# 2 frames before the end, reactivate enemies so that Pols Voice have time to # witness the flute playing and die accordingly. This is a hacky fix, but it works. 06/4ccf/: | cp $02 jr z,@frameReactivateEnemies or a jr z,$2d ; @donePlayingSong jr $10 ; ++ @frameReactivateEnemies: xor a ld (wDisabledObjects),a ret