forked from mirror/Archipelago
* APWorld Skeleton * Hair Color Rando and first items * All interactable items * Checkpoint Items and Locations * First pass sample intermediate data * Bulk of Region/location code * JSON Data Parser * New items and Level Item mapping * Data Parsing fixes and most of 1a data * 1a complete data and region/location/item creation fixes * Add Key Location type and ID output * Add options to slot data * 1B Level Data * Added Location logging * Add Goal Area Options * 1c Level Data * Old Site A B C level data * Key/Binosanity and Hair Length options * Key Item/Location and Clutter Event handling * Remove generic 'keys' item * 3a level data * 3b and 3c level data * Chapter 4 level data * Chapter 5 Logic Data * Chapter 5 level data * Trap Support * Add TrapLink Support * Chapter 6 A/B/C Level Data * Add active_levels to slot_data * Item and Location Name Groups + style cleanups * Chapter 7 Level Data and Items, Gemsanity option * Goal Area and victory handling * Fix slot_data * Add Core Level Data * Carsanity * Farewell Level Data and ID Range Update * Farewell level data and handling * Music Shuffle * Require Cassettes * Change default trap expiration action to Deaths * Handle Poetry * Mod versioning * Rename folder, general cleanup * Additional Cleanup * Handle Farewell Golden Goal when Include Goldens is off * Better handling of Farewell Golden * Update Docs * Beta test bug fixes * Bump to v1.0.0 * Update Changelog * Several Logic tweaks * Update APWorld Version * Add Celeste (Open World) to README * Peer review changes * Logic Fixes: * Adjust Mirror Temple B Key logic * Increment APWorld version * Fix several logic bugs * Add missing link * Add Item Name Groups for common alternative item names * Account for Madeline's post-Celeste hair-dying activities * Account for ignored member variable and hardcoded color in Celeste codebase * Add Blue Clouds to the logic of reaching Farewell - intro-02-launch * Type checking workaround * Bump version number * Adjust Setup Guide * Minor typing fixes * Logic and PR fixes * Increment APWorld Version * Use more world helpers * Core review * CODEOWNERS
1.4 KiB
1.4 KiB
Celeste (Open World) Setup Guide
Required Software
- The latest version of Celeste (1.4) from any official PC game distributor
- Olympus (Celeste Mod Manager) from: Olympus Download Page
- The latest version of the Archipelago Open World mod for Celeste from: GitHub Release
Installation Procedures (Windows/Linux)
- Install the latest version of Celeste (v1.4) on PC
- Install
Olympus(mod manager/launcher) andEverest(mod loader) per its instructions: Olympus Setup Instructions - Place the
Archipelago_Open_World.zipfrom the GitHub release into themodsfolder in your Celeste install - (Recommended) From the main menu, enter
Mod Optionsand setDebug ModetoEverestorAlways. This will give you access to a rudimentary Text Client which can be toggled with the~key.
Joining a MultiWorld Game
- Load Everest from the Olympus Launcher with the Archipelago Open World mod enabled
- Enter the Connection Menu via the
Connectbutton on the main menu - Use the keyboard to enter your connection information, then press the Connect button
- Once connected, you can use the Debug Menu (opened with
~) as a Text Client, by typing "!ap" followed by what you would normally enter into a Text Client