Files
Archipelago/worlds/stardew_valley/regions/vanilla_data.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

587 lines
43 KiB
Python

from collections.abc import Mapping
from types import MappingProxyType
from .model import ConnectionData, RandomizationFlag, RegionData
from ..strings.entrance_names import LogicEntrance, Entrance
from ..strings.region_names import LogicRegion, Region as RegionName
vanilla_regions: tuple[RegionData, ...] = (
RegionData(RegionName.menu, (Entrance.to_stardew_valley,)),
RegionData(RegionName.stardew_valley, (Entrance.to_farmhouse,)),
RegionData(RegionName.farm_house,
(Entrance.farmhouse_to_farm, Entrance.downstairs_to_cellar, LogicEntrance.farmhouse_cooking, LogicEntrance.watch_queen_of_sauce)),
RegionData(RegionName.cellar),
RegionData(RegionName.farm,
(Entrance.farm_to_backwoods, Entrance.farm_to_bus_stop, Entrance.farm_to_forest, Entrance.farm_to_farmcave, Entrance.enter_greenhouse,
Entrance.enter_coop, Entrance.enter_barn, Entrance.enter_shed, Entrance.enter_slime_hutch, LogicEntrance.grow_spring_crops,
LogicEntrance.grow_summer_crops, LogicEntrance.grow_fall_crops, LogicEntrance.grow_winter_crops, LogicEntrance.shipping,
LogicEntrance.fishing, LogicEntrance.find_secret_notes,)),
RegionData(RegionName.backwoods, (Entrance.backwoods_to_mountain,)),
RegionData(RegionName.bus_stop,
(Entrance.bus_stop_to_town, Entrance.take_bus_to_desert, Entrance.bus_stop_to_tunnel_entrance)),
RegionData(RegionName.forest,
(Entrance.forest_to_town, Entrance.enter_secret_woods, Entrance.forest_to_wizard_tower,
Entrance.forest_to_marnie_ranch, Entrance.forest_to_leah_cottage, Entrance.forest_to_sewer,
Entrance.forest_to_mastery_cave, Entrance.forest_beach_shortcut, Entrance.feed_trash_bear,
LogicEntrance.buy_from_traveling_merchant, LogicEntrance.has_giant_stump, LogicEntrance.fish_in_waterfall,
LogicEntrance.attend_flower_dance, LogicEntrance.attend_trout_derby, LogicEntrance.attend_festival_of_ice, LogicEntrance.buy_from_hat_mouse)),
RegionData(LogicRegion.forest_waterfall),
RegionData(RegionName.trash_bear),
RegionData(RegionName.farm_cave),
RegionData(RegionName.greenhouse,
(LogicEntrance.grow_spring_crops_in_greenhouse, LogicEntrance.grow_summer_crops_in_greenhouse, LogicEntrance.grow_fall_crops_in_greenhouse,
LogicEntrance.grow_winter_crops_in_greenhouse, LogicEntrance.grow_indoor_crops_in_greenhouse)),
RegionData(RegionName.mountain,
(Entrance.mountain_to_railroad, Entrance.mountain_to_tent, Entrance.mountain_to_carpenter_shop,
Entrance.mountain_to_town, Entrance.mountain_to_maru_room, Entrance.mountain_to_outside_adventure_guild,
Entrance.mountain_lake_to_outside_adventure_guild_shortcut, Entrance.mountain_town_shortcut, Entrance.mountain_jojamart_shortcut)),
RegionData(RegionName.outside_adventure_guild, (Entrance.mountain_to_the_mines, Entrance.enter_quarry, Entrance.mountain_to_adventurer_guild,)),
RegionData(RegionName.maru_room),
RegionData(RegionName.tunnel_entrance, (Entrance.tunnel_entrance_to_bus_tunnel, Entrance.tunnel_backwoods_shortcut,)),
RegionData(RegionName.bus_tunnel),
RegionData(RegionName.town,
(Entrance.town_to_community_center, Entrance.town_to_beach, Entrance.town_to_hospital, Entrance.town_to_pierre_general_store,
Entrance.town_to_saloon, Entrance.town_to_alex_house, Entrance.town_to_trailer, Entrance.town_to_mayor_manor, Entrance.town_to_sam_house,
Entrance.town_to_haley_house, Entrance.town_to_sewer, Entrance.town_to_clint_blacksmith, Entrance.town_to_museum, Entrance.town_to_jojamart,
Entrance.town_tidepools_shortcut,
Entrance.purchase_movie_ticket, LogicEntrance.buy_books, LogicEntrance.attend_egg_festival, LogicEntrance.attend_fair,
LogicEntrance.attend_spirit_eve, LogicEntrance.attend_winter_star, LogicEntrance.search_garbage_cans)),
RegionData(RegionName.beach,
(Entrance.beach_to_willy_fish_shop, Entrance.enter_elliott_house, Entrance.enter_tide_pools, LogicEntrance.attend_luau,
LogicEntrance.attend_moonlight_jellies, LogicEntrance.attend_night_market, LogicEntrance.attend_squidfest)),
RegionData(RegionName.railroad, (Entrance.enter_bathhouse_entrance, Entrance.enter_witch_warp_cave)),
RegionData(RegionName.ranch),
RegionData(RegionName.leah_house),
RegionData(RegionName.mastery_cave),
RegionData(RegionName.sewer, (Entrance.enter_mutant_bug_lair,)),
RegionData(RegionName.mutant_bug_lair),
RegionData(RegionName.wizard_tower, (Entrance.enter_wizard_basement, Entrance.use_desert_obelisk, LogicEntrance.purchase_wizard_blueprints)),
RegionData(RegionName.wizard_basement),
RegionData(LogicRegion.wizard_blueprints),
RegionData(RegionName.tent),
RegionData(RegionName.carpenter, (Entrance.enter_sebastian_room,)),
RegionData(RegionName.sebastian_room),
RegionData(RegionName.adventurer_guild, (Entrance.adventurer_guild_to_bedroom,)),
RegionData(RegionName.adventurer_guild_bedroom),
