
villafy_start = "Villa front yard: Start portcullis"
villafy_dog_gates = "Villa front yard: Front dog gates"
villafy_fountain_pillar = "Villa front yard: Fountain pillar"
villafy_front_doors = "Villa front yard: Front doors"
# Foyer
villafo_front_doors = "Villa foyer: Front doors"
villafo_to_rose_garden = "Villa foyer: To Rose Garden door"
villafo_from_rose_garden = "Villa foyer: From Rose Garden door"
villafo_living_door = "Villa foyer: Door to living area"
villafo_to_serv_door = "Villa foyer: To servant room door"
villafo_from_serv_door = "Villa foyer: From servant room door"
villafo_serv_exit = "Villa foyer: Servants' exit door"
# Living area
villala_rose_door = "Villa living area: Door to rose garden"
villala_to_storeroom = "Villa living area: To Storeroom door"
villala_from_storeroom = "Villa living area: From Storeroom door"
villala_archives = "Villa living area: Archives door"
villala_renon = "Villa living area: The contract"
villala_maze_doors = "Villa living area: Maze garden back doors"
# Maze Garden
villam_back_doors = "Villa maze garden: Back doors"
villam_to_main_maze_gate = "Villa maze garden: To main maze gate"
villam_from_main_maze_gate = "Villa maze garden: From main maze gate"
villam_copper_door = "Villa maze garden: To copper door"
villam_bridge_door = "Villa maze garden: From bridge door"
villam_crypt_door = "Villa maze garden: Crypt door"
villam_front_divide = "Villa maze garden: Dividing doors front side"
villam_rear_divide = "Villa maze garden: Dividing doors rear side"
villam_thorn_fence = "Villa maze garden: Iron Thorn Fence"
villam_rear_escape = "Villa maze garden: Escape door rear side"
villam_path_escape = "Villa maze garden: Escape door servant path side"
villam_to_servant_gate = "Villa maze garden: To servants' path gate"
villam_from_servant_gate = "Villa maze garden: From servants' path gate"
villam_serv_door = "Villa maze garden: Servants' side door"
villam_copper_skip_o = "Villa maze garden: Get Copper Skip and clip outside"
villam_copper_skip_c = "Villa maze garden: Get Copper Skip and clip in the crypt"
# Crypt
villac_door = "Villa crypt: Maze entrance door"
villac_end_r = "Villa crypt: Reinhardt coffin exit"
villac_end_ca = "Villa crypt: Carrie coffin exit"
villac_end_co = "Villa crypt: Cornell coffin exit"
# Tunnel
# Main
tunnel_start_warp = "Tunnel: Start warp"
tunnel_start_renon = "Tunnel: Lonesome bucket contract"
tunnel_cutscene = "Tunnel: Initial Spider Women encounter"
tunnel_gondolas = "Tunnel: Gondola ride red to blue"
tunnel_reverse = "Tunnel: Slide down below the blue gondola station"
tunnel_end_renon = "Tunnel: Shovel zone contract"
tunnel_boss_door = "Tunnel: Boss door"
# Boss Arena
tunnelb_return = "Tunnel boss arena: Return door"
tunnelb_end = "Tunnel boss arena: End door"
# Underground Waterway
# Main
uw_start_warp = "Underground Waterway: Start warp"
uw_final_waterfall = "Underground Waterway: Final waterfall shutoff"
uw_renon = "Underground Waterway: The contract"
uw_boss_door = "Underground Waterway: Boss door"
# Boss Arena
uwb_return = "Underground Waterway boss arena: Return door"
uwb_end = "Underground Waterway boss arena: End door"
# The Outer Wall
# Face
towf_start_warp = "The Outer Wall face: Start warp"
towf_ascent_elev = "The Outer Wall face: Ascent elevator"
towf_leap = "The Outer Wall face: Starting climb leap of faith"
towf_descent_elev = "The Outer Wall face: Descent elevator"
towf_bowling_door = "The Outer Wall face: Bowling alley door"
