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57 lines
1.6 KiB
Python
57 lines
1.6 KiB
Python
from typing import Dict, Optional, List, Set
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from BaseClasses import Item, ItemClassification
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from .Const import BASE_OFFSET
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from .Data import data, ClairObscurItemData
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class ClairObscurItem(Item):
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game = "Clair Obscur Expedition 33"
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def __init__(self, name: str, classification: ItemClassification, ap_id: Optional[int], player: int) -> None:
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super().__init__(name, classification, ap_id, player)
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def offset_item_value(item_id: int) -> int:
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"""
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Returns the AP item id for a given item value
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"""
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return BASE_OFFSET + item_id
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def reverse_offset_item_value(item_id: int) -> int:
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"""
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Returns the item value for a given AP item id
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"""
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return item_id - BASE_OFFSET
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def create_item_name_to_ap_id() -> Dict[str, int]:
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"""
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Creates a map from item name to their AP item id
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"""
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name_to_ap_id = {}
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for item_id, attributes in data.items.items():
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name_to_ap_id[attributes.name] = offset_item_value(item_id)
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return name_to_ap_id
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def get_classification(item_id: int) -> ItemClassification:
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return data.items[reverse_offset_item_value(item_id)].classification
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def create_item_groups(items: Dict[int, ClairObscurItemData]) -> Dict[str, Set[str]]:
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item_groups: Dict[str, Set[str]] = {
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"Upgrade material": set(),
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"Exploration capacities": set(),
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"Quest item": set(),
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"Journal": set(),
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"Picto": set(),
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"Weapon": set(),
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"Character": set(),
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"Area": set(),
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"Trap": set()
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}
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for item in items.keys():
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item_groups[items[item].type].add(items[item].name)
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return item_groups
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