Files
Archipelago/worlds/stardew_valley/strings/quality_names.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

79 lines
2.5 KiB
Python

from typing import List
class CropQuality:
basic = "Basic Crop"
silver = "Silver Crop"
gold = "Gold Crop"
iridium = "Iridium Crop"
@staticmethod
def get_highest(qualities: List[str]) -> str:
for quality in crop_qualities_in_desc_order:
if quality in qualities:
return quality
return CropQuality.basic
class FishQuality:
basic = "Basic Fish"
silver = "Silver Fish"
gold = "Gold Fish"
iridium = "Iridium Fish"
@staticmethod
def get_highest(qualities: List[str]) -> str:
for quality in fish_qualities_in_desc_order:
if quality in qualities:
return quality
return FishQuality.basic
class ForageQuality:
basic = "Basic Forage"
silver = "Silver Forage"
gold = "Gold Forage"
iridium = "Iridium Forage"
@staticmethod
def get_highest(qualities: List[str]) -> str:
for quality in forage_qualities_in_desc_order:
if quality in qualities:
return quality
return ForageQuality.basic
class ArtisanQuality:
basic = "Basic Artisan"
silver = "Silver Artisan"
gold = "Gold Artisan"
iridium = "Iridium Artisan"
@staticmethod
def get_highest(qualities: List[str]) -> str:
for quality in artisan_qualities_in_desc_order:
if quality in qualities:
return quality
return ArtisanQuality.basic
class AnimalProductQuality:
basic = "Basic AnimalProduct"
silver = "Silver AnimalProduct"
gold = "Gold AnimalProduct"
iridium = "Iridium AnimalProduct"
@staticmethod
def get_highest(qualities: List[str]) -> str:
for quality in animal_product_qualities_in_desc_order:
if quality in qualities:
return quality
return AnimalProductQuality.basic
crop_qualities_in_desc_order = [CropQuality.iridium, CropQuality.gold, CropQuality.silver, CropQuality.basic]
fish_qualities_in_desc_order = [FishQuality.iridium, FishQuality.gold, FishQuality.silver, FishQuality.basic]
forage_qualities_in_desc_order = [ForageQuality.iridium, ForageQuality.gold, ForageQuality.silver, ForageQuality.basic]
artisan_qualities_in_desc_order = [ArtisanQuality.iridium, ArtisanQuality.gold, ArtisanQuality.silver, ArtisanQuality.basic]
animal_product_qualities_in_desc_order = [AnimalProductQuality.iridium, AnimalProductQuality.gold, AnimalProductQuality.silver, AnimalProductQuality.basic]