Tests: test that every option in a preset is visible in either simple or complex UI (#5750)

This commit is contained in:
Silvris
2025-12-16 12:27:02 -06:00
committed by GitHub
parent 51d5e1afae
commit 45994e344e
2 changed files with 6 additions and 3 deletions

View File

@@ -2,7 +2,7 @@ import unittest
from BaseClasses import PlandoOptions
from worlds import AutoWorldRegister
from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet
from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet, Visibility
class TestOptionPresets(unittest.TestCase):
@@ -19,6 +19,9 @@ class TestOptionPresets(unittest.TestCase):
# pass in all plando options in case a preset wants to require certain plando options
# for some reason
option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions)))
if not (Visibility.complex_ui in option.visibility or Visibility.simple_ui in option.visibility):
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' is not "
f"visible in any supported UI.")
supported_types = [NumericOption, OptionSet, OptionList, OptionCounter]
if not any([issubclass(option.__class__, t) for t in supported_types]):
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "

View File

@@ -7,7 +7,7 @@ all_random = {
"game_language": "random",
"goal": "random",
"goal_speed": "random",
"total_heart_stars": "random",
"max_heart_stars": "random",
"heart_stars_required": "random",
"filler_percentage": "random",
"trap_percentage": "random",
@@ -34,7 +34,7 @@ all_random = {
beginner = {
"goal": "zero",
"goal_speed": "normal",
"total_heart_stars": 50,
"max_heart_stars": 50,
"heart_stars_required": 30,
"filler_percentage": 25,
"trap_percentage": 0,