# Slaughterhouse Exterior
towse_slaughter_elev = "The Outer Wall slaughterhouse exterior: Front elevator"
towse_slaughter_door = "The Outer Wall slaughterhouse exterior: Slaughterhouse door"
towse_pillar = "The Outer Wall slaughterhouse exterior: Red rust pillar climb"
towse_return = "The Outer Wall slaughterhouse exterior: Return climb"
towse_to_wall_door = "The Outer Wall slaughterhouse exterior: To wall key door"
towse_from_wall_door = "The Outer Wall slaughterhouse exterior: From wall key door"
towse_key_elev = "The Outer Wall slaughterhouse exterior: Rear key elevator"
# Slaughterhouse Interior
towsi_door = "The Outer Wall slaughterhouse interior: Exit door"
# Bowling Alley
towb_door = "The Outer Wall bowling alley: Nearside door"
towb_elev = "The Outer Wall bowling alley: Farside elevator"
# Harpy Rooftops
towh_bowling_elev = "The Outer Wall Harpy rooftops: Bowling alley elevator"
towh_drop = "The Outer Wall Harpy rooftops: Harpy arena drop-in"
# Fan room
towfr_back_warp = "The Outer Wall fan room: Warp to rooftops"
towfr_end = "The Outer Wall fan room: End door"
# Art Tower
# Museum
atm_start = "Art Tower museum: Start passage"
atm_to_door_1 = "Art Tower museum: To Art Tower Door 1"
atm_skip_door_1 = "Art Tower museum: Get Art Tower Door 1 Skip"
atm_from_door_1 = "Art Tower museum: From Art Tower Door 1"
atm_to_door_2 = "Art Tower museum: To Art Tower Door 2"
atm_from_door_2 = "Art Tower museum: From Art Tower Door 2"
atm_hall_ent = "Art Tower museum: Hallway rear entrance"
# Conservatory
atc_bottom = "Art Tower conservatory: Bottom entrance"
atc_end = "Art Tower conservatory: Top end entrance"
# Tower of Ruins
# Door Maze
torm_start = "Tower of Ruins door maze: Start passage"
torm_maze = "Tower of Ruins door maze: Solve the maze"
torm_burial_door = "Tower of Ruins door maze: Burial chamber door"
# Dark Chambers
torc_maze_door = "Tower of Ruins dark chambers: Maze end door"
torc_climb = "Tower of Ruins dark chambers: Climb to the heavens"
torc_end = "Tower of Ruins end passage"
# Castle Center
# Fan room
ccfr_door_r = "Castle Center fan room: Door into basement"
# Basement
ccb_tc_to_door = "Castle Center basement: To Torture Chamber door"
ccb_tc_from_door = "Castle Center basement: From Torture Chamber door"
ccb_wall = "Castle Center basement: Lower cracked wall"
ccb_renon = "Castle Center basement: The contract"
ccb_stairs = "Castle Center basement: Triplets' room staircase"
# Bottom Elevator Room
ccbe_downstairs = "Castle Center bottom elevator room: Downward stairs"
ccbe_elevator = "Castle Center bottom elevator room: Elevator"
ccbe_upstairs = "Castle Center bottom elevator room: Upward stairs"
# Factory Floor
ccff_carpet_stairs = "Castle Center factory floor: Red carpet hall stairs"
ccff_gear_stairs = "Castle Center factory floor: Gear room stairs"
ccff_lizard_door = "Castle Center factory floor: Lizard locker room door"
# Lizard Labs
ccll_brokenstairs_door = "Castle Center lizard labs: Broken staircase door"
ccll_heinrich_door = "Castle Center lizard labs: Heinrich's room door"
ccll_upper_wall_out = "Castle Center lizard labs: Upper cracked wall from outside"
ccll_upper_wall_in = "Castle Center lizard labs: Upper cracked wall from inside"
ccll_library_passage = "Castle Center lizard labs: Library passage"
# Library
ccl_exit = "Castle Center library: Exit passage"
# Invention Area
ccia_lizard_door = "Castle Center invention area: Nitro room lizard-side door"
ccia_stairs = "Castle Center invention area: Staircase near maids' room"