RegionData(RegionName.community_center,
(Entrance.access_crafts_room, Entrance.access_pantry, Entrance.access_fish_tank,
Entrance.access_boiler_room, Entrance.access_bulletin_board, Entrance.access_vault)),
RegionData(RegionName.crafts_room),
RegionData(RegionName.pantry),
RegionData(RegionName.fish_tank),
RegionData(RegionName.boiler_room),
RegionData(RegionName.bulletin_board),
RegionData(RegionName.vault),
RegionData(RegionName.hospital, (Entrance.enter_harvey_room,)),
RegionData(RegionName.harvey_room),
RegionData(RegionName.pierre_store, (Entrance.enter_sunroom,)),
RegionData(RegionName.sunroom),
RegionData(RegionName.saloon, (Entrance.play_journey_of_the_prairie_king, Entrance.play_junimo_kart)),
RegionData(RegionName.jotpk_world_1, (Entrance.reach_jotpk_world_2,)),
RegionData(RegionName.jotpk_world_2, (Entrance.reach_jotpk_world_3,)),
RegionData(RegionName.jotpk_world_3),
RegionData(RegionName.junimo_kart_1, (Entrance.reach_junimo_kart_2,)),
RegionData(RegionName.junimo_kart_2, (Entrance.reach_junimo_kart_3,)),
RegionData(RegionName.junimo_kart_3, (Entrance.reach_junimo_kart_4,)),
RegionData(RegionName.junimo_kart_4),
RegionData(RegionName.alex_house),
RegionData(RegionName.trailer),
RegionData(RegionName.mayor_house, (Entrance.enter_lewis_bedroom,)),
RegionData(RegionName.lewis_bedroom, (Entrance.enter_shorts_maze,)),
RegionData(RegionName.purple_shorts_maze),
RegionData(RegionName.sam_house),
RegionData(RegionName.haley_house),
RegionData(RegionName.blacksmith, (LogicEntrance.blacksmith_copper,)),
RegionData(RegionName.museum),
RegionData(RegionName.jojamart, (Entrance.enter_abandoned_jojamart,)),
RegionData(RegionName.abandoned_jojamart, (Entrance.enter_movie_theater,)),
RegionData(RegionName.movie_ticket_stand),
RegionData(RegionName.movie_theater),
RegionData(RegionName.fish_shop),
RegionData(RegionName.elliott_house),
RegionData(RegionName.tide_pools),
RegionData(RegionName.bathhouse_entrance, (Entrance.enter_mens_locker_room, Entrance.enter_womens_locker_room)),
RegionData(RegionName.mens_locker_room, (Entrance.mens_lockers_to_public_bath,)),
RegionData(RegionName.womens_locker_room, (Entrance.womens_lockers_to_public_bath,)),
RegionData(RegionName.public_bath),
RegionData(RegionName.witch_warp_cave, (Entrance.enter_witch_swamp,)),
RegionData(RegionName.witch_swamp, (Entrance.enter_witch_hut,)),
RegionData(RegionName.witch_hut, (Entrance.witch_warp_to_wizard_basement,)),
RegionData(RegionName.quarry, (Entrance.enter_quarry_mine_entrance,)),
RegionData(RegionName.quarry_mine_entrance, (Entrance.enter_quarry_mine,)),
RegionData(RegionName.quarry_mine),
RegionData(RegionName.secret_woods, (LogicEntrance.buy_from_lost_items_shop,)),
RegionData(RegionName.desert, (Entrance.enter_skull_cavern_entrance, Entrance.enter_oasis, LogicEntrance.attend_desert_festival)),
RegionData(RegionName.oasis, (Entrance.enter_casino,)),
RegionData(RegionName.casino),
RegionData(RegionName.skull_cavern_entrance, (Entrance.enter_skull_cavern,)),
RegionData(RegionName.skull_cavern, (Entrance.mine_in_skull_cavern, Entrance.mine_to_skull_cavern_floor_25)),
RegionData(RegionName.skull_cavern_mining),
RegionData(RegionName.skull_cavern_25, (Entrance.mine_to_skull_cavern_floor_50,)),
RegionData(RegionName.skull_cavern_50, (Entrance.mine_to_skull_cavern_floor_75,)),
RegionData(RegionName.skull_cavern_75, (Entrance.mine_to_skull_cavern_floor_100,)),
RegionData(RegionName.skull_cavern_100, (Entrance.mine_to_skull_cavern_floor_125,)),
RegionData(RegionName.skull_cavern_125, (Entrance.mine_to_skull_cavern_floor_150,)),
RegionData(RegionName.skull_cavern_150, (Entrance.mine_to_skull_cavern_floor_175,)),
RegionData(RegionName.skull_cavern_175, (Entrance.mine_to_skull_cavern_floor_200,)),
RegionData(RegionName.skull_cavern_200),
RegionData(RegionName.coop),
RegionData(RegionName.barn),
RegionData(RegionName.shed),
RegionData(RegionName.slime_hutch),
RegionData(RegionName.mines, (LogicEntrance.talk_to_mines_dwarf, Entrance.dig_to_mines_floor_5)),
RegionData(RegionName.mines_floor_5, (Entrance.dig_to_mines_floor_10,)),
RegionData(RegionName.mines_floor_10, (Entrance.dig_to_mines_floor_15,)),
RegionData(RegionName.mines_floor_15, (Entrance.dig_to_mines_floor_20,)),
RegionData(RegionName.mines_floor_20, (Entrance.dig_to_mines_floor_25,)),
RegionData(RegionName.mines_floor_25, (Entrance.dig_to_mines_floor_30,)),
RegionData(RegionName.mines_floor_30, (Entrance.dig_to_mines_floor_35,)),
RegionData(RegionName.mines_floor_35, (Entrance.dig_to_mines_floor_40,)),
RegionData(RegionName.mines_floor_40, (Entrance.dig_to_mines_floor_45,)),
RegionData(RegionName.mines_floor_45, (Entrance.dig_to_mines_floor_50,)),
RegionData(RegionName.mines_floor_50, (Entrance.dig_to_mines_floor_55,)),
RegionData(RegionName.mines_floor_55, (Entrance.dig_to_mines_floor_60,)),
