Commit Graph

  • cbb36fc5b3 New parameter support AmazingAmpharos 2017-11-10 04:18:39 -06:00
  • a72097a52f New parameter support AmazingAmpharos 2017-11-10 04:18:09 -06:00
  • 3b495dde1f Maintenance AmazingAmpharos 2017-11-10 04:17:28 -06:00
  • 0c0cd240ad New File AmazingAmpharos 2017-11-10 04:15:45 -06:00
  • 168fd83c97 Fix for not placing Maps and Compasses AmazingAmpharos 2017-11-10 04:12:49 -06:00
  • 2bbba29497 Typo fix AmazingAmpharos 2017-11-10 04:11:40 -06:00
  • 1b5ec76c8d A few softlock preventions AmazingAmpharos 2017-11-10 04:10:30 -06:00
  • 0ebeac5727 Many updates AmazingAmpharos 2017-11-10 04:08:59 -06:00
  • f9b456313d Credits and pedestal text AmazingAmpharos 2017-11-09 05:37:52 -06:00
  • 990a466253 No filler in shuffled GT AmazingAmpharos 2017-11-09 04:46:59 -06:00
  • 3d60d3ab50 Keysanity in older algorithms AmazingAmpharos 2017-11-09 04:45:13 -06:00
  • 90f9046bda Fix keysanity and older algorithms AmazingAmpharos 2017-11-09 04:34:29 -06:00
  • 7de6948ceb Prevent Hyrule Castle key-lock in key-sanity Kevin Cathcart 2017-11-08 22:45:43 -05:00
  • 4817a85bcb Key-lock fixes Kevin Cathcart 2017-11-08 22:13:36 -05:00
  • 24b0c4a132 Rename forgotten location Kevin Cathcart 2017-11-08 19:23:21 -05:00
  • 17cd963665 Simplify the only-beatable mode. Kevin Cathcart 2017-11-05 22:08:36 -05:00
  • 5336e6c693 Fix typo in key description (as copied from VT27) Kevin Cathcart 2017-11-05 18:50:58 -05:00
  • 4ca1d8b62f Change the credits system Kevin Cathcart 2017-11-05 00:06:00 -04:00
  • 5b3d4449c1 Whitespace fixes Kevin Cathcart 2017-11-04 14:23:57 -04:00
  • cdf04b8a45 The Great Renaming Kevin Cathcart 2017-10-28 23:42:35 -04:00
  • 2017b65a97 Update base rom to VT8.27 Kevin Cathcart 2017-10-28 18:38:10 -04:00
  • f2ea4b6442 Implement Key-sanity Kevin Cathcart 2017-10-28 18:34:37 -04:00
  • 623e6637ff Update logic for Skull Woods and Agahnim's Tower to support key-sanity Kevin Cathcart 2017-10-19 09:54:09 -04:00
  • 51a892e869 Enable fast menu Kevin Cathcart 2017-10-14 12:00:41 -04:00
  • a7d0e32f2d Make crystals 5 and 6 red on map Kevin Cathcart 2017-10-14 11:48:40 -04:00
  • 8a981b5140 Fix Aga Lamp in swordless mode Kevin Cathcart 2017-10-18 22:46:47 -04:00
  • 9c6d649996 Updating logic and features to better match VT26 Kevin Cathcart 2017-10-14 14:45:59 -04:00
  • fcc97cef81 Tweak fill algorithm to more closely match VT26 Kevin Cathcart 2017-10-15 16:34:46 -04:00
  • dcc34bd39f Move item fill and distribution functions to new file Kevin Cathcart 2017-10-15 15:35:45 -04:00
  • d78a3ce7a5 Add VT26 style shuffling of dungeon items Kevin Cathcart 2017-10-15 13:52:42 -04:00
  • a244b92665 Update rom writer to use normal key item codes in original dungeons Kevin Cathcart 2017-10-15 16:04:58 -04:00
  • 2e9814882e Refactor dungeon and item classes to support VT26 style dungeon item shuffling Kevin Cathcart 2017-10-15 12:16:07 -04:00
  • f1c80cf87a Switch to dungeon specific item codes Kevin Cathcart 2017-10-14 13:21:31 -04:00
  • 86ffb35748 Upgrade to VT26.2 base rom Kevin Cathcart 2017-10-18 21:50:03 -04:00
  • 963ce00657 Fix typo in logic_hash. LLCoolDave 2017-08-05 20:53:21 +02:00
  • 1717511e76 Update version. LLCoolDave 2017-08-05 17:52:30 +02:00
  • 1d8f17de6f Improve crystal placement algorithm. LLCoolDave 2017-08-05 17:52:18 +02:00
  • 271571d01e Improve small key placement algorithm to be able to handle more world shuffles without falsly claiming impossible scenarios. LLCoolDave 2017-08-05 17:51:38 +02:00
