From 000f0bf2f1109f2ef8e595e025ce688164feecca Mon Sep 17 00:00:00 2001 From: alwaysintreble Date: Sun, 27 Mar 2022 18:53:23 -0500 Subject: [PATCH] clean, concise method for flagging dio's as progression Co-authored-by: Hussein Farran --- worlds/ror2/__init__.py | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/worlds/ror2/__init__.py b/worlds/ror2/__init__.py index b1d9f1c7af..53e149b282 100644 --- a/worlds/ror2/__init__.py +++ b/worlds/ror2/__init__.py @@ -103,11 +103,7 @@ class RiskOfRainWorld(World): def create_item(self, name: str) -> Item: item_id = item_table[name] - if name == "Dio's Best Friend": - prog = True - else: - prog = False - item = RiskOfRainItem(name, prog, item_id, self.player) + item = RiskOfRainItem(name, name == "Dio's Best Friend", item_id, self.player) return item