# Top Elevator Room
ccte_elevator = "Castle Center top elevator room: Elevator"
ccte_exit_r = "Castle Center top elevator room: Reinhardt (Medusa Head) exit"
ccte_exit_c = "Castle Center top elevator room: Carrie (Ghost) exit"
# Tower of Science
# Cube Factory
toscic_start = "Tower of Science cube factory: Start"
toscic_elev = "Tower of Science cube factory: Elevator"
toscit_elev = "Tower of Science turret halls: Elevator"
toscit_lone_door = "Tower of Science turret halls: Lone turret room door"
toscit_to_ctrl_door = "Tower of Science turret halls: To Control Room Door"
toscit_from_ctrl_door = "Tower of Science turret halls: From Control Room Door"
toscit_end = "Tower of Science turret halls: End"
# Duel Tower
dt_start = "Duel Tower: Start"
dt_drop = "Duel Tower: Were-jaguar drop-off"
dt_last = "Duel Tower: Win the final fight"
dt_end = "Duel Tower: End"
# Tower of Execution
# Main
toe_bottom_start = "Tower of Execution main: Bottom floor start"
toe_bottom_end = "Tower of Execution main: Bottom floor end"
toe_side = "Tower of Execution main: Insert coin balcony entrance"
toe_side_drop = "Tower of Execution main: Insert coin balcony drop"
toe_middle_start = "Tower of Execution main: Middle knight balcony start"
toe_middle_end = "Tower of Execution main: Middle knight balcony end"
toe_middle_drop = "Tower of Execution main: Middle knight balcony leap"
toe_top_start = "Tower of Execution main: Top floor start"
toe_top_end = "Tower of Execution main: Top floor end"
toe_top_drop_start = "Tower of Execution main: Top floor start drop"
toe_top_drop_end = "Tower of Execution main: Top floor end drop"
# Cultural Melting Pond
toem_start = "Tower of Execution cultural melting pond: start"
toem_end = "Tower of Execution cultural melting pond: end"
# Flaming Grates of Versailles
toeg_start = "Tower of Execution flaming grates: start"
toeg_side = "Tower of Execution flaming grates: side path"
toeg_end = "Tower of Execution flaming grates: end"
# 1000-Blow Corridor
toeb_start = "Tower of Execution 1000-blow corridor: Start"
toeb_end = "Tower of Execution 1000-blow corridor: End"
# Ultimate Punishment Passage
toeu_start = "Tower of Execution ultimate punishment passage: Start"
toeu_end = "Tower of Execution ultimate punishment passage: End"
# Tower of Sorcery
tosor_start = "Tower of Sorcery: Start"
tosor_end = "Tower of Sorcery: End"
# Room of Clocks
# Interior
roci_elev = "Room of Clocks interior: Elevator"
roci_gate = "Room of Clocks interior: End"
# Exterior
roce_elev = "Room of Clocks exterior: Elevator"
# Clock Tower
# Gear Climb
ctgc_to_door_a = "Clock Tower gear climb: To Clocktower Door A"
ctgc_from_door_a = "Clock Tower gear climb: From Clocktower Door A"
ctgc_to_door_b = "Clock Tower gear climb: To Clocktower Door B"
ctgc_from_door_b = "Clock Tower gear climb: From Clocktower Door B"
ctgc_abyss_door = "Clock Tower gear climb: Grand abyss door"
# Grand Abyss
ctga_climb_door = "Clock Tower grand abyss: Gear climb door"
ctga_door_c = "Clock Tower grand abyss: Clocktower Door C"
ctga_door_c_skip = "Clock Tower grand abyss: Jump across the abyss"
ctga_door_c_reverse = "Clock Tower grand abyss: Reverse jump across the abyss"
ctga_door_d = "Clock Tower grand abyss: Clocktower Door D"
# Face
ctf_door_d = "Clock Tower face: Clocktower Door D"
ctf_door_e = "Clock Tower face: Clocktower Door E"
ctf_renon = "Clock Tower face: The contract"
ctf_end = "Clock Tower face: Cross the clock hands"