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Archipelago/worlds/stardew_valley/stardew_rule/rule_explain.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

268 lines
11 KiB
Python

from __future__ import annotations
import enum
from dataclasses import dataclass, field
from functools import cached_property, singledispatch
from typing import Iterable, Set, Tuple, List, Optional
from BaseClasses import CollectionState, Location, Entrance
from worlds.generic.Rules import CollectionRule
from . import StardewRule, AggregatingStardewRule, Count, Has, TotalReceived, Received, Reach, true_
class ExplainMode(enum.Enum):
VERBOSE = enum.auto()
CLIENT = enum.auto()
@dataclass
class MoreExplanation:
rule: StardewRule
state: CollectionState
more_index: int
mode: ExplainMode
@cached_property
def result(self) -> bool:
try:
return self.rule(self.state)
except KeyError:
return False
def summary(self, depth=0) -> str:
if self.mode is ExplainMode.CLIENT:
depth *= 2
line = " " * depth + f"{str(self.rule)} -> {self.result}"
line += f" [use `/more {self.more_index}` to explain]"
return line
def __str__(self, depth=0):
return self.summary(depth)
@dataclass
class RuleExplanation:
rule: StardewRule
state: CollectionState = field(repr=False, hash=False)
expected: bool | None
mode: ExplainMode
sub_rules: Iterable[StardewRule] = field(default_factory=list)
more_explanations: List[StardewRule] = field(default_factory=list, repr=False, hash=False)
explored_rules_key: Set[Tuple[str, str]] = field(default_factory=set, repr=False, hash=False)
current_rule_explored: bool = False
def __post_init__(self):
checkpoint = _rule_key(self.rule)
if checkpoint is not None and checkpoint in self.explored_rules_key:
self.current_rule_explored = True
self.sub_rules = []
def summary(self, depth=0) -> str:
if self.mode is ExplainMode.CLIENT:
depth *= 2
line = " " * depth + f"{str(self.rule)} -> {self.result}"
if self.current_rule_explored:
line += " [Already explained]"
return line
def __str__(self, depth=0):
if not self.sub_rules:
return self.summary(depth)
return self.summary(depth) + "\n" + "\n".join(i.__str__(depth + 1) if self.expected is None or i.result is not self.expected else i.summary(depth + 1)
for i in sorted(self.explained_sub_rules, key=lambda x: x.result))
def more(self, more_index: int) -> RuleExplanation:
return explain(self.more_explanations[more_index], self.state, self.expected, self.mode)
@cached_property
def result(self) -> bool:
try:
return self.rule(self.state)
except KeyError:
return False
@cached_property
def explained_sub_rules(self) -> List[RuleExplanation]:
rule_key = _rule_key(self.rule)
if rule_key is not None:
self.explored_rules_key.add(rule_key)
if self.mode == ExplainMode.CLIENT:
sub_explanations = []
for sub_rule in self.sub_rules:
if isinstance(sub_rule, Reach) and sub_rule.resolution_hint == 'Entrance':
sub_explanations.append(MoreExplanation(sub_rule, self.state, len(self.more_explanations), self.mode))
self.more_explanations.append(sub_rule)
elif isinstance(sub_rule, Reach) and sub_rule.resolution_hint == 'Location':
sub_explanations.append(MoreExplanation(sub_rule, self.state, len(self.more_explanations), self.mode))
self.more_explanations.append(sub_rule)
else:
sub_explanations.append(_explain(sub_rule, self.state, self.expected, self.mode, self.more_explanations, self.explored_rules_key))
return sub_explanations
return [_explain(sub_rule, self.state, self.expected, self.mode, self.more_explanations, self.explored_rules_key) for sub_rule in self.sub_rules]
@dataclass
class CountSubRuleExplanation(RuleExplanation):
count: int = 1
@staticmethod
def from_explanation(expl: RuleExplanation, count: int) -> CountSubRuleExplanation:
return CountSubRuleExplanation(expl.rule, expl.state, expl.expected, expl.mode, expl.sub_rules, more_explanations=expl.more_explanations,
explored_rules_key=expl.explored_rules_key, current_rule_explored=expl.current_rule_explored, count=count)
def summary(self, depth=0) -> str:
if self.mode is ExplainMode.CLIENT:
depth *= 2
summary = " " * depth + f"{self.count}x {str(self.rule)} -> {self.result}"
if self.current_rule_explored:
summary += " [Already explained]"
return summary
@dataclass
class CountExplanation(RuleExplanation):
rule: Count
@cached_property
def explained_sub_rules(self) -> List[RuleExplanation]:
if all(value == 1 for value in self.rule.counter.values()):
return super().explained_sub_rules
return [
