Files
Archipelago/worlds/stardew_valley/data/hats_data.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

161 lines
9.9 KiB
Python

from dataclasses import dataclass
from functools import cached_property
from typing import List
from worlds.stardew_valley.strings.ap_names.ap_option_names import HatsanityOptionName
hat_clarifier = " (Hat)"
@dataclass(frozen=True)
class HatItem:
name: str
difficulty: frozenset[str]
need_clarifier: bool = False
def __post_init__(self):
all_hats.append(self)
@cached_property
def clarified_name(self) -> str:
if self.need_clarifier:
return self.name + hat_clarifier
return self.name
def __repr__(self) -> str:
return f"{self.name} (Difficulty: {self.difficulty})"
def create_hat(name: str, difficulty: List[str] | str, need_clarifier: bool = False) -> HatItem:
if isinstance(difficulty, str):
difficulty = [difficulty]
return HatItem(name, frozenset(difficulty), need_clarifier)
all_hats: list[HatItem] = []
class Hats:
abigails_bow = create_hat("Abigail's Bow", HatsanityOptionName.rng)
arcane_hat = create_hat("Arcane Hat", HatsanityOptionName.near_perfection)
archers_cap = create_hat("Archer's Cap", HatsanityOptionName.near_perfection)
beanie = create_hat("Beanie", HatsanityOptionName.tailoring)
blobfish_mask = create_hat("Blobfish Mask", HatsanityOptionName.tailoring)
blue_bonnet = create_hat("Blue Bonnet", HatsanityOptionName.medium)
blue_bow = create_hat("Blue Bow", HatsanityOptionName.easy)
blue_cowboy_hat = create_hat("Blue Cowboy Hat", HatsanityOptionName.rng)
blue_ribbon = create_hat("Blue Ribbon", HatsanityOptionName.medium)
bluebird_mask = create_hat("Bluebird Mask", HatsanityOptionName.medium)
bowler = create_hat("Bowler Hat", HatsanityOptionName.difficult)
bridal_veil = create_hat("Bridal Veil", HatsanityOptionName.tailoring)
bucket_hat = create_hat("Bucket Hat", HatsanityOptionName.medium)
butterfly_bow = create_hat("Butterfly Bow", HatsanityOptionName.easy)
cat_ears = create_hat("Cat Ears", HatsanityOptionName.medium)
chef_hat = create_hat("Chef Hat", HatsanityOptionName.near_perfection)
chicken_mask = create_hat("Chicken Mask", HatsanityOptionName.near_perfection)
concerned_ape_mask = create_hat("???", HatsanityOptionName.post_perfection)
cone_hat = create_hat("Cone Hat", HatsanityOptionName.easy)
cool_cap = create_hat("Cool Cap", HatsanityOptionName.medium)
copper_pan_hat = create_hat("Copper Pan", HatsanityOptionName.easy, need_clarifier=True)
cowboy = create_hat("Cowboy Hat", HatsanityOptionName.near_perfection)
cowgal_hat = create_hat("Cowgal Hat", HatsanityOptionName.difficult)
cowpoke_hat = create_hat("Cowpoke Hat", HatsanityOptionName.difficult)
daisy = create_hat("Daisy", HatsanityOptionName.easy)
dark_ballcap = create_hat("Dark Ballcap", HatsanityOptionName.rng)
dark_cowboy_hat = create_hat("Dark Cowboy Hat", HatsanityOptionName.rng)
dark_velvet_bow = create_hat("Dark Velvet Bow", HatsanityOptionName.easy)
delicate_bow = create_hat("Delicate Bow", HatsanityOptionName.easy)
deluxe_cowboy_hat = create_hat("Deluxe Cowboy Hat", HatsanityOptionName.medium)
deluxe_pirate_hat = create_hat("Deluxe Pirate Hat", HatsanityOptionName.rng)
dinosaur_hat = create_hat("Dinosaur Hat", HatsanityOptionName.tailoring)
