diff --git a/worlds/sc2wol/Items.py b/worlds/sc2wol/Items.py index 59b59bc137..8da40de5ab 100644 --- a/worlds/sc2wol/Items.py +++ b/worlds/sc2wol/Items.py @@ -1,5 +1,6 @@ from BaseClasses import Item, ItemClassification import typing +from .MissionTables import vanilla_mission_req_table class ItemData(typing.NamedTuple): @@ -153,12 +154,7 @@ basic_unit: typing.Tuple[str, ...] = ( item_name_groups = {} for item, data in item_table.items(): item_name_groups.setdefault(data.type, []).append(item) -item_name_groups["Missions"] = ["Beat Liberation Day", "Beat The Outlaws", "Beat Zero Hour", "Beat Evacuation", - "None Outbreak", "Beat Safe Haven", "Beat Haven's Fall", "Beat Smash and Grab", "Beat The Dig", - "Beat The Moebius Factor", "Beat Supernova", "Beat Maw of the Void", "Beat Devil's Playground", - "Beat Welcome to the Jungle", "Beat Breakout", "Beat Ghost of a Chance", - "Beat The Great Train Robbery", "Beat Cutthroat", "Beat Engine of Destruction", - "Beat Media Blitz", "Beat Piercing the Shroud"] +item_name_groups["Missions"] = ["Beat " + mission_name for mission_name in vanilla_mission_req_table] filler_items: typing.Tuple[str, ...] = ( '+15 Starting Minerals',