RegionData(RegionName.mines_floor_60, (Entrance.dig_to_mines_floor_65,)),
RegionData(RegionName.mines_floor_65, (Entrance.dig_to_mines_floor_70,)),
RegionData(RegionName.mines_floor_70, (Entrance.dig_to_mines_floor_75,)),
RegionData(RegionName.mines_floor_75, (Entrance.dig_to_mines_floor_80,)),
RegionData(RegionName.mines_floor_80, (Entrance.dig_to_mines_floor_85,)),
RegionData(RegionName.mines_floor_85, (Entrance.dig_to_mines_floor_90,)),
RegionData(RegionName.mines_floor_90, (Entrance.dig_to_mines_floor_95,)),
RegionData(RegionName.mines_floor_95, (Entrance.dig_to_mines_floor_100,)),
RegionData(RegionName.mines_floor_100, (Entrance.dig_to_mines_floor_105,)),
RegionData(RegionName.mines_floor_105, (Entrance.dig_to_mines_floor_110,)),
RegionData(RegionName.mines_floor_110, (Entrance.dig_to_mines_floor_115,)),
RegionData(RegionName.mines_floor_115, (Entrance.dig_to_mines_floor_120,)),
RegionData(RegionName.mines_floor_120),
RegionData(LogicRegion.mines_dwarf_shop),
RegionData(LogicRegion.blacksmith_copper, (LogicEntrance.blacksmith_iron,)),
RegionData(LogicRegion.blacksmith_iron, (LogicEntrance.blacksmith_gold,)),
RegionData(LogicRegion.blacksmith_gold, (LogicEntrance.blacksmith_iridium,)),
RegionData(LogicRegion.blacksmith_iridium),
RegionData(LogicRegion.kitchen),
RegionData(LogicRegion.queen_of_sauce),
RegionData(LogicRegion.fishing),
RegionData(LogicRegion.spring_farming),
RegionData(LogicRegion.summer_farming, (LogicEntrance.grow_summer_fall_crops_in_summer,)),
RegionData(LogicRegion.fall_farming, (LogicEntrance.grow_summer_fall_crops_in_fall,)),
RegionData(LogicRegion.winter_farming),
RegionData(LogicRegion.summer_or_fall_farming),
RegionData(LogicRegion.indoor_farming),
RegionData(LogicRegion.shipping),
RegionData(LogicRegion.secret_notes),
RegionData(LogicRegion.traveling_cart, (LogicEntrance.buy_from_traveling_merchant_sunday,
LogicEntrance.buy_from_traveling_merchant_monday,
LogicEntrance.buy_from_traveling_merchant_tuesday,
LogicEntrance.buy_from_traveling_merchant_wednesday,
LogicEntrance.buy_from_traveling_merchant_thursday,
LogicEntrance.buy_from_traveling_merchant_friday,
LogicEntrance.buy_from_traveling_merchant_saturday)),
RegionData(LogicRegion.traveling_cart_sunday),
RegionData(LogicRegion.traveling_cart_monday),
RegionData(LogicRegion.traveling_cart_tuesday),
RegionData(LogicRegion.traveling_cart_wednesday),
RegionData(LogicRegion.traveling_cart_thursday),
RegionData(LogicRegion.traveling_cart_friday),
RegionData(LogicRegion.traveling_cart_saturday),
RegionData(LogicRegion.raccoon_daddy, (LogicEntrance.buy_from_raccoon_1, LogicEntrance.can_complete_raccoon_requests_1)),
RegionData(LogicRegion.raccoon_request_1, (LogicEntrance.can_complete_raccoon_requests_2,)),
RegionData(LogicRegion.raccoon_request_2, (LogicEntrance.can_complete_raccoon_requests_3,)),
RegionData(LogicRegion.raccoon_request_3, (LogicEntrance.can_complete_raccoon_requests_4,)),
RegionData(LogicRegion.raccoon_request_4, (LogicEntrance.can_complete_raccoon_requests_5,)),
RegionData(LogicRegion.raccoon_request_5, (LogicEntrance.can_complete_raccoon_requests_6,)),
RegionData(LogicRegion.raccoon_request_6, (LogicEntrance.can_complete_raccoon_requests_7,)),
RegionData(LogicRegion.raccoon_request_7, (LogicEntrance.can_complete_raccoon_requests_8,)),
RegionData(LogicRegion.raccoon_request_8),
RegionData(LogicRegion.raccoon_shop_1, (LogicEntrance.buy_from_raccoon_2,)),
RegionData(LogicRegion.raccoon_shop_2, (LogicEntrance.buy_from_raccoon_3,)),
RegionData(LogicRegion.raccoon_shop_3, (LogicEntrance.buy_from_raccoon_4,)),
RegionData(LogicRegion.raccoon_shop_4, (LogicEntrance.buy_from_raccoon_5,)),
RegionData(LogicRegion.raccoon_shop_5, (LogicEntrance.buy_from_raccoon_6,)),
RegionData(LogicRegion.raccoon_shop_6),
RegionData(LogicRegion.egg_festival),
RegionData(LogicRegion.desert_festival),
RegionData(LogicRegion.flower_dance),
RegionData(LogicRegion.luau),
RegionData(LogicRegion.trout_derby),
RegionData(LogicRegion.moonlight_jellies),
RegionData(LogicRegion.fair),
RegionData(LogicRegion.spirit_eve),
RegionData(LogicRegion.festival_of_ice),
RegionData(LogicRegion.night_market),
RegionData(LogicRegion.winter_star),
RegionData(LogicRegion.squidfest),
RegionData(LogicRegion.bookseller, (LogicEntrance.buy_permanent_books, LogicEntrance.buy_rare_books, LogicEntrance.buy_experience_books,)),
RegionData(LogicRegion.bookseller_permanent),
RegionData(LogicRegion.bookseller_rare),
RegionData(LogicRegion.bookseller_experience),
RegionData(LogicRegion.hat_mouse),
RegionData(LogicRegion.lost_items_shop),
RegionData(LogicRegion.garbage_cans),
)
ginger_island_regions = (
# This overrides the regions from vanilla... When regions are moved to content packs, overriding existing entrances should no longer be necessary.
