Files
PoryGone c753fbff2d Celeste (Open World): Implement New Game (#4937)
* APWorld Skeleton

* Hair Color Rando and first items

* All interactable items

* Checkpoint Items and Locations

* First pass sample intermediate data

* Bulk of Region/location code

* JSON Data Parser

* New items and Level Item mapping

* Data Parsing fixes and most of 1a data

* 1a complete data and region/location/item creation fixes

* Add Key Location type and ID output

* Add options to slot data

* 1B Level Data

* Added Location logging

* Add Goal Area Options

* 1c Level Data

* Old Site A B C level data

* Key/Binosanity and Hair Length options

* Key Item/Location and Clutter Event handling

* Remove generic 'keys' item

* 3a level data

* 3b and 3c level data

* Chapter 4 level data

* Chapter 5 Logic Data

* Chapter 5 level data

* Trap Support

* Add TrapLink Support

* Chapter 6 A/B/C Level Data

* Add active_levels to slot_data

* Item and Location Name Groups + style cleanups

* Chapter 7 Level Data and Items, Gemsanity option

* Goal Area and victory handling

* Fix slot_data

* Add Core Level Data

* Carsanity

* Farewell Level Data and ID Range Update

* Farewell level data and handling

* Music Shuffle

* Require Cassettes

* Change default trap expiration action to Deaths

* Handle Poetry

* Mod versioning

* Rename folder, general cleanup

* Additional Cleanup

* Handle Farewell Golden Goal when Include Goldens is off

* Better handling of Farewell Golden

* Update Docs

* Beta test bug fixes

* Bump to v1.0.0

* Update Changelog

* Several Logic tweaks

* Update APWorld Version

* Add Celeste (Open World) to README

* Peer review changes

* Logic Fixes:

* Adjust Mirror Temple B Key logic

* Increment APWorld version

* Fix several logic bugs

* Add missing link

* Add Item Name Groups for common alternative item names

* Account for Madeline's post-Celeste hair-dying activities

* Account for ignored member variable and hardcoded color in Celeste codebase

* Add Blue Clouds to the logic of reaching Farewell - intro-02-launch

* Type checking workaround

* Bump version number

* Adjust Setup Guide

* Minor typing fixes

* Logic and PR fixes

* Increment APWorld Version

* Use more world helpers

* Core review

* CODEOWNERS
2025-08-31 23:31:09 +02:00

1.4 KiB

Celeste (Open World) Setup Guide

Required Software

  • The latest version of Celeste (1.4) from any official PC game distributor
  • Olympus (Celeste Mod Manager) from: Olympus Download Page
  • The latest version of the Archipelago Open World mod for Celeste from: GitHub Release

Installation Procedures (Windows/Linux)

  1. Install the latest version of Celeste (v1.4) on PC
  2. Install Olympus (mod manager/launcher) and Everest (mod loader) per its instructions: Olympus Setup Instructions
  3. Place the Archipelago_Open_World.zip from the GitHub release into the mods folder in your Celeste install
  4. (Recommended) From the main menu, enter Mod Options and set Debug Mode to Everest or Always. This will give you access to a rudimentary Text Client which can be toggled with the ~ key.

Joining a MultiWorld Game

  1. Load Everest from the Olympus Launcher with the Archipelago Open World mod enabled
  2. Enter the Connection Menu via the Connect button on the main menu
  3. Use the keyboard to enter your connection information, then press the Connect button
  4. Once connected, you can use the Debug Menu (opened with ~) as a Text Client, by typing "!ap " followed by what you would normally enter into a Text Client