# 2 frames before the end, reactivate enemies so that Pols Voice have time to # witness the flute playing and die accordingly. This is a hacky fix, but it works. 06//skipSong: | call $23d6 ; itemDecCounter1 push bc ld bc,$8f03 ; Tokkey room call compareRoom pop bc jp z,$4dbc ; return to vanilla behavior ld a,(hl) and $1f cp $02 jr z,@frameReactivateEnemies or a jp z,$4df8 ; @donePlayingSong jp $4dd8 ; ++ @frameReactivateEnemies: xor a ld (wDisabledObjects),a ret 06/4db9/: | jp skipSong