RegionData(RegionName.mountain,
(Entrance.mountain_to_railroad, Entrance.mountain_to_tent, Entrance.mountain_to_carpenter_shop,
Entrance.mountain_to_outside_adventure_guild,
Entrance.mountain_lake_to_outside_adventure_guild_shortcut, Entrance.mountain_town_shortcut, Entrance.mountain_jojamart_shortcut,
Entrance.mountain_to_town, Entrance.mountain_to_maru_room, Entrance.mountain_to_leo_treehouse)),
RegionData(RegionName.outside_adventure_guild, (Entrance.mountain_to_the_mines, Entrance.enter_quarry, Entrance.mountain_to_adventurer_guild,)),
RegionData(RegionName.wizard_tower,
(Entrance.enter_wizard_basement, Entrance.use_desert_obelisk, Entrance.use_island_obelisk, LogicEntrance.purchase_wizard_blueprints,)),
RegionData(RegionName.fish_shop, (Entrance.fish_shop_to_boat_tunnel,)),
RegionData(RegionName.mines_floor_120, (Entrance.dig_to_dangerous_mines_20, Entrance.dig_to_dangerous_mines_60, Entrance.dig_to_dangerous_mines_100)),
RegionData(RegionName.skull_cavern_200, (Entrance.enter_dangerous_skull_cavern,)),
RegionData(RegionName.leo_treehouse),
RegionData(RegionName.boat_tunnel, (Entrance.boat_to_ginger_island,)),
RegionData(RegionName.dangerous_skull_cavern),
RegionData(RegionName.island_south,
(Entrance.island_south_to_west, Entrance.island_south_to_north, Entrance.island_south_to_east, Entrance.island_south_to_southeast,
Entrance.use_island_resort, Entrance.parrot_express_docks_to_volcano, Entrance.parrot_express_docks_to_dig_site,
Entrance.parrot_express_docks_to_jungle), ),
RegionData(RegionName.island_resort),
RegionData(RegionName.island_west,
(Entrance.island_west_to_islandfarmhouse, Entrance.island_west_to_gourmand_cave, Entrance.island_west_to_crystals_cave,
Entrance.island_west_to_shipwreck, Entrance.island_west_to_qi_walnut_room, Entrance.use_farm_obelisk, Entrance.parrot_express_jungle_to_docks,
Entrance.parrot_express_jungle_to_dig_site, Entrance.parrot_express_jungle_to_volcano, LogicEntrance.grow_spring_crops_on_island,
LogicEntrance.grow_summer_crops_on_island, LogicEntrance.grow_fall_crops_on_island, LogicEntrance.grow_winter_crops_on_island,
LogicEntrance.grow_indoor_crops_on_island), ),
RegionData(RegionName.island_east, (Entrance.island_east_to_leo_hut, Entrance.island_east_to_island_shrine)),
RegionData(RegionName.island_shrine),
RegionData(RegionName.island_south_east, (Entrance.island_southeast_to_pirate_cove,)),
RegionData(RegionName.island_north,
(Entrance.talk_to_island_trader, Entrance.island_north_to_field_office, Entrance.island_north_to_dig_site, Entrance.island_north_to_volcano,
Entrance.parrot_express_volcano_to_dig_site, Entrance.parrot_express_volcano_to_jungle, Entrance.parrot_express_volcano_to_docks), ),
RegionData(RegionName.volcano, (Entrance.climb_to_volcano_5, Entrance.volcano_to_secret_beach)),
RegionData(RegionName.volcano_secret_beach),
RegionData(RegionName.volcano_floor_5, (Entrance.talk_to_volcano_dwarf, Entrance.climb_to_volcano_10)),
RegionData(RegionName.volcano_dwarf_shop),
RegionData(RegionName.volcano_floor_10),
RegionData(RegionName.island_trader),
RegionData(RegionName.island_farmhouse, (LogicEntrance.island_cooking,)),
RegionData(RegionName.gourmand_frog_cave),
RegionData(RegionName.colored_crystals_cave),
RegionData(RegionName.shipwreck),
RegionData(RegionName.qi_walnut_room),
RegionData(RegionName.leo_hut),
RegionData(RegionName.pirate_cove),
RegionData(RegionName.field_office),
RegionData(RegionName.dig_site,
(Entrance.dig_site_to_professor_snail_cave, Entrance.parrot_express_dig_site_to_volcano,
Entrance.parrot_express_dig_site_to_docks, Entrance.parrot_express_dig_site_to_jungle), ),
RegionData(RegionName.professor_snail_cave),
RegionData(RegionName.dangerous_mines_20),
RegionData(RegionName.dangerous_mines_60),
RegionData(RegionName.dangerous_mines_100),
)
# Exists and where they lead
vanilla_connections: tuple[ConnectionData, ...] = (
ConnectionData(Entrance.to_stardew_valley, RegionName.stardew_valley),
ConnectionData(Entrance.to_farmhouse, RegionName.farm_house),
ConnectionData(Entrance.farmhouse_to_farm, RegionName.farm),
ConnectionData(Entrance.downstairs_to_cellar, RegionName.cellar),
ConnectionData(Entrance.farm_to_backwoods, RegionName.backwoods),
ConnectionData(Entrance.farm_to_bus_stop, RegionName.bus_stop),
ConnectionData(Entrance.farm_to_forest, RegionName.forest),
ConnectionData(Entrance.farm_to_farmcave, RegionName.farm_cave, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(Entrance.enter_greenhouse, RegionName.greenhouse),
ConnectionData(Entrance.enter_coop, RegionName.coop),
ConnectionData(Entrance.enter_barn, RegionName.barn),
ConnectionData(Entrance.enter_shed, RegionName.shed),
ConnectionData(Entrance.enter_slime_hutch, RegionName.slime_hutch),
ConnectionData(Entrance.use_desert_obelisk, RegionName.desert),
ConnectionData(Entrance.backwoods_to_mountain, RegionName.mountain),
ConnectionData(Entrance.bus_stop_to_town, RegionName.town),