  • 52835bba5c Fix up some key rules. LLCoolDave 2017-08-05 17:50:47 +02:00
  • 6eff675ae7 Fix issue where logic assumed you could pass through hyrule castle sewers without lamp if there is no free light cone. LLCoolDave 2017-08-04 20:17:33 +02:00
  • 4a3e7ce851 Add missing fire rod requirement to gtower compass room. LLCoolDave 2017-08-04 08:50:47 +02:00
  • 24cbb55a66 Waterfall of Wishing remodelling to make chests more accessible. LLCoolDave 2017-08-03 23:45:14 +02:00
  • 807fec32f6 Merge pull request #9 from miketrethewey/patch-1 LLCoolDave 2017-08-03 22:07:49 +02:00
  • e12d5fb4b0 Set default Mode to Open Mike A. Trethewey 2017-08-03 11:15:07 -07:00
  • 683ed034d6 Updated Readme. LLCoolDave 2017-08-01 19:57:10 +02:00
  • 8fbb6ba04e Normalize filenames to better resemble the VT naming scheme. LLCoolDave 2017-08-01 19:47:57 +02:00
  • b7a8cedf42 Improve information on selected options in spoiler. LLCoolDave 2017-08-01 19:43:46 +02:00
  • 9e05284df9 Update Rom and Version. LLCoolDave 2017-08-01 19:26:06 +02:00
  • 7187d63108 Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm. LLCoolDave 2017-08-01 19:08:46 +02:00
  • abff299f25 Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled. LLCoolDave 2017-08-01 19:07:44 +02:00
  • 93dea89b8c Fix: Turn Torches in Waterfall of Wishing into chests so items can actually be collected. LLCoolDave 2017-08-01 18:59:34 +02:00
  • c6e51f4cf0 Enable Aga Blueballs and Ganon Teleports. LLCoolDave 2017-08-01 18:58:42 +02:00
  • 4758ea6402 Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire. LLCoolDave 2017-08-01 17:28:13 +02:00
  • 1fae8d4a1b Add Moon Pearl requirements to Pyramid Entrances. LLCoolDave 2017-08-01 17:25:42 +02:00
  • 91bee83de1 Add Chests in Waterfall of Wishing. LLCoolDave 2017-08-01 17:25:08 +02:00
  • cbf7f36a73 No longer shuffle Sanctuary/Sewer Drop into Pyramid slot, Sanctuary should be in Light World. LLCoolDave 2017-08-01 17:24:20 +02:00
  • 0e1dc9c4e1 Plando: Update treatment of spoiler to new interface. LLCoolDave 2017-07-21 05:37:09 +02:00
  • b6e0956fdb Fix using wrong object type when placing crystals in dungeons behind ganons tower entrance. LLCoolDave 2017-07-20 19:12:55 +02:00
  • 037c643aab Remove pre-filling of gtower with trash items to match vt25 implementation. LLCoolDave 2017-07-20 11:22:35 +02:00
  • 08a42bae46 Update some credits texts. LLCoolDave 2017-07-20 11:20:16 +02:00
  • 465f328d11 Fix for Aga 2 check on Ganon Fight. LLCoolDave 2017-07-20 10:38:42 +02:00
  • 51943b17ef Update Rom. LLCoolDave 2017-07-18 13:42:33 +02:00
  • b6c4bf6bd6 Refactor spoiler generation for VT integration. LLCoolDave 2017-07-18 12:44:13 +02:00
  • 3b7b65cf56 Add crystal and aga 2 requirement to beating Ganon. LLCoolDave 2017-07-18 00:10:00 +02:00
  • 9105bd1a34 Specially placed Crystals need to be marked as events for sweep pickup. LLCoolDave 2017-07-18 00:05:46 +02:00
  • ef162aae54 Fill SP keys last by default (only trailed by whatever is behind gtower) to deal with Dam being behind pyramid fairy (ensure crystal 5 and 6 have keys placed before SP gets filled) LLCoolDave 2017-07-17 23:16:15 +02:00
  • c8fb0582b2 all_state now only considers unplaced itempool items and sweeps. This gives an accurate depiction of what would be possible from this point on. LLCoolDave 2017-07-17 23:14:31 +02:00
