Commit Graph

  • 58d460678e LADX: drop rupee farm condition (#4189) threeandthreee 2025-02-23 11:11:24 -05:00
  • 0f7fd48cdd TUNIC: Add some more rules for Monastery connections (#4564) Scipio Wright 2025-02-23 11:02:30 -05:00
  • 18de035b4d DS3: Update setup documentation (#4437) Natalie Weizenbaum 2025-02-22 05:33:58 -08:00
  • 11fa43f0a4 Factorio: prevent players from getting stuck from Teleport Traps (#4537) Fabian Dill 2025-02-20 00:17:19 +01:00
  • 91a8fc91d6 CI: fix native tests toolchain on windows (#4668) black-sliver 2025-02-19 13:50:25 +01:00
  • 15bde56551 Factorio: prevent invalid starting items count (#4658) Fabian Dill 2025-02-17 18:58:38 +01:00
  • d744e086ef MultiServer: Fix hinting an item that someone else already hinted in their slot not resolving correctly (#4655) NewSoupVi 2025-02-17 15:16:18 +01:00
  • 378fa5d5c4 Fix gun missing from combat_items, add new for combat logic cache, very slight refactor of check_combat_reqs to let it do the changeover in a less complicated fashion, fix area being a boss area rather than non-boss area for a check (#4657) Scipio Wright 2025-02-16 19:30:40 -05:00
  • 8349774c5c customserver: ignore static datapackage optimization for old games (#4650) black-sliver 2025-02-16 23:51:36 +01:00
  • 34795b598a GER: Use Itempool Count for Minimal handling (#4649) qwint 2025-02-16 14:21:09 -05:00
  • efd5004330 Docs: Update SA2B Linux and Steam Deck Setup Guide + Add Celeste 64 Linux Setup Guide (#4593) JoshuaEagles 2025-02-12 11:47:43 -05:00
  • c799531105 Docs: Add missing plural in faq (#4622) Matthew Wells 2025-02-12 08:47:17 -08:00
  • 5c1ded1fe9 LADX: bomb as logical bush breaker #4636 threeandthreee 2025-02-12 11:46:43 -05:00
  • b2162bb8e6 Docs: clean up create_item/event example (#4596) qwint 2025-02-12 11:46:07 -05:00
  • f1769a8d00 Stardew Valley: Fixed Powdermelon and option inconsistencies (#4632) agilbert1412 2025-02-12 19:45:03 +03:00
  • f520c1d9f2 Launcher: Allow for --nogui client launches (#4549) qwint 2025-02-10 13:34:27 -05:00
  • 910369a7f8 Bizhawk Client: Display Err (#4532) PinkSwitch 2025-02-10 12:27:10 -06:00
  • dbf6b6f935 CC: don't try to reconnect on invalid version (#4606) qwint 2025-02-10 13:23:58 -05:00
  • e9c463c897 CC: Force Text Client to always connect with empty game (#4607) qwint 2025-02-10 13:23:09 -05:00
  • f4e43ca9e0 LttP: mock world.random in adjuster (#4623) qwint 2025-02-10 13:22:06 -05:00
  • a298be9c41 Core: change HINT_FOUND to 40 and HINT_UNSPECIFIED to 0 (#4620) Fabian Dill 2025-02-10 19:19:00 +01:00
  • 18bcaa85a2 Test: ensure get_all_state() does not error in between steps (#4612) Fabian Dill 2025-02-10 19:18:14 +01:00
  • 359f45d50f TUNIC: Combat logic fix (#4589) Scipio Wright 2025-02-09 13:12:17 -05:00
  • f5c574c37a Settings: add format handling to yaml exception marks for readability (#4531) qwint 2025-02-09 06:11:27 -05:00
  • f75a1ae117 KH2: Fix lambda capture issue with weapon slot logic (#4604) NewSoupVi 2025-02-08 00:06:04 +01:00
  • 768ccffe72 Shivers: Update shivers links and guides (#4592) Kory Dondzila 2025-02-07 15:06:06 -05:00
  • f6668997e6 [AHIT] Fix small options issue (#4615) Martmists 2025-02-07 21:02:37 +01:00
  • db11c620a7 KH2 Doc Update #4609 shananas 2025-02-04 11:09:02 -05:00
  • da48af60dc Stardew Valley: add assert_can_reach_region_* for better tests (#4556) Jouramie 2025-02-04 02:27:23 -05:00
  • 19faaa4104 Core: Fix #4595 by using first type's docstring in a union type (#4600) massimilianodelliubaldini 2025-02-03 19:49:07 -05:00
  • 628252896e TUNIC: Call Combat Logic experimental (#4594) Scipio Wright 2025-02-03 09:53:56 -05:00
  • f28aff6f9a Core: Replace generator creation/iteration in CollectionState methods (#4587) Mysteryem 2025-02-02 14:25:34 +00:00
