Files
Archipelago/worlds/stardew_valley/content/__init__.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

197 lines
8.8 KiB
Python

from . import content_packs
from .feature import cropsanity, friendsanity, fishsanity, booksanity, building_progression, skill_progression, tool_progression, hatsanity, museumsanity
from .game_content import ContentPack, StardewContent, StardewFeatures
from .unpacking import unpack_content
from .. import options
from ..strings.ap_names.ap_option_names import StartWithoutOptionName
from ..strings.building_names import Building
def create_content(player_options: options.StardewValleyOptions) -> StardewContent:
active_packs = choose_content_packs(player_options)
features = choose_features(player_options)
return unpack_content(features, active_packs)
def choose_content_packs(player_options: options.StardewValleyOptions):
active_packs = [content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines]
if player_options.exclude_ginger_island == options.ExcludeGingerIsland.option_false:
active_packs.append(content_packs.ginger_island_content_pack)
if player_options.special_order_locations & options.SpecialOrderLocations.value_qi:
active_packs.append(content_packs.qi_board_content_pack)
for mod in sorted(player_options.mods.value):
active_packs.append(content_packs.by_mod[mod])
return active_packs
def choose_features(player_options: options.StardewValleyOptions) -> StardewFeatures:
return StardewFeatures(
choose_booksanity(player_options.booksanity),
choose_building_progression(player_options.building_progression, player_options.farm_type),
choose_cropsanity(player_options.cropsanity),
choose_fishsanity(player_options.fishsanity),
choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size),
choose_hatsanity(player_options.hatsanity),
choose_museumsanity(player_options.museumsanity),
choose_skill_progression(player_options.skill_progression),
choose_tool_progression(player_options.tool_progression, player_options.skill_progression, player_options.start_without),
)
booksanity_by_option = {
options.Booksanity.option_none: booksanity.BooksanityDisabled(),
options.Booksanity.option_power: booksanity.BooksanityPower(),
options.Booksanity.option_power_skill: booksanity.BooksanityPowerSkill(),
options.Booksanity.option_all: booksanity.BooksanityAll(),
}
def choose_booksanity(booksanity_option: options.Booksanity) -> booksanity.BooksanityFeature:
booksanity_feature = booksanity_by_option.get(booksanity_option)
if booksanity_feature is None:
raise ValueError(f"No booksanity feature mapped to {str(booksanity_option.value)}")
return booksanity_feature
def choose_building_progression(building_option: options.BuildingProgression,
farm_type_option: options.FarmType) -> building_progression.BuildingProgressionFeature:
starting_buildings = {Building.farm_house, Building.pet_bowl, Building.shipping_bin}
if farm_type_option == options.FarmType.option_meadowlands:
starting_buildings.add(Building.coop)
if (building_option == options.BuildingProgression.option_vanilla
or building_option == options.BuildingProgression.option_vanilla_cheap
or building_option == options.BuildingProgression.option_vanilla_very_cheap):
return building_progression.BuildingProgressionVanilla(
starting_buildings=starting_buildings,
)
starting_buildings.remove(Building.shipping_bin)
starting_buildings.remove(Building.pet_bowl)
if (building_option == options.BuildingProgression.option_progressive
or building_option == options.BuildingProgression.option_progressive_cheap
or building_option == options.BuildingProgression.option_progressive_very_cheap):
return building_progression.BuildingProgressionProgressive(
starting_buildings=starting_buildings,
)
raise ValueError(f"No building progression feature mapped to {str(building_option.value)}")
cropsanity_by_option = {
options.Cropsanity.option_disabled: cropsanity.CropsanityDisabled(),
options.Cropsanity.option_enabled: cropsanity.CropsanityEnabled(),
}
def choose_cropsanity(cropsanity_option: options.Cropsanity) -> cropsanity.CropsanityFeature:
cropsanity_feature = cropsanity_by_option.get(cropsanity_option)
if cropsanity_feature is None:
