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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
163 lines
12 KiB
Python
163 lines
12 KiB
Python
from typing import Dict
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from .base_logic import BaseLogicMixin, BaseLogic
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from ..stardew_rule import StardewRule, Has, True_
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from ..strings.ap_names.ap_option_names import SecretsanityOptionName
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from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
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from ..strings.artisan_good_names import ArtisanGood
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from ..strings.building_names import Building
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from ..strings.craftable_names import Craftable
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from ..strings.crop_names import Fruit, Vegetable
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from ..strings.fish_names import Fish
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from ..strings.food_names import Meal
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from ..strings.forageable_names import Forageable
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from ..strings.machine_names import Machine
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from ..strings.material_names import Material
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from ..strings.metal_names import MetalBar, Ore, Mineral
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from ..strings.monster_drop_names import Loot
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from ..strings.quest_names import Quest
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from ..strings.region_names import Region
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from ..strings.season_names import Season
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from ..strings.special_item_names import SpecialItem
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from ..strings.tool_names import Tool, FishingRod
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from ..strings.villager_names import NPC
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from ..strings.wallet_item_names import Wallet
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class QuestLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.quest = QuestLogic(*args, **kwargs)
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class QuestLogic(BaseLogic):
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def initialize_rules(self):
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self.update_rules({
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Quest.introductions: True_(),
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Quest.how_to_win_friends: self.logic.quest.can_complete_quest(Quest.introductions),
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Quest.getting_started: self.logic.has(Vegetable.parsnip),
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Quest.to_the_beach: self.logic.region.can_reach(Region.beach),
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Quest.raising_animals: self.logic.quest.can_complete_quest(Quest.getting_started) & self.logic.building.has_building(Building.coop),
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Quest.feeding_animals: self.logic.quest.can_complete_quest(Quest.getting_started) & self.logic.building.has_building(Building.silo),
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Quest.advancement: self.logic.quest.can_complete_quest(Quest.getting_started) & self.logic.has(Craftable.scarecrow),
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Quest.archaeology: self.logic.tool.has_tool(Tool.hoe) | self.logic.mine.can_mine_in_the_mines_floor_1_40() | self.logic.fishing.can_fish_chests,
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Quest.rat_problem: self.logic.region.can_reach_all(Region.town, Region.community_center),
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Quest.meet_the_wizard: self.logic.region.can_reach_all(Region.community_center, Region.wizard_tower) & self.logic.received("Wizard Invitation"),
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Quest.forging_ahead: self.logic.has(Ore.copper) & self.logic.has(Machine.furnace),
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Quest.smelting: self.logic.has(MetalBar.copper),
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Quest.initiation: self.logic.mine.can_mine_in_the_mines_floor_1_40(),
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Quest.robins_lost_axe: self.logic.season.has(Season.spring) & self.logic.relationship.can_meet(NPC.robin),
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Quest.jodis_request: self.logic.season.has(Season.spring) & self.logic.has(Vegetable.cauliflower) & self.logic.relationship.can_meet(NPC.jodi),
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Quest.mayors_shorts: self.logic.has(SpecialItem.lucky_purple_shorts) &
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self.logic.relationship.can_meet(NPC.lewis),
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Quest.blackberry_basket: self.logic.season.has(Season.fall) & self.logic.relationship.can_meet(NPC.linus) & self.logic.region.can_reach(
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Region.tunnel_entrance),
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Quest.marnies_request: self.logic.relationship.has_hearts(NPC.marnie, 3) & self.logic.has(Forageable.cave_carrot),
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Quest.pam_is_thirsty: self.logic.season.has(Season.summer) & self.logic.has(ArtisanGood.pale_ale) & self.logic.relationship.can_meet(NPC.pam),
