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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
28 lines
1.5 KiB
Python
28 lines
1.5 KiB
Python
from ...items import items_by_group, Group
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from ...options import TrapDifficulty
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from ...test.bases import SVTestCase, solo_multiworld
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from ...test.options.presets import allsanity_mods_7_x_x, allsanity_no_mods_7_x_x
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class TestTraps(SVTestCase):
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def test_given_no_traps_when_generate_then_no_trap_in_pool(self):
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world_options = allsanity_no_mods_7_x_x().copy()
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world_options[TrapDifficulty.internal_name] = TrapDifficulty.option_no_traps
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with solo_multiworld(world_options) as (multi_world, _):
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trap_items = [item_data.name for item_data in items_by_group[Group.TRAP]]
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multiworld_items = [item.name for item in multi_world.get_items()]
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for item in trap_items:
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with self.subTest(f"{item}"):
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self.assertNotIn(item, multiworld_items)
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def test_given_traps_when_generate_then_all_traps_in_pool(self):
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trap_option = TrapDifficulty
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world_options = allsanity_mods_7_x_x()
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world_options.update({TrapDifficulty.internal_name: trap_option.option_easy})
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with solo_multiworld(world_options) as (multi_world, _):
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trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups]
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multiworld_items = [item.name for item in multi_world.get_items()]
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for item in trap_items:
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with self.subTest(f"Item: {item}"):
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self.assertIn(item, multiworld_items) |