Files
Archipelago/worlds/stardew_valley/test/script/benchmark_locations.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

126 lines
5.0 KiB
Python

"""
Copy of the script in test/benchmark, adapted to Stardew Valley.
Run with `python -m worlds.stardew_valley.test.script.benchmark_locations --options minimal_locations_maximal_items`
"""
import argparse
import collections
import gc
import logging
import time
import typing
from BaseClasses import CollectionState, Location
from Utils import init_logging
from ..bases import setup_solo_multiworld
from ..options import presets
from ...stardew_rule.rule_explain import explain
def run_locations_benchmark():
init_logging("Benchmark Runner")
logger = logging.getLogger("Benchmark")
class BenchmarkRunner:
gen_steps: typing.Tuple[str, ...] = (
"generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
rule_iterations: int = 100_000
@staticmethod
def format_times_from_counter(counter: collections.Counter[str], top: int = 5) -> str:
return "\n".join(f" {time:.4f} in {name}" for name, time in counter.most_common(top))
def location_test(self, test_location: Location, state: CollectionState, state_name: str) -> float:
with TimeIt(f"{test_location.game} {self.rule_iterations} "
f"runs of {test_location}.access_rule({state_name})", logger) as t:
for _ in range(self.rule_iterations):
test_location.access_rule(state)
# if time is taken to disentangle complex ref chains,
# this time should be attributed to the rule.
gc.collect()
return t.dif
def main(self):
game = "Stardew Valley"
summary_data: typing.Dict[str, collections.Counter[str]] = {
"empty_state": collections.Counter(),
"all_state": collections.Counter(),
}
try:
parser = argparse.ArgumentParser()
parser.add_argument('--options', help="Define the option set to use, from the preset in test/__init__.py .", type=str, required=True)
parser.add_argument('--seed', help="Define the seed to use.", type=int, required=True)
parser.add_argument('--location', help="Define the specific location to benchmark.", type=str, default=None)
parser.add_argument('--state', help="Define the state in which the location will be benchmarked.", type=str, default=None)
args = parser.parse_args()
options_set = args.options
options = getattr(presets, options_set)()
seed = args.seed
location = args.location
state = args.state
multiworld = setup_solo_multiworld(options, seed)
gc.collect()
if location:
locations = [multiworld.get_location(location, 1)]
else:
locations = sorted(multiworld.get_unfilled_locations())
all_state = multiworld.get_all_state(False)
for location in locations:
if state != "all_state":
time_taken = self.location_test(location, multiworld.state, "empty_state")
summary_data["empty_state"][location.name] = time_taken
if state != "empty_state":
time_taken = self.location_test(location, all_state, "all_state")
summary_data["all_state"][location.name] = time_taken
total_empty_state = sum(summary_data["empty_state"].values())
total_all_state = sum(summary_data["all_state"].values())
logger.info(f"{game} took {total_empty_state / len(locations):.4f} "
f"seconds per location in empty_state and {total_all_state / len(locations):.4f} "
f"in all_state. (all times summed for {self.rule_iterations} runs.)")
logger.info(f"Top times in empty_state:\n"
f"{self.format_times_from_counter(summary_data['empty_state'])}")
logger.info(f"Top times in all_state:\n"
f"{self.format_times_from_counter(summary_data['all_state'])}")
if len(locations) == 1:
logger.info(str(explain(locations[0].access_rule, all_state, False)))
except Exception as e:
logger.exception(e)
runner = BenchmarkRunner()
runner.main()
class TimeIt:
def __init__(self, name: str, time_logger=None):
self.name = name
self.logger = time_logger
self.timer = None
self.end_timer = None
def __enter__(self):
self.timer = time.perf_counter()
return self
@property
def dif(self):
return self.end_timer - self.timer
def __exit__(self, exc_type, exc_val, exc_tb):
if not self.end_timer:
self.end_timer = time.perf_counter()
# if self.logger:
# self.logger.info(f"{self.dif:.4f} seconds in {self.name}.")
if __name__ == "__main__":
run_locations_benchmark()