diff --git a/playerSettings.yaml b/playerSettings.yaml index ce26888c8a..63aba687ea 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -169,8 +169,11 @@ A Link to the Past: standard: 0 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary open: 50 # Begin the game from your choice of Link's House or the Sanctuary inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered - retro: - on: 0 # you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave + retro_bow: + on: 0 # Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees. + off: 50 + retro_caves: + on: 0 # Zelda-1 like mode. There are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion. off: 50 hints: # Vendors: King Zora and Bottle Merchant say what they're selling. # On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints. diff --git a/worlds/alttp/Options.py b/worlds/alttp/Options.py index 51ff1c8e1e..d7f9becbfd 100644 --- a/worlds/alttp/Options.py +++ b/worlds/alttp/Options.py @@ -147,6 +147,8 @@ class Swordless(Toggle): display_name = "Swordless" +# Might be a decent idea to split "Bow" into its own option with choices of +# Defer to Progressive Option (default), Progressive, Non-Progressive, Bow + Silvers, Retro class RetroBow(Toggle): """Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees.""" display_name = "Retro Bow"