switch_sensitive_entrances = { #"ToI B1 Ascent": 0b01 } switch_logic = [ # [entrance, exit, normal, *hard, *glitched] ["ToI Exit", "ToI 1F Right Staircase", 0b10, 0b11], ["ToI Exit", "ToI 1F Descent", 0b11], ["ToI Exit", "ToI 1F Ascent", 0b11], ["ToI 1F Ascent", "ToI Exit", 0b11], ["ToI 1F Ascent", "ToI 1F Switch Staircase", 0b10, 0b11], ["ToI 3F Right Staircase", "ToI 3F Key Door Staircase", 0b11], ["ToI 3F Key Door Staircase", "ToI 3F Right Staircase", 0b11], ["ToI B1 Ascent", "ToI B1 Descent", 0b01, 0b01, 0b11], ["ToI B1 Ascent", "ToI B1 Blue Warp", 0b01, 0b01, 0b11], ["ToI B1 Ascent", "ToI B1 Boss Staircase", 0b01, 0b01, 0b11], ] ruins_water = [ ]