Files
Archipelago/worlds/stardew_valley/test/assertion/mod_assert.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

31 lines
1.5 KiB
Python

from typing import Iterable
from unittest import TestCase
from BaseClasses import MultiWorld
from ... import item_table, location_table
from ...content.content_packs import vanilla_content_pack_names
from ...mods.mod_data import ModNames
class ModAssertMixin(TestCase):
def assert_stray_mod_items(self, chosen_content_packs: Iterable[str] | str, multiworld: MultiWorld):
if isinstance(chosen_content_packs, str):
chosen_content_packs = vanilla_content_pack_names | {chosen_content_packs}
else:
chosen_content_packs = vanilla_content_pack_names | set(chosen_content_packs)
if ModNames.jasper in chosen_content_packs:
# Jasper is a weird case because it shares NPC w/ SVE...
chosen_content_packs |= {ModNames.sve}
for multiworld_item in multiworld.get_items():
item = item_table[multiworld_item.name]
self.assertTrue(item.content_packs.issubset(chosen_content_packs),
f"Item {item.name} requires content packs {item.content_packs}. Allowed mods are {chosen_content_packs}.")
for multiworld_location in multiworld.get_locations():
if multiworld_location.address is None:
continue
location = location_table[multiworld_location.name]
self.assertTrue(location.content_packs.issubset(chosen_content_packs),
f"Location {location.name} requires content packs {location.content_packs}. Allowed mods are {chosen_content_packs}.")