earmuffs = create_hat("Earmuffs", HatsanityOptionName.medium)
elegant_turban = create_hat("Elegant Turban", HatsanityOptionName.post_perfection)
emilys_magic_hat = create_hat("Emily's Magic Hat", HatsanityOptionName.medium)
eye_patch = create_hat("Eye Patch", HatsanityOptionName.near_perfection)
fashion_hat = create_hat("Fashion Hat", HatsanityOptionName.tailoring)
fedora = create_hat("Fedora", HatsanityOptionName.easy)
fishing_hat = create_hat("Fishing Hat", HatsanityOptionName.tailoring)
flat_topped_hat = create_hat("Flat Topped Hat", HatsanityOptionName.tailoring)
floppy_beanie = create_hat("Floppy Beanie", HatsanityOptionName.tailoring)
foragers_hat = create_hat("Forager's Hat", HatsanityOptionName.tailoring)
frog_hat = create_hat("Frog Hat", HatsanityOptionName.medium)
garbage_hat = create_hat("Garbage Hat", HatsanityOptionName.rng)
gils_hat = create_hat("Gil's Hat", HatsanityOptionName.difficult)
gnomes_cap = create_hat("Gnome's Cap", HatsanityOptionName.near_perfection)
goblin_mask = create_hat("Goblin Mask", HatsanityOptionName.near_perfection)
goggles = create_hat("Goggles", HatsanityOptionName.tailoring)
gold_pan_hat = create_hat("Gold Pan", HatsanityOptionName.easy, need_clarifier=True)
golden_helmet = create_hat("Golden Helmet", HatsanityOptionName.rng)
golden_mask = create_hat("Golden Mask", HatsanityOptionName.tailoring, need_clarifier=True)
good_ol_cap = create_hat("Good Ol' Cap", HatsanityOptionName.easy)
governors_hat = create_hat("Governor's Hat", HatsanityOptionName.medium)
green_turban = create_hat("Green Turban", HatsanityOptionName.medium)
hair_bone = create_hat("Hair Bone", HatsanityOptionName.tailoring)
hard_hat = create_hat("Hard Hat", HatsanityOptionName.difficult)
hunters_cap = create_hat("Hunter's Cap", HatsanityOptionName.medium)
infinity_crown = create_hat("Infinity Crown", HatsanityOptionName.difficult)
iridium_pan_hat = create_hat("Iridium Pan", HatsanityOptionName.easy, need_clarifier=True)
jester_hat = create_hat("Jester Hat", HatsanityOptionName.easy)
joja_cap = create_hat("Joja Cap", HatsanityOptionName.rng)
junimo_hat = create_hat("Junimo Hat", HatsanityOptionName.post_perfection)
knights_helmet = create_hat("Knight's Helmet", HatsanityOptionName.near_perfection)
laurel_wreath_crown = create_hat("Laurel Wreath Crown", HatsanityOptionName.rng)
leprechaun_hat = create_hat("Leprechaun Hat", HatsanityOptionName.easy)
living_hat = create_hat("Living Hat", HatsanityOptionName.rng)
logo_cap = create_hat("Logo Cap", HatsanityOptionName.tailoring)
lucky_bow = create_hat("Lucky Bow", HatsanityOptionName.medium)
magic_cowboy_hat = create_hat("Magic Cowboy Hat", HatsanityOptionName.difficult)
magic_turban = create_hat("Magic Turban", HatsanityOptionName.difficult)
mouse_ears = create_hat("Mouse Ears", HatsanityOptionName.easy)
mr_qis_hat = create_hat("Mr. Qi's Hat", HatsanityOptionName.medium)
mummy_mask = create_hat("Mummy Mask", HatsanityOptionName.easy)
mushroom_cap = create_hat("Mushroom Cap", HatsanityOptionName.rng)
mystery_hat = create_hat("Mystery Hat", HatsanityOptionName.rng)
official_cap = create_hat("Official Cap", HatsanityOptionName.medium)
