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dockipelago/worlds/Schedule_I/regions.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

52 lines
2.2 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING, Dict
from BaseClasses import Region
if TYPE_CHECKING:
from .world import Schedule1World as Schedule1World
# A region is a container for locations ("checks"), which connects to other regions via "Entrance" objects.
# Many games will model their Regions after physical in-game places, but you can also have more abstract regions.
# For a location to be in logic, its containing region must be reachable.
# The Entrances connecting regions can have rules - more on that in rules.py.
# This makes regions especially useful for traversal logic ("Can the player reach this part of the map?")
# Every location must be inside a region, and you must have at least one region.
# This is why we create regions first, and then later we create the locations (in locations.py).
def create_and_connect_regions(world: Schedule1World, region_data) -> None:
create_all_regions(world, region_data)
connect_regions(world, region_data)
def create_all_regions(world: Schedule1World, region_data) -> None:
# Create all regions from regions.json
regions = []
for region_name in region_data.regions.keys():
region = Region(region_name, world.player, world.multiworld)
regions.append(region)
# Add all regions to multiworld.regions so that AP knows about their existence
world.multiworld.regions += regions
def connect_regions(world: Schedule1World, region_data) -> None:
# Load all regions into a dictionary once to avoid repeated get_region calls
regions_dict: Dict[str, Region] = {
region_name: world.get_region(region_name)
for region_name in region_data.regions.keys()
}
# Connect all regions based on the connections defined in regions.json
for region_name, region_info in region_data.regions.items():
source_region = regions_dict[region_name]
# Iterate through all connections for this region
for connected_region_name in region_info.connections.keys():
target_region = regions_dict[connected_region_name]
entrance_name = f"{region_name} to {connected_region_name}"
source_region.connect(target_region, entrance_name)