ConnectionData(Entrance.bus_stop_to_tunnel_entrance, RegionName.tunnel_entrance),
ConnectionData(Entrance.tunnel_entrance_to_bus_tunnel, RegionName.bus_tunnel, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(Entrance.take_bus_to_desert, RegionName.desert),
ConnectionData(Entrance.forest_to_town, RegionName.town),
ConnectionData(Entrance.forest_to_wizard_tower, RegionName.wizard_tower,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_wizard_basement, RegionName.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.forest_to_marnie_ranch, RegionName.ranch,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.forest_to_leah_cottage, RegionName.leah_house,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_secret_woods, RegionName.secret_woods),
ConnectionData(Entrance.forest_to_sewer, RegionName.sewer, flag=RandomizationFlag.BUILDINGS),
# We remove the bit for masteries, because the mastery cave is to be excluded from the randomization if masteries are not shuffled.
ConnectionData(Entrance.forest_to_mastery_cave, RegionName.mastery_cave, flag=RandomizationFlag.BUILDINGS ^ RandomizationFlag.EXCLUDE_MASTERIES),
ConnectionData(Entrance.feed_trash_bear, RegionName.trash_bear),
ConnectionData(Entrance.town_to_sewer, RegionName.sewer, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_mutant_bug_lair, RegionName.mutant_bug_lair, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mountain_to_railroad, RegionName.railroad),
ConnectionData(Entrance.mountain_to_tent, RegionName.tent,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_carpenter_shop, RegionName.carpenter,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_maru_room, RegionName.maru_room,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_sebastian_room, RegionName.sebastian_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mountain_to_outside_adventure_guild, RegionName.outside_adventure_guild),
ConnectionData(Entrance.mountain_to_adventurer_guild, RegionName.adventurer_guild,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.adventurer_guild_to_bedroom, RegionName.adventurer_guild_bedroom),
ConnectionData(Entrance.enter_quarry, RegionName.quarry),
ConnectionData(Entrance.enter_quarry_mine_entrance, RegionName.quarry_mine_entrance,
flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_quarry_mine, RegionName.quarry_mine),
ConnectionData(Entrance.mountain_to_town, RegionName.town),
ConnectionData(Entrance.town_to_community_center, RegionName.community_center,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.access_crafts_room, RegionName.crafts_room),
ConnectionData(Entrance.access_pantry, RegionName.pantry),
ConnectionData(Entrance.access_fish_tank, RegionName.fish_tank),
ConnectionData(Entrance.access_boiler_room, RegionName.boiler_room),
ConnectionData(Entrance.access_bulletin_board, RegionName.bulletin_board),
ConnectionData(Entrance.access_vault, RegionName.vault),
ConnectionData(Entrance.town_to_hospital, RegionName.hospital,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_harvey_room, RegionName.harvey_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_pierre_general_store, RegionName.pierre_store,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_sunroom, RegionName.sunroom, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_clint_blacksmith, RegionName.blacksmith,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_saloon, RegionName.saloon,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.play_journey_of_the_prairie_king, RegionName.jotpk_world_1),
ConnectionData(Entrance.reach_jotpk_world_2, RegionName.jotpk_world_2),
ConnectionData(Entrance.reach_jotpk_world_3, RegionName.jotpk_world_3),
ConnectionData(Entrance.play_junimo_kart, RegionName.junimo_kart_1),
ConnectionData(Entrance.reach_junimo_kart_2, RegionName.junimo_kart_2),
ConnectionData(Entrance.reach_junimo_kart_3, RegionName.junimo_kart_3),
ConnectionData(Entrance.reach_junimo_kart_4, RegionName.junimo_kart_4),
ConnectionData(Entrance.town_to_sam_house, RegionName.sam_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_haley_house, RegionName.haley_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_mayor_manor, RegionName.mayor_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_lewis_bedroom, RegionName.lewis_bedroom),
ConnectionData(Entrance.enter_shorts_maze, RegionName.purple_shorts_maze, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_alex_house, RegionName.alex_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_trailer, RegionName.trailer,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_museum, RegionName.museum,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_jojamart, RegionName.jojamart,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.purchase_movie_ticket, RegionName.movie_ticket_stand),
ConnectionData(Entrance.enter_abandoned_jojamart, RegionName.abandoned_jojamart),
ConnectionData(Entrance.enter_movie_theater, RegionName.movie_theater),
ConnectionData(Entrance.town_to_beach, RegionName.beach),
