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45 lines
1.7 KiB
Python
45 lines
1.7 KiB
Python
from math import ceil
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from typing import Dict, Tuple, List
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from BaseClasses import Region
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from worlds.clair_obscur import ClairObscurWorld
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from worlds.clair_obscur.Data import data
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from worlds.generic.Rules import set_rule, add_rule
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def create_regions(world: ClairObscurWorld) -> dict[str, Region]:
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regions: Dict[str, Region] = {}
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#Create menu region
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menu = Region("Menu", world.player, world.multiworld)
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world.multiworld.regions.append(menu)
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#Create regions and add to multiworld
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for region_name, region_data in data.regions.items():
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new_region = Region(region_name, world.player, world.multiworld)
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regions[region_name] = new_region
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world.multiworld.regions.append(new_region)
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return regions
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def connect_regions(world: ClairObscurWorld):
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player = world.player
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for connection in data.connections:
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origin = world.multiworld.get_region(connection.origin_region, player)
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destination = world.multiworld.get_region(connection.destination_region, player)
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entrance = origin.connect(destination)
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#Connection condition: usually area item or rock count, but sometimes barrier breaker or painted power
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if connection.condition:
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for cond in connection.condition.keys():
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amount = connection.condition[cond]
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add_rule(entrance, lambda state, con = cond, pl = player, am=amount: state.has(con, pl, am))
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#Pictos amount condition
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lvl = data.regions[destination.name].pictos_level
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if lvl > 1:
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pictos_amount = world.convert_pictos(lvl)
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add_rule(entrance, lambda state, pl = player, pic = pictos_amount: state.has_group(
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"Picto", pl, pic))
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