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dockipelago/worlds/clair_obscur/Regions.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

45 lines
1.7 KiB
Python

from math import ceil
from typing import Dict, Tuple, List
from BaseClasses import Region
from worlds.clair_obscur import ClairObscurWorld
from worlds.clair_obscur.Data import data
from worlds.generic.Rules import set_rule, add_rule
def create_regions(world: ClairObscurWorld) -> dict[str, Region]:
regions: Dict[str, Region] = {}
#Create menu region
menu = Region("Menu", world.player, world.multiworld)
world.multiworld.regions.append(menu)
#Create regions and add to multiworld
for region_name, region_data in data.regions.items():
new_region = Region(region_name, world.player, world.multiworld)
regions[region_name] = new_region
world.multiworld.regions.append(new_region)
return regions
def connect_regions(world: ClairObscurWorld):
player = world.player
for connection in data.connections:
origin = world.multiworld.get_region(connection.origin_region, player)
destination = world.multiworld.get_region(connection.destination_region, player)
entrance = origin.connect(destination)
#Connection condition: usually area item or rock count, but sometimes barrier breaker or painted power
if connection.condition:
for cond in connection.condition.keys():
amount = connection.condition[cond]
add_rule(entrance, lambda state, con = cond, pl = player, am=amount: state.has(con, pl, am))
#Pictos amount condition
lvl = data.regions[destination.name].pictos_level
if lvl > 1:
pictos_amount = world.convert_pictos(lvl)
add_rule(entrance, lambda state, pl = player, pic = pictos_amount: state.has_group(
"Picto", pl, pic))