  • 894732be47 kvui: set home folder to non-default (#4590) Fabian Dill 2025-02-02 02:53:16 +01:00
  • 051518e72a Stardew Valley: Fix unresolved reference warning and unused imports (#4360) Jouramie 2025-02-01 16:07:08 -05:00
  • b7b78dead3 LADX: Fix generation error on minimal accessibility (#4281) Spineraks 2025-02-01 22:03:49 +01:00
  • d1167027f4 Core: Make csv options output ignore hidden options (#4539) Jarno 2025-02-01 02:26:59 +01:00
  • 445c9b22d6 Settings: Handle empty Groups (#4576) qwint 2025-01-31 20:11:04 -05:00
  • 67e8877143 Docs: fix lower limit of valid IDs in network protocol.md (#4579) black-sliver 2025-01-31 08:38:17 +01:00
  • 1fe8024b43 Stardew valley: Add Mod Recipes tests (#4580) agilbert1412 2025-01-30 03:19:06 -05:00
  • 8e14e463e4 Stardew Valley: Radioactive slot machine should be a ginger island check (#4578) agilbert1412 2025-01-30 03:05:51 -05:00
  • b8666b2562 Stardew Valley: Remove weird magic trap test? (#4570) Jouramie 2025-01-29 13:56:50 -05:00
  • 57afdfda6f meritous: move completion_condition to set_rules (#4567) Felix R 2025-01-28 21:03:37 -04:00
  • 738c21c625 Tests: massively improve the memory leak test performance (#4568) black-sliver 2025-01-29 01:52:01 +01:00
  • 41898ed640 MultiServer: implement NoText and deprecate uncompressed Websocket connections (#4540) black-sliver 2025-01-29 01:42:46 +01:00
  • 1ebc9e2ec0 Stardew Valley: Tests: Restructure the tests that validate Mods + ER together, improved performance (#4557) agilbert1412 2025-01-28 17:19:20 -05:00
  • 9466d5274e MM2: fix plando and weakness special cases (#4561) Silvris 2025-01-28 14:45:28 -06:00
  • a53bcb4697 KH2: Use int(..., 0) in Client #4562 NewSoupVi 2025-01-27 23:13:10 +01:00
  • 8c5592e406 KH2: Fix determinism by using tuples instead of sets (#4548) Exempt-Medic 2025-01-27 11:06:10 -05:00
  • 41055cd963 Pokemon Emerald: Update changelog (#4551) Bryce Wilson 2025-01-27 08:01:18 -08:00
  • 43874b1d28 Noita: Add clarification to check option descriptions (#4553) Scipio Wright 2025-01-27 10:27:43 -05:00
  • b570aa2ec6 Pokemon Emerald: Clean up free fly blacklist (#4552) Bryce Wilson 2025-01-27 07:25:31 -08:00
  • c43233120a Pokemon Emerald: Clarify death link and start inventory descriptions (#4517) Bryce Wilson 2025-01-27 07:24:26 -08:00
  • 57a571cc11 KDL3: Fix world access on non-strict open world (#4543) Silvris 2025-01-26 18:52:02 -06:00
  • 8622cb6204 Factorio: Inventory Spill Traps (#4457) Fabian Dill 2025-01-26 22:14:39 +01:00
  • 90417e0022 CommonClient: Expand on make_gui docstring (#4449) qwint 2025-01-26 07:06:27 -05:00
  • 96b941ed35 Super Mario 64: Add Star Costs to Spoiler (#4544) josephwhite 2025-01-25 09:36:23 -05:00
  • 1832bac1a3 BizHawkClient: Update README for get_memory_size (#4511) Bryce Wilson 2025-01-25 06:35:42 -08:00
  • 86641223c1 Shivers: Stop using get_all_state cache to fix timing issue #4522 qwint 2025-01-24 18:35:54 -05:00
  • cc770418f2 MultiServer: optimize PrintJSON for !release (#4545) black-sliver 2025-01-24 23:22:33 +01:00
  • 513e361764 TUNIC: Fix UT create_item classification (#4514) Scipio Wright 2025-01-24 17:10:58 -05:00
  • ddf7fdccc7 TUNIC: Add Torch Item (#4538) Silent 2025-01-24 16:57:23 -05:00
  • 3df2dbe051 TUNIC: Add ability shuffle information to spoiler log (#4498) Silent 2025-01-24 16:55:49 -05:00
  • 3d1d6908c8 Pokemon Emerald: Add Free Fly Blacklist (#4165) Jasper den Brok 2025-01-24 22:30:21 +01:00
  • 7474c27372 Core: Add launch function to call launch_subprocess only if multiprocessing is actually necessary (#4237) qwint 2025-01-24 13:52:12 -05:00
  • bb0948154d TUNIC: Make the standard entrances get made with tuples instead of sets (#4546) Scipio Wright 2025-01-24 12:42:31 -05:00
  • fa2816822b AHIT: Fix broken link in setup guide (#4524) CookieCat 2025-01-23 16:45:11 -05:00