ConnectionData(Entrance.enter_elliott_house, RegionName.elliott_house,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.beach_to_willy_fish_shop, RegionName.fish_shop,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_tide_pools, RegionName.tide_pools),
ConnectionData(Entrance.mountain_to_the_mines, RegionName.mines,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.dig_to_mines_floor_5, RegionName.mines_floor_5),
ConnectionData(Entrance.dig_to_mines_floor_10, RegionName.mines_floor_10),
ConnectionData(Entrance.dig_to_mines_floor_15, RegionName.mines_floor_15),
ConnectionData(Entrance.dig_to_mines_floor_20, RegionName.mines_floor_20),
ConnectionData(Entrance.dig_to_mines_floor_25, RegionName.mines_floor_25),
ConnectionData(Entrance.dig_to_mines_floor_30, RegionName.mines_floor_30),
ConnectionData(Entrance.dig_to_mines_floor_35, RegionName.mines_floor_35),
ConnectionData(Entrance.dig_to_mines_floor_40, RegionName.mines_floor_40),
ConnectionData(Entrance.dig_to_mines_floor_45, RegionName.mines_floor_45),
ConnectionData(Entrance.dig_to_mines_floor_50, RegionName.mines_floor_50),
ConnectionData(Entrance.dig_to_mines_floor_55, RegionName.mines_floor_55),
ConnectionData(Entrance.dig_to_mines_floor_60, RegionName.mines_floor_60),
ConnectionData(Entrance.dig_to_mines_floor_65, RegionName.mines_floor_65),
ConnectionData(Entrance.dig_to_mines_floor_70, RegionName.mines_floor_70),
ConnectionData(Entrance.dig_to_mines_floor_75, RegionName.mines_floor_75),
ConnectionData(Entrance.dig_to_mines_floor_80, RegionName.mines_floor_80),
ConnectionData(Entrance.dig_to_mines_floor_85, RegionName.mines_floor_85),
ConnectionData(Entrance.dig_to_mines_floor_90, RegionName.mines_floor_90),
ConnectionData(Entrance.dig_to_mines_floor_95, RegionName.mines_floor_95),
ConnectionData(Entrance.dig_to_mines_floor_100, RegionName.mines_floor_100),
ConnectionData(Entrance.dig_to_mines_floor_105, RegionName.mines_floor_105),
ConnectionData(Entrance.dig_to_mines_floor_110, RegionName.mines_floor_110),
ConnectionData(Entrance.dig_to_mines_floor_115, RegionName.mines_floor_115),
ConnectionData(Entrance.dig_to_mines_floor_120, RegionName.mines_floor_120),
ConnectionData(Entrance.enter_skull_cavern_entrance, RegionName.skull_cavern_entrance,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_oasis, RegionName.oasis,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_casino, RegionName.casino, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_skull_cavern, RegionName.skull_cavern),
ConnectionData(Entrance.mine_in_skull_cavern, RegionName.skull_cavern_mining),
ConnectionData(Entrance.mine_to_skull_cavern_floor_25, RegionName.skull_cavern_25),
ConnectionData(Entrance.mine_to_skull_cavern_floor_50, RegionName.skull_cavern_50),
ConnectionData(Entrance.mine_to_skull_cavern_floor_75, RegionName.skull_cavern_75),
ConnectionData(Entrance.mine_to_skull_cavern_floor_100, RegionName.skull_cavern_100),
ConnectionData(Entrance.mine_to_skull_cavern_floor_125, RegionName.skull_cavern_125),
ConnectionData(Entrance.mine_to_skull_cavern_floor_150, RegionName.skull_cavern_150),
ConnectionData(Entrance.mine_to_skull_cavern_floor_175, RegionName.skull_cavern_175),
ConnectionData(Entrance.mine_to_skull_cavern_floor_200, RegionName.skull_cavern_200),
ConnectionData(Entrance.enter_witch_warp_cave, RegionName.witch_warp_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_witch_swamp, RegionName.witch_swamp, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_witch_hut, RegionName.witch_hut, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.witch_warp_to_wizard_basement, RegionName.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_bathhouse_entrance, RegionName.bathhouse_entrance,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_mens_locker_room, RegionName.mens_locker_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_womens_locker_room, RegionName.womens_locker_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mens_lockers_to_public_bath, RegionName.public_bath, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.womens_lockers_to_public_bath, RegionName.public_bath, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_tidepools_shortcut, RegionName.tide_pools),
ConnectionData(Entrance.forest_beach_shortcut, RegionName.beach),
ConnectionData(Entrance.mountain_jojamart_shortcut, RegionName.town),
ConnectionData(Entrance.tunnel_backwoods_shortcut, RegionName.backwoods),
ConnectionData(Entrance.mountain_town_shortcut, RegionName.town),
ConnectionData(Entrance.mountain_lake_to_outside_adventure_guild_shortcut, RegionName.outside_adventure_guild),
ConnectionData(LogicEntrance.talk_to_mines_dwarf, LogicRegion.mines_dwarf_shop),
