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* Pulsars no longer count as basic anti-air for protoss.
* This is in response to player feedback that they were just too weak DPS-wise
* Haven's Fall (P) logic loosened slightly.
* Void rays are now a one-unit solution to the rule
* Scouts are now considered a one-unit solution to the rule
* Two-unit solutions are now considered standard rather than advanced
* Caladrius is now listed as an anti-muta unit for the two-unit solutions
* This was discussed in the #SC2-dev channel.
* Snarky did some testing and found that void rays were barely any worse than destroyers at handling mutas, and destroyers are already listed as a one-unit solution.
* Snarky also found that scouts could mostly solo the mission at low skill level
* Note that this rule only applies to the "beating the infestations" part of the mission; there are additional requirements for beating it, including a competent comp.
* The Host (T) now also can use SoA abilities if SoA presence is set to `any_race_lotv`, not just `everywhere`