Files
Archipelago/worlds/stardew_valley/logic/base_logic.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

56 lines
1.8 KiB
Python

from __future__ import annotations
import typing
from typing import Dict, Collection
from ..content.game_content import StardewContent
from ..options import StardewValleyOptions
from ..stardew_rule import StardewRule
if typing.TYPE_CHECKING:
from .logic import StardewLogic
class LogicRegistry:
def __init__(self):
self.item_rules: Dict[str, StardewRule] = {}
self.seed_rules: Dict[str, StardewRule] = {}
self.cooking_rules: Dict[str, StardewRule] = {}
self.crafting_rules: Dict[str, StardewRule] = {}
self.crop_rules: Dict[str, StardewRule] = {}
self.artisan_good_rules: Dict[str, StardewRule] = {}
self.fish_rules: Dict[str, StardewRule] = {}
self.museum_rules: Dict[str, StardewRule] = {}
self.festival_rules: Dict[str, StardewRule] = {}
self.quest_rules: Dict[str, StardewRule] = {}
self.special_order_rules: Dict[str, StardewRule] = {}
self.meme_item_rules: Dict[str, StardewRule] = {}
self.shirt_rules: Dict[str, StardewRule] = {}
self.sve_location_rules: Dict[str, StardewRule] = {}
class BaseLogicMixin:
def __init__(self, *args, **kwargs):
pass
class BaseLogic(BaseLogicMixin):
player: int
registry: LogicRegistry
options: StardewValleyOptions
content: StardewContent
regions: Collection[str]
logic: StardewLogic
def __init__(self, player: int, registry: LogicRegistry, options: StardewValleyOptions, content: StardewContent, regions: Collection[str],
logic: StardewLogic):
super().__init__(player, registry, options, content, regions, logic)
self.player = player
self.registry = registry
self.options = options
self.content = content
self.regions = regions
self.logic = logic