ConnectionData(LogicEntrance.buy_from_traveling_merchant, LogicRegion.traveling_cart),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_sunday, LogicRegion.traveling_cart_sunday),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_monday, LogicRegion.traveling_cart_monday),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_tuesday, LogicRegion.traveling_cart_tuesday),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_wednesday, LogicRegion.traveling_cart_wednesday),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_thursday, LogicRegion.traveling_cart_thursday),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_friday, LogicRegion.traveling_cart_friday),
ConnectionData(LogicEntrance.buy_from_traveling_merchant_saturday, LogicRegion.traveling_cart_saturday),
ConnectionData(LogicEntrance.has_giant_stump, LogicRegion.raccoon_daddy),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_1, LogicRegion.raccoon_request_1),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_2, LogicRegion.raccoon_request_2),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_3, LogicRegion.raccoon_request_3),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_4, LogicRegion.raccoon_request_4),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_5, LogicRegion.raccoon_request_5),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_6, LogicRegion.raccoon_request_6),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_7, LogicRegion.raccoon_request_7),
ConnectionData(LogicEntrance.can_complete_raccoon_requests_8, LogicRegion.raccoon_request_8),
ConnectionData(LogicEntrance.fish_in_waterfall, LogicRegion.forest_waterfall),
ConnectionData(LogicEntrance.buy_from_raccoon_1, LogicRegion.raccoon_shop_1),
ConnectionData(LogicEntrance.buy_from_raccoon_2, LogicRegion.raccoon_shop_2),
ConnectionData(LogicEntrance.buy_from_raccoon_3, LogicRegion.raccoon_shop_3),
ConnectionData(LogicEntrance.buy_from_raccoon_4, LogicRegion.raccoon_shop_4),
ConnectionData(LogicEntrance.buy_from_raccoon_5, LogicRegion.raccoon_shop_5),
ConnectionData(LogicEntrance.buy_from_raccoon_6, LogicRegion.raccoon_shop_6),
ConnectionData(LogicEntrance.farmhouse_cooking, LogicRegion.kitchen),
ConnectionData(LogicEntrance.watch_queen_of_sauce, LogicRegion.queen_of_sauce),
ConnectionData(LogicEntrance.grow_spring_crops, LogicRegion.spring_farming),
ConnectionData(LogicEntrance.grow_summer_crops, LogicRegion.summer_farming),
ConnectionData(LogicEntrance.grow_fall_crops, LogicRegion.fall_farming),
ConnectionData(LogicEntrance.grow_winter_crops, LogicRegion.winter_farming),
ConnectionData(LogicEntrance.grow_spring_crops_in_greenhouse, LogicRegion.spring_farming),
ConnectionData(LogicEntrance.grow_summer_crops_in_greenhouse, LogicRegion.summer_farming),
ConnectionData(LogicEntrance.grow_fall_crops_in_greenhouse, LogicRegion.fall_farming),
ConnectionData(LogicEntrance.grow_winter_crops_in_greenhouse, LogicRegion.winter_farming),
ConnectionData(LogicEntrance.grow_indoor_crops_in_greenhouse, LogicRegion.indoor_farming),
ConnectionData(LogicEntrance.grow_summer_fall_crops_in_summer, LogicRegion.summer_or_fall_farming),
ConnectionData(LogicEntrance.grow_summer_fall_crops_in_fall, LogicRegion.summer_or_fall_farming),
ConnectionData(LogicEntrance.shipping, LogicRegion.shipping),
ConnectionData(LogicEntrance.find_secret_notes, LogicRegion.secret_notes),
ConnectionData(LogicEntrance.blacksmith_copper, LogicRegion.blacksmith_copper),
ConnectionData(LogicEntrance.blacksmith_iron, LogicRegion.blacksmith_iron),
ConnectionData(LogicEntrance.blacksmith_gold, LogicRegion.blacksmith_gold),
ConnectionData(LogicEntrance.blacksmith_iridium, LogicRegion.blacksmith_iridium),
ConnectionData(LogicEntrance.fishing, LogicRegion.fishing),
ConnectionData(LogicEntrance.attend_egg_festival, LogicRegion.egg_festival),
ConnectionData(LogicEntrance.attend_desert_festival, LogicRegion.desert_festival),
ConnectionData(LogicEntrance.attend_flower_dance, LogicRegion.flower_dance),
ConnectionData(LogicEntrance.attend_luau, LogicRegion.luau),
ConnectionData(LogicEntrance.attend_trout_derby, LogicRegion.trout_derby),
ConnectionData(LogicEntrance.attend_moonlight_jellies, LogicRegion.moonlight_jellies),
ConnectionData(LogicEntrance.attend_fair, LogicRegion.fair),
ConnectionData(LogicEntrance.attend_spirit_eve, LogicRegion.spirit_eve),
ConnectionData(LogicEntrance.attend_festival_of_ice, LogicRegion.festival_of_ice),
ConnectionData(LogicEntrance.buy_from_hat_mouse, LogicRegion.hat_mouse),
ConnectionData(LogicEntrance.buy_from_lost_items_shop, LogicRegion.lost_items_shop),
ConnectionData(LogicEntrance.attend_night_market, LogicRegion.night_market),
ConnectionData(LogicEntrance.attend_winter_star, LogicRegion.winter_star),
ConnectionData(LogicEntrance.attend_squidfest, LogicRegion.squidfest),
ConnectionData(LogicEntrance.buy_books, LogicRegion.bookseller),
ConnectionData(LogicEntrance.buy_permanent_books, LogicRegion.bookseller_permanent),
ConnectionData(LogicEntrance.buy_rare_books, LogicRegion.bookseller_rare),
ConnectionData(LogicEntrance.buy_experience_books, LogicRegion.bookseller_experience),
ConnectionData(LogicEntrance.search_garbage_cans, LogicRegion.garbage_cans),