pageboy_cap = create_hat("Pageboy Cap", HatsanityOptionName.near_perfection)
panda_hat = create_hat("Panda Hat", "Impossible")
paper_hat = create_hat("Paper Hat", HatsanityOptionName.easy)
party_hat_blue = create_hat("Party Hat (Blue)", HatsanityOptionName.tailoring)
party_hat_green = create_hat("Party Hat (Green)", HatsanityOptionName.tailoring)
party_hat_red = create_hat("Party Hat (Red)", HatsanityOptionName.tailoring)
pink_bow = create_hat("Pink Bow", HatsanityOptionName.easy)
pirate_hat = create_hat("Pirate Hat", HatsanityOptionName.tailoring)
plum_chapeau = create_hat("Plum Chapeau", HatsanityOptionName.difficult)
polka_bow = create_hat("Polka Bow", HatsanityOptionName.medium)
propeller_hat = create_hat("Propeller Hat", HatsanityOptionName.tailoring)
pumpkin_mask = create_hat("Pumpkin Mask", HatsanityOptionName.tailoring)
qi_mask = create_hat("Qi Mask", HatsanityOptionName.tailoring)
raccoon_hat = create_hat("Raccoon Hat", HatsanityOptionName.medium)
radioactive_goggles = create_hat("Radioactive Goggles", HatsanityOptionName.tailoring)
red_cowboy_hat = create_hat("Red Cowboy Hat", HatsanityOptionName.rng)
red_fez = create_hat("Red Fez", HatsanityOptionName.medium)
sailors_cap = create_hat("Sailor's Cap", HatsanityOptionName.easy)
santa_hat = create_hat("Santa Hat", HatsanityOptionName.medium)
skeleton_mask = create_hat("Skeleton Mask", HatsanityOptionName.medium)
small_cap = create_hat("Small Cap", HatsanityOptionName.medium)
sombrero = create_hat("Sombrero", HatsanityOptionName.near_perfection)
souwester = create_hat("Sou'wester", HatsanityOptionName.easy)
space_helmet = create_hat("Space Helmet", HatsanityOptionName.difficult)
sports_cap = create_hat("Sports Cap", HatsanityOptionName.medium)
spotted_headscarf = create_hat("Spotted Headscarf", HatsanityOptionName.tailoring)
squid_hat = create_hat("Squid Hat", HatsanityOptionName.medium)
squires_helmet = create_hat("Squire's Helmet", HatsanityOptionName.rng)
star_helmet = create_hat("Star Helmet", HatsanityOptionName.tailoring)
steel_pan_hat = create_hat("Steel Pan", HatsanityOptionName.easy, need_clarifier=True)
straw = create_hat("Straw Hat", HatsanityOptionName.medium)
sunglasses = create_hat("Sunglasses", HatsanityOptionName.tailoring)
swashbuckler_hat = create_hat("Swashbuckler Hat", HatsanityOptionName.tailoring)
tiara = create_hat("Tiara", HatsanityOptionName.easy)
tiger_hat = create_hat("Tiger Hat", HatsanityOptionName.rng)
top_hat = create_hat("Top Hat", HatsanityOptionName.easy)
totem_mask = create_hat("Totem Mask", HatsanityOptionName.tailoring)
tricorn = create_hat("Tricorn Hat", HatsanityOptionName.rng)
tropiclip = create_hat("Tropiclip", HatsanityOptionName.easy)
trucker_hat = create_hat("Trucker Hat", HatsanityOptionName.medium)
warrior_helmet = create_hat("Warrior Helmet", HatsanityOptionName.tailoring)
watermelon_band = create_hat("Watermelon Band", HatsanityOptionName.difficult)
wearable_dwarf_helm = create_hat("Wearable Dwarf Helm", HatsanityOptionName.tailoring)
white_bow = create_hat("White Bow", HatsanityOptionName.difficult)
white_turban = create_hat("White Turban", HatsanityOptionName.tailoring)
witch_hat = create_hat("Witch Hat", HatsanityOptionName.tailoring)