Files
Archipelago/worlds/stardew_valley/mods/mod_data.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

51 lines
1.6 KiB
Python

from typing import Iterable
class ModNames:
vanilla = None
deepwoods = "DeepWoods"
tractor = "Tractor Mod"
big_backpack = "Bigger Backpack"
luck_skill = "Luck Skill"
magic = "Magic"
socializing_skill = "Socializing Skill"
archaeology = "Archaeology"
cooking_skill = "Cooking Skill"
binning_skill = "Binning Skill"
juna = "Juna - Roommate NPC"
jasper = "Professor Jasper Thomas"
alec = "Alec Revisited"
yoba = "Custom NPC - Yoba"
eugene = "Custom NPC Eugene"
wellwick = "'Prophet' Wellwick"
ginger = "Mister Ginger (cat npc)"
shiko = "Shiko - New Custom NPC"
delores = "Delores - Custom NPC"
ayeisha = "Ayeisha - The Postal Worker (Custom NPC)"
riley = "Custom NPC - Riley"
skull_cavern_elevator = "Skull Cavern Elevator"
sve = "Stardew Valley Expanded"
alecto = "Alecto the Witch"
distant_lands = "Distant Lands - Witch Swamp Overhaul"
lacey = "Hat Mouse Lacey"
boarding_house = "Boarding House and Bus Stop Extension"
invalid_mod_combinations = [
# [ModNames.sve, ModNames.distant_lands] # This is going to become banned after Reptar's SVE update. For now, it's fine.
]
def mod_combination_is_valid(mods: Iterable[str]):
for mod_combination in invalid_mod_combinations:
if all([mod in mods for mod in mod_combination]):
return False
return True
def get_invalid_mod_combination(mods: Iterable[str]):
for mod_combination in invalid_mod_combinations:
if all([mod in mods for mod in mod_combination]):
return mod_combination
return None