ConnectionData(LogicEntrance.purchase_wizard_blueprints, LogicRegion.wizard_blueprints),
)
ginger_island_connections = (
ConnectionData(Entrance.use_island_obelisk, RegionName.island_south),
ConnectionData(Entrance.use_farm_obelisk, RegionName.farm),
ConnectionData(Entrance.mountain_to_leo_treehouse, RegionName.leo_treehouse, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.fish_shop_to_boat_tunnel, RegionName.boat_tunnel, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.boat_to_ginger_island, RegionName.island_south),
ConnectionData(Entrance.enter_dangerous_skull_cavern, RegionName.dangerous_skull_cavern),
ConnectionData(Entrance.dig_to_dangerous_mines_20, RegionName.dangerous_mines_20),
ConnectionData(Entrance.dig_to_dangerous_mines_60, RegionName.dangerous_mines_60),
ConnectionData(Entrance.dig_to_dangerous_mines_100, RegionName.dangerous_mines_100),
ConnectionData(Entrance.island_south_to_west, RegionName.island_west),
ConnectionData(Entrance.island_south_to_north, RegionName.island_north),
ConnectionData(Entrance.island_south_to_east, RegionName.island_east),
ConnectionData(Entrance.island_south_to_southeast, RegionName.island_south_east),
ConnectionData(Entrance.use_island_resort, RegionName.island_resort),
ConnectionData(Entrance.island_west_to_islandfarmhouse, RegionName.island_farmhouse, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_west_to_gourmand_cave, RegionName.gourmand_frog_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_west_to_crystals_cave, RegionName.colored_crystals_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_west_to_shipwreck, RegionName.shipwreck, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_west_to_qi_walnut_room, RegionName.qi_walnut_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_east_to_leo_hut, RegionName.leo_hut, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_east_to_island_shrine, RegionName.island_shrine, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_southeast_to_pirate_cove, RegionName.pirate_cove, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_north_to_field_office, RegionName.field_office, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_north_to_dig_site, RegionName.dig_site),
ConnectionData(Entrance.dig_site_to_professor_snail_cave, RegionName.professor_snail_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_north_to_volcano, RegionName.volcano, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.volcano_to_secret_beach, RegionName.volcano_secret_beach, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.talk_to_island_trader, RegionName.island_trader),
ConnectionData(Entrance.climb_to_volcano_5, RegionName.volcano_floor_5),
ConnectionData(Entrance.talk_to_volcano_dwarf, RegionName.volcano_dwarf_shop),
ConnectionData(Entrance.climb_to_volcano_10, RegionName.volcano_floor_10),
ConnectionData(Entrance.parrot_express_jungle_to_docks, RegionName.island_south),
ConnectionData(Entrance.parrot_express_dig_site_to_docks, RegionName.island_south),
ConnectionData(Entrance.parrot_express_volcano_to_docks, RegionName.island_south),
ConnectionData(Entrance.parrot_express_volcano_to_jungle, RegionName.island_west),
ConnectionData(Entrance.parrot_express_docks_to_jungle, RegionName.island_west),
ConnectionData(Entrance.parrot_express_dig_site_to_jungle, RegionName.island_west),
ConnectionData(Entrance.parrot_express_docks_to_dig_site, RegionName.dig_site),
ConnectionData(Entrance.parrot_express_volcano_to_dig_site, RegionName.dig_site),
ConnectionData(Entrance.parrot_express_jungle_to_dig_site, RegionName.dig_site),
ConnectionData(Entrance.parrot_express_dig_site_to_volcano, RegionName.island_north),
ConnectionData(Entrance.parrot_express_docks_to_volcano, RegionName.island_north),
ConnectionData(Entrance.parrot_express_jungle_to_volcano, RegionName.island_north),
ConnectionData(LogicEntrance.grow_spring_crops_on_island, LogicRegion.spring_farming),
ConnectionData(LogicEntrance.grow_summer_crops_on_island, LogicRegion.summer_farming),
ConnectionData(LogicEntrance.grow_fall_crops_on_island, LogicRegion.fall_farming),
ConnectionData(LogicEntrance.grow_winter_crops_on_island, LogicRegion.winter_farming),
ConnectionData(LogicEntrance.grow_indoor_crops_on_island, LogicRegion.indoor_farming),
ConnectionData(LogicEntrance.island_cooking, LogicRegion.kitchen),
)
connections_without_ginger_island_by_name: Mapping[str, ConnectionData] = MappingProxyType({
connection.name: connection
for connection in vanilla_connections
})
regions_without_ginger_island_by_name: Mapping[str, RegionData] = MappingProxyType({
region.name: region
for region in vanilla_regions
})
connections_with_ginger_island_by_name: Mapping[str, ConnectionData] = MappingProxyType({
connection.name: connection
for connection in vanilla_connections + ginger_island_connections
})
regions_with_ginger_island_by_name: Mapping[str, RegionData] = MappingProxyType({
region.name: region
for region in vanilla_regions + ginger_island_regions
})