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mirror of https://github.com/ArchipelagoMW/Archipelago.git synced 2026-05-03 09:23:28 -07:00
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f45f16fa3fb956e4a615e1173d7ff4efe84f93bb
Archipelago/data/lua
History
digiholic 12b8fef1aa Adds a canary byte check before sending game completion (#3217)
2024-05-07 09:22:11 +02:00
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x64
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x86
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base64.lua
BizHawkClient: Add BizHawkClient (#1978)
2023-10-03 02:44:19 +02:00
common.lua
Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782)
2023-06-26 08:53:44 +02:00
connector_adventure.lua
Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782)
2023-06-26 08:53:44 +02:00
connector_bizhawk_generic.lua
BizHawkClient: Use callbacks in connector script instead of else/ifs (#2784)
2024-02-16 08:59:57 +01:00
connector_ff1.lua
FF1: Fix resending items on disconnect/connect (#2817)
2024-03-11 09:51:51 +01:00
connector_ladx_bizhawk.lua
LADX: Fix getting old items over and over again in Bizhawk (#2011)
2023-07-27 16:08:14 +02:00
connector_mmbn3.lua
Adds a canary byte check before sending game completion (#3217)
2024-05-07 09:22:11 +02:00
connector_oot.lua
Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782)
2023-06-26 08:53:44 +02:00
connector_tloz.lua
The Legend of Zelda Conntector: Make items obtained counter in save data 16 bits. (#2117)
2023-09-15 20:18:03 +02:00
json.lua
…
lua_5_3_compat.lua
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socket.lua
LADX: Client Fixes (#1934)
2023-07-09 15:17:24 +02:00
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