Files
Archipelago/worlds/stardew_valley/test/test_options/TestToolOptions.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

46 lines
2.4 KiB
Python

import itertools
from collections import Counter
from BaseClasses import ItemClassification
from ...options import ToolProgression, StartWithout
from ...strings.tool_names import ToolMaterial, Tool, APTool
from ...test.bases import SVTestBase
TOOLS = {"Hoe", "Pickaxe", "Axe", "Watering Can", "Trash Can", "Fishing Rod"}
class TestToolProgression(SVTestBase):
options = {
ToolProgression.internal_name: ToolProgression.option_progressive,
StartWithout.internal_name: StartWithout.preset_none,
}
def test_given_progressive_when_generate_then_tool_upgrades_are_locations(self):
locations = set(self.get_real_location_names())
for material, tool in itertools.product(ToolMaterial.tiers.values(),
[Tool.hoe, Tool.pickaxe, Tool.axe, Tool.watering_can, Tool.trash_can]):
if material == ToolMaterial.basic:
continue
self.assertIn(f"{material} {tool} Upgrade", locations)
self.assertIn("Purchase Training Rod", locations)
self.assertIn("Bamboo Pole Cutscene", locations)
self.assertIn("Purchase Fiberglass Rod", locations)
self.assertIn("Purchase Iridium Rod", locations)
def test_given_progressive_when_generate_then_last_trash_can_is_classified_differently(self):
trash_cans = self.get_items_by_name(APTool.trash_can)
progressive_count = sum([1 for item in trash_cans if item.classification == ItemClassification.progression])
special_count = sum([1 for item in trash_cans if item.classification == ItemClassification.useful])
self.assertEqual(3, progressive_count)
self.assertEqual(1, special_count)
def test_given_progressive_when_generate_then_last_trash_can_changes_classification_post_fill(self):
trash_can, post_fill_classification = next((classification_to_update
for classification_to_update in self.world.classifications_to_override_post_fill
if classification_to_update[0].name == APTool.trash_can),
(None, None))
self.assertEqual(post_fill_classification, ItemClassification.progression_skip_balancing)
self.assertEqual(Counter(), trash_can.events_to_collect)