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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
82 lines
3.7 KiB
Python
82 lines
3.7 KiB
Python
import unittest
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from collections import Counter
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from typing import List
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from .. import Group
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from ..content.content_packs import all_content_pack_names
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from ..items import load_item_csv
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from ..locations import load_location_csv, LocationTags
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from ..strings.trap_names import all_traps
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def print_lists_difference(list1: List[str], list2: List[str], list1_name: str = "List 1", list2_name: str = "List 2"):
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for item in list1:
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if item not in list2:
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print(f"{item} is in {list1_name} but not in {list2_name}")
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for item in list2:
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if item not in list1:
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print(f"{item} is in {list2_name} but not in {list1_name}")
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def print_duplicates(items: List[str]):
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for item in items:
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if items.count(item) > 1:
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print(f"{item} is in the list {items.count(item)} times")
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class TestCsvIntegrity(unittest.TestCase):
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def test_items_integrity(self):
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items = load_item_csv()
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with self.subTest("Test all items have an id"):
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for item in items:
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self.assertIsNotNone(item.code_without_offset, "Some item do not have an id."
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" Run the script `update_data.py` to generate them.")
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with self.subTest("Test all ids are unique"):
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all_ids = [item.code_without_offset for item in items]
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unique_ids = set(all_ids)
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self.assertEqual(len(all_ids), len(unique_ids), f"Some ids are duplicated: {[item for item, count in Counter(all_ids).items() if count > 1]}")
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with self.subTest("Test all names are unique"):
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all_names = [item.name for item in items]
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unique_names = set(all_names)
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self.assertEqual(len(all_names), len(unique_names))
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with self.subTest("Test all content packs are valid"):
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content_packs = {content_pack for item in items for content_pack in item.content_packs}
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for content_pack in content_packs:
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self.assertIn(content_pack, all_content_pack_names)
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with self.subTest("Test all traps are in string"):
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traps = [item.name for item in items if Group.TRAP in item.groups and Group.DEPRECATED not in item.groups]
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for trap in traps:
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self.assertIn(trap, all_traps)
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def test_locations_integrity(self):
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locations = load_location_csv()
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with self.subTest("Test all locations have an id"):
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for location in locations:
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self.assertIsNotNone(location.code_without_offset, "Some location do not have an id."
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" Run the script `update_data.py` to generate them.")
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with self.subTest("Test all ids are unique"):
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all_ids = [location.code_without_offset for location in locations]
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unique_ids = set(all_ids)
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self.assertEqual(len(all_ids), len(unique_ids))
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with self.subTest("Test all names are unique"):
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all_names = [location.name for location in locations]
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unique_names = set(all_names)
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self.assertEqual(len(all_names), len(unique_names))
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with self.subTest("Test all mod names are valid"):
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content_packs = {content_pack for location in locations for content_pack in location.content_packs}
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for content_pack in content_packs:
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self.assertIn(content_pack, all_content_pack_names)
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with self.subTest("Test all craftsanity locations are either craft or recipe"):
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for location in locations:
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if LocationTags.CRAFTSANITY not in location.tags:
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continue
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self.assertTrue(LocationTags.CRAFTSANITY_CRAFT in location.tags or LocationTags.CRAFTSANITY_RECIPE in location.tags)
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