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Quest.a_dark_reagent: self.logic.season.has(Season.winter) & self.logic.has(Loot.void_essence) & self.logic.relationship.can_meet(NPC.wizard),
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Quest.cows_delight: self.logic.season.has(Season.fall) & self.logic.has(Vegetable.amaranth) & self.logic.relationship.can_meet(NPC.marnie),
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Quest.the_skull_key: self.logic.received(Wallet.skull_key),
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Quest.crop_research: self.logic.season.has(Season.summer) & self.logic.has(Fruit.melon) & self.logic.relationship.can_meet(NPC.demetrius),
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Quest.knee_therapy: self.logic.season.has(Season.summer) & self.logic.has(Fruit.hot_pepper) & self.logic.relationship.can_meet(NPC.george),
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Quest.robins_request: self.logic.season.has(Season.winter) & self.logic.has(Material.hardwood) & self.logic.relationship.can_meet(NPC.robin),
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Quest.qis_challenge: True_(), # The skull cavern floor 25 already has rules
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Quest.the_mysterious_qi: (self.logic.region.can_reach_all(Region.bus_tunnel, Region.railroad, Region.mayor_house) &
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self.logic.has_all(ArtisanGood.battery_pack, Forageable.rainbow_shell, Vegetable.beet, Loot.solar_essence)),
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Quest.carving_pumpkins: self.logic.season.has(Season.fall) & self.logic.has(Vegetable.pumpkin) & self.logic.relationship.can_meet(NPC.caroline),
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Quest.a_winter_mystery: self.logic.season.has(Season.winter),
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Quest.strange_note: self.logic.has(Forageable.secret_note) & self.logic.has(ArtisanGood.maple_syrup),
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Quest.cryptic_note: self.logic.has(Forageable.secret_note) & self.logic.region.can_reach(Region.skull_cavern_100),
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Quest.fresh_fruit: self.logic.season.has(Season.spring) & self.logic.has(Fruit.apricot) & self.logic.relationship.can_meet(NPC.emily),
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Quest.aquatic_research: self.logic.season.has(Season.summer) & self.logic.has(Fish.pufferfish) & self.logic.relationship.can_meet(NPC.demetrius),
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Quest.a_soldiers_star: (self.logic.season.has(Season.summer) & self.logic.time.has_year_two & self.logic.has(Fruit.starfruit) &
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self.logic.relationship.can_meet(NPC.kent)),
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Quest.mayors_need: self.logic.season.has(Season.summer) & self.logic.has(ArtisanGood.truffle_oil) & self.logic.relationship.can_meet(NPC.lewis),
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Quest.wanted_lobster: (self.logic.season.has(Season.fall) & self.logic.season.has(Season.fall) & self.logic.has(Fish.lobster) &
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self.logic.relationship.can_meet(NPC.gus)),
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Quest.pam_needs_juice: self.logic.season.has(Season.fall) & self.logic.has(ArtisanGood.battery_pack) & self.logic.relationship.can_meet(NPC.pam),
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Quest.fish_casserole: self.logic.relationship.has_hearts(NPC.jodi, 4) & self.logic.has(Fish.largemouth_bass),
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Quest.catch_a_squid: self.logic.season.has(Season.winter) & self.logic.has(Fish.squid) & self.logic.relationship.can_meet(NPC.willy),
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Quest.fish_stew: self.logic.season.has(Season.winter) & self.logic.has(Fish.albacore) & self.logic.relationship.can_meet(NPC.gus),
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Quest.pierres_notice: self.logic.season.has(Season.spring) & self.logic.has(Meal.sashimi) & self.logic.relationship.can_meet(NPC.pierre),
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Quest.clints_attempt: self.logic.season.has(Season.winter) & self.logic.has(Mineral.amethyst) & self.logic.relationship.can_meet(NPC.emily),
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Quest.a_favor_for_clint: self.logic.season.has(Season.winter) & self.logic.has(MetalBar.iron) & self.logic.relationship.can_meet(NPC.clint),
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Quest.staff_of_power: self.logic.season.has(Season.winter) & self.logic.has(MetalBar.iridium) & self.logic.relationship.can_meet(NPC.wizard),
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Quest.grannys_gift: self.logic.season.has(Season.spring) & self.logic.has(Forageable.leek) & self.logic.relationship.can_meet(NPC.evelyn),
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Quest.exotic_spirits: self.logic.season.has(Season.winter) & self.logic.has(Forageable.coconut) & self.logic.relationship.can_meet(NPC.gus),
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Quest.catch_a_lingcod: self.logic.season.has(Season.winter) & self.logic.has(Fish.lingcod) & self.logic.relationship.can_meet(NPC.willy),
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Quest.dark_talisman: self.logic.region.can_reach(Region.railroad) & self.logic.wallet.has_rusty_key() & self.logic.relationship.can_meet(
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NPC.krobus),
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Quest.goblin_problem: self.logic.region.can_reach(Region.witch_swamp)
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# Void mayo can be fished at 5% chance in the witch swamp while the quest is active. It drops a lot after the quest.