raise ValueError(f"No cropsanity feature mapped to {str(cropsanity_option.value)}")
return cropsanity_feature
fishsanity_by_option = {
options.Fishsanity.option_none: fishsanity.FishsanityNone(),
options.Fishsanity.option_legendaries: fishsanity.FishsanityLegendaries(),
options.Fishsanity.option_special: fishsanity.FishsanitySpecial(),
options.Fishsanity.option_randomized: fishsanity.FishsanityAll(randomization_ratio=0.4),
options.Fishsanity.option_all: fishsanity.FishsanityAll(),
options.Fishsanity.option_exclude_legendaries: fishsanity.FishsanityExcludeLegendaries(),
options.Fishsanity.option_exclude_hard_fish: fishsanity.FishsanityExcludeHardFish(),
options.Fishsanity.option_only_easy_fish: fishsanity.FishsanityOnlyEasyFish(),
}
def choose_fishsanity(fishsanity_option: options.Fishsanity) -> fishsanity.FishsanityFeature:
fishsanity_feature = fishsanity_by_option.get(fishsanity_option)
if fishsanity_feature is None:
raise ValueError(f"No fishsanity feature mapped to {str(fishsanity_option.value)}")
return fishsanity_feature
def choose_friendsanity(friendsanity_option: options.Friendsanity, heart_size: options.FriendsanityHeartSize) -> friendsanity.FriendsanityFeature:
if friendsanity_option == options.Friendsanity.option_none:
return friendsanity.FriendsanityNone()
if friendsanity_option == options.Friendsanity.option_bachelors:
return friendsanity.FriendsanityBachelors(heart_size.value)
if friendsanity_option == options.Friendsanity.option_starting_npcs:
return friendsanity.FriendsanityStartingNpc(heart_size.value)
if friendsanity_option == options.Friendsanity.option_all:
return friendsanity.FriendsanityAll(heart_size.value)
if friendsanity_option == options.Friendsanity.option_all_with_marriage:
return friendsanity.FriendsanityAllWithMarriage(heart_size.value)
raise ValueError(f"No friendsanity feature mapped to {str(friendsanity_option.value)}")
def choose_hatsanity(hat_option: options.Hatsanity) -> hatsanity.HatsanityFeature:
if hat_option == options.Hatsanity.preset_none:
return hatsanity.HatsanityNone()
return hatsanity.HatsanityHats(enabled_hats=frozenset(hat_option.value))
def choose_museumsanity(museumsanity_option: options.Museumsanity) -> museumsanity.MuseumsanityFeature:
if museumsanity_option == options.Museumsanity.option_none:
return museumsanity.MuseumsanityNone()
if museumsanity_option == options.Museumsanity.option_milestones:
return museumsanity.MuseumsanityMilestones()
if museumsanity_option == options.Museumsanity.option_randomized:
return museumsanity.MuseumsanityRandomized()
if museumsanity_option == options.Museumsanity.option_all:
return museumsanity.MuseumsanityAll()
raise ValueError(f"No museumsanity feature mapped to {str(museumsanity_option.value)}")
skill_progression_by_option = {
options.SkillProgression.option_vanilla: skill_progression.SkillProgressionVanilla(),
options.SkillProgression.option_progressive: skill_progression.SkillProgressionProgressive(),
options.SkillProgression.option_progressive_with_masteries: skill_progression.SkillProgressionProgressiveWithMasteries(),
}
def choose_skill_progression(skill_progression_option: options.SkillProgression) -> skill_progression.SkillProgressionFeature:
skill_progression_feature = skill_progression_by_option.get(skill_progression_option)
if skill_progression_feature is None:
raise ValueError(f"No skill progression feature mapped to {str(skill_progression_option.value)}")
return skill_progression_feature
def choose_tool_progression(tool_option: options.ToolProgression, skill_option: options.SkillProgression, start_without_option: options.StartWithout) -> tool_progression.ToolProgressionFeature:
if tool_option.is_vanilla:
return tool_progression.ToolProgressionVanilla()
if tool_option.is_progressive:
starting_tools, tools_distribution = tool_progression.get_tools_distribution(
progressive_tools_enabled=True,
skill_masteries_enabled=skill_option == options.SkillProgression.option_progressive_with_masteries,
no_starting_tools_enabled=bool(StartWithoutOptionName.tools in start_without_option),
)
return tool_progression.ToolProgressionProgressive(starting_tools, tools_distribution)
raise ValueError(f"No tool progression feature mapped to {str(tool_option.value)}")