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When CasualBounties was enabled, the location names in `exclusion_table["HitlistCasual"]` would be iterated into `self.random_super_boss_list` in `generate_early`, but `exclusion_table["HitlistCasual"]` was a `set`, so its iteration order would vary on each generation, even with same seed. Random location names would be picked from `self.random_super_boss_list` to place Bounty items at, so different locations could be picked on each generation with the same seed. `exclusion_table["Hitlist"]` is similar and was already a `list`, avoiding the issue of nondeterministic iteration order, so `exclusion_table["HitlistCasual"]` has been changed to a `list` to match.