forked from mirror/Archipelago
Yoshi's Island - Fix some small logic issues that were reported, add json file (#5742)
* Fix Piece of Luigi not goaling until reset * Update .gitignore * fix logic thing that one guy said * fix platform being missing from chomp rock zone rules * add json file * added the wrong one * remove extraneous lnk * Update archipelago.json --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -34,7 +34,7 @@ def set_easy_rules(world: "YoshisIslandWorld") -> None:
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set_rule(world.multiworld.get_location("Shy-Guys On Stilts: Level Clear", player), lambda state: state.has_all({"Large Spring Ball", "Beanstalk"}, player))
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set_rule(world.multiworld.get_location("Touch Fuzzy Get Dizzy: Red Coins", player), lambda state: state.has_all({"Flashing Eggs", "Spring Ball", "Chomp Rock", "Beanstalk"}, player))
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set_rule(world.multiworld.get_location("Touch Fuzzy Get Dizzy: Stars", player), lambda state: logic.has_midring(state) or (logic.cansee_clouds and state.has_all({"Spring Ball", "Chomp Rock", "Beanstalk"}, player)))
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set_rule(world.multiworld.get_location("Touch Fuzzy Get Dizzy: Stars", player), lambda state: logic.has_midring(state) or (logic.cansee_clouds(state) and state.has_all({"Spring Ball", "Chomp Rock", "Beanstalk"}, player)))
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set_rule(world.multiworld.get_location("Salvo The Slime's Castle: Red Coins", player), lambda state: state.has("Platform Ghost", player))
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set_rule(world.multiworld.get_location("Salvo The Slime's Castle: Flowers", player), lambda state: state.has("Platform Ghost", player))
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@@ -127,7 +127,7 @@ def set_easy_rules(world: "YoshisIslandWorld") -> None:
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set_rule(world.multiworld.get_location("Marching Milde's Fort: Flowers", player), lambda state: state.has_all({"Dashed Stairs", "Vanishing Arrow Wheel", "Arrow Wheel", "Bucket"}, player) and (state.has("Egg Capacity Upgrade", player, 1) or logic.combat_item(state)))
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set_rule(world.multiworld.get_location("Marching Milde's Fort: Stars", player), lambda state: state.has("Dashed Stairs", player) and (logic.has_midring(state) or state.has("Vanishing Arrow Wheel", player) or logic.cansee_clouds(state)))
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set_rule(world.multiworld.get_location("Chomp Rock Zone: Red Coins", player), lambda state: state.has_all({"Large Spring Ball", "Chomp Rock"}, player))
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set_rule(world.multiworld.get_location("Chomp Rock Zone: Red Coins", player), lambda state: state.has_all({"Large Spring Ball", "Chomp Rock", "Dashed Platform", "! Switch"}, player))
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set_rule(world.multiworld.get_location("Chomp Rock Zone: Flowers", player), lambda state: state.has_all({"Chomp Rock", "! Switch", "Spring Ball", "Dashed Platform"}, player))
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set_rule(world.multiworld.get_location("Chomp Rock Zone: Stars", player), lambda state: state.has_all({"Chomp Rock", "! Switch", "Spring Ball", "Dashed Platform"}, player))
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@@ -262,7 +262,7 @@ def set_normal_rules(world: "YoshisIslandWorld") -> None:
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set_rule(world.multiworld.get_location("Shy-Guys On Stilts: Level Clear", player), lambda state: state.has_all({"Large Spring Ball", "Beanstalk"}, player))
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set_rule(world.multiworld.get_location("Touch Fuzzy Get Dizzy: Red Coins", player), lambda state: state.has_all({"Flashing Eggs", "Spring Ball", "Chomp Rock", "Beanstalk"}, player))
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set_rule(world.multiworld.get_location("Touch Fuzzy Get Dizzy: Stars", player), lambda state: logic.has_midring(state) or (logic.cansee_clouds and state.has_all({"Spring Ball", "Chomp Rock", "Beanstalk"}, player)))
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set_rule(world.multiworld.get_location("Touch Fuzzy Get Dizzy: Stars", player), lambda state: logic.has_midring(state) or (logic.cansee_clouds(state) and state.has_all({"Spring Ball", "Chomp Rock", "Beanstalk"}, player)))
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set_rule(world.multiworld.get_location("Salvo The Slime's Castle: Red Coins", player), lambda state: state.has("Platform Ghost", player))
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set_rule(world.multiworld.get_location("Salvo The Slime's Castle: Flowers", player), lambda state: state.has("Platform Ghost", player))
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@@ -610,3 +610,5 @@ def set_hard_extra_rules(world: "YoshisIslandWorld") -> None:
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set_rule(world.multiworld.get_location("Castles - Masterpiece Set: Flowers", player), lambda state: state.has(("Large Spring Ball"), player))
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set_rule(world.multiworld.get_location("Castles - Masterpiece Set: Stars", player), lambda state: True)
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set_rule(world.multiworld.get_location("Castles - Masterpiece Set: Level Clear", player), lambda state: state.has(("Large Spring Ball"), player))
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5
worlds/yoshisisland/archipelago.json
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5
worlds/yoshisisland/archipelago.json
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@@ -0,0 +1,5 @@
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{"game": "Yoshi's Island",
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"authors": ["Pink Switch"],
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"minimum_ap_version": "0.6.3",
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"world_version": "1.0.0"}
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