* fix str default on text choice
* fix range with default random
* forgot module update
* handle namedrange default special
* handle option group of options we should not render
* Update OptionsCreator.py
* Update OptionsCreator.py
* grammar
* SNIClient: new SnesReader interface
* fix Python 3.8 compatibility
`bisect_right`
* move to worlds
because we don't have good separation importable modules and entry points
* `read` gives object that contains data
* remove python 3.10 implementation and update typing
* remove obsolete comment
* freeze _MemRead and assert type of get parameter
* some optimization in `SnesData.get`
* pass context to `read` so that we can have a static instance of `SnesReader`
* add docstring to `SnesReader`
* remove unused import
* break big reads into chunks
* some minor improvements
- `dataclass` instead of `NamedTuple` for `Read`
- comprehension in `SnesData.__init__`
- `slots` for dataclasses
* update chunk size to 2048
alttp was setting the `Beat Agahnim 1` event onto the `Agahnim 1` location twice.
I was debugging a multiworld generation issue with various custom worlds, where, for debugging purposes, I changed `multiworld.push_item` to make it crash like `location.place_locked_item` when the location was already filled, which also identified this minor issue in alttp.
* Pulsars no longer count as basic anti-air for protoss.
* This is in response to player feedback that they were just too weak DPS-wise
* Haven's Fall (P) logic loosened slightly.
* Void rays are now a one-unit solution to the rule
* Scouts are now considered a one-unit solution to the rule
* Two-unit solutions are now considered standard rather than advanced
* Caladrius is now listed as an anti-muta unit for the two-unit solutions
* This was discussed in the #SC2-dev channel.
* Snarky did some testing and found that void rays were barely any worse than destroyers at handling mutas, and destroyers are already listed as a one-unit solution.
* Snarky also found that scouts could mostly solo the mission at low skill level
* Note that this rule only applies to the "beating the infestations" part of the mission; there are additional requirements for beating it, including a competent comp.
* The Host (T) now also can use SoA abilities if SoA presence is set to `any_race_lotv`, not just `everywhere`
* Update the descriptions for priority and exclude locations to be more clear.
* Revision on priority
* Moved my change over to the documentation instead of the generated yaml comment.
* update per vi feedback
* Trying a 2 sentence approach
* more details!
* Update options api.md
* Update options api.md
* APQuest
* Add confetti cannon
* ID change on enemy drop
* nevermind
* Write the apworld
* Actually implement hard mode
* split everything into multiple files
* Push out webworld into a file
* Comment
* Enemy health graphics
* more ruff rules
* graphics :)
* heal player when receiving health upgrade
* the dumbest client of all time
* Fix typo
* You can kinda play it now! Now we just need to render the game... :)))
* fix kvui imports again
* It's playable. Kind of
* oops
* Sounds and stuff
* exceptions for audio
* player sprite stuff
* Not attack without sword
* Make sure it plays correctly
* Collect behavior
* ruff
* don't need to clear checked_locations, but do need to still clear finished_game
* Connect calls disconnect, so this is not necessary
* more seemless reconnection
* Ok now I think it's correct
* Bgm
* Bgm
* minor adjustment
* More refactoring of graphics and sound
* add graphics
* Item column
* Fix enemies not regaining their health
* oops
* oops
* oops
* 6 health final boss on hard mode
* boss_6.png
* Display APQuest items correctly
* auto switch tabs
* some mypy stuff
* Intro song
* Confetti Cannon
* a bit more confetti work
* launcher component
* Graphics change
* graphics and cleanup
* fix apworld
* comment out horse and cat for now
* add docs
* copypasta
* ruff made my comment look unhinged
* Move that comment
* Fix typing and don't import kvui in nogui
* lmao that already exists I don't need to do it myself
* Must've just copied this from somewhere
* order change
* Add unit tests
* Notes about the client
* oops
* another intro song case
* Write WebWorld and setup guides
* Yes description provided
* thing
* how to play
* Music and Volume
* Add cat and horse player sprites
* updates
* Add hammer and breakable wall
* TODO
* replace wav with ogg
* Codeowners and readme
* finish unit tests
* lint
* Todid
* Update worlds/apquest/client/ap_quest_client.py
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
* Update worlds/apquest/client/custom_views.py
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
* Filler pattern
* __future__ annotations
* twebhost
* Allow wasd and arrow keys
* correct wording
* oops
* just say the website
* append instead of +=
* qwint is onto my favoritism
* kitty alias
* Add a comment about preplaced items for assertAccessDependency
* Use classvar_matrix instead of MultiworldTestBase
* actually remove multiworld stuff from those tests
* missed one more
* Refactor a bit more
* Fix getting of the user path
* Actually explain components
* Meh
* Be a bit clearer about what's what
* oops
* More comments in the regions.py file
* Nevermind
* clarify regions further
* I use too many brackets
* Ok I'm done fr
* simplify wording
* missing .
* Add precollected example
* add note about precollected advancements
* missing s
* APQuest sound rework
* Volume slider
* I forgot I made this
* a
* fix volume of jingles
* Add math trap to game (only works in play_in_console mode so far)
* Math trap in apworld and client side
* Fix background during math trap
* fix leading 0
* Sound and further ui improvements for Math Trap
* fix music bug
* rename apquest subfolder to game
* Move comment to where it belongs
* Clear up language around components (hopefully)
* Clear up what CommonClient is
* Reword some more
* Mention Archipelago (the program) explicitly
* Update worlds/apquest/docs/en_APQuest.md
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* Explain a bit more why you would use classvar matrix
* reword the assert raises stuff
* the volume slider thing is no longer true
* german game page
* Be more clear about why we're overriding Item and Location
* default item classification
* logically considered -> relevant to logic ()
* Update worlds/apquest/items.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* a word on the ambiguity of the word 'filler'
* more rewording
* amount -> number
* stress the necessity of appending to the multiworld itempool
* Update worlds/apquest/locations.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* get_location_names_with_ids
* slight rewording of the new helper method
* add some words about creating known location+item pairs
* Add some more words to worlds/apqeust/options.py
* more words in options.py
* 120 chars (thanks Ixrec >:((( LOL)
* Less confusing wording about rules, hopefully?
* victory -> completion
* remove the immediate creation of the hammer rule on the option region entrance
* access rule performance
* Make all imports module-level in world.py
* formatting
* get rid of noqa RUF012 (and also disable the rule in my local ruff.toml
* move comment for docstring closer to docstring in another place
* advancement????
* Missing function type annotations
* pass mypy again (I don't love this one but all the alternatives are equally bad)
* subclass instead of override
* I forgor to remove these
* Get rid of classvar_matrix and instead talk about some other stuff
* protect people a bit from the assertAccessDependency nonsense
* reword a bit more
* word
* More accessdependency text
* More accessdependency text
* More accessdependency text
* More accessdependency text
* oops
* this is supposed to be absolute
* Add some links to docs
* that's called game now
* Add an archipelago.json and explain what it means
* new line who dis
* reorganize a bit
* ignore instead of skip
* Update archipelago.json
* She new on my line till I
* Update archipelago.json
* add controls tab
* new ruff rule? idk
* WHOOPS
* Pack graphics into fewer files
* annoying ruff format thing
* Cleanup + mypy
* relative import
* Update worlds/apquest/client/custom_views.py
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Update generate_math_problem.py
* Update worlds/apquest/game/player.py
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
---------
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>