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12 lines
821 B
Python
12 lines
821 B
Python
# The first thing you should make for your world is an archipelago.json manifest file.
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# You can reference APQuest's, but you should change the "game" field (obviously),
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# and you should also change the "minimum_ap_version" - probably to the current value of Utils.__version__.
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# Apart from the regular apworld code that allows generating multiworld seeds with your game,
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# your apworld might have other "components" that should be launchable from the Archipelago Launcher.
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# You can ignore this for now. If you are specifically interested in components, you can read components.py.
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# The main thing we do in our __init__.py is importing our world class from our world.py to initialize it.
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# Obviously, this world class needs to exist first. For this, read world.py.
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from .world import Schedule1World as Schedule1World
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