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51 lines
1.3 KiB
Python
51 lines
1.3 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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from BaseClasses import Location
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from . import items
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from .locationData import questLocations, templeLocations, monumentLocations
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if TYPE_CHECKING:
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from .world import CatQuestWorld
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ALL_LOCATIONS: list[Location] = questLocations + templeLocations + monumentLocations
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def create_location_name_to_id() -> dict[str, int]:
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location_id_dict = {}
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current_id = 1
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for location in ALL_LOCATIONS:
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location_id_dict[location["name"]] = current_id
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current_id += 1
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return location_id_dict
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LOCATION_NAME_TO_ID = create_location_name_to_id()
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class CatQuestLocation(Location):
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game = "Cat Quest"
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def create_all_locations(world: CatQuestWorld) -> dict[int, str]:
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create_regular_locations(world)
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def create_regular_locations(world: CatQuestWorld) -> None:
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Felingard = world.get_region("Felingard")
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included_locations = []
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included_locations.extend(questLocations)
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if world.options.include_temples:
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included_locations.extend(templeLocations)
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if world.options.include_monuments:
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included_locations.extend(monumentLocations)
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for loc in included_locations:
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Felingard.locations.append(
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CatQuestLocation(world.player, loc["name"], LOCATION_NAME_TO_ID[loc["name"]], Felingard)
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)
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