  • 5a42c70675 Core: Fix worlds that rely on other worlds having their Entrances connected before connect_entrances, add unit test (#4530) NewSoupVi 2025-01-22 14:00:47 +01:00
  • 949527f9cb KH2: Bug fixes and game update future proofing (#4075) JaredWeakStrike 2025-01-21 17:28:33 -05:00
  • 1a1b7e9cf4 TUNIC: Reduce range end for local_fill option #4534 Scipio Wright 2025-01-21 12:39:08 -05:00
  • edacb17171 Factorio: remove debug print (#4533) Fabian Dill 2025-01-21 16:12:53 +01:00
  • 33fd9de281 Core: Add Retry to Priority Fill (#4477) qwint 2025-01-20 18:56:20 -05:00
  • a126dee068 HK: some stuff ruff and pycodestyle complained about (#4523) qwint 2025-01-20 17:42:12 -05:00
  • e2b942139a HK: Save GrubHuntGoal by value (#4521) qwint 2025-01-20 13:10:29 -05:00
  • 823b17c386 TUNIC: Make grass go in the regular location name group too (#4504) Scipio Wright 2025-01-20 11:44:39 -05:00
  • 05d1b2129a Docs: Update ID Overlapping Docs (#4447) Chris J. 2025-01-20 11:18:09 -05:00
  • 436c0a4104 Core: Add connect_entrances world step/stage (#4420) NewSoupVi 2025-01-20 16:07:15 +01:00
  • 96f469c737 TUNIC: Fix hero relics not being prog if hex quest is on in combat logic #4509 Scipio Wright 2025-01-20 10:04:39 -05:00
  • 4f77abac4f TUNIC: Fix failure in 1-player grass (#4520) Scipio Wright 2025-01-20 09:53:30 -05:00
  • d5cd95c7fb Docs: Clarify usage of slot data for trackers in World API doc (#3986) massimilianodelliubaldini 2025-01-20 03:01:45 -05:00
  • a2fbf856ff SMZ3: Change locality options earlier (#4424) Exempt-Medic 2025-01-19 23:07:01 -05:00
  • 4fa8c43266 FFMQ: Fix collect_item (#4433) Exempt-Medic 2025-01-19 23:06:09 -05:00
  • 992841a951 CommonClient: abstract url handling so it's importable (#4068) qwint 2025-01-19 20:18:36 -05:00
  • eb3c3d6bf2 FFMQ: Adds Items Accessibility (#4322) Exempt-Medic 2025-01-19 20:12:44 -05:00
  • 39847c5502 WebHost: sort slots by player_id in api blueprint (#4354) Fabian Dill 2025-01-20 02:05:07 +01:00
  • 130232b457 Core: Make log time an optional arg & setting for Generate.py as well #4312 NewSoupVi 2025-01-20 01:56:37 +01:00
  • ca8ffe583d Zillion: Priority Dead Ends Feature (#4220) Doug Hoskisson 2025-01-19 15:31:09 -08:00
  • 563794ab83 Zillion: Use Useful Item Classification (#4179) Doug Hoskisson 2025-01-19 15:29:13 -08:00
  • 9443861849 Zillion: Finalize item locations in either generate_output or fill_slot_data (#4121) Mysteryem 2025-01-19 23:20:45 +00:00
  • cbf4bbbca8 OoT Adjuster: Remove per_slot_randoms (#4264) Nicholas Saylor 2025-01-19 18:17:31 -05:00
  • 9e353ebb8e SMZ3: Fix Itemlinks with link_replacement #4099 Silvris 2025-01-19 06:17:12 -06:00
  • 9183e8f9c9 BizHawkClient: Use built-ins for typing (#4508) Bryce Wilson 2025-01-19 01:23:06 -08:00
  • 0bb657d2c8 Pokemon Emerald: Use new check_locations helper (#4518) Bryce Wilson 2025-01-19 01:21:54 -08:00
  • 992f192529 Stardew Valley: Improve generation performance by around 11% by moving calculating from rule evaluation to collect (#4231) Jouramie 2025-01-18 20:36:01 -05:00
  • 1c9409cac9 CommonClient: implement check_locations to send missing locations only (#4484) Fabian Dill 2025-01-19 00:26:42 +01:00
  • 005a143e3e MultiServer: Add slot to SetReply packets (#3747) NewSoupVi 2025-01-18 19:59:26 +01:00
  • 8732974857 ALttP: update Spanish Setup Docs (#2670) CarlosBor 2025-01-18 03:38:59 +01:00
  • 1ac8349bd4 CI: update pyright (#4506) black-sliver 2025-01-17 21:30:18 +01:00
  • 2b9fa89050 Bizhawk: adds typing to bizhawk component launch (#4505) qwint 2025-01-17 15:22:36 -05:00
  • 23ea3c0efc Core: some low-hanging fruit on the strict type check (#3416) Doug Hoskisson 2025-01-17 11:14:21 -08:00
  • 698d27aada OoT: Allow Crowd Control support for Ocarina of Time (Bizhawk) #4501 Pierre-Alain BESSERO 2025-01-17 20:06:20 +01:00