Files
Archipelago/test/general/test_options.py
2026-03-18 03:30:22 +01:00

141 lines
7.1 KiB
Python

import unittest
from BaseClasses import PlandoOptions
from Options import Choice, TextChoice, ItemLinks, OptionSet, PlandoConnections, PlandoItems, PlandoTexts
from Utils import restricted_dumps
from worlds.AutoWorld import AutoWorldRegister
class TestOptions(unittest.TestCase):
def test_options_have_doc_string(self):
"""Test that submitted options have their own specified docstring"""
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
self.assertTrue(option.__doc__)
def test_option_defaults(self):
"""Test that defaults for submitted options are valid."""
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
if issubclass(option, TextChoice):
self.assertTrue(option.default in option.name_lookup,
f"Default value {option.default} for TextChoice option {option.__name__} in"
f" {gamename} does not resolve to a listed value!"
)
# Standard "can default generate" test
err_raised = None
try:
option.from_any(option.default)
except Exception as ex:
err_raised = ex
self.assertIsNone(err_raised,
f"Default value {option.default} for option {option.__name__} in {gamename}"
f" is not valid! Exception: {err_raised}"
)
def test_options_are_not_set_by_world(self):
"""Test that options attribute is not already set"""
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
self.assertFalse(hasattr(world_type, "options"),
f"Unexpected assignment to {world_type.__name__}.options!")
def test_duplicate_options(self) -> None:
"""Tests that a world doesn't reuse the same option class."""
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=game_name):
seen_options = set()
for option in world_type.options_dataclass.type_hints.values():
if not option.visibility:
continue
self.assertFalse(option in seen_options, f"{option} found in assigned options multiple times.")
seen_options.add(option)
def test_item_links_name_groups(self):
"""Tests that item links successfully unfold item_name_groups"""
item_link_groups = [
[{
"name": "ItemLinkGroup",
"item_pool": ["Everything"],
"link_replacement": False,
"replacement_item": None,
}],
[{
"name": "ItemLinkGroup",
"item_pool": ["Hammer", "Sword"],
"link_replacement": False,
"replacement_item": None,
}]
]
# we really need some sort of test world but generic doesn't have enough items for this
world = AutoWorldRegister.world_types["APQuest"]
plando_options = PlandoOptions.from_option_string("bosses")
item_links = [ItemLinks.from_any(item_link_groups[0]), ItemLinks.from_any(item_link_groups[1])]
for link in item_links:
link.verify(world, "tester", plando_options)
self.assertIn("Hammer", link.value[0]["item_pool"])
self.assertIn("Sword", link.value[0]["item_pool"])
# TODO test that the group created using these options has the items
def test_item_links_resolve(self):
"""Test item link option resolves correctly."""
item_link_group = [{
"name": "ItemLinkTest",
"item_pool": ["Everything"],
"link_replacement": False,
"replacement_item": None,
}]
item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)}
for link in item_links.values():
self.assertEqual(link.value[0], item_link_group[0])
def test_pickle_dumps_default(self):
"""Test that default option values can be pickled into database for WebHost generation"""
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
restricted_dumps(option.from_any(option.default))
if issubclass(option, Choice) and option.default in option.name_lookup:
restricted_dumps(option.from_text(option.name_lookup[option.default]))
def test_option_set_keys_random(self):
"""Tests that option sets do not contain 'random' and its variants as valid keys"""
for game_name, world_type in AutoWorldRegister.world_types.items():
if game_name not in ("Archipelago", "Super Metroid"):
for option_key, option in world_type.options_dataclass.type_hints.items():
if issubclass(option, OptionSet):
with self.subTest(game=game_name, option=option_key):
self.assertFalse(any(random_key in option.valid_keys for random_key in ("random",
"random-high",
"random-low")))
for key in option.valid_keys:
self.assertFalse("random-range" in key)
def test_pickle_dumps_plando(self):
"""Test that plando options using containers of a custom type can be pickled"""
# The base PlandoConnections class can't be instantiated directly, create a subclass and then cast it
class TestPlandoConnections(PlandoConnections):
entrances = {"An Entrance"}
exits = {"An Exit"}
plando_connection_value = PlandoConnections(
TestPlandoConnections.from_any([{"entrance": "An Entrance", "exit": "An Exit"}])
)
plando_values = {
"PlandoConnections": plando_connection_value,
"PlandoItems": PlandoItems.from_any([{"item": "Something", "location": "Somewhere"}]),
"PlandoTexts": PlandoTexts.from_any([{"text": "Some text.", "at": "text_box"}]),
}
for option_key, value in plando_values.items():
with self.subTest(option=option_key):
restricted_dumps(value)