  • 0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. LLCoolDave 2017-07-17 23:13:39 +02:00
  • 1af6edf793 Update crystal placing logic to consider implications of --shuffleganon option. LLCoolDave 2017-07-17 22:29:32 +02:00
  • 1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. LLCoolDave 2017-07-17 22:28:29 +02:00
  • 4b44a796df All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point. LLCoolDave 2017-07-17 22:26:15 +02:00
  • 8c624e62a4 Fix up rules for Ganon shuffle modes. LLCoolDave 2017-07-17 22:20:03 +02:00
  • 2e6cced785 Added text for ganon in invincible state. LLCoolDave 2017-07-17 18:04:24 +02:00
  • 0a3537bf4f Fix address of starting sword for swordless mode. LLCoolDave 2017-07-17 03:06:21 +02:00
  • 132a264d8a jsonout parameter now dumps to stdout instead of file. LLCoolDave 2017-07-16 23:20:54 +02:00
  • a6ab6cdcf1 Add Ether Tablet and Bombos Tablet texts. Fix position of hash array table. LLCoolDave 2017-07-14 23:32:40 +02:00
  • 8ef6cea19b Update readme. LLCoolDave 2017-07-14 19:45:20 +02:00
  • 8f8e35a5fa Update Rom to Jul 11th build. LLCoolDave 2017-07-14 19:38:23 +02:00
  • 33e166fb8c Update version number. LLCoolDave 2017-07-14 18:25:51 +02:00
  • 928a0405fb Attempt at making the help output more readable. Might terribly backfire on some resolutions. LLCoolDave 2017-07-14 18:24:23 +02:00
  • 2a6b4f2733 Patch glove colors for link sprites. LLCoolDave 2017-07-14 17:47:34 +02:00
  • e717d454b9 Gui needs to provide (unused) jsonout args parameter LLCoolDave 2017-07-14 17:04:55 +02:00
  • de37916379 Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes. LLCoolDave 2017-07-14 16:28:14 +02:00
  • 6464b516f8 For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds. LLCoolDave 2017-07-14 16:11:44 +02:00
  • e9b752fbed Add fix for gtower exit point to enable it for dungeon shuffling. LLCoolDave 2017-07-14 16:11:07 +02:00
  • a76be32429 VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. LLCoolDave 2017-07-14 14:38:13 +02:00
  • 83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. LLCoolDave 2017-07-14 14:37:34 +02:00
  • c3854f4d2d Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui. LLCoolDave 2017-07-14 14:34:33 +02:00
  • 1066063ffe Fix duplicate entry of Agahnims Tower in insanity shuffle. LLCoolDave 2017-06-25 00:33:39 +02:00
  • 6b0a506b65 Update version number to 0.4.1-dev. LLCoolDave 2017-06-24 19:11:59 +02:00
  • 5728d49d72 Add new options to Plando. LLCoolDave 2017-06-24 19:11:47 +02:00
  • d562739fb9 Fix for door overlay fix. Should hopefully remove all door overlays now. LLCoolDave 2017-06-24 19:11:23 +02:00
  • dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. LLCoolDave 2017-06-24 19:11:00 +02:00
  • 54b63355b3 Correct mistake in Misery Mire key logic. LLCoolDave 2017-06-24 18:49:50 +02:00
  • 7bef9f6aaa Add support for swordless mode. LLCoolDave 2017-06-24 18:48:03 +02:00
  • acd54cbbff Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. LLCoolDave 2017-06-24 11:11:56 +02:00
  • 30bec2d7db Update Readme to incorporate latest settings. LLCoolDave 2017-06-23 22:57:40 +02:00
  • 8f2e8505d1 Set restrictive algorithm to default and add flag for beatable only setting to seed hash. LLCoolDave 2017-06-23 22:32:29 +02:00
  • 28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). LLCoolDave 2017-06-23 22:15:29 +02:00
  • 350c688d93 vt23 updates LLCoolDave 2017-06-23 21:33:04 +02:00