CountSubRuleExplanation.from_explanation(_explain(rule, self.state, self.expected, self.mode, self.more_explanations, self.explored_rules_key),
count)
for rule, count in self.rule.counter.items()
]
def explain(rule: CollectionRule, state: CollectionState, expected: bool | None = True, mode: ExplainMode = ExplainMode.VERBOSE) -> RuleExplanation:
if isinstance(rule, StardewRule):
return _explain(rule, state, expected, mode, more_explanations=list(), explored_spots=set())
else:
return f"Value of rule {str(rule)} was not {str(expected)} in {str(state)}" # noqa
@singledispatch
def _explain(rule: StardewRule, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return RuleExplanation(rule, state, expected, mode, more_explanations=more_explanations, explored_rules_key=explored_spots)
@_explain.register
def _(rule: AggregatingStardewRule, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return RuleExplanation(rule, state, expected, mode, rule.original_rules, more_explanations=more_explanations, explored_rules_key=explored_spots)
@_explain.register
def _(rule: Count, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return CountExplanation(rule, state, expected, mode, rule.rules, more_explanations=more_explanations, explored_rules_key=explored_spots)
@_explain.register
def _(rule: Has, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
try:
return RuleExplanation(rule, state, expected, mode, [rule.other_rules[rule.item]], more_explanations=more_explanations,
explored_rules_key=explored_spots)
except KeyError:
return RuleExplanation(rule, state, expected, mode, more_explanations=more_explanations, explored_rules_key=explored_spots)
@_explain.register
def _(rule: TotalReceived, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
return RuleExplanation(rule, state, expected, mode, [Received(i, rule.player, 1) for i in rule.items], more_explanations=more_explanations,
explored_rules_key=explored_spots)
@_explain.register
def _(rule: Reach, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
access_rules = None
if rule.resolution_hint == 'Location':
spot = state.multiworld.get_location(rule.spot, rule.player)
if isinstance(spot.access_rule, StardewRule):
if spot.access_rule is true_:
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
elif spot.access_rule == Location.access_rule:
# Sometime locations just don't have an access rule and all the relevant logic is in the parent region.
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
elif rule.resolution_hint == 'Entrance':
spot = state.multiworld.get_entrance(rule.spot, rule.player)
if isinstance(spot.access_rule, StardewRule):
if spot.access_rule is not true_:
access_rules = [spot.access_rule]
if isinstance(spot.access_rule, StardewRule):
if spot.access_rule is true_:
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
elif spot.access_rule == Entrance.access_rule:
# Sometime entrances just don't have an access rule and all the relevant logic is in the parent region.
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
spot = state.multiworld.get_region(rule.spot, rule.player)
access_rules = [*(Reach(e.name, "Entrance", rule.player) for e in spot.entrances)]
if not access_rules:
return RuleExplanation(rule, state, expected, mode, more_explanations=more_explanations, explored_rules_key=explored_spots)
return RuleExplanation(rule, state, expected, mode, access_rules, more_explanations=more_explanations, explored_rules_key=explored_spots)
@_explain.register
def _(rule: Received, state: CollectionState, expected: bool | None, mode: ExplainMode, more_explanations: list[StardewRule],
explored_spots: Set[Tuple[str, str]]) -> RuleExplanation:
access_rules = None
if rule.event:
try:
spot = state.multiworld.get_location(rule.item, rule.player)
if spot.access_rule is true_:
access_rules = [Reach(spot.parent_region.name, "Region", rule.player)]
else:
access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
except KeyError:
pass
if not access_rules:
return RuleExplanation(rule, state, expected, mode, more_explanations=more_explanations, explored_rules_key=explored_spots)
return RuleExplanation(rule, state, expected, mode, access_rules, more_explanations=more_explanations, explored_rules_key=explored_spots)
@singledispatch
def _rule_key(_: StardewRule) -> Optional[Tuple[str, str]]:
return None
@_rule_key.register
def _(rule: Reach) -> Tuple[str, str]:
return rule.spot, rule.resolution_hint
@_rule_key.register
def _(rule: Received) -> Optional[Tuple[str, str]]:
if not rule.event:
return None
return rule.item, "Logic Event"