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& (self.logic.has(ArtisanGood.void_mayonnaise) | self.logic.fishing.can_fish()),
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Quest.magic_ink: self.logic.region.can_reach(Region.witch_hut) & self.logic.relationship.can_meet(NPC.wizard),
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Quest.the_pirates_wife: self.logic.relationship.can_meet(NPC.kent) & self.logic.relationship.can_meet(NPC.gus) &
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self.logic.relationship.can_meet(NPC.sandy) & self.logic.relationship.can_meet(NPC.george) &
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self.logic.relationship.can_meet(NPC.wizard) & self.logic.relationship.can_meet(NPC.willy),
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Quest.giant_stump: self.logic.received(CommunityUpgrade.raccoon) & self.logic.has(Material.hardwood)
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})
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def update_rules(self, new_rules: Dict[str, StardewRule]):
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self.registry.quest_rules.update(new_rules)
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def can_complete_quest(self, quest: str) -> StardewRule:
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return Has(quest, self.registry.quest_rules, "quest")
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def has_club_card(self) -> StardewRule:
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if self.options.quest_locations.has_story_quests() or SecretsanityOptionName.secret_notes in self.options.secretsanity:
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return self.logic.received(Wallet.club_card)
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return self.logic.quest.can_complete_quest(Quest.the_mysterious_qi)
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def has_magnifying_glass(self) -> StardewRule:
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if self.options.quest_locations.has_story_quests():
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return self.logic.received(Wallet.magnifying_glass)
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return self.logic.quest.can_complete_quest(Quest.a_winter_mystery)
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def has_dark_talisman(self) -> StardewRule:
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if self.options.quest_locations.has_story_quests():
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return self.logic.received(Wallet.dark_talisman)
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return self.logic.quest.can_complete_quest(Quest.dark_talisman)
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def has_magic_ink(self) -> StardewRule:
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if self.options.quest_locations.has_story_quests():
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return self.logic.received(Wallet.magic_ink)
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return self.logic.quest.can_complete_quest(Quest.magic_ink)
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def has_raccoon_shop(self, tier: int = 1) -> StardewRule:
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number_raccoons_required = 1 + tier # 1 for Mr Raccoon, plus 1 for each shop tier at Mrs Raccoon
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if self.options.quest_locations.has_story_quests():
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# Add one for repairing the tree. This one is done manually if quests are turned off
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return self.logic.received(CommunityUpgrade.raccoon, 1 + number_raccoons_required)
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return self.logic.received(CommunityUpgrade.raccoon, number_raccoons_required) & self.logic.quest.can_complete_quest(Quest.giant_stump)
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def can_complete_help_wanteds(self, number: int) -> StardewRule:
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number_per_month = 7
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number_months = number // number_per_month
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if number <= 7:
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return self.logic.time.has_lived_months(number_months)
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return self.logic.time.has_lived_months(number_months) &\
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self.can_do_item_delivery_quest() & self.can_do_gathering_quest() &\
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self.can_do_fishing_quest() & self.can_do_slaying_quest()
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def can_do_item_delivery_quest(self) -> StardewRule:
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return self.logic.region.can_reach(Region.town)
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def can_do_gathering_quest(self) -> StardewRule:
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return self.logic.region.can_reach_all(*(Region.town, Region.forest)) & \
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self.logic.region.can_reach_any(*(Region.mines, Region.quarry, Region.skull_cavern_25)) & \
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self.logic.tool.has_tool(Tool.axe) & \
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self.logic.tool.has_tool(Tool.pickaxe)
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def can_do_fishing_quest(self) -> StardewRule:
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return self.logic.region.can_reach_all(*(Region.town, Region.beach)) & \
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self.logic.tool.has_fishing_rod(FishingRod.bamboo)
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def can_do_slaying_quest(self) -> StardewRule:
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return self.logic.region.can_reach_all(*(Region.town, Region.mines_floor_10))
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def can_drink_snake_milk(self) -> StardewRule:
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if self.options.quest_locations.has_story_quests() or SecretsanityOptionName.secret_notes in self.options.secretsanity:
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return self.logic.received(Wallet.iridium_snake_milk)
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return self.logic.quest.can_complete_quest(Quest.cryptic_note) & self.logic.region.can_reach(Region.skull_cavern_100)
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