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73 lines
3.3 KiB
Python
73 lines
3.3 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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from worlds.generic.Rules import add_rule
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from .locationData import questLocations, templeLocations, monumentLocations
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from .itemData import prog_skill_uprades, prog_skills
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if TYPE_CHECKING:
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from .world import CatQuestWorld
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def set_all_rules(world: CatQuestWorld) -> None:
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set_all_location_rules(world)
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set_completion_condition(world)
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def set_all_location_rules(world: CatQuestWorld) -> None:
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included_locations = []
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included_locations.extend(questLocations)
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if world.options.include_temples:
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included_locations.extend(templeLocations)
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if world.options.include_monuments:
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included_locations.extend(monumentLocations)
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for loc in included_locations:
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if loc["art"] == "water":
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add_rule(world.get_location(loc["name"]),
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lambda state: state.has("Royal Art of Water Walking", world.player))
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elif loc["art"] == "flight":
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add_rule(world.get_location(loc["name"]),
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lambda state: state.has("Royal Art of Flight", world.player))
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elif loc["art"] == "both":
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add_rule(world.get_location(loc["name"]),
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lambda state: state.has_all(("Royal Art of Flight", "Royal Art of Water Walking"), world.player))
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elif loc["art"] == "either":
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add_rule(world.get_location(loc["name"]),
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lambda state: state.has_any(("Royal Art of Flight", "Royal Art of Water Walking"), world.player))
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if loc["hasFist"]:
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add_rule(world.get_location(loc["name"]),
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lambda state: state.has_any(
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("Flamepurr", "Lightnyan", "Freezepaw", "Cattrap", "Astropaw",
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"Progressive Flamepurr", "Progressive Lightnyan", "Progressive Freezepaw", "Progressive Cattrap", "Progressive Astropaw"
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), world.player))
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def set_completion_condition(world: CatQuestWorld) -> None:
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if world.options.goal != "max_level":
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if world.options.goal == "spellmastery":
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if world.options.skill_upgrade == "progressive_skills":
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world.multiworld.completion_condition[world.player] = lambda state: (
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state.has_all_counts({skill["name"]: 10 for skill in prog_skills}, world.player)
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)
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else:
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world.multiworld.completion_condition[world.player] = lambda state: (
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state.has_all(("Flamepurr", "Lightnyan", "Freezepaw", "Cattrap", "Astropaw", "Healing Paw", "Purrserk"), world.player) and
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(
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world.options.skill_upgrade == "coins" or
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state.has_all_counts({upgrade["name"]: 9 for upgrade in prog_skill_uprades}, world.player) or
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state.has("Progressive Magic Level", world.player, 9)
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)
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)
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else:
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world.multiworld.completion_condition[world.player] = lambda state: (
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state.has_all(("Royal Art of Water Walking", "Royal Art of Flight"), world.player) and
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state.has_any(("Flamepurr", "Lightnyan", "Freezepaw", "Cattrap", "Astropaw",
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"Progressive Flamepurr", "Progressive Lightnyan", "Progressive Freezepaw", "Progressive Cattrap", "Progressive Astropaw"
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), world.player)
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)
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